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Showing results for 'Vehicles'.
Found 41868 results
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So here is my input and my argument: On armed aircraft: My experience comes from played thousands of hours of chernarus DayZ mod, with vehicles and vehicle availability ranging from one random little bird for the entire server, to vendors dispensing chinooks and black hawks left and right. Fully modern militarized aircraft are at many times too much. Black hawks and chinooks wrecking bases with M134 gats are too powerful and too unrealistic for the fidelity of the DayZ standalone. In such servers around 30% of the game was about survival and the other 70% about heavy warfare which was not exactly the best DayZ experience the mod had to offer. Some servers heavily restricted the type of aircraft that could be acquired, with the huey for example being rare or expensive and being the best you could hope for. While having the huey and having ammo for it was fairly powerful with their M240's 7.62's (IIRC), the limited nature of ammo and the rarity of the huey made it so that it was not game breaking or overpowered to have on a server. Aircraft with very rare/hard to get/expensive ammunition, or low impact ammunition (like 7.62 relatively speaking if helicopters can support shooting out of the doors like people do in real life) make it so that ground forces cannot be completely dominated by armed aircraft (in fact taking fire from the ground means you should probably flee or your heli will be damaged/destroyed). The main threat that a huey poses that an unarmed aircraft does not pose is the ability to follow and extort or shoot at enemy aircraft. Having the right balance of expense/availability and therefore liability versus the physical advantages that aircraft give you is important in order to promote versatile play-styles. Servers with unarmed but relatively accessible aircraft were alright, but the end game consisted of ground assaults on enemy positions with aerial extractions only. Once people were in the air you could follow them but that is it. One typical strategy that emerged was using cheap aircraft occupied by a single pilot as a suicide missile against more expensive and more occupied enemy aircraft. Having no guns was less interesting in my opinion, and it had a massive impact on the absolute endgame, which was inter-group warfare. On Aircraft themselves: The main usage of aircraft has always been picking up re-spawned teammates from the coast, and traveling persons or resources from point A to point B. Engaging in combat with armed aircraft was usually a rare thing reserved for the most affluent clans and bases which could afford to do so. The convenience of being picked up from the cost, or reducing travel time does not in and of itself change the basics of DayZ. Players who operate aircraft need to worry about fuel and maintenance, they need to have saved and stored resources like medicines and food, they need to constantly worry about security. Most importantly, in order to actually use/construct a helicopter, players will need to have already mastered many or most of the basic fundamentals of DayZ, which we are all reminded of every time we die and re-spawn as a fresh bambi. I voted yes to aircraft of all kinds, but I don't want 2000 round M134's or even necessarily any 50 cal MG's on any aircraft. Instead I want limited caliber options (7.62 area being a good standard) but I do want a diverse range of buildable craft. Auto gyros, small bi planes or cessnas, and small to medium helicopters with light guns simply add to the options of the game without breaking anything via mega powerful full military aircraft.
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Finding a campsite from the air is not very simple. Landing and looting it is less simple. Coordinating an attack on a base is even less simple. On the original DayZ mod, player built bases were massive constructions. They had helipads and garages, MG nests and were strategically placed in order to dominate and control the surrounding terrain. Groups large and successful enough to build such bases were inviting attack. Being spotted from the air is something large bases had to dealw ith along with the ensuing clan warfare. The fact that the bases could be spotted from the air meant that they were large and successful or agressively placed. Attacking and looting such bases is a natural aspect of gameplay in DayZ. It is the dynamic endgame that everyone wants to play and wants to see; clan/inter base warfare. Bases in Dayz standalone can be well hidden and well trapped. The type of plane I am advocating (CAMEL) can be shot down or disabled by a weapon of almost any caliber. Having a well maintained plane and willing to expend precious ammo on anything other than an enemy air vehicle which can threaten you is something only the mega rich could strategically afford to do. If you spent all the time required to build, arm, and maintain such a plane youa re going to be flying at around 1km height in order to avoid any possible ground artillery (why risk it) and potentially even higher in order to counter any potential enemy aircraft. The CAMEL plane is an air dominance fighter. It is a dinky of the skies that would compete at a fair level against a little bird sized helicopter with door gunners. Do not confuse a helicopter with door gunners for a black hawk military helicopter. Littlebird sized helicopters WILL be in the game, rest assured, and people hanging out the sides of them with assault rifles and hand held MG's WILL be able to shoot out of them. You are going to need to come to terms with the fact that V3S's loaded with people shooting assault rifles out the back are going to have fights with helicopters with people shooting assault rifles out of the sides. It's only fair that whatever planes are available will have the ability to shoot guns of a similar caliber in order to make them fun and relevant. I am completely against militarized vehicles. They are too hard to maintain and parts and equipment is too costly. What I do support however is ghetto/guerilla style armed vehicles. A plane with a gun strapped to it in order to defend against helicopters fits the bill for me.
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Because having such a piece of equipment LETS YOU CROSS THE MAP IN 5-10 MINUTES. It completely removes the aspect of survival from the game, and turns it into a "lets find everyones camp and loot it" game. Not including the fact that, until the devs come out and give the in-game characters backstories as helicopter/single-engine aircraft mechanics and pilots, there is no reason to think the in-game characters know ANYTHING about repairing, maintaining, or flying helicopters or planes. Ground vehicles, such as trucks and cars, I can see, because generally they tend to be easier (MUCH easier) to operate [Hell, I learned how to drive stick (Standard, for those not in the know) on a Korean-War Ammo Carrier in an afternoon, and was eminently capable in driving it around that day], and the knowledge required to repair (and more importantly, identify problems to begin with) and maintain such pieces of equipment/technnology tends to both 1) be more common among the general population (Quickly: how many truck mechanics do you think there are compared to helicopter/plane mechanics in your home city?), as well as the actual technology being "easier" to work with. Helicopters and planes just aren't realistic, in a game that is feasibly a survival simulator.
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As everyone knows by the majority of people complaining of the lack of loot, .55 cut back on loot. However, if you know where to look, loot is actually not that hard to find. Here is what you do: -Stop following your regular run to Cherno/Elektro and checking the firehouse and orange food house routines. You aint gonna get shit. -Check every broken down vehicle possible. For whatever reason, broken vehicles spawn a shit ton of loot ranging from clothing to food, to guns and ammo. -GO INLAND. I can't stress this enough, I have found no loot on the coast at all, which forces you to go inland, which is amazing. There are plenty of unpopular towns you can visit with plenty of loot. -Play for the long run. Plan ahead on where you visit, and don't try and go to the military bases, they have very little loot. -Police stations in the unpopular towns have a crap ton of loot. Trust me -Keep a shovel, while its not the best melee weapon, you can dig holes and once you find seeds, you got plenty of food. -Find one water bottle/canteen and you just have to go to a pump and you never have to worry about hydration again. -Check weird places. Under couches, in bookshelves, I've found a gun in the wheel of a vehicles once. Just keep an eye out. -Know that you will find places with no loot whatsoever. -Know that you will find places with a ridiculous amount of loot. Extra tips: -Stay away from zombies, those fuckers are hard to kill in groups of more than 2.
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ALL NEW *NAMALSK OVERPOCH* BY *MIG*
MIG-IonCannon replied to MIG-IonCannon's topic in Mod Servers & Private Hives
Finished the final edit on loot, no more shotguns and crap weapons! Enabled the dynamic vehicle spawn, you should find more vehicles now. Upped the amount of loot on AI and in the mission loot crates to make them more worthwhile to kill. Come on over and check us out! -
Team Old Skool [TOS] Overpoch Chernarus (UK)
terrorizer33 posted a topic in Mod Servers & Private Hives
Hi peepz, Team Old Skool [TOS] has been running DayZ servers for a while now, but since Steam took over and DayZcommander messed up we seemed to have lost quite alot of players unfortunately so we're busy building up our playerbase again. Currently we're running a 50 slots Chernarus Overpoch server with some additions to the map itself. Our loot table is tweaked slightly but not overkill. We try to keep it as close to the original DayZ as possible (no tanks/a10s/etc.). We're running server missions (DMZS) and are still tweaking them to get the best possible experience. Our server has R3F towing script, take clothes script, godzone at the traderzones, Building Snap Pro tools, sell from vehicles/backpacks script, normal 24 hour day/night cycle and runs on GMT timezone. Our server is protected by Inifistart antihack, so far it's doing a good job! Our server restart times are @ 0.00 - 8.00 - 16.00 You can find our server @ : 173.199.72.77:2312 or use the ARMA2 ingame browser, set filter to [TOS] We recommend using dayzlauncher (http://dayzlauncher.com/) as we found this to be the easiest way to get all the mods loaded which are needed to run Overpoch. We also have our own teamspeak: ts3.teamoldskool.com, so feel free to drop by for a chat or if you have any questions or visit our website @ www.teamoldskool.com or our facebook page @ http://www.facebook.com/TeamOldSkool If you want to play on a cool server, with some cool additions and are tired of the same boring Chernarus map, feel free to give our server a try!! Hope to see you in Chernarus! Greetnx, TerroR aka Don Demon Headadmin TOS gaming community -
Regarding realism and feasibility: Constructing vehicles is not something that the average person knows how to do, but if you spend a few years in a post apocalyptic zombie world it seems reasonable that you would acquire a fair bit of mechanical know-how. What groups of survivors cannot figure out from experience they would be able to figure out at most libraries. Information on engines, vehicle mechanics, aircraft mechnics, etc, would be valuable knowledge we can only assume would survive an apocalypse in various ways. Regarding the feasibility of actually pulling off some of these construction projects, I see no reason why there should not be an abundance of materials in a post apocalyptic world (old cars, metal, fuel, engines. Relatively small vehicles are managableand realistic for the standalone, it's the bigger vehicles that if constructable might be too much. If I had it my way however, I would make constructable some pretty ghetto but doable projects, like old motorbikes, tractors (whose engines are god-like), and even ww1 style planes, namely the CAMEL plane which I have previous experience with from the overpoch dayz mod. I would really like to hear some shit from the devs regarding the direction they plan to take with vehicles.
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Can someone please help me understand "persistence"
Conrad_The_Comrade replied to billyangstadt's topic in General Discussion
Basically without persistence being enabled, all the loot is restarted on server restart, and anything placed on the ground is removed. Not sure on the effect it has on vehicles -
And that impacts the decision to make us run at ridiculous speeds how? I've been led to believe it was because of the lack of vehicles but if that's not the case and there's a design reason for it, great! :) You may have made it clear but I think it's very naive to put that out there "You're not accessing a game but a dev build" - oh, ok, so how many people know that? Hardly any I bet know it and even less understand what that means but the perception that it's a game is still there and I think the perception is an important thing to maintain throughout the development process as it tells everyone what direction the game is going in :)
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DayZ 0.55 has given the sentence "the coast is clear" a true meaning
blackberrygoo replied to Mental Burner's topic in General Discussion
I play on a private server too , it's "bone dry" as well it seems , but honestly I haven't had to pick apples except for one occasion (some areas seem to respawn loot while others don't) ... The point is don't just assume "there's no loot here so I have to pick apples" try jogging (not sprinting) to the nearest inland town and don't panic when you start to get hungrier, try and hold off apple picking until you've walked inland at least two towns with no success as it is a waste of time doing it right off the bat believe it or not .... Also loot the weirdest things you can think of (outhouses, offbeat houses and broken vehicles) and you will find plenty of little canned goods and survival materials, but don't spend more than 15 mins in each town or else you will be dead by the third town for sure if you don't find food .... To OP : Cooking on a stick is announced already , more alternatives to making fire has been heavily talked about and I expect a number of new fire making methods given the input from the devs already that they wanted more options to start fires . Also if you don't know already you can make an "oven fireplace" by adding small rocks you find on the beach to a regular fireplace , you can cook steaks in there without a pot or pan ! -
Allow bandanas to be ties into arm bands, and to be ties onto weapons, helmets etc... for group identification and personalization. ^Allowing bandana on helmet to be used as a small item slot (i.e. one clip of ammo (no magazines) and bandages I'm sure it's been said, but clothes layering is something I fully support. Teflon coated rounds, make them supremely rare, but they would be useful for destroying heavily armoured groups and vehicles. allow raw netting to be attached to helmets/rifles etc - then we can add ghilli strips over time from bags. Backpack ghilli pretty please. Dynamite at mines (again, sure it's been said before, but I'll say it anyways)
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Yes ;) Sorry quite don´t get this question - persistence means even after a restart tents will save and so far i know also vehicles. Hope i could answer your questions - if not just ask again :D
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So, I have been playing on "DayZ - AU #500 DayZbonfire " Tavaina Server, I was flying my Huey, and I had a Littlebird on an island. The Owner of the server "Dami" and the other admin "monkey 9000" joined, and I see a Flying Black SUV fly past my Huey. Dami brags in Side channel about his flying SUV. Later I see it ramming vehicles on the ground. 30min Later, I hear that a Littlebird rams into another Huey on the map. I go check where I left my Littlebird, and there is a Black SUV on the ISLAND, which is impossible for a car to get there. After arguing in Chat with Dami the admin, he admits to be able to see Everything on the map (ESP), and that he teleported the car to the island to take the littlebird, and again used "see all map" to find the huey to ram it. He gets angry with me for arguing with him, saying they are NOT HAX, but scripts, becuase he personlly wrote them for many server admins. He then teleports my Huey into the ground, and then bans me, for no reason other then me calling him Hax. Dont play there.
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The only map in the world "DayZ Minecraft" Scale 1:1
HunteR26RuS posted a topic in DayZ Mod General Discussion
Some help for project ( At will ): https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RN85S76YYHWRN UPDATE 19.10.2013: More new sceenshots :) and video... UPDATE 17.12.2013: Update "Fly World" Screenshot Chernorus : ) And also congratulations to all with access DayZ Standalone !!! Thank you Dean Hall !!! Now I try to save money to buy a DayZ Standalone in Steam :lol: ---------------------------- Website of server: http://hcs.land/ "DayZ Minecraft" By HunteR26RuS Scale 1:1 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Attention, please ! Was releaser cinema about map: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Information about my Project: Hello, dear users of the site Dayzmod.com. Today I would like to tell you about the project, which is dedicated to the game DayZ, because I'm a huge fan of DayZ and creativity Rocket - I decided to move the whole atmosphere and map DayZ Chernorus in Minecraft. Please vote, my creation is not yet finished:). Also the map will be 4-7 servers with 100 slots with their own weapons and equipment from DayZ! Map Size: - 9000x9000 blocks -Weight Map ~4 gigabyte -Already done: -Full ready Landscape -Towns and Villages ready by 40% -Release date-server: Winter 2013 (Map already doing 3 months) -Genuine Vehicles from DayZ -Guns from DayZ -Medication -Self language -Self textures ( 64x64 ) -Absolutely replica of the landscape -This server has no one in the WORLD! -Write in comments your impressions-Videos, etc. can be found on my channel http://www.youtube.com/user/HunteR26RuSS-I would be happy to subscribe and comment: 3 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Screenshots from Minecraft DayZ Map."Chernogorsk" "Elektrozavodsk" Village "Kamyshovo" Krasnostav Airport Factory in Village "Solnichniy" Green Mountain ( Not Finish :) Factory next Orlovets Out of Town "Elektrozavodsk" About Dolina Please rate my creation) is planned to make the entire map.- 123 replies
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WR OverPoch Custom Napf //StarterKit// Custom Scripts // LvLSystem/P4L/virtual Garage/Coins/TacticalSeats/EarPlugs/Share Vehicles&Safes/...
EdgeOfSanity replied to EdgeOfSanity's topic in Mod Servers & Private Hives
Monday: 7pm (german time) - Treasure Hunt at Noon Find three fully loaded tents with building materials, weapons and a key for a vehicle. All spots will be lightened up by some fireplaces. So you only need to spot these places on the map! 8pm(german time) - Race Get a 350z and participate. 1st: BTR-90 or LAV-25 + Materials for virtual Garage 2nd: Chinook full of weapons and building materials (incl. materials for virtual Garage) 3rd: HMMWV GPK with magazines and weapons Tuesday: 7pm (german time) - Catch me, if you can Hunt the admins and get their vehicles full with loot! 8pm(german time) - Auction We're going to auction abandoned safes and vehicles! -
I think NEAF has 2 APCs, a Humvee, and 4 of the small brown military trucks that all spawn AKMs. I've only been to NWAF once briefly since the recent patch and didn't spend much time looting there, but I've heard others say that there's not much loot there since the patch. I could be wrong about that though. Right now cars, military vehicles and police stations seem to be the best places to loot. I've seen a lot of good stuff in all civilian buildings as well but not many guns in them.
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Really? I've looted through the entirety of the NWAF and Vybor military base about 10 times since 0.55 came to stable and I haven't seen any AKMs or magazines, although handguards, stocks, and PSO-1 scopes seem to be very common now. Wrecked vehicles do seem to be the best loot locations now (found a few AK-74s and a bunch of attachments, other guns and ammo plus my many military vests there) but I have yet to see an AKM there. And about safety, I intend to have at least one friend with me for security during the trade. Obviously still a chance they'll try something, but having backup will be good.
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They will or may be ingame eventually but they won't be common and they shouldn't be. As DayZ isn't a military simulator. If DayZ's Infection outbreak follows ArmA 2's war in chernarus (Which would explain the wrecked tanks and armoured vehicles in certain parts of the map) The Chernarussian Army wouldn't have NVG's as standard equipment only their special forces would. NATO and Russians had operations in Chernarus that also explains the equipment we see from both countries ingame. Even then NVG's have to be extremely rare otherwise it will just be DayZ Special Forces... Where every tacticool survivor will be dressed as a special forces operator.
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Truck traps, and how to keep intense locomotive ambushes alive
almostcomatose replied to almostcomatose's topic in Suggestions
I like your barbed wire idea - i hadn't thought of that. I also see your point, and i think my following answer covers that - though my suggestions are based on luck and over-preparation so you still have a good point. If vehicles have inventory, people will store extra tires which will be usable to repair said captured truck - plus if you have a tent you can create a small temporary ambush camp and store extra tires there. Not everyone is that good a shot either, so this allows even mediocre bandits to at least make an attempt to ambush the truck - and keep their position secret and ammo full for the following Pvp. Not to mention, people like me don't want trucks - they're loud, attract attention, and are highly desired by most people making you a massive target, so the capture of the truck isn't the point of the ambush - the death of the driver/passengers, their loot and loot stores within (once there's inventory in vehicles) will be the incentive. It simply adds more possibilities, and keeps what i think is a great accidental dynamic of the game alive. -
Truck traps, and how to keep intense locomotive ambushes alive
almostcomatose posted a topic in Suggestions
I really love the truck traps, the bug created by placing fireplaces along a road. They're intense and interesting and add a really cool dynamic, but of course there can't always be buggy fireplaces. To fix this, i have a small suggestion for what would have to be very rare, or one time use loot. While I'm sure tank traps are scheduled to be added, they're bulky and obvious and will most likely be very avoidable. Vehicle mines and tank traps will also cause massive damage to the vehicle bandits intend to capture, and so something smaller and less noticeable might be useful to keep this trend alive. What I'm suggesting, without any further ado, is a spike strip. Found perhaps at police stations or more rarely military bases, it is able to be rolled up, making it less bulky than a tank trap to carry for lighter equipped bandits with ambition. It's also low profile, making people more likely to fall into the trap. Pop all the tires, vehicle spins out of control and now bandits are able to close in or snipe while the driver/occupants must fight for their lives. If vehicles - especially large ones - have inventory space to carry spare tires this will simply be a temporary hindrance that forces an engagement. Though, as previously stated, the frequency of these spawning would have to be rather rare, so they aren't on every single road set by griefers. Anyone else like this? I may be of a minority of the community who thinks these ambushes are awesome and want to see the likes of them continues so I'm not sure everyone will like the idea, but i'd love to hear people's thoughts. I simply think it's rather realistic as if i wanted to ambush a moving vehicle in the apocalypse this is precisely how i'd do it, as it beats a mine destroying everything or a great big covered ditch getting the truck stuck forever. Other trap ideas, along these lines, would be: Tank traps (almost certainly already considered by the devs) Tank ditches (probably too much of a fuss to add in and a hassle to program, so not high on my list) Pungee traps (not about vehicles, but about hindering movement and ambushing groups, so same chain of thought) Tree-Net traps (Return of the Jedi style, for animals and humans, again, about ambushing along frequently used paths/ high traffic areas) Traps like this might not fix KoS mentality, but they certainly make it more interesting and a story that you actually enjoy being a part of/ telling to your friends, and therefore hopefully less irritating. -
EU/US OVERPOCH King Of The Hill|PVP|BrandNew|ExtraLoot|BigMissions!
Zar14 posted a topic in Mod Servers & Private Hives
GER USA UK FIN AND MORE! Server: 142.4.215.203:3002 THE FIRST SERVER FOR THE PLAYERS We have unleashed the new beginning of DayZ Mod gaming, with 50+ add-ons and a combination of choosing your destiny by developing your character you want to have a fight in the apocalypse like never before, Chernarus has been rejoiced with over flooded areas, military and bandit bases, 5 Airfields and new cities it has become the number one place to get a full feeling of what is Possible in this game. Become part of the Military Which is trying to restore Chernarus, or become part of the Bandits who try to push out the Military and overtake the lead in Chernarus. Or team up with your friends and rebel towards bothsides .. OFFICIAL TRAILER !! : Https://www.youtube.com/watch?v=kWE6mv9tffE&feature=youtu.be The choice is yours, and the action will follow! Become part of the Bandits and plan a ambush on the military, use your weaponry for what it is made, sturdy and deadly, but not as modern, so kick ass fast and pull back out! Or become part of the Military, plan your attack at the base and use the advantage of high tech weaponry, use the power of range, and avoid confrontation! Features Server: 142.4.215.203:3002 Tavianna Bridges From Elektro To Cherno From Vybor over Pracovnik (custom city) to Industrial (custom area) 3 Mission Systems Running! 3 Self-made Custom Cities (Elektro sized) King Of The Hill! Big Ass Custom Missions! Snap Pro! Flooded Chernarus! Tavianna oriented Chernarus! Major mission system [bMMS]! Group management! Elevator Script! Door Management! Selfmade Care Package Script!! User Menu (Self BB, Suicide and more!) Custom Debug Monitor! Organized Player Interface! Self BB! Suicide! Flip Vehicle! Harvest Weed ! Smoke Weed! Hints and Tips! Deploy Menu (Bike / Gyro / Motorcycle)! Only Doors are destructible! Buy Care Package! Pack Created Vehicle ! 15 + Colour Corrections! 15 + View Distances! BIG GUNS! ANTI AIR GUN! Sell weed! Weed Plantations (harvest)! Smoke weed! Missions! 100.000 + Custom Map Objects! 5 Airfields! Lumber-Town! Categorized Overwatch Trader City! Refuel / Repair at Gas Stations! Map updates! Safe Zoned Traders! 5000 Vehicles ! Events! Instant Build! Snap Build Pro! No Plot Pole! NO WEIGHT! New server! Active and Friendly Admins! (18+) Great community! Custom Overpoch AI Missions! Custom loot spawn! Start loadout! NO weight! NO desync! How do things work on our Server? (FAQ) Q: What are the Bandit and Hero Bases? A: At each base only the Bandits or Heroes can enter, inside the Base are: - usable shooting ranges (to practice) - a trader adjusted to the side (Hero AS50/Cheytac, Bandit KSVK/M107) Q: How does the Major Mission System work? A: It is the ground structure of a campaign for DayZ, sadly the lack of time has caused it to stay a mission system. Works like this: Clear the checkpoint (marked on the map) after doing so the next one spawns, finish them all and see where the story leads you. (estimated time to compelte: 45min - 2hours) Q: Why isn't the server permanently full? A: Ask god, he punished us I suppose. (jk) Q: My question isn't listed here, where can I get more information? A: Contact us on our Ts3, we have staff which will gladly help you! OUR CUSTOM SERVER MAP: The map contains all important information you need to get started on our server! Marked: - Main Military Loot - Main Industrial Loot - Map custom cities - Map custom waters DOWNLOAD: https://www.dropbox....ap-FGC.gif?dl=0 Website http://firebladegaming.com/ Many more addons coming! (You may also request any Wished addons via TS, PM or on our website.) -
.55 update is live only two days and all I read is: Kmeee, its too hard!! Kmeeee, zombies are too strong!!! Kmeee, no loot!! kmeee, Im starving to death!!! Since when is DayZ game about gearing up in 15 minutes and deathmatching in Elektro? You people should search YT for very first videos of dayz mod. In one video there was group of 5-6 survivors, and all they had was Winchester shotgun, one CZ550 and revolvers. And maybe 100 rounds of ammo combined. Zombies killed one by one untill they all died. Or, in other video 4 survivors run chased by dozens of zeds. One guy shoots other guy in legs and zeds eat him alive and others escape. That was real dayz!! I dont understand why people insist on PVP in this game, or as they call it "player interacion". Game is so buggy, glitchy.... Why dont they play Arma 3 mods. There are hundreds of great weapons, 80% less bugs and desync, VEHICLES!!, missions.... So what if zombies kill you as fresh spawn?? respawn and next time be more carefull!! Last week everybody was moaning how zeds aggro on you from mile away, now when there is stealth system, its not good again!? So what if you starve to death as fresh spawn?? Respawn, and hurry in land, pick apples and beries, maybe make farm plot. So what if you cant find guns in first 30 minutes?? If you are carefull you can survive for days without fireing single shot. DayZ devs spoiled comunity when they released early alpha builds without working survival elements. Now when its time to get in real dayz, half of players dont know what to do. I love how .55 feals, even when half of things are broken. It can only get better. DayZ is returning to its roots!!
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WMG Overpoch Napf *Militarized* *H&B Missions* *Roaming AI* *More*
Arcana posted a topic in Mod Servers & Private Hives
We are back for an 8th time!! The server is running smoothly with great FPS! New groups of 3 receive starter build box We're running alot of scripts and adding more constantly. There are already about 10 active players on this server but we want more. IP: 198.154.117.5:3802 Welcome to Warmonger Gaming ts59.gameservers.com:9228 http://warmongersgaming.enjin.com These scripts are currently running on our server: Mining - use them to build diferent buildingsClass System & Spawnsystem with lots of spawnpointsAdvanced Tradingnon-AI Missions (IKEA, Treasure,...)Build Vectors - working on itSnap Build ProVehicle Service PointWicked AI - varying levels of dificultySafeZonesAlchemical Crafting - craft custom buildings like the virtual Garaga, Barracks or other things - working on itCrash Loot- working on itChangeable Viewdistance - working on itGroup Management - working on itFast TradingCoin SystemRoaming AI in little birds, hueys, zu-23s, uazs, boats (static ai only in towns, airfields etc)over 4 missions at a timeHero & Bandit missionsLift & tow anythingMission vehicles are claimable with keysRare items like TWS, m107s & As50sfully militarized server - prices arent cheapall new groups get building pack (3 players or more)so much more still to add everyday type WMG in launcher or ingame browser 198.154.117.5:3802 -
"Only guns are configured now" - This can't be true
BleedoutBill replied to Iqfish's topic in General Discussion
Eugen has already provided quite a lot of information about the CLE, but sadly, many players would rather complain, than inform themselves. Below, I have compiled and gently edited his comments, so that they are all in one place for easy reference. (The) Central Loot Economy is a system which controls the quantity of items in the game, per server. The old spawn system was hard to configure and even harder to control. And, with survival gameplay being core to DayZ, we had to move away from it sooner, or later. Item settings can now be changed in real time through our front-end, or directly in the database. Each item class is tagged as crafted, or not crafted and it carries a nominal/minimal/maximum amount. The nominal value directly controls the quantity of items the server is aiming to deliver at initial start up. After that, the system is controlled by a combination of the Clean-up and the Real-time Respawn mechanisms. When an item class reaches (nominal - minimal) it will start restocking. The maximum amount of an item class on a server is (nominal + maximum). There is also a setting that dictates maximum quantity of all items on a server. In the current iteration each server oscillates between 19k-25k items, with the total maximum set to 45k. The Respawn tick happens every 5 seconds as does Clean-up. Each class has nominal/minimal/maximum values defined. When a item's class gets to a minimal value (usually about 50% of nominal) it will start respawning based on priorities. Each item in persistence also carries a lifetime value, AKA the time in seconds it can stay on the ground before expiring. Tents, backpacks and cases have the value greatly increased (on the order of several days), while other items diminish in a matter of hours. Thus only tents, backpacks and cases should be used as loot caches. While the system cleans these expired items, it quickly starts restocking the original spawn points (memory points on buildings). Items in tents, backpacks and player inventories are not part of this calculation. The configuration of the system is still in progress as are the features. Bugs : Items can disappear in vicinity of player. Also, there was a misconfiguration yesterday (April 01), which caused items to disappear instantly. Rarity items except guns have not been configured yet so their spawn points are illogical. And a lot more. Future : We will continue to fine tune the system over the next couple months. New features, such as logical distribution, timing and item class logic (that evenly distributes items over all regions of the map) will be added. You can expect some fine-tuning of item numbers over the next week and a lot more configuration changes when 0.56 hits. In the meantime enjoy the hardcore survival, and try to stay safe. EDIT : Since the question was asked more than couple of times, items have tags, as well as buildings and there is a heat map that coordinates the distribution to proper area/place. Only guns and police stations are configured now. *** I explained in the original post, that with the exception of guns, every other item is not configured to proper building/area. This change requires a client update so it is scheduled for 0.56. *** 9-12 days without any activity, will cause the camp (tent) to disappear. This value may be adjusted in the future. *** As vehicles are endgame (once they are built / repaired) they will only be deleted and respawn, once they are damaged beyond repair. *** Server restart has NO EFFECT on the respawning of loot! *** ... (the 5 second tick rate is) a performance saver, if it would tick every 5 minutes it would probably cause a server freeze. The oscillation graph for total items goes up and down in cycles as do the items. The longer the respawn tick rate the higher the differences get. *** (If I eat an apple, or just pick it up and put it down, will it immediately respawn, or immediately clean up?) No in both cases. *** Heli crash respawn is not tied to server restart but is on separate (long) clock. *** A whole city probably takes about 52 minutes to replenish. *** There are currently 1,737,859 possible loot spawn locations on the map. -
Tents and persistence. Again
sausagekingofchicago replied to Mookie (original)'s topic in General Discussion
Thing is, whether or not persistence is broken on some servers, persistence is still forced. That's not really up for debate at all. My tent and vehicles have survived multiple restarts.