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almostcomatose

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About almostcomatose

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  1. almostcomatose

    Status Report - 08 Apr 15

    I feel compelled, like so many on the internet do, to rant. So here it is. Thank you, Bohemia. Thank you for dealing with the constant flak from all the unappreciative alpha players, who don't understand what an alpha is. You guys deal with barrages on twitter, shit storms on reddit, and general forum buggery, and you handle it all! The community for this game can be so salty, toxic and mean-spirited, and of course those that are, are the most vocal. It is so easy to type some spiteful BS because you're all butthurt over dying, or losing something, or not paying attention to progress of the game ("THIS GAME HASN'T DEVELOPED AT ALL, WAAAAAAH."), or even not understanding that a decision to add something, or that the commonness of an item might be modified later it development (I'm thinking the recent hate-on for the cowboy guns and c96 is a good example, and assume you all have long term plans, while allowing those in alpha to have some fun in the meantime.) or - well you get the point, people get angry for anything and everything. I just couldn't look at all the insanity and not say something to try to offset the bile, so from all of us who love this game and where you're taking it, thank you. We many non-vocal gamers who understand creative licence, who are patient and who love you guys for taking on such a massive project and then going above and beyond to open it for us to have such amazing fun playing it. There are of course also many outspoken people who love you guys, and want to show it, so a small side thank you to everyone who doesn't completely lose their mind, and take the time to be polite and courteous. Of course I, and everyone else, and probably their mothers; we all have personal ideas of what should be added, we have our own perfect vision for the game we, and we alone want to play. So do you, I'd reckon, but we all know that compromise is that golden place that leaves everyone angry, but is usually better in the long run. I really hope that the emotion of some of these suggestions doesn't offset their value as feedback. It can't be easy when someone you'd clearly avoid like he's a zombie himself types some cruel criticism or review that actually has a good point, or has some valuable feedback hidden in the layers of pre-hormonal rage. Keeping a positive outlook can't be easy when that's the majority of what you see everyday, so another thank you for going through the cesspool everyday and finding the things that matter. I hope this message reaches you all in good spirits, I know it's a tad over the top, but look at my competition, eh? haha Hope to see you in the apocalypse, HesDeadJim
  2. almostcomatose

    Suggest an Item Thread!

    Allow bandanas to be ties into arm bands, and to be ties onto weapons, helmets etc... for group identification and personalization. ^Allowing bandana on helmet to be used as a small item slot (i.e. one clip of ammo (no magazines) and bandages I'm sure it's been said, but clothes layering is something I fully support. Teflon coated rounds, make them supremely rare, but they would be useful for destroying heavily armoured groups and vehicles. allow raw netting to be attached to helmets/rifles etc - then we can add ghilli strips over time from bags. Backpack ghilli pretty please. Dynamite at mines (again, sure it's been said before, but I'll say it anyways)
  3. almostcomatose

    Some realistic ideas for craftable Items not suggested before

    I absolutely love all these options, to those who take the time to craft and hunt, should go rewards like increased space for storage. I'd also like to see ghilli attachable to backpacks, and netting, rags etc... attachable to guns for personalization and camouflage. Was considering making a post for it, but wasn't sure if it was necessary or wanted.
  4. almostcomatose

    DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)

    To specify on my "other" vote, I simply want to be able to put down the visor on certain helmets like the pilots helm, ties bandanas into arm bands, put a single small item like bandage or clip of mosin ammo into the bands around helmets should they have them, and I'd like to add netting and/or ghilli to helmets to further increase camouflage.
  5. almostcomatose

    Soviet Mortar

    Was never supposed to be the latter, more the former, but I think the best suggestion for the full game was the rpg-7, and let the modding community who want a half SA, half arma 3 create it afterwards is probably the best suggestion I've seen, because I still think a mortar would be damn intense.
  6. almostcomatose

    Soviet Mortar

    This actually is almost certainly for the best, I agree. I'd forgotten that once the game is done modding would be supported.
  7. almostcomatose

    Soviet Mortar

    You're probably right, but there is always going to be large scale clan combat - even once the devs finish their vision of the game, may as well keep it interesting. I'm not exactly invested though, as I always play a lonewolf or work in a very small survivor group
  8. almostcomatose

    Soviet Mortar

    I like this idea a lot, but kinda want both. Still though this in lieu of the mortar would be fantastic. Only reason i didn't suggest it is because I'm certain that the devs are already planning to add it, or have at least heavily considered it.
  9. almostcomatose

    Soviet Mortar

    Right, but against massive server dominating bases this would be exactly what you need. A lot of servers in Arma 2 mod (actually I'm thinking of just one, but friends have told be they've had similar experiences) have bases that simply control loot points, creating a huge disparity. Having all the military bases controlled by one clan can be fun for trying to sneak in, but can also mean your favorite server is now essentially policed by one group and you'll always be at a disadvantage. So, find a mortar/dynamite etc... and flush the bastards out/breach a hole in their wall. Balance achieved. maybe. probably not, but you can see my point.
  10. almostcomatose

    Soviet Mortar

    It promotes teamwork and a lonewolf would never be able to or want to use this thing - it's not worth using against freshies or lones anyways due to the incredibly complicated and resource heavy nature of the weapon. It would most likely sit in a persistent tent until one large group ran into an entrenched large group and would promote the rousting out of fortified clans taking over airfields/ villiages etc...
  11. almostcomatose

    Soviet Mortar

    Yeah no clue where the white came from :S
  12. almostcomatose

    Soviet Mortar

    Again, good point! And I could see that being the way many people use it in the game - flush paramilitary police/bandits out, or lay down smoke to block their view, and then scoot the hell out. And sorry, I don't actually disagree with you - I'm just playing devil's advocate for the sake for a good detailed dicussion.
  13. almostcomatose

    Soviet Mortar

    All good points, but the 3 person thing is why i said it would likely only be carried by large bands of bandits or wasteland regulators. Never used the mortar in far cry 4, haven't played the game - I'm more thinking on what I would do in the apocalypse. I run across a mortar, some shells and some smoke shells to lay down cover for my guys movements/mark target zone. The sound would be one of the biggest counterpoints to having one of these things, and the math is a little immersion breaking, you're right. As a side note, holy crap we totally need gunner holes - Hopefully they add that. More than a mortar (which I would never, ever, use aha) I want build-able fortifications and building customization for better urban combat. But yeah, I suggest this because I honestly think a large group of bandits in real life would grab this thing, even without proper knowledge of how to use it. And because it would make combat between large clans a little more interesting. But in the end this is a survival game, so if they forgo mortars and add say, rain catcher construction, i'd be just as happy - I just want as many options for play as possible, including post-apocalyptic roving paramilitary squads, as I'm sure there would be in real life (cause people are just plain awful lol)
  14. almostcomatose

    Soviet Mortar

    That's precisely my point, it would be rather inaccurate as they are untrained - but look anywhere in the world with militias and any of them with just some practice can kind of use the mortar. "For a game that you might not know where your next meal is coming from, heavy weapons such as this is extraneous at best, and in my opinion, completely unnecessary." unnecessary? probably, but like i said, no lone survivor would pick this up, they'd need constant support for food and water from their allies, and a roving band of bandits in the post-apocalyptic world would almost certainly grab anything with extra firepower. They might not use it well, but they would love to have something like that - even just as a way to flush out hiding survivors.
  15. almostcomatose

    Soviet Mortar

    Why a mortar? Almost exclusively for large scale clan combat - not to mention being under mortar fire from some cannibal group based on Green Mountain, then coming back with a squad and fighting your way up, having to be spread out to avoid them - sounds like an amazing experience. As for practical uses, that one sniper that is holding the top of the hill with a couple fully geared guys defending his back, killing freshie and veteran alike? goodbye sniper. Basically the typical reasons to have indirect fire weapons.
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