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Found 41868 results

  1. KenoSkir88

    Players dwindling

    Zombie's were removed for 1 patch phase to rebuild their AI, the new working one's are on the experimental branch right now where anyone can go play .59. Vehicles have been removed (again temporarily) for basically similar reasons. It's a work in progress so no there isn't a free trial of "testing DayZ". The game hasn't released yet so it hasn't been out for any time at all :rolleyes:
  2. carverstone

    Players dwindling

    saw someone post about an upcoming game called DonkeyKwon on 9gag earlier today and a lot of the comments reference DayZ so I guess they're similar maybe. wanted to check this game out before backing that one to see what this is like. I'm looking for an ongoing, online zombie survival game. after reading some threads and this one, I'm not sure I want to invest in this one. Hasn't this game been out for a few years? The buy now page says its still in early access beta kinda form? Is that just not updated? Also this is based on zombie survival right? Why am I seeing comments like "since there are no zombies now". I'm kinda confused by that. I'm also seeing videos of vehicles around the forums, but seeing posts about there not being vehicles in the game?! Can anyone clarify these things? TLDR: looking to join an onling zombie survival game. This seemed legit but am a bit put off by posts of "no zombies in the game any more, no vehicles, dwindling population". Can anyone clarify that? Also, when you die in this game, does your stats, items and all the levelling up of your character get reset? Lastly, is there a free trial to demo the game online before spending $$ on it? Thanks.
  3. IrishSniper

    Players dwindling

    Sorry for taking so long to get back to this, I've read all of your guys comments. Thanks orlok for your input on the situation, I agree with what you are saying. But wouldn't it be a lot better to have those 15-20k players that we had before? Sure, some of us are burned out from it because of its lacking content now, but the main cause of the players being 1/5 that it used to be in my own opinion, is the amount of big twitch streamers being so frustrated, like the rest of us are about desync primarily. Don't underestimate the influence twitch streamers have on the popularity of this game, they have always been the biggest marketing "also free" for dayz, and when their own marketing team if you want to call it gets pissed off and stops playing, you see the results with your own eyes, the games playerbase says enough too. Now I mentioned desync being the primary reason for twitch streamers leaving the game, I'll explain why. Dayz is a game where it can take you HOURS of your actual day to get what you want, maybe you have a certain look you want to complete, a certain weapon too, maybe a vehicle "Lol goodluck with getting that mate, I'll stop in to see how lucky you have been next week", so clearly it takes a lot of time to get items you want, and that's okay "besides the stupid rarity of vehicles and parts" however lets look at the reasons one loses said items, legitimate death? such as accidentally killing yourself from falling and such, or being killed by another player because they were in that situation more skillful and accurate than you and luck was not on your side, you get the picture. Or illegitimate death such as you putting 30 rounds into a player as you used skill to catch him on his flank, to then be shot and killed because the character you were shooting at was a complete illusion created by desync from a location that illusion was previously at 2-4 seconds ago. That and stairs killing you, and lets not forget the high chance of being knocked out by a player with a melee weapon or fists even though you are armed to the teeth because desync will allow the player to strike you without you even seeing them in your local vicinity. Yes, dayz is a game you can put a lot of hours into and lose everything in a second, not for legitimate reasons but reasons that are so frustrating words cannot describe. So the reason players are ditching this currently sorry excuse of a game is because it's just not worth it anymore, it's not worth the time investment to be taken away by desync, or a hacker. So why in the world hasn't desync been tackled by now? Like I said earlier, 20k players is better than 4. At what stage do they actually do something? It's already been left too long and has clearly caused serious damage to the player base. To be clear, dayz is an amazing game, crippled severely by DESYNC, if desync is under control and barely noticeable during the end of this year, dayz will gain popularity again, I guarantee it. Patience is more easily forthcoming when certain basic necessities are met in game. The renderer and everything else can wait until its made to perfection once desync is removed from the game like the cancer it is.
  4. sneakydudes

    Players dwindling

    Welp either way, i think they are doing a great job getting our base building stuff done, and working on the other stuff. If i am the very last person to be running through cherno, then i guess I survived! But mark my words once the numbers go back up, glitches fixed someone will come out and say Oh i don't like the color on new vehicles.
  5. ŦЄЖ

    1.8.6.1 Base building feedback

    I love the base building. I use small bases to store vehicles and hide my loot in stashes under trees. Does anyone know what exactly will take down a wall?
  6. lsaaq

    Players dwindling

    What? Zombies are back in 59. That's going to hit relatively soon, it appears. They've also pushed to 75 pop servers on exp, and, with some further optimization, this could be a very real possibility for stable with 59's release (sure, it's not 100, but honestly, I think the 100 pop server goal is stupid. 50 players absolutely is enough, and it's incredibly ironic that somebody complaining about the game being a death match would want 100 pop servers). They're also adding three new vehicles in 59, and there's a good chance we'll see more (and different types of) vehicles in .6, which they want to get onto exp, at least, before the end of the year. In order for your statement to be correct, you'd have to assume that 59 will not come out at all this year. Which is ridiculous. The game is still in Alpha. When it hits beta, we'll see a large resurgence in players. When it hits release, we'll see a large growth in the population, assuming they actually market the game. All games drop off. DayZ is still going pretty strong, honestly, after two years of alpha. The development thing is really a different argument, but for the record, it's not slow by any means whatsoever in comparison to other games, similarly sized or not. This topic has been gone over more times than I can count and the argument is always the same.
  7. I have almost 300 hours in the DayZ SA. I greatly enjoyed my time playing DayZ, but felt that I had experienced all there was at the time and decided to take a long break and let the development of the game take its course. Upon reinstalling and putting a few more hours in the game.....nothing has changed. I don't mean that literally, it's nice to be able to find a new melee weapon here or there and to come across plant seeds so I can grow vegetables (I guess?) but it seems that the bulk of the game remains unchanged. I read all of the developers notes thoroughly and the only thing I was slightly impressed with was vehicles, although I have yet to experience them in game. I can't say that I'm an experienced developer, but I guess I was hoping for a lot more to be done in the year time that I was away. I will continue to be patient because I feel DayZ still has some huge potential. Keep on survivin'
  8. Whyherro123

    Flippy floppies

    For the whole "shoes" thing, it is actually rather easy to make comfortable and "tough" sandal-type shoes from pieces of rubber and cloth. If you can't find any shoes in-game, go up to a car with a knife and some rags and you can make some feet coverings. As for vehicles, they NEED to be difficult to drive. This game was supposed to be the "anti-game", remember? The sedan can be the "easy" (aka automatic) vehicle, but with all others, you should definitely have to shift through the gears.
  9. LucidHills

    Flippy floppies

    Yes, I agree. We should definitely add thongs to the game. or "flip flops" as you non Australians call them. On a more serious note. Yeah it'd be cool if the vehicles are more than W to go forward and S to brake/reverse like so many games. Maybe the sedan would be automatic but manual transmissions would be awesome with the other announced vehicles. It'd be neat if the V3S needed you to use double clutch and had a lot more gears. Maybe the more you grind the gears with bad gear shifts the more you wear out the engine. I just really like games that have realistic vehicle controls. Particularly with aircraft when we get those. Helicopters are meant to be hard to fly for someone who's inexperienced. I'm not asking for a full flight sim inside DayZ but just something more than the super oversimplification and hand holding a lot of games do.
  10. Yuval

    Players dwindling

    Modding will save DayZ and raise the playerbase to a number we have never seen before. I actually enjoy thinking about how will the uneducated mindless people who say modding will ruin DayZ react when they see how DayZ gets better. Come on, modding is gonna be here at BETA. I hope they finish the renderer ASAP. Oh yeah, and I with alot of other people won't be playing DayZ until the modding comes probably. Fallout 4 is here and if he creation kit for it comes before BETA I won't come to DayZ probably. Fallout 4 is what I wish DayZ would look like. Basebuilding, great graphics and a singleplayer. Maybe when modding comes to FO3 we might even see vehicles.
  11. IrishSniper

    Players dwindling

    Fallout 4 was released november 12th, even in october, september and august the player count is seriously low, gta was released in early april, to say other games are the cause of this game losing popularity is a bit far fetched don't ya think? I've clocked in over 1500hrs in dayz now and honestly, besides a few new items, nothing worth mentioning has changed. Desync up the arse "biggest issue", no new renderer, no zombies, one vehicle that you will never use, and everything worth mentioning isn't even releasing this year, with the current amount of delays you might as well multiply the expected release dates of patches by 3. But maybe we will get a desync riddled heap of shit with a few new vehicles to play with over christmas. Only a miracle can bring back the players and morale of this game in my opinion, maybe your opinion differs but that's my input into the current situation and near future.
  12. bonesnap

    Players dwindling

    There's no zombies on stable right now, so of course the player count is dwindling. It's a zombie apoc simulator with no zombies. IMO they shouldn't have even bothered with early access, that way they could just focus purely on development for 2-3 years instead of trying to make the game "semi-playable" while developing it for 3-4+ years. And I am saying all of this as one of the original backers for this entire project, as I completely adore the concept of the game and hopped on the DayZmod alpha train from the get-go, as well as pre-ordered the DayZ Standalone the second I could. I really want to love the game, but I can't see it being all that enjoyable until around v0.80 or so. Like seriously, there isn't any zombies right now is saying enough. It's currently a deathmatch on a 220 km squared map with 50 player servers. It's insanely dry. Give me Lingor and zombies and it'll be amazing once again. If you want to make Chernarus even slightly realistically entertaining, we need 100+ player servers, a ton more vehicles and zombies back asap. None of which is happening anytime this year, or even Quarter1-2 next year. :/ ..Worst part is I can't even play Lingor map on DayzMod or Arma3 zombie mods, because all these clowns are playing Epoch Chernarus or other retardedly big maps where you don't see anyone for 45+ mins at a time. I know the devs want it to feel like a survival sim, but it's more like an isolation sim at the moment.
  13. [Outcasts]Massacre

    Players dwindling

    The decline is steady if it was due to other games you'd see a sudden sharp decline not this. DayZ is slowly dying plain and simple. To little change, to much bugs, not enough intrest. The only way for DayZ to get back on its feet is for the devs to put in some serious game mechanics such as vehicles and bases and to allow player made servers/modding.
  14. [Outcasts]Massacre

    All the official servers hosted by GameServers are offline?

    I can understand server hosts shuting down DayZ servers. If you look at the steam stats it shows a steady decline of players. I think this can be atributed to a slow dev cycle. Not much has changed and the things that most people want, vehicles, bases, persitant storage ect are still not in the game or barely in the game.
  15. RPG's can destroy vehicles, which you currently cannot do at the moment, and the M249 can lay down suppressive fire on enemy positions or troops moving through the open, or mow down zombie hoards.
  16. en1mal

    Status Report - 12 Nov 2015

    Hi Brian, thx for doing this - first question is mby for Eugen. 1) I only see one 1st and about 7 3rd person EXP Servers from CEU. Any plans to double server numbers and turn them 1st? 2) Legacy systems and -newui / the performance boost is amazing but items in vicinity are so small. Overall, usability and design is "weird" even for a placeholder, regarding -oldui is a placeholder too. Changes to this are WIP? 2.1) -oldui feels much worse now you know the boost from new. Is it correct to assume that as soon as the blockers are resolved the complete transition to newui with finished basics will occur? 3) 0.59 is all about vehicle desync - does this also mean multiple crashing vehicles, like a derby, with physics? 4) Also if yes, vehicle desync works before stable push, does that mean player desync works even better? Correlation? 5) Renderer. A treat for the community would be a screenshot of the improved nighttime in a SR in the future. Or is it all about implementation first? 6) Physics and ragdoll, regarding we'll soon have alot of different vehicles and alot of zombies for the first time, will weird(deadly) physics behavior be addressed during 0.59 or is in one of these ongoing battles? thx again
  17. GDZ_saiboT

    Status Report - 12 Nov 2015

    1) Are you planing to add the fridges in many houses around the map? 2) Do you know the final number of weapons for 1.0? 3) You announced some weeks ago that we can configure the vehicles a little bit more individual (different color of hoods or doors), whats the current status? Something to expect for 0.59? 4) What do you think about cutting fences with the existing pliers?
  18. The_Kaindl_AT

    Status Report - 12 Nov 2015

    Hey Brian. I am asking for the biggest german Survival Community Survivethis. So I have some more questions. 1. Will there be any Base Building content before BETA Starts? 2. The first Trello information was about Procedural Color Changing with weapons and as a example we saw the AKS74u. Is this still in developement or did your team made a break at this coll stuff? 3. Long time ago you said, that there are coming more variants of Dynamic Event vehicles in. Also de V3S Cargo. Are these variations still planned? 4. Are more underground structures planned? 5. Can we expect more changes on the coast like small islands? 6. How is work going on with the NEW especially the Server browser. I have a lot of friends, that have loads of performance problems with it. 7. Can we expect more UI changes in the next 0.59 Experimental Updates? 8. The new renderer is already on experimental but there are only visuall changes with max graphics. Can we expect renderer and optimizations with 0.59 stable? 9. How is work ongoing with Vehicle dsyncs?
  19. FlimFlamm

    Welding / Welder

    It's simply going to need to be added. After considering a vanilla DayZ with a welder, and a DayZ without, it's clear that if we don't get one something will be very rotten in the heart of Bohemiamark. :D I've done some research and discovered that oxy-acetylene welding is the most common and the most practical for the world of DayZ. It uses two gasses (guess which ones) that are mixed and ignited to produce a very very hot flame which melts a rod of metal applied to the desired joint. An oxy torch can do all kinds of things in addition to just welding. It can also cut, something called "braize" and a few other things tool nerds would know all about. It requires no electricity, and so obviously in a zombie apocalypse that is an extreme plus. It is also one of the most common methods of welding, making it very common accross the globe, and therefore could be found in Chernarus. Here is a short video which contains excellent educational information (fair use), thanks to the original maker of the video: Here is a small image which depicts the involved parts: Basically three parts, two tanks, one of each gas, and then a torch which hooks up to them. As the video details, in order to safely operate an oxy welder (or any other welder really) you are going to need to be wearing protective gloves and ideally flame retardant materials on your body. Additionally, if your eyes are not protected, you can suffer prolonged damage to them. We have work gloves, we have a welding mask, and there are various suitable garments already in game that would be more than suitable. When people weld without these protective equipments, they risk prolonged damage to their vision, burns to their body, and in the right conditions, they might even set their clothes on fire. (if you weld in a dry wool/cotton sweater, that thing would probably light up like a christmas tree on the fourth of new-years eve). There are some interesting possible uses for a welder that we would all be remiss to not consider. Welding shut metal doors, or barricading or reinforcing windows or doors would in real life pretty much require a torch to do right. Repairing structural damage to vehicles is basically not possible without a welder, this much is obvious. Basically any crafting that involves metal requires a welder if only for cutting purposes, and with a portable welder, metal could be acquired form any existing metal structure, by expending time and gas to sit around cutting out sheets of metal from a wall of an unused building. These are just the obvious uses for welders, there are of course many possible other uses for the welder that give it countless additional functions. Welding shut barrels for instance, for the purposes of preservation or safety. Bandits are going to have a hard time quickly looting sealed barrels when they need to half ruin and axe and the barrel itself just to get it open. Sealed barrels in and of themselves could actually come to enable a whole bunch of functions, but for now I'll leave it at an outlandish one: "Make shift pontoon raft". Welders would of course be a great way to torture someone, not that that's my cup of tea, but it certainly would be. In the end, having welders around would add another layer of realism and function to Vanilla, and ontop of all the possible functions for a welder, the mods that will get created would surely adopt it into an integral part of their crafting systems. Oxy and Acetylene tanks would come to have their own value, given the amount of welding tasks a certain supply would enable you to perform. I think it's important to note that right now there aren't very many items that have the ability to retain their value when amassed (meaning, if you have a ridiculous amount of something, you value it less). Only ammunition and food technically retain their value when approaching large quantities of them, but intriguingly, under a crafting system where an oxy welder is critical, it becomes the most sought after item in the game. A central economy could then control the rarity and quantity of available welding fuel, thereby controlling how much actual welding related crafting a given server would be able to do (i.e, how hard is it to make a base given fuel consumption and fuel rarity, etc...)... When I first looked at the welding mask i assumed that a welder was on the horizon, and finally the time approaches where it ought to be implemented. Thoughts? Have I missed any obvious and awesome uses for an oxy welder?
  20. FlimFlamm

    Dolly

    What's so great about a dolly? Well............................ Basically it would be a kind of vehicle, with only one actual "seat", which would be the driver's. The dolly would be able to interact with certain existing and future items for the purpose of moving them around. A barrel loaded with liquid or rocks for instance could be moved with a dolly, or the new chest that is incoming, creating a mobile multi purpose container Heavy vehicle parts could also possibly be moved with a dolly, and also base-building parts like lumber or metal. Finally, it would be an obvious function of the dolly to restrain people and tie them up to it, and then you would have the ability to wheel around your new human pet. In order to escape from the dolly, any cuffs first need to be wiggled out of, and then once hands are free, the dolly restraints can be wiggled out of, but only when the dolly is motionless. The dolly could also be used as a way of transporting unconscious friendlies... In short, we absolutely need this kind of shit. Large vehicles are great for long distances but we need things for micromanaging large objects too. I see the dolly as being a possible first in a line of such interactable objects. Wagons, wheelbarrows, and gurnys would be very similar but the classic dolly is the most versatile of the bunch.
  21. FlimFlamm

    Welding / Welder

    Don't get me wrong Stan, I'm not proposing that in order to get any car started a welder be required, what I'm proposing is that a welder be used in the repairing of whatever might break on a car that a welder could in theory fix. For instance, you're driving a V3S and you get shot at. You keep driving but your gas is leaking. You make it to your camp but you're now out of fuel. You could go looking for a replacement fuel tank, or you could use a welder to repair it. If something goes wrong in your engine, there's a chance the broken part can be fixed, and there's a good chance that would require a welder. There's also cracked wheels, cracked fenders, and cracked frames. As they exist currently, you find a vehicle and get it running by putting fresh parts into it, and then you drive it until it falls apart. You can repair wheels, but actual structural damage mounts up until the thing explodes. Welders or some replacement for structural repairs are going to need to be implemented to give vehicles potential longevity. I'm not suggesting that you should need to bring a welder in order to make operational a freshly spawned vehicle, but if you find a nearly totaled one, there should be a way to repair it which doesn't simply involve replacing the tires and popping the hood. How "difficult" 1.0 will be is a tricky thing to talk about when suggesting any mechanic. In the end welding can easily become a limiting factor, and others an enabling one. It can be a supplementary way to repair vehicles, making them markedly easier to maintain instead of having to constantly scavenge for every part, and it can also be a requirement for things like barricading/base construction which involves metal. Base construction the likes of which we are confirmed to soon be seeing in DayZ is something that ought to take hours upon hours to do, and if you're gong to be building out of the highest quality materials available, should require extra steps. At the end of the day, welders need not be exceedingly rare or exceedingly common. Any task which the welder absolutely required could be limited by controlling the rarity of welders and their fuels themselves. The welder is at the center of so many actual tasks that thriving in a DayZ apocalypse warrant's that for the sake of enabling these tasks in a realistic way the welder is well worth the effort to code, and gameplay-wise, the effort to acquire. Since generators are going to be implemented, I'm forced to envision a future DayZ where an area is able to be made secure by a large group, to warrant setting one up in the first place. They're going to have lighting, vehicles needing constant maintenance, possibly metal siding or barricaded doors they need to add to or replace, hell they are even going to likely have fridges. I think a welder would fit in perfectly...
  22. sneakydudes

    Welding / Welder

    not a good fit unless we are allowed to make our own weapons and fashion steel plates to vehicles. I guess if one was to open crafting so much so then this might fit. As of now i think the goal was to do leather clothing and backpacks and go from there? So right now this is maybe ------------------------------------------------------------------------> this far away from their minds.
  23. FlimFlamm

    Welding / Welder

    If you want to do any structural repairs to vehicles, or cut or weld anything out of thick metal, then welders are simply a requirement. I don't want a wedler because I think they're cool, I want a welder because the various functions welders perform are logically/conceptually/practically/visually/intuitively/scientifically/realistically required as a part of vehicle repairs and base building/barricading with metal.
  24. blackberrygoo

    Status Report - 12 Nov 2015

    M240s and grenade launchers arent meant to shoot down helicopters , that's just Hollywood fantasy . Do you know how fast helicopters fly ? And how heavily armored their vital parts are ? Maybe at very close range with a lot of ammo an m240 could bust up pieces of a chopper but you're never going to be able to aim into tbe sky and shoot it down like a bird XD! The way helis will be destroyed is waiting for its owners to land it and then placing c4 on it or throw grenades into it , or shoot it while its sitting in place with an RPG (again , RPGS are NOT meant to hit aerial vehicles , that's call of duty nonsense right there). Helicopters will be harder to shoot down then you are assuming.
  25. SMoss

    Status Report - 12 Nov 2015

    Very shortly, my thoughts are, that no one stated that vehicles would only ever spawn in a stripped down state :)
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