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Showing results for 'Vehicles'.
Found 41870 results
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ADVICE AND GUIDANCE - POST TIPS HERE!
D3vilgoat replied to TheVampireBat's topic in General Discussion
Everything is inside the mpmission folder. Spawn point settings are in "\dayzOffline.chernarusplus\cfgplayerspawnpoints.xml". Loot Stuff is "\dayzOffline.chernarusplus\cfgrandompresets.xml , \dayzOffline.chernarusplus\cfgspawnabletypes.xml and \dayzOffline.chernarusplus\db\types.xml" The zombie spawn is in "\dayzOffline.chernarusplus\db\globals.xml. The last one i dont found yet but i keep looking. I found a new important thing in "\dayzOffline.chernarusplus\db\events.xml" you can change the spawnrate of every single item , zombie and vehicles. -
I would like to see night time and the server reset times increase. So basically servers reset at 4 hours instead of 2 hours. And basically have the loot system work to respawn st 2 hours, so you have 2 attempts to get fresh loot if you join a server exactly when it starts. I can love without vehicles and tents, but they are a big part of the game, however I support the stability patches until things are smoother, followed by a content update. Night time and maybe night vision and ghille with a QoL update would be enough for me for the next content update.
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i think it would probably be best that they implemented simple things that help you survive when starting off like the bow or fishing rod, that way people wouldn't complain that there is not enough food around the area. vehicles would be nice maybe a motorbike, fuel should be a factor aswell.
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I think the bike would be a nice small step towards vehicles. But what i cant wait for is vaulting, spraypaint, gorka helmet, and the bow
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Hey All. Im pretty excited about running my own server, so far i can conntect to it and also my DART RCON is working properly. I still would like to know if there are more possible settings than the Server parameters in the Official Documentary. For Example: Only Daylight (and a range like 10h to 18h), how much loot, Vehicles etc etc etc. Also im wondering how need to setup Steam/My Server to show up in Steams Server list? I tried by adding the Game and also Server APP-ID to the "/dev/Managegameservers List but it wont show up. Thanks for any Help. PS: I would like to welcome everyone to test my Server :) ocm.internet-box.ch:2302
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we can add vehicles on server?
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When will vehicles be added to the game and what vehicles?
Skruffy replied to TomJKD's topic in Xbox
Vehicles will likely come in the next major content patch. Currently we are going through a series of stability patches. Which is perfect and most needed. Once stability has been ironed out. We will receive the first of many content patches followed by more stability patches. We are at v.63.148, which is an experimental branch I believe, .63.0 is the stable branch, so I would imagine .65.0 will probably be at or around the time of a content patch. Based on the developer timeline of trying to go 1.0 in Q1-Q2 2019, I'd imagine it may be .70 that is the big content patches, i.e tents, base building and fortifying, cars, helicopters, and night time. We may escalate version number quickly, although I really hope to see some major content. Even if the game as is right now is basically the 1.0 version minus some stuff. By 1.0 i will probably have had my fill, and play occasionally. I would like to see enough major content coming to push me past 1.0, but who knows. Live in the now and enjoy what it is now. -
Introductions, connecting modders to modelers, efficiency, and a "Community Asset Pack" concept
chambersenator posted a topic in General Discussion
Now that we finally have a modding section for DayZ SA, I'd like to suggest something that I've been thinking about for a long time now that could be helpful to us all. All of us that are interested in modding DayZ have vastly different levels of experience and areas of expertise. Some of us here are very familiar with modding ArmA in the past, some are completely new to it and eager to learn, and the rest are somewhere in between. As we get closer to the new modding tools to be released, I think it would be a good idea to create a dedicated sub-section of the modding section, focused on two things: A place for anyone interested in modding to introduce themselves, and include some basic info about their skills and any past experience with scripting, modeling, mission design, etc. in ArmA and other games, or for those completely new to DayZ modding, what particular aspects they are interested in learning. This could be very useful to help the community overall, by having a place where we can get to know each other's skills. For example, someone who feels comfortable with writing scripts, but has no modeling experience can find those who are good at making asset models and may be interested offering up their skills. The easier it is for us to know who's out there and what they can do, the greater the benefits to us all. An "Asset Exchange" thread or section, and the idea of a "Community Asset Pack". People can post a request for a certain item or item to be made, and if there's a modeler that wants to make it, they can submit their design for consideration. Ideally, those submitted assets could be made available to all modders, so that we can reduce the chances of us having 10 slightly different versions of some basic item (ex. a opened tin can, a handful of wires ripped from a wrecked car or home appliance, a liquor bottle, a brick, etc). Of course, there will be some very work-intensive stuff that some modders would like to keep to their own mods (vehicles, firearms, entirely new buildings, etc), but I'm talking more about about the (relatively) basic stuff here that would be useful in many different mods. Additionally, we could have links to BI's wiki pages that list existing ArmA assets, so that people don't waste time making something from scratch that could be just ported over. The goal here is to avoid wasting modeler's valuable time by letting them focus on different things, rather than duplicating things whenever possible. As time goes on, it would be possible for assets submitted to that part of the forum section could, with the permission of those modelers, be compiled into a "Community Asset Pack" mod through the Steam workshop either as a single mod or broken into 2-3 separate categories (environmental, structural, or miscellaneous items), and updated every month or two. As for who would be the one responsible for curating/compiling that and the general logistics of handling that, I'm open to suggestions. Figuring out the process at first will be tricky, but I think the potential benefits of it is worth seriously considering. (In many ways it's similar to the CUP mods in ArmA as the end result, but what I'm focusing on is how we can create a submission/compilation process that has the best chance to draw in new talent as well as have the support of those with a great deal of previous experience in ArmA) Just to explain a bit about where I'm coming from with this and why I'm making this suggestion: I've got my own plans for a DayZ mod that I've been thinking about for a coupe years now. I've dabbled here and there with mission designs and taking apart PBO files over the last 6+ years in Dayz and ArmA to understand how they work, and observing in particular how DayZ's new code has been evolving over time. I feel reasonably confident that I can make the core concept of my mod work, but when it comes to making a small number of fairly baisic asset models for the various little additional things I'd like to have in the mod, I'm going to need to find someone that would be willing to help with that. I have no doubt there are many other people in the same situation, so why not propose something that might make it easier for everybody? -
When will vehicles be added to the game and what vehicles?
RuddyTom replied to TomJKD's topic in Xbox
Have patience dude. The games been out about a month, give it time. The core mechanics still need implemented and are WAY more important than some vehicles. -
When will vehicles be added to the game and what vehicles?
☣BioHaze☣ replied to TomJKD's topic in Xbox
https://dayz.com/blog/status-report-28th-november#/vehicles3 "DAYZ BETA FEATURES With regards to features, anything that's already in 0.62 legacy build will be present in BETA. Features listed below are either completly new, or improved significantly over the legacy implementation. -snip- Cars, together with basebuilding a helicopters, represent a pinnacle of player progression in DayZ. They require maintenance and parts, and will be expanded by core technology changes, improving their usability and reliability: Significantly improved network synchronisation, physics and simulation Damage system large improvement to how damage is managed on vehicles Vehicle maitenance large improvement in vehicle managment, usage and functions Controls improved control scheme and options" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "DAYZ BETA CONTENT As far as content is concerned, we've had to make some more shuffling around, and the initial BETA release won't maintain a 1 to 1 parity with the content in 0.62 legacy version. That said, content is easier to implement than features or core technology, and the progress there will be quite fast during BETA/post 1.0. BETA VEHICLES definitely in BETA Offroad V3S most likely in BETA, definitely by 1.0 Civilian Sedan Bus Littlebird helicopter" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "CONTENT FOR RELEASE BEFORE 1.0 / POST 1.0 For the rest, our goal is to get as close to 0.62 content as possible during all BETA updates, but we can not 100% estimate which particular weapons, animals or vehicles will be ready for 1.0. We're putting all the remaining content under one list for that reason. -snip- VEHICLES Skoda 1203 Skoda 120 VW Golf Multicar Bicycle Motorbikes Plane" Please, please, please, if you're new, go back and read, read, read. ALL of the status reports and maybe even the old build threads. If you're going to be passionate about this game and spend hundreds of hours playing it, you might want to take a few hours to read up on it. -
It's expected to happen you bought a game preview... You don't think this happened on PC no? It did many of times. In a way that's a blessing for big groups like mine to all meet up when there's no vehicles to get from point A to point B although we all have been meeting up over the past week
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I'm considering making a discord server for all to join; You will be able enter it as a lone survivor, clan, group or community of any sort and it is solely for the purpose of having active servers of players in 'GAME CHAT' who arent primarily aiming to run around & KOS but to have some sort of longer term goals or for those who wish to play as groups/clans/RP groups but would be interested in having other groups or players doing their own thing; though, they can interact and play alongside them to further better the experience. This isn't to eradicate KOS or even because KOS exists as people will still be able to KOS who use this this discord, it WON'T get you kicked. I've been thinking of this since release really, As some others have no doubt considered and some groups/clans/communities will already have one set up. You can still have your own personal way of communicating throughout your own group that is of your own preference but you WILL need 1 or 2 members minimum to be active in the discord server. As game chat doesnt work when in party chat at the point of joining a server then I'm hoping this can add more players to the levels that are in game chat; whether its 40 players in one server its better than what its currently at so its worth a go. Without private servers etc obviously things are trickier to do and randoms can join ANY server we chose to play on BUT for the time being; that doesnt really matter, in the grand scheme of things. It's ideally for groups to connect and provide some platform for an extra level of immersion into the game and also will provide players opportunities to meet other players and/or join groups. As and when more content drops, Whether in game items, persistence, vehicles or private/custom servers this will only make it better and have more reasons to be in a discord/get into servers with other players in game chat; who arent aiming to run around like its PUBG/COD for every minute of the game BUT as I said until we can have designated servers for anyone who may want the rule NO KOS etc etc etc we will just have to do and make be with whats available. Won't be everyone's cup of tea and for myself, I'd just like to eventually be able to play on a server that has active groups and players on the map that I can play alongside, whether with or against, over a long period of time. If this shouldn't of been posted, delete it or if it needs to be moved, Do so, But PLEASE don't move to recruitment as people wont necessarily check there for a post like this..Thanks!
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Pretty sure once the games out of game preview it'll have some form of solo play to get used to map and mechanics etc. But the devs have stated that this is a hardcore survival MMO first and foremost so the focus will always be on player interaction and PvP. More gameplay mechanics, items, vehicles etc will enrich the gameplay options and make it harder to find the exact loot your looking for so all of that will decrease shoot on sight PvP mentality. Also when private servers become available in sure there will role play servers where Kill on sight will get you banned from said server as you'll have to atleast role play a bandit and hold people up etc. ATM there's a severe lack of stuff to do once fully looted so ppl tend to go kill crazy, add ontop of that the fact that if your in party chat you can't switch back to game and talk due to a bug so that breeds KOS mentality too. When people get used to the game or bored the killing will decrease outside of military zones.
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LMGs and GPMGs in DayZ mod had far less recoil when prone than a rifle or carbine and the GPMGs would chew through ground or aerial vehicles. Much easier to hit running people as well. With the PKP in A2 Wasteland I even hit running player at 800+ m. Those weapons are most useful when you're lying down. I don't think they're so good for solo wandering or with lack of vehicles. However, you never know how they'll handle in standalone. Night vision scope was in the files, although it wasn't for sniping. I doubt we'll see thermal.
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Well RPG will come with vehicles. Personally I'd like to see a heavy duty sniper with night vision/thermal scopes. The steyr may be the biggest we get but I'd like a military grade 50 call, that can have standard rounds and Armor piercing designed to take out vehicles. 2 different ammo boxes but same mag. Only load 1 at a time. But any sniper is good, especially with a high power zoom scope. Dont see the point of LMGs though it's hard enough using an M4 sometimes but 50-100 continuous fire? Idk sounds kinda lame. Spray and pray
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Cars may not be too far away as they've mentioned reintroducing cars in the next month or so on PC experimental servers which would mean we would see them soon too. Also base building will be more like reinforcing when it's introduced, as in boarding up windows of houses etc. But they've said they want to be at full releases version by Xmas and I'm assuming that will contain some form of vehicles and base building. Hope that helps
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well - if you want LOOT, get the drop on the guy and tell him to empty his stuff on the ground, or just drop all his clothes on the ground, then tell him to run off in in his underwear if he wants to stay alive. In the PC version there are (or were?) handcuffs, and you could put a sack over your victims head. Ask around the PC bandits about that.(I just shoot folk in the back I aint fancy) I think where you put your stuff helps against zombie damage.. which is mainly superficial on PC (unless you get a movement key stuck down while 3 of them are beating you up.. hmm?). Punch them in the head [on PC they used to get up again sometimes, like they'd been unconscious, now seems like they just stay down] then bandage, then check your gear see what's 'worn' or 'damaged' .. should be just a couple or 3 of items or maybe 'worn' clothes unless you had a GOOD LONG fight.. * I THINK (IMO) - BI have started off Xbox by putting in the obvious stuff like mil gear, automatic weapons, things that (perhaps/probably) Xbox players expect first. So its natural to "run-run, gear up, shoot" .. and seems like "gear up" means more or less "military gear" ... In the PC version there is plenty of equipment or crafted things that are not "military".. and there are more serious risks about what you eat .. According to the BI plan, you will be getting everything that is in the PC version - and soon reach a stage when the two are the same.[Batty has stated] After that every change or tweak on PC will bring the same change to Xbox right afterwards. Then you'll have more choice of play styles. I play public hive servers when I can : I stay out in the country, I set myself objectives and then go do them (I only look at the map before I play, then in game I go from what I remember). I hunt, I overwatch high loot places sometimes (or overwatch the places other players usually overwatch from .. mmuahah) , & upcountry I find other players tents or vehicles or barrels. If there is little cheap stuff in a tent (beginners) I leave them something better. If there is too much ammo or guns I just throw them away into the bushes so they despawn (heh) .. Barrels I maybe empty out and steal. A vehicle I'll overwatch or probably drive it off and hide it someplace else. When I get stir crazy I find myself an AKM (personal taste!) and go into town looking for trouble until I find it - because starting from fresh-spawn is one of the fun parts of the game. Having too much stuff takes your edge right off IMO. Some people are collectors, I don't do that much. Someone in total full mill gear or someone with three or more tents I assume they are "not my friends". Also, 1pp & 3pp both have fanatics both sides arguing the other is WRONG.. arguments about human eyesight, awareness, immersion.. but I'm easy on that - both are different ways to play, so if I turn up on a 1pp or 3pp server I play it that way. Both are very good IMO, just need different expectations & tactics and playstyle. All this stuff is Just My Opinion. I have 1500 hours in game and go for long spells without playing, then binge, and have to catch up on new tweaks & changes. Look at the steam lists, plenty folk have twice my playtime. There are some experts around in each different aspect of the game. (I'm not one). * Would be great if Xbox and PC were only different in the software you have installed at home on your rig, so that the server software was exactly the same, and both could play on the same servers. Then Xbox players would face the old mean PC folk, .. hehe .. ( come and GET SOME ) I don't know if that can ever happen for 'legal' MS Xbox reasons, or if that is even possible. Haven't heard BI say it's impossible. ( ?? ) - probably it aint possible.. Does that mean PC players are going to have to buy an Xbox to come CHASE you folk? - I wont do it unless MS put a KEYBOARD on their box, for sure.. OK, Im totally off topic. see you around maybe.
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One of the biggest flaws in the game so far is the lack of content. I really hope to see base bulding, vehicles and more features really soon because right now is just go to a city, loot, go to a military base, loot, basically you go to place and place looting until the end, with the occasional player interaction.
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Trust me, from what I have seen. The including of vehicles, tents, bases, and night time will be more than enough. Less server jumping, more single server stuff. As your tents, base and such dont transfer. So if you really wanna get serious, you're sticking to 1 server until your whole base is wiped. I'm stoked
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Community Servers - What to Expect from the Switch to 0.63 & Release of Server Files
Sergey27930 replied to eugenharton's topic in Servers
Please tell me when will be introduced on an experimental branch of Tents and vehicles? -
This has been said a million times already but still
sneakydude replied to Nicklander's topic in General Discussion
Part of having a pvp base is to also survive. I agree you should be growing your crops more. Since there isn't much in the world left. Pretty much everything out of the tv series the walking dead is the way it should be here. PVP should be still included with survival. No other way around it in this sandbox survival game. Have they gotten vehicles back in working? -
Thanks for the clarification , in the future will the servers have a different reset cycle? It would be cool to see more night time but I understand that without NVG goggles or vehicles etc it would be difficult for gameplay experience balancing during testing. Just curious as to whether it's something we will see in the future.
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Vehicles are supposed to be part of the game, but will require repairs, gas, and battery to operate. And they will be as loud as a continuous SVD shot. People will hear you if you are not careful, so it should make for some interesting fights. Personally I think it will be best utilized when base building is in the game, as you could potentially lock the car in a storage box, like the ones that you open the doors for and are normally 3 or more lumped together. Or when you have you mini base and you put it in a tree or something, and then pick up your friend and get them some gear. It will work, and I dont even think the helicopters are weaponized, but all of these things believe it or not will help server jumping. Say you get a car and a base set up on server 4606. Well. Until it gets raided hopefully... you are going to stay there, as the base is only on 4606, not on any other server. Remember, if it is on PC roadmap, xbox is right behind it after it gets stress tested, and the updates get approved. Then there is the approval process xbox needs, but since they are testing on pc, then moving to xbox, they will be sound updates.
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I was just making a joke about the vehicles as they have said they are tweaking them before release and you said people would uproar so hopefully they havent dug themselves a hole lol Same too mate, Like I can deal with wait8ng around as no other game compares to this and I would like it to be as good as possible before final release.
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I didn't say they weren't adding vehicles just an example, sorry it seems abit attacky at me apologise if that wasent the intention, I'd happily wait a year for any type of update just because this game is really good, most bugs have work arounds too