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Showing results for 'Vehicles'.
Found 41868 results
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Hello :) First of all, big thanks for Devs for finally unleashing one bit of entertainment by releasing server files ! I mostly played in DM servers past two days, I really wanted to have good PVP in DayZ for a long time, previously it was too hard to get high gear and then actually get into proper PVP, fail multiple times and learn things. Now it is a great thing for practice gunfights, or quick game if you don't have time to press W for two hours. And it is really entertaining. I am sure many more entertaining server cofigs will be discovered with different PVP/survival balances for each ones needs. So there are three main DM quick PVP servers now. -Chernogorsk 100 players server. No zombies, no loot, bodies despawn quickly, spawning with high end loot. The performance is good, with minor issues, in rare occasions game is crashing, but very playable anyway. Usually the server is never full, but you can say that it is nearly full, as it starts performing slightly worse. -Stary Sobor 35 players server. No zombies, no loot, can loot bodies, spawning with high end gear. Didn't have any issues. Have played in nearly full server when there were more than 35players allowed and it was madness. -Airfield/Prison Island 40players server. Some zombies, some loot, spawning with high/mid end gear. Perhaps best DM server but always full. I would really love to get in it when it runs Prison Island though it might be packed. DayZ seems to cope well with 40 players in area like NW Airfield. From there it would be cool to have many different presets, like spawning with low end gear and having a possibility to loot for better loot. Or having limited amount of ammo, so you would look after each bullet. Spreading Deathmatch in wider area, blending in more survival and less deathmatch madness and so on as game will get more entertaining as a survival mode in near future, or even with some good mature mods... possibilities are huge. I really like new game controls system, easy to learn and get used to, makes sense, and flows nicely. DayZ map has always been nice, but in many places it is next level now. Forests are 10/10 so many features in there. Again renewed Chernogorsk blew my mind when I ran through there for first time. I think it is a bit extreme lol Gunfights sounds are incredible, probably couldn't be better. Would be nice to hear steps better when someone is running close, running through woods where there are no track should be rather noisy as all kinds of stuff sticks under feet breaks, just a thought. Really looking forward for what is going improve with animation bones optimisations, also with vehicles and basebuildings.
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And? Exactly how would ANY self-respecting PC Gamer know about posts over in "their" Forums? But seriously..... Of COURSE it is not as simple...but it explains why waiting for the Loot at your feet to "disappear" is probably an exercise in futility. Since it can be attenuated at the Server Level then it will be interesting to see how Admins decide to govern this dynamic. Would it be a better experience if dropped loot gets redistributed (cleaned up) in short intervals, or should it remain for longer periods? (seeing as a lot of Admins will probably opt for longer times between restarts (I'm hoping). In the Mod (I know...I know...I sound like the old guy on the porch now) having frequent server restarts was annoying for players who liked to have caches of loot, who wanted to loot a body but wanted to take their time getting to it, or came across loot but merely just noted it's location as a reference for going back to it if they needed it. (heli parts, vehicles left by others, building supplies) I guess having persistent containers is going to be the logical solution to this, but again...it remains to be seen where the "sweet spot" is for the CLE balancing. So...This OP is an interesting one for me...and I cant wait to see how the CLE develops when the game settles in and we all find our happy places.
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Hey yall, just registered. Loving the DM servers right now. Im wondering if the next update will bring experimental beta including content update, right? and what of the stress testes? Will we be able to stress test vehicles? Thank you.
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What will the next stress tests bring?
Mantasisg replied to Targaryen42's topic in General Discussion
The last DayZ Devs Status Report mentions Vehicles, as well as bse bldng, and I am very curious about bones optimisation: https://www.youtube.com/watch?v=e66T_qKusMc -
Welcome to Tribez! Tribez is a real, ever-evolving, fluid community. There is no good and there is no evil. There is no right or wrong. There is just survival. How we survive is up to us and our tribe. There is no law, but there are communities which each character will choose to belong to when they first arrive. These communities are called tribes, and each tribe brings with it a bespoke set of tools to help the survivor make it in their chosen role. Belonging to a tribe does not inhibit you from interacting with other tribes, nor does it mean you are allied or against any one in particular. It is merely a stepping stone into meaningful RP with people who choose to play the game like you. Tribez is split into the following areas: Cultivation (e.g. gatherers, hunters, farmers, survivalists) Services (e.g. police, medical, fire, search & rescue) Military (e.g army, security, engineers) Civilian (e.g. teachers, traders, drivers) These tribez are not mutually exclusive, but are a firm foundation for your character and will allow you to interact easily with fellow survivors. For instance; a survivor who plays within the civilian tribe as a taxi driver has access to the civilian OOC radio channel on Discord, a place to call home in their safe trading town of Pulkovo, but are free to interact and play with any survivor from any other tribe. By using this foundation we aim to bring a mix of players together in a vibrant world. Natural alliances will form within tribes, but also outside of them. Wars will be fought, disputes settled, and life in Chernarus will evolve organically, for good and for bad alike. Life in Chernarus never lasts long, and Tribez is the same, and the server will be wiped every 2-3 months and reset to its original state. This is always preceded by a character purge the day before, allowing survivors to let loose, have fun, be silly and make as much mess as they can. On server wipe day, everything starts again. Tribez community towns are reset to their original state, new characters are made and new alliances formed. And we encourage everyone to try something new each time! Take a look at our website tribezrp.enjin.com for more information. As this is a roleplay server we've tweaked some of the code to allow survivors to worry less about their health and more about their interactions with other people. For example, a new survivor now spawns in with 3 apples, rags and a compass, rather than the dreaded road flare. Stamina has been abolished (thank god) and you lose less water now when sprinting. Zombie spawns have been brought more in line with 0.62 (currently they just don't spawn anywhere but at the coastal spawn points. We've fixed that) We're still waiting for tents and vehicles to be implemented, and so we're asking for patience while we wait for the next server file release, which should be any day. Then we'll build the communities and everyone can go wild! Have fun and see you in Chernarus!
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I was really hoping for any kind of content update today. The game is getting very dull with so little to do. Guns, attachments, fortifications, vehicles, anything would be great!
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <economy> <dynamic init="1" load="1" respawn="1" save="1"/> <animals init="1" load="0" respawn="1" save="0"/> <zombies init="1" load="0" respawn="1" save="0"/> <vehicles init="1" load="1" respawn="1" save="1"/> <randoms init="0" load="0" respawn="1" save="0"/> <custom init="0" load="0" respawn="0" save="0"/> <building init="0" load="0" respawn="0" save="0"/> <player init="1" load="1" respawn="0" save="1"/> </economy> where to change to 0 for do that?
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Please read the beta status update for more information on vehicles.
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Hey guys I understand your busy and have thousands of comments to look through but the most needed thing to be honest is vehicles because it's a must due to the fact of the size of the map I generally have no other issues due to the fact I enjoy the game but I vehicle of some sorts would be much appreciated due to the fact I'd like to traverse the entire map....
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What is your definition of persistence within the realm of DayZ? Persistence in a nutshell is the ability for things to be carried over across server restarts, be it a weapon, a body, a tent, a vehicle, whatever. Items that are persistent do not disappear during restarts. All inventory items are persistent across restarts. as tents, vehicles are not in game there is no way to define that. Character save data including location and inventory is persistent
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Yep always assume someone's hostile, plus due to lack of content, vehicles etc people see each other so infrequently they tend to freak out when confronted with another player. The prevalent KOS attitude will subside slightly when it goes beta .
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Well I'm happy with the game so far and yes I can agree you can walk from one side of the map to the other in 2 to 3 hours but the problems you face like a pack of wolves chasing you down and kill you is quite high and for new players this would be fustrating and you guys suggest most fun is achieved when playing with others there's still bugs of when you get kicked from servers you can't send invites so that's why I suggested vehicles so that if you die you can easily get your stuff back or find your friend's instead of 60% of people rage quiting because they don't want to do that all again myself I'm happy without vehicles I've Brought this game for 6 of my friend's so we can all play together and do this and most of them complain about vehicles not any other issues really due to the fact we know you guys will sort that in due course all I'm trying to do is help grab the customers for the game but thanks for your reply
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It wasn't really a misunderstanding, to be honest. They were talking about postponing vehicles and tents for after 1.0 to not hold the beta back, that was a big no-no for me. They stated this in the SR of 28th of november "During the time between the release of 0.63 Experimental to the release of 0.63 Stable (PC BETA), we will add a couple more features that are missing from the list above. Namely vehicles, helicopters and base-building. We'll also keep adding weapons to get to our 0.62 standards". I have ranted a few times to the guys about the fact that they threw out a date again (Beta before the end of 2018), combined with the fact that they might postpone vehicles and tents until after beta was what caused it. I don't mind that things take a while, I'm prepared to wait for it and I'm in it for the long run. But the date, it was the date, something they already had problems with in the past. But all this is doesn't matter anymore anyway since it seems we're getting vehicles and tents rather sooner than later, which is of course great news. I don't mind if the forum is active, I would even support it. The problem is that they make for every little thing a new topic. Normally for the PC build we always keep it to the Stable/Experimental/Stress test topic instead of making a new topic. The forum would have half a million topics if we would make a new topic on everything. I'm sure that a lot of topics are even duplicates of things which have been posted in the same week. Here in The Netherlands we have a saying which would translate roughly to "Not being able to see the forest because of the trees" which means that you lose the overview because of all the details. I hope you guys can do something about this because I don't even know anymore if there is a new build or not because they get burried within a few hours because of all the new topics.
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To add onto what @kichilron has stated. It is in the status report and there are alot of pressing stability issues that need to be addressed which are of higher importance than vehicles. Beta has been announced with the possibility of vehicles, and this will undergo a stress test period on pc, then move to experimental on pc. While xbox does contain experimental builds, it likely will not be seen until late November or early december. To be fair, I can put on some music, loot and get kills while walking across the map. It takes about 2 hours in a straight line to get from kamenka (bottom left spawn) to nobo (top right town) That is perfect time and allows me to enjoy the scenery. Yes vehicles are important and they are needed. But in due time. They are not the most pressing matter on the xbox build
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Hey beautiful survivors, So is everyone excited for the upcoming update to BETA announced yesterday in the PC status report? I'll link below for anyone unaware. Baty let the community know that ASAP after it's on PC experimental branch it'll come to console too and we can expect such treats as vehicles & base building! But a full list of returning features will be released closer to the PC release date & apparently the list is very large. I personally am super stoked for this, links here's.
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True that, unfortunately the bug report systems weighted down right now by the prevalent locked in database issue, hopefully once that's ironed out it'll be smooth sailing. And yeah once it goes BETA the version system kinda goes out the window because they've always said 1.0 will only contain ground vehicles and basic base building elements (reinforcing pre existing houses, rather than free builds) & other vehicles and mechanics would be added after 1.0 launch. I think the race is on to get the game to 1.0 "finished" state so that it can be accessed by PS4 players as Sony are way stricter on how far down the road a game must be before release on there platform. the devs currently have a PC and console build with pretty much all mechanics put back in already in there offices (god I wish I could play that version lol) but obviously there using that to find as many conflicts, bugs, glitches & crashes before unleashing it upon us.
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Probably a misunderstanding then. What they have said is that cars and base building would be implemented during or at the beginning of beta. Post 1.0 is the plan for additional vehicles such as more types (specifically such as were never in 0.62 either) of cars and two-wheeled vehicles. Last week they said in the status report that vehicles would be added shortly after the next content patch, now it seems they're content to push it all out at once. Still no ETA though, so we'll see how long we'll have to wait. I want to see that list of beta features first and foremost, I can wait some more if it means we get a smooth release this time.
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Vehicles? Leaning? Is this gonna be added in shortly. I’m not asking next patch or a month or so down the road because leaning is a big part of the game in my opinion I hate how I have to expose my entire character to shoot at someone. And will you add your leg getting broke falling from large heights because I got robbed thinking I can shoot this dude in the leg and nothing happened. Please respond
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Checkout the latest Status report for PC which has a lot mentioned about XBOX too. Long story short in the next 2 months experimental and stable will move too BETA! And many mechanics will return aswell as vehicles and basebuilding elements. They also state that this BETA build will be pushed to xbox ASAP after it goes to PC. Fingers crossed all goes well and we see it within next 3-4 months or before. heres the link for the status update
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A status report for PC was released today saying that the game will finally be moving from ALPHA to BETA and that very soon many mechanics will return to the experimental branch of DAYZ including vehicles and base building! Exciting news, also stated that the content uodate would include a significant amount of additions that will be announced before release. The status report also announced that this update would be phage to XBOX ASAP aswell, so in short within a month or two we should have vehicle. Fingers crossed
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Vehicles, from what I’ve seen of earlier pc builds were wonky as all hell. Hopefully, they get revamped before being implemented again.
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Vehicles are coming. They're currently working on a usable sedan, a truck and a light airplane. Like Bombarding said though, it'll probably be a good while before they're introduced into the game.
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Very good SR and very good news! I'm going to be honest, this SR is a big relief for me. I was a bit done with DayZ and there were multiple reasons for that. The thing which hit the nail in the coffin was when I heard that vehicles and tents, etc. would come after 1.0. I was also mad because the Xbox version had things which the PC version didn't have (heli crashes). Combine that with the fact that I find it hard to keep up with the forum and don't even have the motivation for it because of this. Reason being is the fact that the forum is constantly bombarded by new threads by the Xbox version players. Honestly, it still makes me mad, even this topic is burried away already and this one is posted 5 hours ago. Is there a way that I can exclude all the Xbox topics in the Xbox forum? I was quite bummed out that I was done with DayZ, but after BioHaze mentioned this SR and the good content, I immediately felt better. All is good now and I can't wait for the next big Experimental beta patch and beta itself. :) Keep up the good work! By the way, I think the images aren't working because I believe data.bistudio.com is down.
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When do you plan on adding vehicles