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Showing results for 'Vehicles'.
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[NA] Outlaw Brotherhood DayZ Chernarus Trader|High Loot|Weapon Mods|Vehicle Mods|Airdrops
RussianSniper123 posted a topic in Server Advertisement
Hey all! I am the owner/head-dev for the Outlaw Brotherhood DayZ server, we are a relatively new server/community, but we have some pretty big aspirations including expanding to different maps, and probably even different games. Currently our Chernarus server is up and running (with new changes and fixes on occasion), we have increased the loot spawns, added traders, weapon packs, and extra vehicles. We encourage a neutral play style so it's up to you if you want to go solo or team up, focus on PvE or PvP. Most of the admins are pretty active and when we aren't on the server we usually just relax and talk in the discord server. If anyone is interested in joining the details are down below. Discord: https://discord.gg/e9HuRcXFtB DayZ Server: 69.30.197.226 port 2302 -
A new perfect server! Since it is a newly opened server, there may few players right now, but it will increase rapidly. Its have 80 slots and here is the mods. 1pp. chernarus map. ---The BunnyZ--- • 30K Start Money • Armoured and High Capacity Vehicles • Drugs • Black Market • Server Missions • Toxic Zone • Base Building Plus • Banking • Airdrops • Party Mod • C4 • Animal Farming • AutoRun-UnlimitedStamina-Ear plug-(1pp) • Traders (safe zone) • Toxic Zone (High Loot/Dangerous!) You can check out the server in instagram : https://instagram.com/dayz_the_bunnyz?igshid=11da2hmhvfs3g Discord: https://discord.gg/8ATa9s2dbZ
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1.10 Dyed In Wool |Realistic|Hardcore|Bases+
Squaaz77 replied to magpie6108's topic in Server Advertisement
+ Added M40A1 integrally silenced bolt action rifle with ammo sling (separate attachment) chambered in .308 win + Added M60E4 + Added SV98 bolt action rifle chambered in .308 win + Added G36X + Added blue camonet tarp * Fixed M249 mags not spawning * Fixed bug where player could not be warmed from fire sources * Other additional loot changes and trader updates + Added snowmobile mod. Single person vehicles seem popular, so I figured we should add something while the snow is here. I will test them tomorrow evening and if they work good enough I'll add them to shop tomorrow night Find us at: Discord: https://discord.gg/jQWJzzG DZSA Launcher: DIW Dyed in Wool|Realistic|Balanced|Missions|LiteRP|Winter|BBP| IP: 192.169.88.51:2424 -
Hey all, I've been playing this game for quite some time - took a break a year ago. I've seen the development process and... well, of course we all know that it's a decent game - but in my opinion DayZ SA has always had a ton of wasted potential. I've not kept up with all of the updates/devblogs/roadmap recently so forgive any thoughts I may list that are either ALREADY IN THE ROADMAP/have been rejected by the devs already. Apologies in advance if I sound like I'm nagging or perhaps hating on the game, please note that I love the game and the concept; and any time I say something "should" be a certain way I don't mean it in a condescending manner, I just like putting my ideas out there. As well as that, apologies for the wall of text, I'm quite passionate about things like this, so I tend to rant and ramble; I'm sure some things here have been suggested but I hope you enjoy reading nonetheless. So, here goes the list WITH DESCRIPTIONS: Boarding of windows/doors. Simply enough, using boards and a certain amount of nails to board up the windows to a house. Could be done with the same tools; planks, hammer, nails, and use the same highlighting system the current building system uses. Think Unturned boarding where you have the outline of the board that collides with the open space of the window, and can only be placed given both sides of the window are connected to the board. Of course, some windows would be too big, but think of that as balancing perhaps. REAL Stealth, and zombie takedowns. Moving slowly enough behind a zombie given your carry weight is low enough should allow you to sneak directly up to a zombie and give you a prompt to silently take it down if you've got a suitable weapon in your hand. As said before, the level of your stealth should scale to carry weight in a more meaningful way, so walking around with a light kit is more incentivized; which would also make loot collecting runs progressively more dangerous as your backpack begins rustling and jingling with more junk and items! You could even extend these same mechanics to a player encounter, holding a button for a second or two (to avoid abuse of the mechanic mid combat) and grappling them from behind; whoever can press a certain key on their keyboard/button on their controller faster over a span of a few seconds would be the winner - meaning either death for the person being grabbed, or the person who grabbed them would be pushed off and staggered leaving time for the defender to attack. Better zombie collision. I know, at a certain point melee combat becomes somewhat less useful unless you're trying not to attract attention; however melee fights with zombies can be absolutely atrocious at times with how they sprint directly through you, and through walls. At one point I had a horde of zombies chase me into a shed; I locked myself inside only to find out that the crowd had glitched a zombie onto the roof of the shed by running into him and therefore had given him the ability to attack and hit me through the building. Better zombie AI. It doesn't have to be advanced, just the strangeness and almost comical way they move around and hunt is a bit immersion breaking. Perhaps even a 7 Days to Die-esque system where some zombies may be laying on the floor/propped up against the wall in buildings only to stand when alerted. Perhaps even hordes or roaming zombies, or the sense of smell that allows them to track players that have blood on them either by skinning an animal or being hurt; or the ability to smell people with raw meat in their inventory. More meaningful base building. At the moment, vanilla base building is so bland, and soulless that all of my friends who play, and I, have just decided to not even put the effort into it anymore. This all ties back into the boarding of windows and doors; because the lack of decoration/furniture/useful items is staggering. Chairs, tables, drawers, gunracks, water collection barrels (like real ones made with tarp), proper cabins, small fences for farms, beds, sleeping bags, radios that played music or acted as medium range field transceivers, more SECURE storage such as larger crates you can lock, perhaps decorative posters or spikes to keep zombies away from the walls of your home would all make the base building much more personalized and creative. These additions would breathe life into a dead and stiff - not to mention very clunky - base building system. More fun "rewards" for hunting. Honestly, I'm putting this in as a personal thing; because I think the fact you cannot create wolf/bear headdresses (such as the wolf headgear in Rust) is a sorely missed opportunity. Hunting animals in DayZ - in my opinion - should be a bit rarer, and more intense. Deer should hear you from further away and run, wolves and bears shouldn't just sprint at you when you're on a main road in an open field every 30 minutes, and you should be able to keep spoils of the kill! The bear rug is a step in the right direction, of course, but what if the stags/bucks had antlers that were picked from a list of models when spawning, and you were able to count the points and keep the antlers, mounting them on your wall? That'd be sick! Using fox pelts to make a scarf to keep you warm in the cold, or even bear claws on a necklace as a cool cosmetic item! (On a side note, more fish would be cool too.) More survival-like mechanics. It seems to me that the main aspect of the game has and always has been to walk around and collect food, eat the food, collect gear, and eventually die. However, why not make that simple and often repetitive cycle a little more interesting? Allow zombies to slowly beat down doors so that players must be wary of attracting large hordes. Make eating canned foods leave behind refuse that other players may find; using it to track down the player carelessly leaving behind traces of their presence. Allow the use of those same empty cans and tin cans as a sound device; as with the throwing system you could toss the can to lure zombies towards the sound clearing your path! When bleeding, players, and animals should leave small blood droplet trails, (not zombies because I assume the game couldn't handle a horde all bleeding like that) maybe even larger trails if the bleed is more intense. This would make exploration more engaging and also give a certain survivalist feel to hunting wild game. Over time, if a player or group of players use a trail for long enough, maybe the grass should dissipate leaving a dirt clearing where they continue to walk? Like forest trails in real life. Just on another small issue, the fact that we can't wring out our soaked clothes into pots/bottles, or catch rain with cooking pots is strange to me. A more impactful combat system. As it stands right now, melee feels like I'm swinging a pool noodle, and gunplay feels like I'm shooting nerf darts. The death animations and impact particles/sound just have no weight to them whatsoever, so combat has no feeling of brutality to it. I'd liken combat in this game more to Roblox: Phantom Forces than to something like The Forest or even Fallout. Maybe you have other opinions, but my own is that, although it WORKS, the feel of combat is very unenjoyable. Overall, just as I feel about the food/water system to an extent - combat feels like more of a chore than an event. More UNIQUE locations. From what I've seen on both of the official maps, there are not many places that seem to garner actual proper interest. Sure, on Livonia the medical tents at Radunin are cool the first time you see them; but they rarely are anything but a place to find medical loot, just an advanced form of the already useful medical building in the cities. Even the castles are relatively lifeless and empty. Why not have more hidden, smaller places? Somewhere with more lore and story behind them. Maybe a far off building where there's gurneys lining the halls and corpses in them; surrounded by ambulances and it has messages scrawled on the walls in blood? Or an unmarked military area on the top of a mountain with a ladder down into an underground bunker, full of zombies in hazmat/NBC uniforms (seriously it would be cool to see a full NBC zombie with a gas mask). Or even CAVES? There's not a single REAL cave in either map, and that's a damn shame. Not only would all of these serve to be cool places to visit, they'd possibly serve as prime spots for basing and loot collection - drawing people to more remote parts of the map! These were only a few examples, but I'm sure you could find more. Either way, maybe it's too technologically advanced for what the game is capable of, but the fact that all the buildings whether houses/industrial/military seem to mostly be empty except a piece of furniture or two with no uniqueness separating any of them apart makes the world feel bland and unappealing. Vehicles. I know it's been said a thousand times, but the fact that there hasn't been a single air or water vehicle officially implemented into the game after 7 or 8 years is crazy to me. We have airfields, helipads, rivers, lakes, and oceans. There should therefore be, vehicles to accommodate travel through and from those areas; thus giving more ACTUAL reasons to GO TO THOSE AREAS. Hell, motorcycles and bikes would also be a welcome addition. Animations. I know that for both technical, and data storage reasons that this may be a far fetched idea; however, there should be more proper animations for actions in game. When you're sprinting and suddenly stop, there should be force still moving; and your character should have to pivot themselves to stop it; leaving you vulnerable if you decide you need to stop suddenly on a dime. Here's where we get into the reason I said I understand it's far fetched - bodies should ragdoll. In order to decrease the load on the game/system/server, perhaps make them have no physics with EACH OTHER. However, when shot/hit with a weapon both survivors and zombies should ragdoll and have a reasonable force applied to that ragdoll in the direction they were attacked based upon what they were hit with. If it was a knife? Perhaps they just tumble, but an axe? They should fall back. A shotgun or high caliber rifle? They should drop and be forced to fall back a bit harder. A grenade or landmine? They should be thrown around! It would make everything feel so much more real, and in my opinion - more intense as well. More durability mechanics. Some of the shirts, jackets, and pants I own have been with me for years; and are still in good condition - and I work a day job. The fact that shooting a 30 round mag out of an M4A1, can scratch it up and damage it instantly, or being punched twice by a zombie 3 times can completely cover my camo jacket in tears and rips is a bit much. Just as I said with food/water, the durability system often feels like just another chore to keep the player busy and make the game a little more difficult. What most players want though isn't just a DIFFICULT game, but a fun and engaging one - and I can perfectly say having everything on my body badly damaged after a scuffle with a few zombies and having to spend 2 minutes standing still sewing it all back together isn't fun. Neither is having to stockpile hatchets, shovels, saws, and hammers to build 8 pieces of fence that will lead to an empty room with boxes on the floor. It just... isn't a fun mechanic with the way it's implemented. More unique, and cool clothing/weapons. This is coming more from the roleplay side of me, but I do think the amount of actual USEFUL clothing could be increased a bit. I do think there are already quite a few clothing choices - and I don't scoff at what we have; it's pretty good! At the same time however, most of the clothes in the game that you find are simply not useful or optimal for mid to high tier kits. If you don't have a tactical vest, and field jacket, with combat pants you're just putting yourself at a disadvantage. The larger backpacks look quite ugly in my opinion, and therefore I propose that some more uniforms - both military and not - should be added into the game to spice things up a little. As well as that, possibly some more cosmetics, similar to how we used to have the Payday masks - those were super cool! Just some things to give your character some personality, and the unique flare you have as a person! Finally, weapon attachments. I'm not saying the game needs anything on Escape from Tarkov's level of modification, however a few more technologically advanced sight/scopes would be super cool. Perhaps even some foregrips to add to weapons you've fitted with a rail that way you actually have a reason to use them - as their stats just aren't as good as other handguards. Maybe some EOTECH sights, some more scopes, collimators, or even something like a thermal scope would be great fun - although I'm sure a thermal would need much more balancing. Also, there could be some more variety in suppressors besides pistol/normal/standard, as in real life there would be suppressors for different calibers. A suppressor made for one caliber would not work as well for another given it was a small enough step up in size; however there are also the opportunity for multi-caliber suppressors to be added as well. These suppressors could vary in both caliber, as well as durability, effectiveness in lowering volume, and even muzzle flash concealment. I'm no game dev, but these are just the things I've been thinking about a lot the more that I play the game again and realize that it isn't all that it could be. I have no idea if any of this is able to be implemented, OR if it is planned to be; but I thought I'd share because I've got some free time. Thanks for reading, and I'd love to hear you guys' ideas as well. I met my best friends on this game, we've known each other for around 4 years because of this game. Thank you devs for giving me the opportunity to meet them. ~ Doctor Joe
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What would make a Dayz perfect game?
YeedMyLastHaw669 replied to kevo1414's topic in General Discussion
Bases that functioned as intended. vehicles that functioned as intended. ladders that functioned as intended. landmines that functioned as intended. animations that functioned as intended (carrying heavy items). zombies that functioned as intended (flying up in the air). animals that functioned as intended (flying up in the air). Loot that functioned as intended (no duping). Kicking that functioned as intended (currently the kicking melee attack, done while laying down does no damage). VOIP that functioned as intended. windows/buildings that functioned as intended (collision). is it too much to ask for features to work ? -
2nd time a car glitch has gotten me killed.
Kean__1 replied to SDS Juggernaut's topic in New Player Discussion
The vehicles definitely have issues but in the scenarios you describe, I'd say you tempted fate and lost. I would have left the car stuck in the tree and not drove off the map. .....personally. Having said that, there are plenty of instances this game will kill you with glitches under what should be normal circumstances. .....like the times when your car may flip up in the air unexpectedly, clip through the map, freeze and then crash, etc. With the introduction of the new update, we've consistently had troubles with vehicles "flipping out" while removing or adding wheels to them. ......especially the trucks. I have almost died twice being hit. I already died once in an Olga randomly launching into the air and rolling around since the last TU. Cars have become more unstable it seems. .....at least for us so we have been sticking to trucks for the most part. -
I dream of Arma3's Tanoa as a DayZ dlc. It would not only require nearly entirely new map assets, but also vehicles (boats...), infected, animals... It is a map so fundamentally different from Chernarus that it would be ideal as a DLC. I have played a few survival Exile servers on the map and it is ideal for DayZ gameplay. Frankie's video could be a trailer for it... I also think a desert style map would be great, they have Arma's Takistan to work with, so there's an existing map and assets to work with there too.
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Any PC players looking for a server to call home come check out Land of The Lost we recently opened a new server on Chernarus! What we have to offer: Custom houses for you to base in Custom areas for more valuable loot DayZ Expansion Mod (includes helis and adds more unique things to Chernarus) Different mods (Drugs, Cars, Base items, Weapons, Toxic Zone and other cool items) We are currently in the process of having our own mods developed that will only be found on our server such as helis, weapons and vehicles! We host events weekly! (Manhunts, Admin base raids, king of the hill, racing, treasure hunts and much more) We currently have 6 factions that will recruit any solos or any players looking for a group! Our community is really friendly and will help any new players that need a hand. We have active staff that stay on top of issues and make sure everything gets sorted the proper way! Come check us out! To find us: You can search: Land of the Lost|PVP|100k Start|Helis|Expansion| Server IP: 154.16.169.250:2425 Discord: https://discord.gg/e49JGvy
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Hi survivors, I have some interesting content for Dayz. -A new vest, 6b5-15 (Different camouflages). -A new garment, the m88 afghanka ttsko jacket (winter). -A new vehicle, the UAZ 469. -A new weapon, the gp-25 and its grenades. -A new magazine for the VSS, a 20 round magazine. -A correction for gorka clothes, if possible passing them in medium insulation will be really cool. -A new uniform in VSR93 camouflage (a variation of the current combat pants and jacket). -The possibility of applying paints to weapons, magazines, helmets, and even vehicles to make camouflages like the Chedaki. Therefore the addition of black spray paint, olive. In short, I have lots of ideas and suggestions, just the correction for gorka clothes will already be great.
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Scalespeeder Gaming informed me about the vehicles spawning in stripped with admin tools, thanks for the info.
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TheForsakenLandsRelaunch2021 - FRESH WIPED (Read Description)
Gary Gray posted a topic in Server Advertisement
|TheForsakenLands|PvE|PvP-Zones|Helis|Cars|Drugs|+More IP 194.207.241.98 We shut down due to some personal issues and we are BACK!!!! Looking for a server Look no further if you're looking for a survival experience? scavenging from house to shed looking for gear, food, water. We have A Chernarus Server Offering FULL PvE with Major PvP Zones, Plenty of hunting weed growing, and even ultimate vehicles including your very own base on wheels (Camper) along with helis, BBP & Vanilla building and much more. BBP & Vanilla Building - Raiding tier 1 & 2 sledge or hacksaw Vanilla and Tents Hacksaws & Sledge Hammers (PC) Active admins, Great player base with Regular server Events! Come join us for one of the most amazing communities and Dayz Experiences Player feedback & suggestions valued. All levels Welcome. Check out our discord. i look forward to meeting you!! Peace [F.L] SmoggyGaz - Server owner. https://discord.gg/fWPzheu -
TheForsakenLandsRelaunch2021 - FRESH WIPED (Read Description)
Gary Gray replied to Gary Gray's topic in Server Advertisement
ForsakenLands |PvE-PvP zones|Events|Helis|Expansion|FRESHWIPE IP 51.77.120.166 Looking for a server Look no further if you're looking for a real survival experience? scavenging from house to shed looking for gear, food, water. We have A Chernarus Server Offering FULL PvE with Major PvP Zones, HARDER MORE ANIMALS, SPAWN SELECT, GARBAGE SEARCHING, AIRDROPS, HELI CRASHES, CANNABIS, COCAINE, TREASURE, BOATS MORE VEHICLES MORE WEAPONS EXPANSION AND MUCH MORE Giving you classic Dayz survival feeling (PC) Active admins (around the clock), Great player base with Regular server Events! Come join us for one of the most amazing communities and Dayz Experiences Player feedback & suggestions valued Join us for a good time. All levels Welcome. Check out our discord. i look forward to meeting you!! Peace [F.L] SmoggyGaz - Server owner. https://discord.gg/fWPzheu -
I have to admit that I am playing vanilla only never being a great fan of dayZ mods except new maps. I was only speculating generally, that if Arma 4 will feature next gen tech a DayZ mod could be probably be much better than the original game. About features...I can not see that much amazing features right now in the current game...I think survial mechanics, loot systems and crafting systems have been done a lot now since Arma 2...so no problem I guess, a medical system will be in anyway and a new basebuilding system could not not be more unimmersive than it is now, not to speak from vehicles....It all furter depends on what the final engine will provide... this is a very good point though !!
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Arma 4 or an Arma like title running on Enfision engine will require proper vehicle physics, ragdoll , enemy AI and of course a good and stable MP system. A new Arma title has also of course to overcome the many shortcomings of the Arma series that have been in the game since OFP and definetely bring new elements on the table. Let's assume BI will bring all the good stuff for Arma 4 only without updating current DayZ ...all kind of vehicles, overhauled AI, ragdoll and physics...melee, next gen lighting...improved weather...dynamic snow...underground structures.. etc etc etc... It would take only a short time before someone would create a DayZ/Zombie/Survival mod for Arma 4. Who the fuck would then still play DayZ except for console players ???? thoughts ?
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What a bullshit....the pictures shown are from the next coming Arma 3 Creator DLC which was postponed and will come out in 2021. The dlc is based on a cold war scenario and taken place in the former Czechoslovakia. Taking about the engine ...the announced work on physics and server optimization is clearly part of the ongoing work on the enfusion engine. BI can not develop any new game on this engine, especially not an Arma game without having proper vehicle gameplay. I don't have a clue if this means they are doing things from scratch or trying to implement Arma 3 tech into the Enfusion engine. However having these things fixed will be also a great thing for DayZ. Also DayZ dev team stated it again and again..that they are going to fix and polish this game and add missing content if possible but that we cannot expect new content. If we will see any then I expect to see some of the promised vehicles like helicopters and stuff. Would make sense since they have to test it anyway. This leaves us with the question what else will be in the new enfusion engine...new lighting system and shaders, new weather systems providing stuff like dynamic snow for example, destroyable buildings and terrain...new AI for allies and enemies....terrain features like proper rivers streams and waterfalls...plattform crossplay and how much of the new tech will be implemented in dayZ for testing xD One thing is sure though there will be no DayZ 2 for decades if ever xD
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I figured out what was causing the issue with my trader, I had not added the trucks to the tradervehicleparts in my server profiles, but all the vehicles are still coming in bare bones with admin tools
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Server Name: Aleutian Wasteland | Namalsk Survival | US West Server IP:Port: 23.106.223.235:2302 Server Physical Location: West Coast, USA Server Slots: 30 players Perspective: 1PP, no crosshair, dark night, no personal light Server Up Times: Daily 4:00am through Midnight Pacific Time (GMT-8) Server Periods: Restarts every 2 hours Server Highlights "Non-KoS PVE" encouraged, but no specific rules against PVP Mostly daylight hours during the winter No mods, other than Namalsk itself (Namalsk Island and Namalsk Survival) Starting hydration and energy for freshies changes randomly each day -- just like IRL, some days are easier than others Freshies spawn in different random locations that change every day Several fully-assembled vehicles placed across the map Brown bears could be anywhere, including in Vorkuta Each server period will have different infected numbers -- some periods will have hordes, some may have next to none Forecasted weather in server messages EVR Storms tied to poor weather allowing you to know ahead of time when one might occur A few helicopter crashes, Chernarus-style, placed randomly across the map -- they will all have high-end Tier 4 loot A surprise or two (one good, one potentially deadly) waiting for you in the railway tunnel Holiday gift boxes hiding in plain sight around the map for the rest of 2020 Aleutian Wasteland...come and survive with us...if you can! Discord:https://discord.gg/scjnsuwTpC
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In part, this is true about the roadmap for the development of a new engine for A4. This should not affect the development of DayZ. But DayZ in its current state is a bad advertisement for the A4 release. The work of the development team during the entire period of support and development of A3 is a bad advertisement for any studio product. The A3 has received a lot of good changes and studio work. But it was very extended for 6 years. I don't know who in the studio is regulating the care and attention to troubleshooting the studio's products, it's very frustrating. If A4 is released now, on the same error base as DayZ, it will be a big disappointment. I am surprised by the position of some important problems, the solution to which does not eliminate the problem, but transfers the old problems into the game to the new logic of program interaction. I mean client-server-client synchronization. There was no good synchronization before, and there is no good synchronization now. Moreover, poor synchronization of past products made it possible to populate servers with a large number of players on one server. Syncing from DayZ 1.00 to DayZ 1.10 feels really bad, creating problems for everyone, even with a small server population. Even the good other indicators of the DayZ server, which are significantly higher than it was on the servers in A3, are confusing and not understanding why it looks unstable and so stupid on more powerful hardware than it was for A3. I don't even want to think and imagine how the synchronization with the "client-server-client" in A4, with the AI level of interaction with weapons and vehicles will look like.
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Returning player, been 2 years. What's new?
VodkaFish replied to boggle's topic in General Discussion
I am fairly new to the game but I will give it a whirl. No aircraft, besides cars. Would you really want them introducing aircraft before the other problems are corrected? The hypothermia problem is ok. Hunger is easy to deal with but I do find it odd you have to eat so much to fill your cores from the start. It seems like way too much food for one person to eat. Fishing is easy. There are tents. They can be damaged now. They have added some places to the map. I don't know if there are new weapons. I don't understand your question about pulling the gun up. No bikes. Zombies are on roof tops and have been in my buildings through locked doors. I have not had one of them follow me through a wall though. I think you can make a tent. I know they can be camo'd because I have found them in that condition. No gunsmithing. You can saw the barrels off of some guns with a hacksaw. Yes you can throw grenades. Yes you have to crawl with a broken leg, or risk passing out from walking. I have never found a M4 or full sized AK. Melee is still lagged. Enemies are able to run through you. Sometimes I don't know where I am swinging. Forget about vehicles, they are beyond their abilities. -
Their announce for 2021 says: "With support from new additions to our team, we hope to resolve our ongoing weaknesses regarding some of the synchronization issues and physics-related problems with vehicles." We can only hope that this get solved before it's too late, over past years 'ive hear of alot of people that quit just because they lost everything to cars. It is bizarre at this point, that such a major feature of the game is that broken.
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Sounds like they need to remove vehicles from the game and concentrate on improving/fixing the rest of the game. If you trip in this game its likely you will not be able to open your inventory afterwards. This is much more important and but one example of many.
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- PC - SimpersParadise|10xLoot|150kStart|RAID|BBP|PVP|100+GUNS|AIRDROP
ZachreOG posted a topic in Server Advertisement
SimpersParadise|10xLoot|150kStart|RAID|BBP|PVP|100+GUNS|AIRDROP Our objective is to find the best balance between PVP/Raiding with as little survival aspect as possible. (Basically make sure your base is prepared for raiding and you are prepared with supplies (Ammo, Food...etc) We aim to build one of the strongest PVP/Raiding servers around with plenty of mods to add to the experience. We have over 100+ Weapons, 10x Loot spawns(Very heavy weapon spawning everywhere), Drug farming, Safezones/traders, ATM's, Plenty of Vehicles (Helicoptors coming soon). We strive to add as much content as we can for the player experience. - PC - - M&K - - Active Admins- - Chernarus - - 150K Ruble Start - - Base building - - Pvp/Base Raiding - - 10+ Vehicles - - 100+ Weapons - - 100 Slots - - Traders w/ ATM's - - 40+ Mods - - 1st and 3rd Person - - 24/7 Uptime w/ scheduled maint and scheduled reboot's to prevent congestion - - Discord w/ rules & Ticket system, along with ingame panel for information - Join our discord and get 25K rubles! Refer a friend and get another 25K! https://discord.com/invite/h2S6xEq9nH -
I dunno. There are rusted out tanks and columns of destroyed military and civvie vehicles which suggests a longer period than a few weeks. I always figured that DayZ took place at least a few months into some apocalypse, maybe even a year. But that there's still an ongong battle between military elements and the infected, hence, still burning choppers. It's difficult to ascertain, but completely unimportant.
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That's what I have trouble figuring out, the time line. Like someone pointed out there are stacks of bodies in mass graves throughout the map. I don't know how I didn't notice them before. Those bodies would not stay there for long in good condition. Where are the people who stacked those bodies? The yards don't look too over grown, recently cared for really. Most of the houses are in decent condition. Some of the vehicles look trashed to me. They look old. This includes the ships. If It was recent I could see you doing some minor work on one, or even finding one that runs. After the initial fuel and oil is gone on the island I'm not sure what we'd do as there are no game mechanics to make fuel or oil.
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There would be cars everywhere in perfect working order, without any missing parts. If I don't drive my car for a couple of weeks, it still starts first time. Sure, there would be some old bangers you might have trouble with, and a few cars that have had some parts stripped off them. But dayz takes place very soon after some sort of pandemic. Vehicles haven't been stood for years. And we're also talking about pretty basic Russian cars here, no engine management systems. We're talking about replacing a spark plug, a radiator and maybe a couple of wheels. I'd be driving.