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Can anyone tell me what I have setup incorrect with this patrol setup? "Patrols": [ { "Name": "Electro Square", "Faction": "Raiders", "Formation": "", "FormationLooseness": 0.0, "LoadoutFile": "", "Units": [], "NumberOfAI": -3, "Behaviour": "ALTERNATE", "Speed": "WALK", "UnderThreatSpeed": "SPRINT", "CanBeLooted": 1, "UnlimitedReload": 1, "SniperProneDistanceThreshold": 0.0, "AccuracyMin": -1.0, "AccuracyMax": -1.0, "ThreatDistanceLimit": -1.0, "NoiseInvestigationDistanceLimit": -1.0, "DamageMultiplier": -1.0, "DamageReceivedMultiplier": -1.0, "MinDistRadius": -1.0, "MaxDistRadius": -1.0, "DespawnRadius": -1.0, "MinSpreadRadius": 5.0, "MaxSpreadRadius": 60.0, "Chance": 1.0, "WaypointInterpolation": "", "DespawnTime": -1.0, "RespawnTime": -2.0, "UseRandomWaypointAsStartPoint": 1, "Waypoints": [ [ 10520.4, 6.0, 2352.25 ], [ 10485.8, 6.0, 2394.27 ], [ 10444.0, 5.99, 2363,19 ], [ 10482.9, 6.0, 2312.33 ] ] },
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Text size for server messages
lonewolfgaming replied to lonewolfgaming's topic in General Discussion
Thanks for the tip Sid, I looked at what chat mod they were running and installed it to get the text larger -
I have played on a few servers where the text in server messages on the bottom left side are about 3x larger than normal. Whereabouts in the files is the setting to increase the size of the text?
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Adding Ambient Zombies to Graveyards
lonewolfgaming replied to lonewolfgaming's topic in General Discussion
Figured it out after watching Youtube video using events and cfgeventspawns -
Adding Ambient Zombies to Graveyards
lonewolfgaming replied to lonewolfgaming's topic in General Discussion
Sid, this is how I have it in my zombie territories if that is what you are asking: <territory color="3014176010"> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="6486.76" z="2379.39" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="10596.76" z="2523.00" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="2715.53" z="5463.77" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="5200.20" z="8583.67" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="6083.58" z="7797.26" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="7086.30" z="7734.07" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="10034.16" z="5530.84" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="9437.54" z="8857.54" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="9419.56" z="8840.04" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="10693.24" z="8088.98" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="12092.80" z="7266.84" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="12947.03" z="8037.69" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13004.14" z="10549.47" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13035.25" z="10520.79" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13973.31" z="13181.69" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13956.79" z="13210.12" r="10"/> </territory> -
I have added the mods NPC Ghosts and Ambient Ghosts to my server. I am trying to add some of the ghost zombies to the graveyards by the churches on the map. I have used my admin tool to move around the map to check if they are working, but only one of the zombies is spawning in, either just one or up to five of the same zombie. I was wondering if someone could tell me what I need to change in my event I have setup to correct it. I am trying to have at least three at each spot out of the seven I have setup. My zombie territories is working ok. I am trying to keep the zombies close to the graveyard with the radius reduced. Here is the event I have added: <event name="InfectedChurch"> <nominal>15</nominal> <min>10</min> <max>15</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>10</saferadius> <distanceradius>10</distanceradius> <cleanupradius>20</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Milkmaid_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Male_Priest_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Citizen_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Male_Coveralls_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Nurse_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Male_Hermit_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Villager_AmbientGhost"/> </children> </event>
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took a little tinkering, but I figured it out
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Has anybody created a xml for the dbo mustang to add it to the trader along with vehicle parts needed?
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when I sat verifySignatures=0 it let me onto my server, but no items were spawning in
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Scalespeeder Gaming informed me about the vehicles spawning in stripped with admin tools, thanks for the info.
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Does anyone know of a good loading screen mod available? I have tried the simple custom loading screen mod and it does not work for me.
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I figured out what was causing the issue with my trader, I had not added the trucks to the tradervehicleparts in my server profiles, but all the vehicles are still coming in bare bones with admin tools
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I am having issues with my vehicles. When I spawn one in with admin tools and purchase at traders they come in stripped, wheels, doors, battery.etc. and at the trader you cannot use the key to get inside since the door is missing. Any ideas why this is happening? I even tried this on a fresh server with just cf and community online tools and they spawn in stripped.
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Looking to try and make the infected a little more alert and aggressive. Does anyone know what pbo contains the settings for these?
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Does anyone have this working with the current DayZ? If so, where do you put InfectedHordes myHordes = new InfectedHordes(); in the init file?