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Showing results for 'Vehicles'.
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60 SLOTS About us: We decided to open up in early November. We are looking to have as much as we can of the Survival Experience but have a good mix of pvp as well! For example teaming up with others and start setting up a clan or just go lone survivor. We got some sweet mods on our server. We have a GREAT TEAM in our discord that is always willing to help or if you just have any tip/idea for our server we have a suggestion channel! If you decide to join us then make sure you swing by our rules in our discord! I hope to see you in-game soon ! Server name: [New Server]TheLastStand | PvP | 3pp-1pp |$200K|Weapons+|Loot+|Banking+| :A1PC: Server IP: 51.81.49.17:2302 Server map: chernarusplus 200K Starter cash to get you on feet Weekend Base Raid With C4 & Sledgehammer Fully PVP & PVE Third Person (3PP) & First Person (1PP) Boosted Loot + BBP+ / MoreDoors / Codelock Modded Vehicles Cannabis+ 100+ Weapons and different gear! VanillaPlusMap Airdrops Upgraded Advanced Banking Player Banking & Clan Banking Party System & Clan System Trader Mod With custom Areas BreachingCharge Raiding Items Resize Inventory ++ & Much More ! https://discord.gg/wEBmCtGX
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MGB RP Is a whitelisted serious roleplay community. RP your life. Want to be a trader, military, or just a faction of hunters? No problem. We don't limit your RP the only limit is your imagination! We offer many mods to improve and enhance your experience including but not limited to advanced base building, new and improved weapons and weapons functions, new clothing, advanced game mechanics, and more! At MGB we truly are "For the community by the community". This motto means all of our staff are community members like yourself and pour their time, energy, and expertise into the crafting of the server and provide unique insights only a member of the community could. Come join us and help shape our community! We welcome anyone, regardless of location! We Are Currently Hiring Server Staff! IP: 144.48.104.146:2302 FEATURES: - Active Admins - Helicopters - Addon Vehicles - Advanced Base Building - More Clothing - Advanced Game Mechanics - Improved Game Sounds - Air Drops - Lots of Furnishings, Building Items, Etc. Discord: https://discord.gg/5DUe8XfNKG Website: https://www.minigamebuilders.com/ If you have any further questions feel free to reach out to myself or one of the team, hope to see you in game!
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Blue vs. Red: Swans Island PVP | NA East
drgullen replied to drgullen's topic in Server Advertisement
Since vehicles in 1.15 are still misbehaving a lot of the time, I have gone in a different direction with this server, so the OP has been modified. -
I'm looking forward to seeing vehicles being a bigger part of this game. I don't know how possible it is with such a huge game and so many factors, but it'd be so freakin' sick. I had a lot of fun today. Had a sort of "No Country for Old Men" moment at NWAF and came out of it with a few bullet holes and NVGs, so it was worth it. Lol. Still not sure about directional markers. I know this is one of things you guys want feedback on, so my feedback is mixed. The gunplay this patch seems sooo good. I WOULD like it much more if it was just one side of the screen being shaded when you're hit from that direction, a more general idea thing. Again, I've never been shot so I don't know if you can usually tell from where you're hit. The zombies have no chill this patch and I love it, though I would like larger numbers, but the zombies are seriously challenging and they seem to use teamwork, where one tries to loop around while the other attacks from the front. They've come so far since 2015 when I started. Food has seemed scarce and it felt like a genuine concern to find something to hunt, which also made for a good adventure.
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If them indicators work when you're driving then YES, they have done something with vehicles.
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The Awesome Vehicle Thread
THEGordonFreeman replied to THEGordonFreeman's topic in General Discussion
It's great to know that we have those amazing hit indicators that nobody wanted. I wonder how much time and effort was put into that vs fixing vehicles as promised in 2020 for 2021? Hmmmm..... -
NERF [New Dayz Server] best custom dayz server out there
NERFSERVER posted a topic in Server Advertisement
NERF is a freshly new started server with the ChernarusPlusGloom map! We have custom built trader zones and military bases. with apocalypse feeling. We working every day coding new mods and new updates. and looking forward to grow as a community! Mods and stuff we have on the server NERF is a non-toxic server. PVP/PVE, play it how you want but remember that everyone else is playing it how they want as well. # --Features-- * Active admins and mods * HealthRegen+ doubles player health regeneration when at maximum blood helping you get back in the fight quicker and making Blood Bags/IV Bags a lot more useful * No Stamina * Toxic zones * Custom Trader Zones (beautiful zones) * Hidden Trader that have rare stuff somewhere on the map. Wish you the best to find it * Working Helicopters * Black Market Trader & Helicopter Trader (Risky, No SafeZone) * Custom Guns from multiple weapon packs * Custom Clothes * Custom Airdrops * Territory system * Group system * Custom Heli Crash Sites * 1st person server but with 3rd person enabled for vehicles. # -Rules- * No Racism = Ban * No Stream sniping or any kind of use of 3D part program = Ban * No Camping outside (Safe Zones) = Ban * No Hating or Bullying * And alot more you can read all the rules on our Discord * When you play on this server you follow this rules or you will get banned, Not just only on this server. Servers are linked remember!! We also looking to expand our staff team on the server. so if you enjoy our server and love to help people that wanna have the best experience possible.. Please send us a staff application that's on our discord server! The server computer is located in "England" with 1TB up and down in internet speed and 128 gig of ram. We invested alot of money into the server so that everyone can have the best experience possible with low ping and high fps. Join us and help us grow! We wanna make NERF the best DayZ Server out there. NERF IP:145.239.205.19:2302 https://discord.gg/NCnjDZRsSZ Kind regards, NERF Team -
Can you please take some time and release an update just reworking or fixing the vehicles. Its the biggest thing for Console Dayz that we want changed. Its so inconvenient and i dont think lagging or the car falling through the earth is very realistic.
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What better way to hide a vehicle?
DayzDayzFanboy replied to Riddick_2K's topic in General Discussion
Yeah, this is certainly true. Back when I did this was before car parts spawned on wrecks. Most people didn't bother searching wrecks that far inland because there was generally nothing of much use. But now I suppose its a bit riskier. I don't really bother with vehicles and bases. Lots of work for little benefit. But sometimes if I'm just roaming about and come across a car that doesn't need too much fixing on it I might repair it. But I'll generally leave it somewhere in the open when I log off as I only get on occasionally so hopefully someone else can benefit from it. -
Why is stamina a thing when the reason the game had endless stamina before was because the vehicles were so broken? Now you can't even hit a patch of dirt without wondering if you'll be the next space pioneer, and that's only if you find the 1 available car on an official server. Seriously why are they so rare? Where are the bikes? Unconsciousness is now almost completely pointless. It used to feel like I got severely messed up and needed to nurse myself back to health after barely surviving a gunfight and crawling away after being presumed for dead by a guy who didn't bother to check the pulse. Now it's so meta that it's muscle memory to shoot someone in the head IMMEDIATELY after downing them and not even considering tying them up or having a hold up/interaction. I don't know what magic controlled the oncon system before, but it led to some truly special moments. Being shot with a new person I just met after finding a car and fixing it and trying to get out of town, I woke up after like 10-15 real time minutes. I was pacing my room, wondering why I was still alive, what happened, if my friend somehow survived, etc. Then I somehow woke up after all that time, the screen was black and white, and my friend was slumped over on the steering wheel. I got out, bandaged up and ran away. This was an experience! There are fewer unique weapons than there were in 2016. It feels like the game has truly devolved in this aspect. No bow, crossbow, red 9, longhorn, trumpet, P1, painted weapons. WHY? Base building has changed the way people play on official servers significantly. People who used to wander the map looking for adventure are now holing up in random barns and remote towns putting barbed wire walls on houses. I enjoyed bases better as little encampments of tents on random official servers. It's hard to say why I dislike this mechanic so much. Maybe if vehicles were a more readily available thing, it would tie the whole thing together a bit more. Hunting is too easy. It used to feel like something special to come across a deer, a gold mine to see a group of cows, but now you can hear them from 2 towns over and they won't shut up until someone kills them. In general, there is less that is random and exciting about the game. Most things that happen to your character have a predictable, consistent outcome. I guess this is how a game "should" play, but there was something special about the old, grittier DayZ with getting hit in the head with only a hat on and still somehow surviving with a badly damaged baseball cap, being down for sometimes 6 seconds and other times 10 minutes, people sprinting all over the place carefully dodging and whacking with woodcutting axes and pickaxes, loud bullet snaps that made you jump so hard your hand bounced off the mouse for a second and you had to scramble to regain control, getting held up, executed, making freshies box each other for their lives, feeling truly lucky to be alive with your pals in the deep north, somehow surviving all the random deaths only DayZ could give you. I know this is long-winded, but this game just feels less immersive now. The constant HUD and lack of ANY WORKING VEHICLES are starting to get to me. 'KoS' is barely complained about anymore it's so common, especially with the pathetically short uncon timer. I just feel like this game hasn't been the same since they made a console edition. DayZ was everything that was great about PC gaming in my opinion. Thanks for the memories. DayZ used to feel like a beaming light on a hill in an increasingly crappy, generic game market.
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Hmm, so there should be 55 total vehicles somewhere around the map. I don't know if this is the same for xbox official, they all seem to near impossible to find and I end up traveling almost the whole map with most of my characters lol. I guess my main concern with unconsciousness is the lack of interaction it leads to. I heard about stun guns being a possibility long ago but it seems they may have scrapped that. Rubber bullets from shotguns seem to work pretty well in close range actually, though I've also hit people and it noticeably stumbled them, without going uncon. I also don't understand why some ammo does more shock than others, with high power 5.56 and the like seeming to lead to almost instantly waking up. It seems stupid honestly, I justified unconsciousness as being dazed from shock and rendered momentarily incapacitated. I don't know if this is even a thing in real life but it makes for very good moments in DayZ. I will also say the new melee gets a thumbs up from me. Very skill based without being the janky ring around the rosie game it used to be lol. I've had quite a few very intense and satisfying melee battles that always feel very fun and gritty. I don't know if I've just got too good at survival in DayZ but I hardly die to anything other than other players anymore. I still think directional hitmarkers is a bad idea. It changes combat to where you can choose where to run at the first instance of getting shot instead of relying on your ears or smarts to choose where to run.
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The Awesome Vehicle Thread
THEGordonFreeman replied to THEGordonFreeman's topic in General Discussion
Ahhhhh..... but people do as you say..... Name ANY video game ever thought of and/or actually produced where the game mechanic is when you find a vehicle, to save your ass at ANY GIVEN moment, be prepared to auto eject yourself through no fault of your own. Name one. I can only think of one where the developers thought this was a standard feature for gameplay when using vehicles. A new player does not know this by default, they expect vehicles, I don't know, to actually work like vehicles. Call me crazy, but I guess expectations were too high for normal players. -
vehicles only despawn when the engine got ruined. so that 5-6 vehicles could be easily repaired as u said. or shoot the engine so it can despawn. max amount of vehicle type is 11, minimum 5. 5 vehicle types = 55 vehicles. even if they all reached their minimum amount, there would be still 25 around. (vanilla chernarus)
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I agree that, on its own, stamina is a good, necessary thing in DayZ. My problem is the scarcity and brokenness of vehicles in DayZ official servers. Idk what servers you play where finding vehicles is no problem, but I have found exactly 1 working vehicle in maybe hundreds of hours on 1.14 alone. I've found about 5-6 busted vehicles, always in the most obscure corners of the deep north, with ruined engines and 3-4 ruined tires. I admit I have no clue how persistence works in regard to vehicles, but it seems to me that there are DEFINITELY not 55 vehicles and the ones that are broken seem to stay in the same place. I know you can repair a ruined engine with a pipe wrench, but at least reset it after a while so someone else can take a swing at it. Entirely too short. I got downed the other week and instead of literally blinking out for 3 seconds like 1.14, I was down for a whole 5! Wowee! So intense! It's a joke! I'm honestly thinking they're afraid of letting characters hold up other characters anymore. Also I think 'check pulse' is a very necessary mechanic for both pc and console and the red +survivor dot only dumbs down combat interactions. Also I will recognize that I was mostly negative with this post (frustrated) and will admit there are plenty of things I genuinely like about the newer patches: new diseases, risks, traps, broken legs being back, the game looks really great besides the dynamic lighting. Weapon sway is a thing that needs to come back too I think. The reticle for regular servers in 3rd person is a joke and aiming in general is way too easy now.
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adding stamina to the game was the best decision by devs in the past 3 years. this endless, constant running, no matter the amount of weight u carry, just zero penalty, no advantage for a player who picks his gear wisely and travelling light. how can this be a bad thing? u worry about flying cars and want bicycles next? :))))) theres up to 55 vehicles on the map btw and its no big challenge to get one. i liked the unconscious state more too in the "old" game. it was a real pain. this few second blackouts are not enough - its been tweaked to longer times in 1.15, but its still too fast. new engine and just a few devs.
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@kevo1414I am about to put up a Banov server and vehicles with be ready to roll from the start -- announcement soon in the Server Ad section (as soon as the damn company I paid to provide the server actually builds it - they said 1-3 hours, but it's lookin' more like 1-3 days at this point lol)
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@Asmondian Still reading, I am at the number 28. So far, so good. Nice suggestions. I think you are like me. Playing Dayz without any HUD to maximize immersion. And thats why I like those suggestion. I will continue reading this, but I will just throw this one suggestion so that I don't forget later. When you entering a vehicle with backpack on your shoulder, make a backpack visualy "disapear" once you are in the car. Same goes for guns. Clipping backpacks through seats and clipping guns over car's roofs is quite annoying to see. In real life you would either put backpack and a rifle in the truck or you would put stuff somewhere on the ground of the car (behind the seat or something like that.) Devs, please listen to Asmondian suggestions. With his QoL suggestion and infographics he gave a lot of value to the community and because of that he should be heared. Thanks. Edit: One more suggestion. Being able to drag players. Or lift them up on your shoulder if they are wounded. Edit2: #33 Hell yeaaaaaaa! Edit3: One more suggestion. Small items, such as worms, fishing hooks, batteries, notes, flare ammo we should be able to stack them as 1x1 space item. Just like any ammo that you can stack, but lets make some limitation. Lets say you can combine max 3 batteries and 3 flares ammo etc... Edit4: Please continue I would like to hear that 🙂 Edit5: One more suggestion. Being able to steer Vehicles with mouse to have more smoother turning's. Edit6: #42. Devs...just do it. Edit7: Also add some new sound effects. For water pumps, for breaking long sticks and breaking bushes with hand, for ripping cloths and much more. Also there is no sound effect for filling a cooking pot with water (could be the same when you fill water in the pond with water bottle). Edit8: Also don't forget about this.
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Taviana has to be the most impressive macys insite map for Arma 2. DayZ is awesome because of its mypascoconnect diversity and vehicles. I never feel that I've just stumbled onto a useless town like in Chernarus.
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Another well thought out set of suggestions. Here's the ones that jumped out at me: 3) Add the existent rusty textures to functional vehicles - No, its too hard to distinguish the wrecks from teh spawns already. 5) Make the tents placement less restrictive in relation to irregular surfaces - agreed and 1.15 is adding some server configs for this. 7) Increase the speed and traction of the M3S truck within realistic ranges (Prague V3S) - yes 13) Allow to cut medical scrub t-shirts into rags (Consistency with pants) - yes (general issue with many cloth items) 17) Disable the ability of burying ruined items or containers - yes, containers AND items should degrade 20) Reduce/differentiate the lifetime of the packed tents form the unpacked ones - (general config issue with deployed items) 27) Allow to add full backpacks inside vehicles - no, goes against my ideas to prevent hoarding. 33) Clothing state should also impact on their max cargo capacity - yes, this is a great PVE feature 34) Enable vehicles respawn time base on inactivity (or reduce its lifetime if it is actually working) - YES! we've talked about this. 39) Communication devices should relate with the dynamic events - yes, there needs to be a reason to use the radios 42) Contaminated areas vs. Air Strikes, a more dynamic approach to toxic zones - great idea on the dynamic zones. as for the static zones, its not that hard. needs improvement. 44) Add vegetation on roads. dayzsa raods are so much clearer than a2:dayzmod! please don't do this UNTIL vehicles are improved.
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Great suggestions each and every one of them! Some comments: 5 (Tent placement) is absolutely critical. The placement is far too restrictive, while I personally dislike removing all restrictions because this invariably leads to unrealistic placement of tents and bases. A middle ground needs to be found with sensible placement logic. 6 (Nerfing lean sprint) is also critical. The Q-E sprint wiggle looks stupid and should never have been possible in the first place. 27 (Packed backpacks in vehicles) is perhaps the most important suggestion of the entire list. I think they are looking into this, hopefully we'll see something done soon. I would also want to remove the meta of having a barrel or other large object in hands when entering a car, that should simply not be possible. Would also be nice if worn backpacks and shouldered rifles were hidden when sitting in vehicles to circumvent the clipping issues. 30 (sounds from thrown grenades and other objects) is especially important. The game already detects impacts since items will bounce off walls, so making objects "plonk" when bouncing and hitting the ground should not be overly complicated. It would also create the opportunity to distract players by throwing items, like we can already distract infected even though the object does not actually create any sound. They could use the "drop to ground" sound effects as placeholders until dedicated sound effects can be created. (I also want a splash when throwing things into water! 😁) 31 (On screen bleeding effect) is on its way I believe. I hope they work with a discreet but still unmistakable vignette. For example they could use the red flash from getting hit (now disabled on 1.15 experimental in favour of the directional indicators) but make it pulse slowly while bleeding. Multiple and/or heavier bleeds would increase the speed of the pulsing, giving you an idea of how much trouble you're in, even without HUD. 36 (Manipulating attached radios) is a good suggestion. I would also like the option to have a separate hold-to-speak keybind for using the radio, so I can speak with companions in my presence without broadcasting our conversation to the entire map - without shutting off the radio. Thank you Asmondian for posting this list in such an organised and visually pleasing way, let's hope the majority of these suggestions make it into the game soon.
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Chernarus go2tech.de [GT2][Airdrop|Soldier AI|Bases|Trader]
Dxnis posted a topic in Server Advertisement
Chernarus go2tech.de [GT2][Airdrop|Soldier AI|Bases|Trader] is a custom chernarus server ! (a wipe is planned on the 1st of December 2021) We have a custom-built trader and amazing mods. it's constantly updated with new features. Looking forward to grow as a community! # --Features-- - Friendly admins and mods - Map: Chernarus - Organized Trader - Constantly updated with new features - Additional weapons mod - Numerous clothing options - No stamina when sprinting - Multiple cars (vanilla and modded) - Airdrop missions - Soldier AI patrolling high-tier loot areas - Custom Heli Crash Sites -In-game built Map mod - No vehicle damage when the engine is on -Autorun mod -Toxic zones # -Rules- Trader Rules -Do not camp traders -Do not follow people outside of Traders to kill them -Do not run into the trader safe zone to escape a PvP fight -Do not steal items from other players in the Trader Base rules -No building in or within 500 meters of spawn areas, 1km from the large military, 500 meters from the small military (3 tents or less), and 1km from Traders -Do not block or build on roads -Do not block access to military spawn points -Do not take over (raided) bases -Do not camp a base for an extended period of time -Build a flag only if you intend to build a base -Do not hoard helicopters or cars, the number of vehicles should reflect your group size, not your ego -When raiding a base, do not despawn loot, take what you want, leave what you do not want Chernarus go2tech.de [GT2][Airdrop|Soldier AI|Bases|Trader] IP: 37.59.34.178:2302 https://go2tech.de/discord Looking forward to seeing you on the discord server. -
There is a very good reason I have focused on vehicles. I have been buying and playing BI games since Operation Flashpoint. BI is NOTORIOUS for half-finishing games, and even more notorious for introducing big mechanics into a game and just abandoning them, never truly fixing the issues that keep it from becoming good. I suspected the moment they changed vehicles and made them server side that it was a candidate for abandonment, and thus far, they have proven me right. Arma 3 is the only exception... it has one or two game mechanics that they actually did fix, after nearly 7 years, but they did fix them, so they get some props, but overall, we are still in "D-" territory if they had to be graded, and it's always the same. Start the smoke and mirrors with something new and shiny nobody really wants to get people to look away from the real issues within the game. And speaking of Arma 3, vehicles work amazingly well. So for them to go from great to utter and complete garbage shows just how inept their thought processes are. Just like this hitmarker stuff. In spite of the plebes stating I've hurt their feelings, there is no other reason to put in hit markers in a survival game. You just tell the player he has been hit or in shock. Also, why go through all the trouble of simulating bullet direction, sound, ricochet and all of that if you are just going to hand hold the baby and show the direction of the bullet on screen. Seems like you are wasting a ton of resources to simulate all of that only to throw a graphic up on screen telling the player where to look. It should be evident that DayZ Standalone was never meant for console. BI saw a money grab opportunity and needed to test their new "engine" on console for Arma 4 or whatever they plan to do next. So the game we all love got new guts that aren't working all that great and will likely never be fixed, or at least they won't be fixed until the game is irrelevant. I applaud BI for continuing to work on Arma 3, but the game is only relevant to a handful of people at this point compared to other titles. The same thing is happening to DayZ Standalone. It sucks, our zombie survival game is STILL the best game that defines this genre IN SPITE of how bad BI treats it. It almost seems like in their mind that just putting a handful of people on a game for 10 years is sufficient and they measure their success in keeping a couple of thousand players interested in their game for a decade or more. I don't entirely follow that logic. But again, the top company brass thinks Ylands is the best thing since sliced bread, and puts a ton of resources into it, and NOBODY plays that game.
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It's not stalling exactly, it's catering to the Console Plebes, this has been BI's goal all along. The console guys can't figure out where they are hit from so, BI's answer is to make it like Fortnite. Keeps people complaining about something else other than their failures to make vehicles something worth using in the game. If they had kept Survivor Games and let a modder do all this stuff specifically for that game mode, then they might could have pulled off some kind of low key hardcore competitive shooter.... but they didn't, instead they've just unleashed this vomit no one asked for onto the dwindling player base in order to keep everyone from focusing on real issues. Remember, the engine switch was to get this game onto consoles, not to actually make the game better, while some things are better, there are so many real problems, they have just decided it's best if we all ignore it and look at this new mechanic that they know will piss off half of the community, namely the PC half. If they were actually interested in making the game better, cars would have been a priority. Or how about a little bit better job at alerting the player he is bleeding than a small icon, I mean, that is actually something that would improve things.
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The Awesome Vehicle Thread
THEGordonFreeman replied to THEGordonFreeman's topic in General Discussion
Seems like it's still working as intended. And judging from BI's changelog for 1.15... it will continue to work as expected. I would suggest to anyone thinking about buying this game to consider the continued current state of vehicles and the amount (or lack thereof) attention they have been given them over the years. -
The Broken | 1PP | PVE/PVP | Winter | Frostbites | Hardcore Survival |
steam-76561198047695811 posted a topic in Server Advertisement
Hardcore based server where your survival skills will be tested. Play on this server only if you can accept a challenge and are able to forward plan and grind your way to surviving. -- SERVER INFO -- ● Winter Chernarus (Custom Edited for Hardcore Focus) ● PVE with PVP in millitary zones ● Files are individually edited for extreme survival ● Limited loot balanced for invested gameplay ● Almost none not perishable food (you will need to hunt and fish) ● No Trader! ● Medical Attention (realistic illnesses and treatment) ● Craftable Ammo ● More Vehicles ● Custom Bridges to Skalisity Island and Prison Island Military Zone ● Custom NEAF military zone ● 4 Hour Restarts ● 3 hours day, 1 hour night. Discord: https://discord.gg/h7Wq2GWC5M Discord channel will provide you with server information, rules, and how to survive tutorials. -- MODS -- ● Survivor Missions ● Increased Zombies ● Infected Animals ● Medical Attention ● Zeroy Fishing ● Garbage Search ● Garbage Knife ● Less Meat From Animals ● Perishable Food ● Munghard Items ● Windstrides Clothing ● Mass Many Items ● ATVs ● Zombie Pelts ● DayZ Dog .. and many more!