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Found 41870 results

  1. ADDED: Vehicle Garages (Now you can store up to 50 vehicles in one place.)
  2. billyangstadt

    What are you looking forward to most with 0.58 stable?

    I'm really glad vehicles will need to be repaired too. People would cover all of the spawn points with a v3s in about 10 minutes.
  3. Do not join this server. Obviously I should have read the posts here because they still have admin problems. The guy who previously abused is gone, however the admin who posted this is even worse. For the week that my clan and I played here, he did nothing but plague us, spawn in weapons to shoot at us, vehicles to shoot at us, and killed us. Finally we started recording everything and the owner said that Affliction Gaming (thats his in-game name as well) would be demoted, so he started abusing even more and after finding out he was going to be demoted, he deleted all of my clan's stuff. The owner is very lazy and still has yet to demote him, vector building doesn't work properly, and the coin system is so fucked up, if you log out you lose all your coins in your bank and on your person. There goes half the server's player-base, bye.
  4. Mullraugh

    Survey: Worst part of DayZ?

    No legitimate Green Mountain Curse like the mod had. No access to higher levels in Green Mountain tower. No access to lower levels in Green Mountain tower. No Mass Graves and wrecked military vehicles at Green Mountain anymore. No story.
  5. Here we go, officially solved http://forums.dayzgame.com/index.php?/topic/223250-quarterly-status-report-quarter-1-2015/ Q1 2015 Basic vehiclesAdvanced loot distributionNew rendererNew Zombie AIBasic stealth system (zombies and animals)DiseasesImproved cooking and horticultureAdvanced anti-hack system (Dynamic BattlEye)Q2 2015 Advanced vehicles (repair and modifications)Advanced animals (life cycle, group behavior)Player statisticsNew UIPlayer staminaDynamic eventsWorld containersNew physics systemQ3 2015 TrapsBarricadingCharacter life span + soft skillsAnimal predators + birdsAerial transportConsole prototypeAdvanced communicationQ4 2015 Animal companionsSteam community integrationConstruction (base building)Beta version, expected price €34.99 / $43.99.Now I've gone and scratched off everything that I can recall they actually did. So, as you can see, we're still technically in the first quarter if you want to go by what's been accomplished. As the devs have stated over and over and over, everything is subject to change due to complexity and things breaking so I believe we are in the 3rd quarter and right on schedule. Bolded red text to simulate sarcasm.
  6. There are no more Vanilla DayZ Mod servers with alot of players like before, I know that US 434 is a vanilla server (I think its called that) but I'm banned from it! Never even joined it! All the other "vanilla dayz servers" are too easy, with buffed loot, more vehicles, etc. I just want good old vanilla DayZ no increased loot, no base building (aside from whats in already) no epoch/overwatch and not 1,000,000 vehicles because vehicles are supposed to be rare right? isn't that what dayz is about finding rare gear then risking loosing it, thats what makes it so fun plus the player killing, the intencity and the fact that sometimes zombies will one hitter quitter you thats what keeps it amazing. (psst) i'm australian so I cannot play on DayZ Europa (trust me I tried)
  7. Hello my name is Jason. Myself and a few friends started a project some months ago to make a new, smooth hardcore-survival mod.Our mod is mainly based around PVP and survival. We have focused on many aspects of the mod from PVP to Survival - today we can finally launch it! We are a europe based foundation and we are looking forward to grow, cooperating with community's like MyDayZ.de. We balanced the gameplay for weapons, vehicles and skins. DayZDecay is based on the 1.8.3 patch, removing and adding some additional changes. The mod offers a whole new experience to Day. We got an active development-team and outstanding skilled players. I will provide a list with the most important features of the mod - But better experience DayZDecay yourself. Join now and have fun, but be aware - you're not the only one up north ;) < DayZDecay Features > We lowered the grass textures for a balanced gameplay - so everyone sees what the enemy sees. Animated Heli-crashsites that have the right loot depending on the choppers' counry (Example: British-crashsite: L1A1,L85)! Hidden Objects. (Inside supermarkets / Houses / ATC / Fake Barracks) - You can search items and possibly find loot! Balanced loot-tables and replaced weapons with overworked/new weapons. Temperature system re-done (We have removed the icon but left the system so you will need fires/heatpacks to keep up your temperature) [Note] there are 3 stages of cold and you will hear a sound for each one of them- be careful - players around you can also hear this! New Skins (That fit the environment) Anti-Combatlog system: Combatloggers will now stay in game as a bot with all their gear if they press alt-f4! 80% of the buildings are enterable now. Loot spawns inside them - amazing for indoor survival/pvp. New Tents/Storage box. New Zombie sounds. New GUI Okay, so that's the end. We have a ton of unlisted features. But we don't want to spoil to much. I hope you check us out and I thank you for taking the time out of your day to read this. Where can i download DayZDecay?: You can download us on dayzlauncher.com and find a full list of our servers on there for now we will only have 2 servers running one 1st person and the other one third person. www.gametracker.com/server_info/46.105.107.216:2332/
  8. squadorn

    DayZ Server Controlcenter

    DayZ Controlcenter V7.7.1.0 is now out! Quick release to fix some bugs in the previous release 7.7.0.0 Changelog:[FIX] Buildables like fences and gates not saving to database[FIX] Deployable table missing new classnames[FIX] Basebuilding items not showing up on map[FIX] All deployables showing up as vehicles on admin map[NEW] Added new icons to admin mapThe ideal place to post bugs/problems is under following: Server related issues Controlcenter related issues Known issues: Download section here
  9. stinkenheim

    PSA: Game development takes a while, but...

    Q1 2015 Basic vehicles- in game Advanced loot distribution- was implemented but suffered severe issues- being reworked. New renderer- missing New Zombie AI- in but still suffering from issues Basic stealth system (zombies and animals)- in Diseases- in Improved cooking and horticulture- horticulture is in, not much word on cooking afaik Advanced anti-hack system (Dynamic BattlEye)- in, or at least in progress. Huge reduction in hackers in my experience. Q2 2015 Advanced vehicles (repair and modifications)- in exp Advanced animals (life cycle, group behavior) Player statistics- missing New UI- in exp Player stamina- missing Dynamic events- been in for a while but suffering from issues World containers- in exp New physics system- missing. not much has been said about this afaik Q3 2015 Traps- for animals or players? If animals then in (also bear trap/land mine- do they count) Barricading- lock picks are present as earliest form of barricades Character life span + soft skills Animal predators + birds Aerial transport Console prototype Advanced communication Q4 2015 Animal companions Steam community integration Construction (base building) Beta version, expected price €34.99 / $43.99. Unsurprisingly the majority of Q3 is missing but most of the things from Q1+2 have been implemented or at least early versions are there. Sure the game is behind where the devs wanted it to be but look at the issues with CLE, it took so long to understand what was going on that it was bound to slow down certain aspects as the teams focused on ensuring it worked better. Look at exp with the limit on item spawns in buildings to prevent lootsplosions, great move IMO.
  10. Conrad_The_Comrade

    What are you looking forward to most with 0.58 stable?

    Im a big Experimental player, an Im really looking forward to .59 for Exp, I just really want those new vehicles, Im dying
  11. Will be doing Arena matches Sat Aug 1 Throughout the day. We will giveaway building boxes, vehicles, and humanity! Hope to see you guys join in.
  12. BeefBacon

    increase Map size

    The sprint speed probably won't be reduced, but you're unlikely to be able to sprint for more than a minute or so when the stamina system is in. Working vehicles will be rarer. I wouldn't complain if the map size was increased, especially if proper map borders were introduced in place of an endless plain of nothing.
  13. ADDED: Detain, Escort, Search, and Release (If detained, Break Free) CHANGED: Vendor Loot adjusted regarding some vehicles. New admins have been assigned and are now active on the servers.
  14. DayZLauncher - Mods Required for the servers are DayZ Epoch 1.0.5.1, Overwatch 0.2.5 Overpoch Chernarus @ 72.20.54.46:5802 Teamspeak info: apollo.typefrag.com:6420 If you not sure check out the Twitch Stream http://www.twitch.tv/zylon180 Sponsored Listing on dayz Launcher! Server Features: • 24/7 Day • Enhanced Spawn Selection • Custom Loadout • Ear Plugs • Custom Missions. • Fast Trading (Chernarus & Panthera Only) • God Mode, Anti BP, Zombie Shield & disabled guns in trader cities • Self Blood Bag • Deploy/Repack Bike, • Auto Refuel/Rearm/Repair @ trader heli pads & gas stations • Right click Binocular/Rangefinder view distance modifier • Snap Build Pro • Build Vector • Indestructible Cinder and Metal • 1 Step Build • No Weight • Coins • Group Management Player Reward System • Most Wanted: Is rewarded to the biggest bandit on the server. • Most Dedicated: Is rewarded to the player that has the most time played on the server. What we want from you: All we want is that you get a exciting experience in our server. Whether it is infantry combat, dog fights or base building - We have something for everyone. As a player we suggest you have a look at our rules located on our site. We also encourage you join our team speak to further your experience when playing on our server. Important Notes: • 2 hour restart • Strict vehicle cleanup that varies depending on the server you join. This allows new unlocked vehicles to spawn on the map.
  15. grimlok

    DayZ SA Modding: A New Map

    New maps won't kill the game. 1000+ vehicles, guns, self blood bag, easy mode game will kill it. Well, it'll bring a wave of new bads to play a non survival game.
  16. Griz2

    Where are all damn AK74 mags?

    I see them pretty often in the little brown jeep-type vehicles that are scattered around military bases and cities. I also see them outside of the small building that spawns all the loot on the steps. It seems to be some sort of military building with an office and a bathroom in it. I've been having a lot more luck looting military vehicles around the bases rather than the buildings, as the buildings don't seem to spawn much nowadays.
  17. Evening survivors, For this week's Status Report, Lead Producer Brian Hicks will be informing us on what the team has been working on for the upcoming update on Stable branch. In this regard he'll go over subjects such as the loot distribution and persistence. Contents This Week Development Board SpotlightDev Update/HicksCommunity Video: I'M HUNTING Development Board Spotlight Dev Update/HicksGreetings Survivors! The team has been crunching away on our last blockers for stable release, as well as working on values for loot distribution. Tomorrow morning we should see our (hopeful) final experimental release hit Steam, which will be tested over the weekend. Assuming we notice no new issues, we're hoping to hit stable branch on Monday or Tuesday next week. The only issue we currently see as a blocker on experimental (0.58.128852) is visually represented as "floating loot" currently caused by an issue with items that have been "swapped" by players. (Most commonly seen as loot floating above deer stands, police stations, etc). As mentioned above, tomorrow should see an experimental push that will see this resolved - and this build will be tested over the weekend to see its viability for Stable Branch. While this fix has been underway, we've been dialing in the balance for non perishable food, firearms, and military loot. Currently, the highest quantity and priority in the economy is given to non perishable food goods. (Tuna, Beans, Rice, etc). With civilian pistols being the most common firearm, followed by civilian rifles such as the trumpet, blaze, IZH43 Shotgun, and so on. Military loot is distributed across all military points across the map, mostly of which are up in the Northern areas. Military grade firearms are relatively rare, and there is no guarantee that visiting the military bases will yield you the weapon you want. With most items on a 30 minute timer (without being "refreshed" by being manipulated by players) - getting fully kitted up as a "military" player with all the gear you want could take some time. Super Rare items (M4A1, Steyr Aug, SVD, and so on) that spawn on dynamic events operate on an even rarer chance. Dynamic events have a varied pool of potential items that can spawn, with only 3 active helicopter wrecks at any given time - and an approximate 4 hour clean up, continued hunting will be required to find that super rare weapon or item you are seeking.Please keep in mind, we are now fully able to update quantities and rarity without requiring an update - so if we should see issues with loot concentration, or quantity once .58 hits stable branch, we will be able to address this rapidly. Fortunately, players can now create camps and store their supplies and weapons at them during their treks across Chernarus. Different containers / objects have different lifetimes. Currently, they operate as follows: - Medium Tent (Pitched): 45 Days- Military Tent (Pitched): 45 Days- Car Tent (Pitched): 45 Days- Barrels: 45 Days- Ammo Boxes: 45 Days- Protector Cases: 45 Days- Backpacks (All types): 3 Days Current functionality on experimental does not allow for refreshing the lifetime of an object without picking it up, so tents and barrels were set to a lifetime that will cover the time to .59 + some safety room in case of .59 stable blockers. Once .59 is pushed to stable, we will support the refresh of a base objects lifetime via interacting with it (moving, placing, picking up any item inside it) - which will operate as follows: - Medium Tent (Pitched): 7 Days- Military Tent (Pitched): 7 Days- Car Tent (Pitched): 7 Days- Barrels: 7 Days- Ammo Boxes: 7 Days- Protector Cases: 7 Days- Backpacks (All types): 3 Days This system will also allow for the refreshing of advanced basebuilding objects, once they are implemented. Speaking of advanced base building - I'll be speaking at RTX 2015 in Austin, Texas on Saturday, August 8th at 5:30 PM to discuss a recap of things covered at E3 2015, what we'd like to do with advanced base building, what soft skills means exactly, and show the new vehicles coming in 0.59. For those unable to make it, we'll be providing the presentation + audio in the Status Report following the event (Wednesday, August 12th). Brian Hicks - Lead Producer Community Video: "I'M HUNTING"Hey survivors, While looking for some videos of players doing some hunting and fishing while living the hermit lifestyle in Chernarus, I came across a video simply called "I'M HUNTING". I could see in the description that it was probably not exactly what I was looking for, but I decided to give it a go just the same. Sure enough, the content didn't disappoint. In the video we get to see a glimpse of the unjust killing of a freshspawn and the subsequent hunt and sweet, sweet revenge towards the end. The video was brought to us by the following content creator: Musse Plays As always, if you have a nice video containing DayZ footage you'd like to share, or if you have come across some DayZ footage from other content creators, just post it in the Gallery section of the DayZ forums and we'll happily have a look. Header image credit: Jack Smith - Michael aka SMoss / Community Manager
  18. OnionOfShame

    A believable world

    I see what you mean about the vehicles. I remember the devs stating that this was the intention, for a car itself to be fairly common but require a lot of work to actually get one operational and maintain it. But I don't think tanks should be common like that, just to prevent the game from becoming just another military simulator. I disagree on the sleeping while offline thing though. It just doesn't fit DayZ I'm my opinion.
  19. IkaikaKekai

    A believable world

    This...they could have also been destroyed by rioters or whatever sort of insurgency was left after the war. There's a military convoy that's destroyed to the north (heading towards Russia), could be said that it was the local military garrison disobeying orders and trying to flee the quarantine (if there was one) and was destroyed by CDF forces attempting to keep the quarantine or by the Russians trying to do the same. They could have been destroyed as a preventive measure or SOP, worried that the outbreak might be contained and now there's a bunch of tanks and armored vehicles unaccounted for in the hands of angry civilians/rebels. The lack of 'decay' could also be explained that the event just happened so fast there wasn't truly time to mount a response of any meaning. Then again there's mixed signs about, Vehicles being 'decayed' to a point you would expect that YEARS have passed since the incident, whereas we've been told that time hasn't passed that quickly since the outbreak ended (think it's been said we're as close to a few days to weeks after the collapse). For all we know it could have taken a year or two from Z(ombie) Day to get to Day Z(ero) Then again remember that this game is nowhere near finished, it's just barely nearing the end of Alpha stage. We also don't really know WHAT happened other than Zombie outbreak infested the entire world, and there's only 2% of the world's population left alive (EDIT: AND uninfected. We must remember that the 'zombies' are technically alive...). And they do add in more 'flair' with each patch. Mass graves, overturned buses, other such things.
  20. rybec

    A believable world

    The game is supposed to take place after Arma2, where you had a little bit of a civil war going on. It takes a lot of effort to clear heavy vehicles like that.
  21. trueffel

    A believable world

    My biggest concern about Day Z is that the Developers don´t create a believable world. For me as a player it is a big aspect. And for a realistic survival game it should be one of the main quest to create. For example, it´s a Zombie apocalypse and the world still doesn´t look like it. What would people do if there was an outbreak? You know all the Zombiefilms. Ingame you can just see some car wrecks and funny little blockades. I hope they will improve the environment much more than this. Another question is about destroyed tanks... could zombies destroy tanks? Are they able to handle a rocketlauncher? I share the idea that it should be rare to have a car as a player but in a apocalypse there should be much more abandoned cars. Maybe more functionall cars but one main resource is rare: fuel. So gas stations are one big point of interests like wells. Maybe fuel will become the most important currency. Day Z with his own econimic system which is player created of their own needs. You want to drive a Tank? Why not there are hundred of them and fully functional but they cost so much fuel that they aren´t rentable. Maybe u use them just as a stationary big gun if u find some ammo. Also cars are everywhere but you should have in mind that offroad they wearout much more than on road - and why you can´t use roads everytime? Right because of blockades and abandoned cars. I hope you can get the point with my crappy school english ^^. Maybe Developers talked about a believeable environment but never saw something like that. I only read they put new Loot, crafting Stuff, vehicles, loot allocation and permanent objects in. Another Idea would be a sleep mode. So beds and bedrolls become a sense. Logout stands for "sleeping" and if you logout unprotected in some wilderness you have a increased chance to get ill. The weather and healthstate is important too. We could say at 10 degree and no rain: 27% to get ill by logout in wilderness 10% to get ill by logout in wilderness with bedrolls 5% with tent + bedroll 0% in a warmed up house with a bed Otherwise if you are ill you can cure it much more effectiv if you sleep in a warm bed. I know this system would be maybe too much but I really like the Idea. So combat logout would be everytime with a risk. Same is with disconnects... but nothing is perfect :)
  22. gibonez

    Mil Surp weapons for civilians

    DSHK would be super super super plausible. It is a simple, rugged weapon system that is all over the world. The weapon however requires atleast 2 people to move and operate. It is used in this configuration in Afghanistan by the Taliban to take long range pop shots at static targets sometimes to great effect if they know their dope. Here is a video demonstrating how it is being used all over the world. Even moreso than being vehicle mounted the DSHK would be ideal in the most common crew served role. 1. One player carrying the gun, one the tripod, one ammo. 2. Deploying it at some distance from the target beyond their weapons usually small arms effective range. 3. Taking pop shots at the static target in dayzs case most likely a player base or homestead. 4. Once you got your dope right the 12.7x108 round will have no problem shredding vehicles and even people inside of structures to shreds. Of course this would require a totally new crew served weapon mechanic and more advanced interactions potentially a new interaction menu to set up the tripod then mount the gun and finally feed the weapon ammo. The drawbacks of such a system would be the sheer weight and with the upcoming stamina system it would be a real burden. It would also require cooperation in order to even get close to remotely using the weapon to good effect. A person in binoculars , providing feedback to the gunner who is limited to iron sights to get rounds on target. 3 people to even get the weapon set up and good communication throughout. Overall if the devs really want to they could have a real winner with the dshk but it would require alot of work and new features to be added to the game.
  23. I checked your server today and this is not hardcore, 3th view is on, side channel, markers on map and spawn's choice - this is regular difficulty. http://i.imgur.com/BnjuodO.jpg Also i don't like your anihack system, i can't open journal by J button, as result i can't craft anything, and F12 forbidden by antihack, but this is standart key for screenshots in STEAM. For hardcore you can add damage to zeds, this can be intresting, About loot table, i like what you did with residental loot (so many cans with food) and vehicles (many of them without wheels) but i found in industral loot 2 HE grenades for M203, need to fix this moment. http://i.imgur.com/sxVk28B.jpg Military and special military loot will check later. Change server сonfiguration, on this moment this is not hardcore.
  24. Draco122

    Mil Surp weapons for civilians

    The talk of Machine Guns interests me alot especially for DayZ but while there is alot of talk about the more lighter potentially man portable Machine Guns, what would be many people's responses to a larger Heavy Machine Gun that is vehicle mounted? Of course the most common suggestion for these HMG's would be the Soviet DShk and the American Browning M2 which are seen practically everywhere. We probably wont see them until very late in development if at all, likely when we have Helicopters and Aircraft as well as heavier vehicles and potentially improvised armored vehicles we COULD see them, I'd certainly like them to be included, seems strange you wouldn't find one around. As for the other Milsurp weapons, I'm all for a Kar98 I do understand that "Sporterised" Kar98's exist and more often in common calibers like .308 and more over I wouldn't put it past the dev's to add in a new caliber once they've added some more dangerous wildlife like bears for example
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