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Found 41870 results

  1. Addon: Preview Vehicles and Skins prior to purchase. NEW RANK SYSTEM (CUSTOM DESIGNED) --> HUMANITY(RANK) BONUSES <--- Rank 0 +/- 0 Humanity Recruitable AI Skill level 5% Evac Chopper Setup Cost 300000 Chance to drink clean water from ocean 0% Arrest - Break Free (10% Chance) Recruit Bodyguard (Cost 5k) Garage Max Storage = 1 Base Loadouts & Skins Evac Chopper Setup Cost 300000 Chance to drink clean water from ocean 0% Rank 1 +/- 5k Humanity Recruitable AI Skill level (Hero 10%, Bandit 10%) Evac Chopper Setup Cost (Hero 270000, Bandit 320000) Base PVP Damage Taken (Hero -5%, Bandit +5%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 10%, Bandit 1%) Anti-Zombie Emitter Sound (Hero -10%, Bandit +2%) Anti-Zombie Emitter Duration (Hero +20%, Bandit -5%) Increase Money found in AI Wallets (Hero 5%, Bandit 1%) Trader Discount (Hero 5%, Bandit 1%) Build Origins Building 1 & Origins Garage Small Arrest - Break Free (Hero 15%, Bandit 10% Chance) Build Bike w/Toolbox Recruit Rebel Gunner (Cost 10k) Rank 1 Loadouts & Skins Evac Chopper Setup Cost (Hero 270000, Bandit 320000) Base PVP Damage Taken (Hero -5%, Bandit +5%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 10%, Bandit 1%) Anti-Zombie Emitter Sound (Hero -10%, Bandit +2%) Anti-Zombie Emitter Duration (Hero +20%, Bandit -5%) Increase Money found in AI Wallets (Hero 5%, Bandit 1%) Trader Discount (Hero 5%, Bandit 1%) Rank 2 +/- 10k Humanity Recruitable AI Skill level (Hero 20%, Bandit 15%) Evac Chopper Setup Cost (Hero 240000, Bandit 340000) Base PVP Damage Taken (Hero -10%, Bandit +10%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 20%, Bandit 2%) Anti-Zombie Emitter Sound (Hero -20%, Bandit +4%) Anti-Zombie Emitter Duration (Hero +40%, Bandit -10%) Increase Money found in AI Wallets (Hero 10%, Bandit 2%) Trader Discount (Hero 10%, Bandit 2%) Arrest - Break Free (Hero 20%, Bandit 9% Chance) Recruit Rebel (Jungle Camo) (Cost 15k) Garage Max Storage (Hero 2, Bandit 1) Rank 2 Loadouts & Skins Evac Chopper Setup Cost (Hero 240000, Bandit 340000) Base PVP Damage Taken (Hero -10%, Bandit +10%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 20%, Bandit 2%) Anti-Zombie Emitter Sound (Hero -20%, Bandit +4%) Anti-Zombie Emitter Duration (Hero +40%, Bandit -10%) Increase Money found in AI Wallets (Hero 10%, Bandit 2%) Trader Discount (Hero 10%, Bandit 2%) Rank 3 +/- 15k Humanity Recruitable AI Skill level (Hero 30%, Bandit 20%) Evac Chopper Setup Cost (Hero 210000, Bandit 360000) Base PVP Damage Taken (Hero -15%, Bandit +15%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 30%, Bandit 3%) Anti-Zombie Emitter Sound (Hero -30%, Bandit +6%) Anti-Zombie Emitter Duration (Hero +60%, Bandit -15%) Increase Money found in AI Wallets (Hero 15%, Bandit 3%) Trader Discount (Hero 15%, Bandit 3%) Arrest - Break Free (Hero 25%, Bandit 8% Chance) Build ATV w/Toolbox Recruit Marksman (15k) Garage Max Storage (Hero 3, Bandit 2) Rank 3 Loadouts & Skins Evac Chopper Setup Cost (Hero 210000, Bandit 360000) Base PVP Damage Taken (Hero -15%, Bandit +15%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 30%, Bandit 3%) Anti-Zombie Emitter Sound (Hero -30%, Bandit +6%) Anti-Zombie Emitter Duration (Hero +60%, Bandit -15%) Increase Money found in AI Wallets (Hero 15%, Bandit 3%) Trader Discount (Hero 15%, Bandit 3%) Rank 4 +/- 25k Humanity Recruitable AI Skill level (Hero 40%, Bandit 25%) Evac Chopper Setup Cost (Hero 180000, Bandit 380000) Base PVP Damage Taken (Hero -20%, Bandit +20%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 40%, Bandit 4%) Anti-Zombie Emitter Sound (Hero -40%, Bandit +8%) Anti-Zombie Emitter Duration (Hero +80%, Bandit -20%) Increase Money found in AI Wallets (Hero 20%, Bandit 4%) Trader Discount (Hero 20%, Bandit 4%) Arrest - Break Free (Hero 30%, Bandit 7% Chance) Recruit Mercenary (20k) Garage Max Storage (Hero 4, Bandit 2) Rank 4 Loadouts & Skins Evac Chopper Setup Cost (Hero 180000, Bandit 380000) Base PVP Damage Taken (Hero -20%, Bandit +20%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 40%, Bandit 4%) Anti-Zombie Emitter Sound (Hero -40%, Bandit +8%) Anti-Zombie Emitter Duration (Hero +80%, Bandit -20%) Increase Money found in AI Wallets (Hero 20%, Bandit 4%) Trader Discount (Hero 20%, Bandit 4%) Rank 5 +/- 40k Humanity Recruitable AI Skill level (Hero 50%, Bandit 30%) Evac Chopper Setup Cost (Hero 150000, Bandit 400000) Base PVP Damage Taken (Hero -25%, Bandit +25%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 50%, Bandit 5%) Anti-Zombie Emitter Sound (Hero -50%, Bandit +10%) Anti-Zombie Emitter Duration (Hero +100%, Bandit -25%) Increase Money found in AI Wallets (Hero 25%, Bandit 5%) Trader Discount (Hero 25%, Bandit 5%) Build Origins Building 2 Arrest - Break Free (Hero 35%, Bandit 6% Chance) Build Mozzie w/Tootlbox Recruit Soldier (Urban Camo) (Cost 25k) Garage Max Storage (Hero 5, Bandit 3) Rank 5 Loadouts & Skins Evac Chopper Setup Cost (Hero 150000, Bandit 400000) Base PVP Damage Taken (Hero -25%, Bandit +25%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 50%, Bandit 5%) Anti-Zombie Emitter Sound (Hero -50%, Bandit +10%) Anti-Zombie Emitter Duration (Hero +100%, Bandit -25%) Increase Money found in AI Wallets (Hero 25%, Bandit 5%) Trader Discount (Hero 25%, Bandit 5%) Rank 6 +/- 60k Humanity Recruitable AI Skill level (Hero 60%, Bandit 35%) Evac Chopper Setup Cost (Hero 120000, Bandit 420000) Base PVP Damage Taken (Hero -30%, Bandit +30%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 60%, Bandit 6%) Anti-Zombie Emitter Sound (Hero -60%, Bandit +12%) Anti-Zombie Emitter Duration (Hero +120%, Bandit -30%) Increase Money found in AI Wallets (Hero 30%, Bandit 6%) Trader Discount (Hero 30%, Bandit 6%) Arrest - Break Free (Hero 40%, Bandit 5% Chance) Recruit Soldier (Cost 25k) Garage Max Storage (Hero 6, Bandit 3) Rank 6 Loadouts & Skins Evac Chopper Setup Cost (Hero 120000, Bandit 420000) Base PVP Damage Taken (Hero -30%, Bandit +30%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 60%, Bandit 6%) Anti-Zombie Emitter Sound (Hero -60%, Bandit +12%) Anti-Zombie Emitter Duration (Hero +120%, Bandit -30%) Increase Money found in AI Wallets (Hero 30%, Bandit 6%) Trader Discount (Hero 30%, Bandit 6%) Rank 7 +/- 90k Humanity Recruitable AI Skill level (Hero 70%, Bandit 40%) Evac Chopper Setup Cost (Hero 90000, Bandit 440000) Base PVP Damage Taken (Hero -35%, Bandit +35%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 70%, Bandit 7%) Anti-Zombie Emitter Sound (Hero -70%, Bandit +14%) Anti-Zombie Emitter Duration (Hero +140%, Bandit -35%) Increase Money found in AI Wallets (Hero 35%, Bandit 7%) Trader Discount (Hero 35%, Bandit 7%) Arrest - Break Free (Hero 45%, Bandit 4% Chance) Recruit Officer (Cost 50k) Garage Max Storage (Hero 7, Bandit 4) Rank 7 Loadouts & Skins Evac Chopper Setup Cost (Hero 90000, Bandit 440000) Base PVP Damage Taken (Hero -35%, Bandit +35%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 70%, Bandit 7%) Anti-Zombie Emitter Sound (Hero -70%, Bandit +14%) Anti-Zombie Emitter Duration (Hero +140%, Bandit -35%) Increase Money found in AI Wallets (Hero 35%, Bandit 7%) Trader Discount (Hero 35%, Bandit 7%) Rank 8 +/- 130k Humanity Recruitable AI Skill level (Hero 80%, Bandit 45%) Evac Chopper Setup Cost (Hero 60000, Bandit 460000) Base PVP Damage Taken (Hero -40%, Bandit +40%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 80%, Bandit 8%) Anti-Zombie Emitter Sound (Hero -80%, Bandit +16%) Anti-Zombie Emitter Duration (Hero +160%, Bandit -40%) Increase Money found in AI Wallets (Hero 40%, Bandit 8%) Trader Discount (Hero 40%, Bandit 8%) Arrest - Break Free (Hero 50%, Bandit 3% Chance) Recruit Sniper (Forest Gillie) (Cost 75k) Garage Max Storage (Hero 8, Bandit 4) Rank 8 Loadouts & Skins Evac Chopper Setup Cost (Hero 60000, Bandit 460000) Base PVP Damage Taken (Hero -40%, Bandit +40%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 80%, Bandit 8%) Anti-Zombie Emitter Sound (Hero -80%, Bandit +16%) Anti-Zombie Emitter Duration (Hero +160%, Bandit -40%) Increase Money found in AI Wallets (Hero 40%, Bandit 8%) Trader Discount (Hero 40%, Bandit 8%) Rank 9 +/- 185k Humanity Recruitable AI Skill level (Hero 90%, Bandit 50%) Evac Chopper Setup Cost (Hero 30000, Bandit 480000) Base PVP Damage Taken (Hero -45%, Bandit +45%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 90%, Bandit 9%) Anti-Zombie Emitter Sound (Hero -90%, Bandit +18%) Anti-Zombie Emitter Duration (Hero +180%, Bandit -45%) Increase Money found in AI Wallets (Hero 45%, Bandit 9%) Trader Discount (Hero 45%, Bandit 9%) Arrest - Break Free (Hero 55%, Bandit 2% Chance) Recruit Sniper (Desert Gillie) (Cost 75k) Garage Max Storage (Hero 9, Bandit 5) Rank 9 Loadouts & Skins Evac Chopper Setup Cost (Hero 30000, Bandit 480000) Base PVP Damage Taken (Hero -45%, Bandit +45%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 90%, Bandit 9%) Anti-Zombie Emitter Sound (Hero -90%, Bandit +18%) Anti-Zombie Emitter Duration (Hero +180%, Bandit -45%) Increase Money found in AI Wallets (Hero 45%, Bandit 9%) Trader Discount (Hero 45%, Bandit 9%) Rank 10 +/- 250k Humanity Recruitable AI Skill level (Hero 100%, Bandit 55%) Evac Chopper Setup Cost (Hero 0, Bandit 500000) Base PVP Damage Taken (Hero -50%, Bandit +50%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 100%, Bandit 10%) Anti-Zombie Emitter Sound (Hero -100%, Bandit +20%) Anti-Zombie Emitter Duration (Hero +200%, Bandit -50%) Increase Money found in AI Wallets (Hero 50%, Bandit 10%) Trader Discount (Hero 50%, Bandit 10%) Build Origins Building 3 & Origins Garage Large Arrest - Break Free (Hero 60%, Bandit 1% Chance) Recruit Special Forces (Cost 75k) Garage Max Storage (Hero 10, Bandit 5) Nuke Computer Accessible Rank 10 Loadouts & Skins Evac Chopper Setup Cost (Hero 0, Bandit 500000) Base PVP Damage Taken (Hero -50%, Bandit +50%) Before Dmg Multipliers Chance to drink clean water from ocean (Hero 100%, Bandit 10%) Anti-Zombie Emitter Sound (Hero -100%, Bandit +20%) Anti-Zombie Emitter Duration (Hero +200%, Bandit -50%) Increase Money found in AI Wallets (Hero 50%, Bandit 10%) Trader Discount (Hero 50%, Bandit 10%) New Origins Buidling Requirements: Origins Construction Box - 0 Humanity 1xScrapMetal Hero/Bandit Building 1 - +/-5k Humanity (Rank1) 20xWoodPile 10xCinderBlocks 2xMortarBucket 2xScrapMetal 1xComboLock Hero/Bandit Building 2 - +/-40k Humanity (Rank5) 40xWoodPile 30xCinderBlocks 6xMortarBucket 6xScrapMetal 1xComboLock Hero/Bandit Building 3 - +/-250k Humanity (Rank10) 50xWoodPile 40xCinderBlocks 8xMortarBucket 8xScrapMetal 1xComboLock Hero/Bandit Small Garage - +/- 5k Humanity (Rank1) Must have built Building 1 somewhere on the map Must NOT have a Small Garage anywhere on the map 40xWoodPile 40xCinderBlocks 8xMortarBucket 8xScrapMetal 1xComboLock Hero/Bandit Large Garage - +/- 250k Humanity (Rank10) Must NOT have a Large Garage anywhere on the map 50xWoodPile 50xCinderBlocks 10xMortarBucket 10xScrapMetal 1xComboLock Hero/Bandit Pyramid - +/- 250k Humanity (Rank10) Must have built Building 3 somewhere on the map Must have built Large Garage somewhere on the map Must NOT have a Pyramid anywhere on the map 60xCinderBlocks 12xMortarBucket 12xScrapMetal 1xComboLock Hero/Bandit Stronghold - +/- 250k Humanity (Rank10) Must have built Building 1 somewhere on the map Must have built Building 2 somewhere on the map Must have built Building 3 somewhere on the map Must NOT have a Stronghold anywhere on the map 70xWoodPile 60xCinderBlocks 12xMortarBucket 12xScrapMetal 1xComboLock
  2. For sure. That would be a good incentive to drop zombies and loot them in hopes of finding things like keys to vehicles.
  3. And what are the odds that one of those seven are playing on the same server as you are? Keys should be in game. Even if you only have 4 vehicles then make 4 different keys so that like weapons and ammo, if you find one vehicle but you have a different key, you have to keep searching. It would also make having a vehicle much more rare and more prized. Knowing that if you see a vehicle stop and someone gets out to search houses, if you dont have keys for that type of vehicle; youd have to wait for the driver to return and ambush him for them.
  4. deadjuice

    DayZ Vehicles (first implementation)

    The thread has been hovering near the top and the front of the Announcements and Information section. It's been so for awhile, due to the desire for any new info on vehicles. Yes, there are better places to find that info, but people are going to check this thread out eventually. I have still been checking this thread out myself in my info searches, just in case someone mentions something interesting or new here. Other people are also going to come across this thread and read it, regardless of its age. And I at least wanted to provide a reasonable explanation to that specific question. People are going to notice those commands in the control menu, because it's kind of a mess at the moment, and they'll most likely be confused for the reason for those options if they haven't played Arma 2 or 3, or aren't used to a game in an alpha state, particularly one that has carried many of its assets over from a previous engine.
  5. JPWiser

    Difference between standalone and mod?

    Has been a few years since I played it so Id hope by now everything "works". However when I did play...... You could break your legs opening a door. You could break your legs, even die getting out of a vehicle. You could die changing seats in a heli. Your items would dissapear into thin air if you didnt master the "oh so awful" arma2 inventory system. (Always add to the bag never take out of? I think that was the trick) Driving many vehicles was an absolute nightmare, AKA driving an ATV anywhere could get you insta killed if you went over the wrong bump, it also drove worse than the bicycle through ALL TERRAIN areas, and lots of times objects and blockades didnt render properly and would appear at the last second causing a crash and\or death. Zombie pathing, and auto walking inside was easily exploitable, they just could not enter ceratin areas at all (chopper spawn at devils castle for ex)... I actually just think this had to do with the vehicles themselves not the area, but even if zombies were working as they intended it was still "broke" imo.... Im sure there was alot more as well when I use to play it but it has been too long. Mod definitely had \ has its issues. Saying it "actually works" when comparing to the SA is a pretty misleading statement.
  6. Just a basic question. I don't mind locks on bases but I'd hope that there are no silly locks on vehicles like there are in Epoch.
  7. yesimtank

    classic dayz servers?

    anybody know any active classic servers? i miss the challenge of hardly finding weapons and vehicles etc, any ips or info would be great thanks
  8. yazar8

    How many hero's out there anymore

    Hero? Heh, you're not a hero if you don't think of other's lives before yours. A hero won't kill a bandit, he'll do his best to keep him alive, strip all he has and leave him to the wild. I can't wait for those days at DayZ that we'll be able to move knocked out people to places, put them in to vehicles, throw them to the middle of the ocean or close them to some cage and feed them to bears. Base building pls?
  9. ZomboWTF

    Where has the fun gone?

    I certainly can't wait until the new vehicles in 0.59 are in, having a car for you and your fellow survivors to go http://www.gfycat.com/FirmSaneAllensbigearedbat
  10. blackberrygoo

    Difference between standalone and mod?

    I really wouldn't buy miscreated , there are NO Enemies , if you kill the server owner you get kicked , the loot is literally non existent , the map is 5 times smaller than chernarus, sure it has base building and vehicles but it's honestly a fucking bore to play , i played about two hours straight and decided I never will play that crap game again... It just literally is nothing special and aims to try and replicate every other good survival game , it looks nice but that's only in screenshots and theory . Please don't waste your money haha , and try to buy another game like the forest (actually has potential) and don't be aroused by the fact that dayz is taking awhile To make . Oh and to be fair , the developers of dayz have said MULTIPLE TIMES that the game would take 3 years to make , so no the due date was NOT PUSHED BACK . We are technically right on schedule take a month or so because persistence and CLE gave us a challenging run . So anyone who says this game is being delayed constantly , please stop spreading misinformation before I bench you and your mother , 2 sets 8 reps .
  11. Tactical Nuke

    What are you looking forward to most with 0.58 stable?

    Working persistence, teamwork fixing vehicles and military weapons not being so easily accessed.
  12. Senodog

    Difference between standalone and mod?

    DayZ Mod Pros 1. Better FPS 2. Lot more vehicles 3. Helicopters 4. Mods for the Mod 5. Harder to get geared 6. Stable persistence 7. Humanity system 8. More friendly people 9. Side chat 10. A some-what stable building mechanic 11. Less buggy zeds 12. Soundtrack with a Erie feeling 13. at night it was pitch black (NEEDS TO BE IN SA) 14. Cheaper Server hosting Cons 1. Requires 2 games 2. Admins are more abusive 3. Some what more hackers 4. Nukes 5. Epoch/Overpoch Fucked it 6. There are so many kid admins 7. Bugs (Breaking legs on stairs Etc.) DayZ Standalone Pros 1. Better looking graphics 2. Updated every month 3. Less hackers than the mod 4. No spawning items for admins (THANK FUCK) 5. Bugs patched quickly 6. Good PVP System 7. Better Battleye 8. Good healing system 9. Spawning for items is getting better 10. A Bigger map Cons 1. Needs a good computer 2. Spawn killed, KOSing and Dickhead people 3. Abusive admins (restarting server after killing them) 4. Random lag spikes 5. Duping and Glitching 6. Easy to get geared (0.57) 7. To many vehicle spawns 8. Complaining people 9. Dysnc 10. Random crashes Both are the same up to you.
  13. • Information • Map - Chernarus Mods - Epoch / Overpoch Server Location - Kansas USA In Game Time - 24/7 Day (As of right now) Server IP Address - 192.187.122.13:2302 Slots - 40 (As of right now) TeamSpeak - 85.236.100.137:10677 • Staff • Owner - ExclusiveColors Co-Owner - Yager Administrators - SilentMelody and Aspect Head Maintenance - BigEgg • Scripts / Features • Server Set Defaults -ESS V2 (New Load in) Point and Bank System (Money System) Objectives Weed Farms Wicked AI Actions Action Menu is started with Right Alt Suicide Flip Car Ear Plugs (Y key) Self Blood Bag (Right Click) Loot skins off Bodies Building Plot Management Snap Build Pro / Vector 1 Step Building Max Build limit 500 Indestructible Bases Vehicles Tow / Lift Master Key Deploy Bike Salvage Vehicle Vehicle Locator Refuel / Rearm / Repair Trading Fast Trade Advanced Trading Preference Load Screen (Created by ExclusiveColors) Infistar Infistar Anti hack Infistar Safe Zones Every 3 players you bring to the server will reward you in a free builder box! For more information feel free to add me on steam or join the TeamSpeak!
  14. • Information • Map - Chernarus Mods - Epoch / Overpoch Server Location - Kansas USA In Game Time - 24/7 Day (As of right now) Server IP Address - 192.187.122.13:2302 Slots - 40 (As of right now) TeamSpeak - 85.236.100.137:10677 • Staff • Owner - ExclusiveColors Co-Owner - Yager Administrators - SilentMelody and Aspect Head Maintenance - BigEgg • Scripts / Features • Server Set Defaults -ESS V2 (New Load in) Point and Bank System (Money System) Objectives Weed Farms Wicked AI Actions Action Menu is started with Right Alt Suicide Flip Car Ear Plugs (Y key) Self Blood Bag (Right Click) Loot skins off Bodies Building Plot Management Snap Build Pro / Vector 1 Step Building Max Build limit 500 Indestructible Bases Vehicles Tow / Lift Master Key Deploy Bike Salvage Vehicle Vehicle Locator Refuel / Rearm / Repair Trading Fast Trade Advanced Trading Preference Load Screen (Created by ExclusiveColors) Infistar Infistar Anti hack Infistar Safe Zones Every 3 players you bring to the server will reward you in a free builder box! For more information feel free to add me on steam or join the TeamSpeak!
  15. blackberrygoo

    Worth playing again yet?

    If that's your reason for disliking the game atm then that's very sad lol ... Even when they add all the content in the world people wont stop from killing , this is the apocalypse , you better get the jump on the guy next time so you can control the situation better ! This game has provided me more hours than any other game save for monster rancher 2 (Lolz) and I'm seeing it blossom into a beautiful ass creature that shatters expectations of quality of multiplayer games . Stick around and in about 1-3 months we are going to see an Influx of new content and server optimization people won't be able to stay away ! I personally can't wait for .59 branch , confirmed 3 new vehicles , more in depth vehicle repairing mechanic and who knows what else new content .
  16. Hello my name is Jason. Myself and a few friends started a project some months ago to make a new, smooth hardcore-survival mod.Our mod is mainly based around PVP and survival. We have focused on many aspects of the mod from PVP to Survival - today we can finally launch it! We are a europe based foundation and we are looking forward to grow, cooperating with community's like MyDayZ.de. We balanced the gameplay for weapons, vehicles and skins. DayZDecay is based on the 1.8.3 patch, removing and adding some additional changes. The mod offers a whole new experience to Day. We got an active development-team and outstanding skilled players. I will provide a list with the most important features of the mod - But better experience DayZDecay yourself. Join now and have fun, but be aware - you're not the only one up north ;) **DayZDecay** Main Features: *[NEW] We lowered the grass textures for a balanced gameplay - so everyone sees what the enemy sees. *[NEW] Animated Heli-crashsites that have the right loot depending on the choppers' country (Example: British-crashsite: L1A1,L85)! *[NEW] Hidden Objects. (Inside supermarkets / Houses / ATC / Fake Barracks) - You can search items and possibly find loot! *[NEW] New Skins (That fit the environment) *[NEW] Anti-Combatlog system: Combatloggers will now stay in game as a bot with all their gear if they press alt-f4! *[NEW] 80% of the buildings are enterable now. Loot spawns inside them - amazing for indoor survival/pvp. *[NEW] New Tents/Storage box. *[NEW] New Zombie sounds. *[NEW] New GUI *[NEW] New Interiors - *[NEW] Jumping Animations *[NEW] Heli-Crash models changed to correct version *[NEW] 2 more enterable buildings *[NEW] Breath steam when raining *[NEW] Woodland Alice backpack *[NEW] Camp at Stary Sobor and Zelenogorsk hospital(Server side update already done) [CHANGED] Balanced loot-tables and replaced weapons with overworked/new weapons. *[CHANGED] Temperature system re-done (We have removed the icon but left the system so you will need fires/heatpacks to keep up your temperature) [Note] there are 3 stages of cold and you will hear a sound for each one of them- be careful - players around you can also hear this! *[CHANGED] removed the FN_FAL and replaced it with the L1A1 SLR *[CHANGED] L85A2 ACOG Scope *[CHANGED] Removed night rain completely *[CHANGED] Recoil changes for multiple weapons *[uPDATED] Loot-Table's balanced out more [FIXED] Sometimes attachments disappear *[FIXED] Stuck inside the back of the vehicles went select ride on the back Okay, so that's the end. We have a ton of unlisted features. But we don't want to spoil to much. I hope you check us out and I thank you for taking the time out of your day to read this. Where can i download DayZDecay?: Website ishttp://dayzdecay.com/ You can download us on dayzlauncher.com http://www.gametracker.com/server_info/46.105.107.216:2332/
  17. mitor

    RTX 2015 Presentation Slides

    So they didn't say anything? They should, they are the most important problems Dayz has. And you are wrong, the new renderer was indeed intended for today's presentation: "Lead Producer Brian Hicks will be speaking at RTX 2015 - discussing the plans for apocalyptic Chernarus moving into the end of the year. From expanded base building options, new vehicles, modding support, character soft skills, and upcoming engine changes Brian will discuss and demo some of the upcoming changes to the post apocalyptic survival simulator DayZ. Q&A to follow!" Source: http://dayz.com/blog/status-report-08-jul-2015 I understand they need their time, but there seems to be a bit of secretism surrounding those two topics which should be now the biggest concern for them. And for you the fans, by the way.
  18. Vasili Zaitsev

    DayZ SA Modding: A New Map

    It would be interesting to see a big rural area with snowy mountains, and small towns all over the map, civilian weaponry would be more common, and maybe people would need to hunt in order to obtain food, vehicles would be important too, it would be interesting to design a high security prison with military loot too.
  19. S3V3N

    base building concerns

    I actually think there should be no freeform basebuilding at all. Instead you should be able to fortify/barricade existing houses/buildings, only. The bigger the building you chose, the more work it will be, but the more options you'll get to place machinery and storage. That way even solo players can get a moderate base build. The problem here is with lootspawns, because it will block them up. Imagine someone walling himself into the industrial buildings just to hoard mechanical parts. However, I think those bases wouldn't survive long. Ideally, the house you build in should just reset and be empty, so you can start filling it with your own interior. I think this could be done easily by despawning all props in a radius from the main door/gate. The only thing I'd like to see for us to be able to build are various types of fences and gates. Starting with simple wooden fences and working all the way up to tall military style fences with barbed wire top. So you can actually expand your complex and lock up vehicles inside, too. Unless they are in a car tent, they can be shot through the fence, though. I'd also make fences impervious to vehicles driving through/over them. I know it's not suprrealistic, but otherwise it would be too easy to break them. Explosives, on the other hand, may get the job done. The reason why I like fences is, because they might have multiple uses. As base building material and later perhaps for fencing in animals or safekeeping your horse/mule (against predator animals only). I think, each should have their advantage. For example, a base made of tents would basically just give you a place to crash and start out with; kind of a backup/starter base to begin collecting tools for building and stock up on supplies. The house base should be able to connect to a generator or electric grid and allow for building of advanced structures inside. For example: a forge to repair knifes/tools or to cast bullets and a workbench to repair and modify guns and rifles. Or a medical cabinet with some content that can be refilled. Storage boxes, of course. I'm much more interested in the structures we can build inside our bases than in the base-building itself. There should be various ways to lock and protect your base, too. Like several different kinds of bars (plywood, solid wood, iron, steel) to lock up the base from the inside, even without a padlock or key. The stronger the material used, the harder it is to get in. Padlocks can be found and keys can be manufactured at workbenches. I'd also opt for just finding the workbench parts (and other parts) scattered on the map; maybe you need to recycle existing structures for the parts. Perhaps this can even lead to some cooperation, because people would prefer to be able to use these tools, even if it means they have to share them with another. The basebuilding in Ark (was mentioned above), has one disadvantage - it unbalances the game. Even if you let aside building in caves in Ark, the big tribes can pretty much own a map and tear down all smaller bases during the night, using the stolen resources to make their own base nearly impossible to attack. On the long run the bigger tribes make it impossible for the small ones or solo players to build anything decent, since it is torn down within a couple of days. I don't want that to happen to Dayz, as one of Arks few flaws is the nightly raiding of your base and impossibility to protect it properly. I think in Dayz, bases should be pretty safe if you build/plan them right. You can still crack them, but it should take a lot of effort and time. It would also be great, if the bases had flags, in order to identify the owners clan. It should be possible to form alliances by exchanging your flag with others, so you'll raise 2,3 or 4 flags, instead of one. Bases should also have a mailbox, so you can leave notes for each other. Generally, I'd only allow for base building inside houses, if the zombies within a certain radius have been cleared out.
  20. Just Caused

    I miss Dayz........

    Somehow, hackers were able to teleport all stuff (zeds, players and vehicles) to their location. I was in Stary Sobor, got teleported back to hacker in between two Sobors on road. I fell on ground, didnt break leg, and like 10 zombies came on me. I killed them all, and somehow succeed to kill hacker ( he was mid-geared without gun ) by shooting him and while shouting GET REKT BIT*CH! 12/10 would laugh my ass of again Its not hard to play alone, I always play on servers with around 30 people, and I rarely die. If you want, you can join a lot of other groups if you dont like to be alone, but trust me, every living legend and proffesional player started building his skills alone.
  21. Arthur Dubrovka

    base building concerns

    ok exploit is maybe the wrong word. I dont wanna see playerbuilded sandbagnests in cherno for sniping down new spawns. Or shacks in the middle of the street between elektro and cherno to block vehicles. Stuff like this I hope wouldnt be possible because if there are clans with 5 people or more they will get the resources for those trollin actions and if its possible somebody will do it. edit: If the devs find a way to balance this I would be very happy building my own base from the scratch in the woods
  22. Evil Minion

    WHAT SHOULD BE ADDED TO DAYZ?

    In general I think DayZ does not need an increase in general loot numbers. If anything the amount of ready to eat food, firearms, ammo and ammo boxes spawning should be reduced. I would rather like to get my ammo mostly from small piles or magazines. Now with upcoming changes like vehicles not being ready to drive, a stamina system and increased zombie numbers the amount of loot spawning be appear more appropiate. Variety is always welcome be it in loot items, buildings, animals or zombies. Special mentions goes to character customization and identification which is absulutely vital for more complex non-PvP gameplay element. More crafting makes the game much more interesting - especially if it helps survival and the resources are not trivial to get. More realistic functions would often improve the game be it in combat situation (...magic zeroing, peeking...), general logistics (... magic weapon slots...) or environment (... weather...) Now the above looks pretty negative but in many cases the base architecture is there or in the works and the mass/quality might come with development. Now I do not thin DayZ needs more towns or cities though some areas in the Northwest lack points of interest at the moment. Again as with loot game development might cause the distances between towns and their size to appear much greater in the future which also means more wilderness in between. But for this the PvE/survival part has to be a thing otherwise its just "running simulator with some deathmatch". Graphics are okay so far save for some minor issues with grass, undergrowth, water and nightvision. Just "better graphics" are not necessary especially when it impacts performance. As a final note I did not vote for more bugfixing because I see fixing bugs as absolutely core - so "more bugfixing" would mean more bugs in the first place.
  23. Chaingunfighter

    Add vodka

    They're in the game files, but it doesn't really mean anything. There's also the Skorpion, a knight helmet, a golden desert eagle, a UH-1Y helicopter, GP-25 and M203 grenade launchers, and all of the upcoming vehicles in the files - the GP-25 and M203 have been in there since release and probably won't be happening anytime soon. However, it isn't unreasonble to presume that most of them will make it in at some point. Either way, there's no way they haven't talked about it (alcohol has been suggested time and time again) so I'm sure vodka is in DayZ's future.
  24. My life is not complete with compact shotguns until the Chiappa 1887 is in. Especially if they add motorcycles and the ability to shoot from vehicles.
  25. Zhang Liao

    Quick feedback

    Here is some quick feedback. Survival promotes empty or low populated servers because other players are the biggest danger. We want full servers don't we? Perhaps a survival score could be weighted. For example 1 day of survival on a full server = 1 week of survival on an empty server. Shopping carts are a must have! Bag ladies are a staple in the ol' post apocalypse. Hand pumped railroad carts for vehicles. Goes faster with two people. Ham radio spawns (like green mountain) broadcast to the entire server. Can be left on auto repeat. Keep up the good work.
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