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Showing results for 'ghosting'.
Found 2794 results
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DayZMod Dev-47fb212 - PreRelease of V-1.8.7
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
Here to give you some idea of the server settings. With the preset system alot of these will be taken care of by just setting the preset but setting custom should open everything up. This is new in 1.8.7 //Gamesettingsdayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disableddayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disableddayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animationsdayz_POIs = true;dayz_infectiousWaterholes = true;dayz_enableGhosting = true; //Enable disable the ghosting system.dayz_ghostTimer = 30; //Sets how long in seconds a player must be dissconnected before being able to login again.dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limitsdayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grassdayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grassdayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.dayz_ForcefullmoonNights = false; // Forces night time to be full moon.dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.dayz_nutritionValuesSystem = false; //Enables nutrition systemdayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.dayz_temperature_override = false; // Set to true to disable all temperature changes. //not implmented yet.dayz_classicBloodBagSystem = false; // removes all blood type bloodbags We have added a new preset system on this version //DayazMod Presets "Custom","Classic","Vanilla","Elite" Classic = puts everything into the classic gameplay.Vanilla = puts everything into the newer versions Custom = Allows the admin to make everything curtomElite = Vanilla but harder to be used with the merc arma preset. -
As long as there is ghosting, serverhopping and loot farming on official servers, this discussion is pretty obsolete. I play both styles, but only on private servers.
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Your mind goes directly to how to cause more problems. where as mine just looks for ways to fix them...... Using SP to scout isn't very effective, if as soon as you made any movements to change cameras or look around it would kick you out of it . ( no more so , than logging out in a bush . Same for ghosting, as the moment you tried to raise your weapon, or move position , you would be kicked out of SP and able to get shot.
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Barricading was planned. Last year Rocket said the tech was already there for it. Don't know what happened. They are probably waiting on the tech to control where players are allowed to spawn to prevent safehouse/base ghosting.
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"Fall back to another server" issue
Avant-Garde replied to Avant-Garde's topic in General Discussion
True tbh. That's the conclusion me and my friend had. But think about it, doesn't this mechanism makes the game biased towards who is defending a base in relation to those who are infiltrating? I mean, in public shards there is a good chance the gameplay gets really unfair. Isn't that a problem? Public shards are full of bullshit gameplay elements, like ghosting and full massive base retreat operations. They had a truck, the fair thing would be they getting the most valuable shit on the truck, while we would still have some garbage left to loot when we got back from death. It would be fair since we lost the firefight imo. It would give a really important use to trucks. I don't even understand why we have public shards. What benefits does this system brings at all? I feel like public shards rewards a pansie stile of gameplay. -
Russian mutant cows, weird respawn, ghosting noobs met karma and more :)
Toperek1990 (DayZ) posted a topic in Gallery
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I find this suggestion a little too specific as you specifically target loot hoppers in military areas. The penalty is little too much magic for my taste but might prove effective. Still I would like it more if server hopping was discouraged overall (my favorite is "long switich timer or start a new character"*) maybe with some side-effects towards ghosting as well. *There are more applications of this concept that can have impact on taking prisoners, combat logging etc. - for example if other players are near your survivor or he/she is restrained the body does not despawn and you cannot log into a different server. However, you can always join another server instantly if you decide to start a new survivor, killing/wiping the old one in the process. Otherwise server switching timers should be significant (but tick down after leaving the old one).
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Interesting ideas. Although I do the same as Gannon, this could be a solution to the problem, as it is a problem in itself. In my opinion, the same should be apply to "ghosting" as well, as it's all part of the server hopping issue.
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I actually thought this might make an interesting premise for a game to be built around, while experiencing all the ghosting in the mod =P Where ghosting was actually a core mechanic and balanced. As for the topic, I think it really does more harm than good having their server setup. There's always private hives like has been mentioned though. At this point I can't really fault people for server hopping for loot, it's pretty much part of the game.
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Server Hopping (Possible fix, third server option "semi-private")
Evil Minion replied to Baker.'s topic in Suggestions
I actually like the idea of having semi-private servers that keep your character but not your position. Could come with different options (coast only, randomly all over the map, not at the coast etc.) but it should be indicated in the server list and movement on this server should not change your characters position on truely public servers as otherwise it could be exploited to get out of dangerous areas (especially with the options mentioned above). Basically a "no hopping on our server!" option. I believe this concept is the officially most accepted way to combat server hopping, ghosting etc. (at least here on the forums). Personally I would like to add to additional things to minimize abuse and frustration: The timer gradually increases for players who switch servers shortly after the countdown has finished (up to a maximum and not logging into a new server for a few hours resets the countdown). This allows for shorter timers on average as frequent hoppers get also a cost for the frequent part. A player can always decide to wipe his own character to respawn at the beach without having to wait for the timer (and of course any frequency cost would also be reset). -
[KG] IS A PLAY FAIR COMMUNITY Come join us at WWW.konvictgaming.com https://www.facebook...12476259027525/ Team speak = TS.konvictgaming.com join public DayZ Channel all are welcome PRIVATE Server details = 109.70.149.35.2300 KONVICTGAMING,UK/EU/3rd PERSON/DAY+NIGHT CYCLES,6hr RESTARTS Plz note that [KG] is a PRIVATE server , PRIVATE was chosen so we have more control over Cheaters and hackers and eliminate ghosting,we have active admins and logs. THIS IS A PLAY FAIR COMMUNITY Hope to see you there guys,, thank you
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[KG] IS A PLAY FAIR COMMUNITY Come join us at WWW.konvictgaming.com https://www.facebook.com/groups/1612476259027525/ Team speak = TS.konvictgaming.com join public DayZ Channel all are welcome PRIVATE Server details = 109.70.149.35.2300 KONVICTGAMING,UK/EU/3rd PERSON/27/DAY+NIGHT CYCLES,6hr RESTARTS Plz note that [KG] is a PRIVATE server , chosen so we have more control over Cheaters and hackers and eliminate ghosting,we have active admins and logs. THIS IS A PLAY FAIR COMMUNITY Hope to see you there guys,, thank you
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The Psychology of Understanding Alpha
BlinkingRiki182 replied to Weyland Yutani (DayZ)'s topic in General Discussion
I'd have to respectfully disagree. The major mistake with this project was that Rocket didn't wait for the Arma3 engine to come along. I agree that DayZ SA is a great game and all but people are expecting much more than what the engine can deliver, imho. Let's talk about red flags - the major aspect in which this iteration of the RV engine is lacking is the net code. The result is a clunky experience when interacting with the world - sometimes players might be lying on the ground but they are actually crouching when seen by others, a player might be hitting a wall when running but he's glitching through the wall in someone else's perspective, dead bodies might shoot you down, trying to jump over a fence is a key-bashing fiesta, trying to pull out your gun is also a key-bashing fiesta, zombies hit you through walls, interacting with items is impossible sometimes, ghosting issues etc. Sure, the game is in alpha but that doesn't mean that they wouldn't have fixed those glaring problems if they could and I do not believe even for a second that they have shifted all their attention to adding content. Those issues are there for ages and the fact that they've improved some of these means one thing - they are working on it but they can't nail it. That's why I believe that what we see now in terms of responsiveness and interaction is pretty close to what we'll get in the end product. The pace with which they're fixing those engine problems is the red flag. I'm not bashing the devs or the game, I think they are doing great considering the fact that they work with an inherently "broken" engine. I just want to warn people that expect a new melee system or a major change in how the engine handles movement, shooting etc. that it's not gonna happen (imo at least). Those that expect a high number of Zs will probably be disappointed too. We could've had a better game if the devs were working with the Arma3 engine, no doubt about that. The development process would've been way faster. That are just my 2cents on that. I might be wrong, time will tell. -
Server Hopping (Possible fix, third server option "semi-private")
sausagekingofchicago replied to Baker.'s topic in Suggestions
I like being able to logout in a safe place and then log back in while in a safe place. I don't want to log into the middle of a field somewhere or out in the open only to get jacked by zombies or players before I can even see the world.. Private hives solve ghosting and hopping. -
Server Hopping (Possible fix, third server option "semi-private")
scriptfactory replied to Baker.'s topic in Suggestions
I like this idea. It fixes server hopping and ghosting in one fell swoop. When base building is added it would fix people changing servers, walking to the middle of your camp and then switching back to your server to get past defenses. Want to raid a base in the far NW area of the map? Better be prepared to run for 20 minutes to get there... Edit: I don't like the idea of respawning within 2km of your current position. I like the idea that your location is saved per server. When switching servers you always spawn in a fresh spawn location. -
looking for something different to do? help combat server hoppers
Pan_Andrzej replied to billyangstadt's topic in General Discussion
I think there should be some indicator when someone is logging in the area/building, that would force people to log out in more safety places. This would obviously not eliminate server hopping but would help in ghosting. -
Public servers: better for playing in a group/with friends (find a suitable server and meeting up)bigger loot economy (not important yet)better for playing on a certain population numberbetter access to your character in general (server down? join another!)single character allows for more longtime immersion and progress (especially for casual players)Private servers an established community when playing on the same servergame dynamics (no server hopping means people have to use more ingame routes)less loot overflow (no server hopping for loot/looting empty servers)more intermediate geared players (as opposed to freshspawn/highly geared on public)no server hoppers picking clean higher value loot areasallow for more characters (whose lifes matter less though)no ghosting (combat logging is still possible)no server hoppers (again because this one is big)whitelists possible (can be a negative though)no server hopping (!)
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To me the advantages of private servers always outway the public servers. 1. No Ghosting 2. No server hopping across multiple servers to gather loot quicker 3. Reputation - for example on Gents of Novo my Novo is a "safe" city meaning it is the place to go and trade. Various traders will actually set up shop in the main square and my friend and I have actually spent time growing gardens and offering food to anyone passing through. With it being some of the same people coming on you end up with things like, "Oh, my friend told me about you guys." and such. If someone is a backstabber who will try and "friend" you only to take you out while you are drinking or bandaging or something other people hear about it and start to be wary of them. 4. Loot - a lot of times on public servers you get somewhere and 100 people have been through that spot in the last few hours leaving NOTHING. The logged on here, looted a town/base, and logged off to go do the same on another server. On a private server only those who regularly play on that server have been on and gone through the area and only if they played long enough to reach that area.
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Ok, so all that seems to happen in this patch...
eno replied to Shiva_O's topic in General Discussion
This kind of garbage needs to be addressed. Funny that you say your server information is no longer available in your signature "because it's so busy." Wouldn't want someone ghosting and killing you that's for sure... then what? Wipe your server to bring everyone back to zero so you can lock the door and start all over again? What is your server name anyway? I want to stay the fuck away from it. -
Ok, so all that seems to happen in this patch...
-DMG-Jonesy replied to Shiva_O's topic in General Discussion
I'm renting a private shard server to avoid this. Find my loots, build a camp, get cozy, and then remove the password. Additional bonus: No ghosting players because I'm on an isolated shard. -
I only play on private hives. Better community, no server hopping, no ghosting and many have active admins who are able to get rid of hackers or at least warn players that a hacker is active. I recommend you give them a go since it sounds like exactly the thing you're asking for. Let the scrubs play on public. Let the fools have their tar-tar sauce.
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Bases are not suppose to be impenetrable, this was said in the RTX 2015 presentation. Ghosting is bad, I hate it, just for the record.
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{BAMBI} Squad +Loot | Events | Active Admins | 24/7 Day
nubsauce replied to nubsauce's topic in Servers
UPDATE: I just wanted to let you all know that our New Super Shard Servers now have Ghosting Protection activated on them! I know a major issue with getting a linked shard is the fact that people worry about someone combat-logging and ghost to a different location. I'm here to let you know, none of the admins, including myself, will allow Ghosting by any means. We will take action against it. If you become a victim of Ghosting, please let one of the admins know, and we will check into the matter for you, and you will get an answer on the matter. Why are we doing this? Because we want all of our players to enjoy their time on our servers and Combat-Logging and Ghosting absolutely ruins the experience. Not to mention it's a childish way to play a game. I would like to thank you all for taking the time to read this and playing on our servers! We hope to see you all soon! Thanks, {BAMBI}Nubsauce -
Don't allow players to host public servers
Funkmaster Rick replied to Sperglord's topic in Suggestions
Not letting regular peeps host a public server would place an extra cash-load on the developers. If you've been a gamer as long as I have, you'll notice servers hosted by the developer or publisher shut down as soon as new copies of the game stop getting sold. Best to endure the ghosting and hopping till its fixed. -
Hopefully since 3 months i'm playing in private servers, where gameplay it's slightly better because of no ghosting or spawnkilling. But the major problem is still about players focusing on just 3 town instead of whole map. I do understand that actually the loot is broken, and everyone is standing only on Elektro, Cherno and Berezino because of the new small houses full of loots. But even if this thing is going to be fixed in my opinion, the people will always stay on the coast. Things are not that way different from before. Yea, the small bugged houses aren't an excuse. Before was this way off course, but not that different. Why always being on the coast? 1-Loot stuff from other players killed 2-suicice several times until you are close to the town you need 3- Regroup to your teammates within 15 mins So that....somehow, it is some sort of a legit glitch: Being able to suicide several time and reach your teammates for having a better positioning AND, spotting enemies that killed you it is an abuse for winning. But i'm not complaining about this point because i have something against the poor spotters that are trying to do something. Off course not! But it's so unrealisting that we can be always able to reach our teammates with the....EASIER WAY! My opinion is: Do you die? You will play better and carefully next time. If you want to regroup start to have a long run! Until there won't be a SPAWN LOCK for 1 day once you get killed, people will always focus on those 3 cityes instead of exploring the whole world. I do understand that is not possible to force people play "AS THE WAY YOU WANT TO", but we can't even pretend to play a survival game as a CALL OF DUTY game! Same corners, same spots, same hills, loot within 10 mins and wait for server restart for more loot? Comooon...Then you die and you do revive as a TeamDeathmatch with the weapons to pickup from the ground? It is the same!!! Believe me that is not possible to push people inside the map! They will never do it because most of the players are guys to pretend to have the scores "now"! And not earned by efforts. Less efforts for a goal. What do you think?