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2481 ExcellentAbout Element47
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vashiikaran black magic professional
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Gender
Male
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Pustoshka Massages
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Interests
Gaming, Graphic Design, HCI, Interface Design, Cooking, Cocktails
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holy shit someone is desperately looking for drama lol starting a new youtube channel or what? do you have any actual evidence to support your hypothesis? file hashes? color profile analysis? you know that digital forensics is an actual profession?
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Man, peeking in now and then, I see BI comms continues to be a clusterfuck. What a shame. I am torn on the topic of a roadmap, too many people seem to misunderstand them as contractual obligations rather than statements of intent that may or may not survive the next retro. But whether you have a public roadmap or a backlog or a kanban board that you share with your community or not, some way of communication is crucial. The last Status Report on the official website is from July 2019. Why do we have monthly "Community Updates" which regurgitate content from creators for marketing purposes, but no proper monthly dev blog? The official BI products blog offers little more than vague PR pieces. We are getting dev streams on Youtube now, which is a great first step, but I will reserve my judgement until we see if this is an actual reliable comms channel or something that will be gone in three months again. But as Parazight rightfully states, you need to have a single point of truth in which you consolidate your information streams, and you need a communication channel with the community. This would be the official website and these forums. Both fall painfully short of that requirement at the moment.
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I got the popcorn, but missing something.
Element47 replied to sneakydude's topic in General Discussion
Salty for me, pls. damn i need to update my sig. -
I broke my v3s's front wheels, how can I replace/repair them?
Element47 replied to the_governor's topic in New Player Discussion
Thats still a pretty great first V3S experience :) as for repairs..... i miss the automagically repairing bikes. -
if there was such a statement, it was a copout. a gameengine isnt a monolithic entity, its a conglomerate of systems. so while it may be true for the current iteration of the game, there is no reasonable explanation why character appearance cannot change over character lifetime based on character lifetime alone.
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"Only guns are configured now" - This can't be true
Element47 replied to Iqfish's topic in General Discussion
I think i know whats wrong with your approach.... -
"cheers mate, hows goin', do you like latest patch so far? did you read the patch notes by chance?" works everytime for me. drags people onto a meta level, half of the time confusing them whether there is a new patch they haven't known about. edit: full disclaimer: as a medic, i usually dont hold a weapon in my hands when approaching people, mostly waving a pristine copy of "Moby Dick" around. might be that this helps too.
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[x] Community
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cztery baby, osiem dup? i lol'd too much at this
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Anyone Remember World Containers?
Element47 replied to Damnyourdeadman's topic in General Discussion
i still dream of people hauling fridges into the woods to put them next to their tents... because reasons -
i disagree. Betrayal, Bait&Kill, Long Range Area Denial (aka "die in a fire you camping pos sniper swine") are not only valid play styles, but also add a lot of flavor to the game. If not for them, we would have much less adrenaline when crossing large open areas or meeting strangers, and accordingly would feel much less acomplished when surviving said actions without a scratch. I love me a good amount of ruthless sociopaths trying to make my life miserable - because they make the positive experiences of befriending random strangers or exploring an airfield or a milbase completely without incident so much more exciting and rewarding
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After many hours of playing I've realized one thing....
Element47 replied to pabloottawa's topic in General Discussion
If anything, the Standalone made me more forthcoming towards strangers, and i had only positive experiences. Of course i got shot once or twice, but, well, stuff happens, right? most of the times i had a great time and laughs -
a word of advice: avoid rocks. really. this is true for pretty much every RV based game though, Arma 3 still suffers from it - i hope they can fix it in DayZ.
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After many hours of playing I've realized one thing....
Element47 replied to pabloottawa's topic in General Discussion
well.. this is also a game which spawned two large, international clans of ingame medics, so there's that to redeem humanity. also, the average stranger you meet in DayZ is still friendlier than the average teammate you meet in League of Legends, so there's that for perspective :D -
Some movement mechanics need a major tweak (before 1.0)
Element47 replied to Ugly (DayZ)'s topic in Suggestions
Actually, DayZ IS a twitch shooter. Any real-time shooter which features using the mouse to point at enemies to shoot them - and requires you to act within a timeframe - is a twitch shooter. If you're in CQC in DayZ and your survival depends on your reaction with your mouse, this is the core definition of twitch gameplay. You want to get rid of twitch gameplay, how about we introduce tab-targeting enemies and a percentage based to-hit roll? right.... I know the 'realism'-faction denounces fast-paced skill-based arena shooters as "twitch shooters", and bemoans the lack of any artificial limit to the speed of aiming, especially in regard to rotational movement. I understand the wish to have 'realistic' - believable - movement mechanics in the game, as opposed to 'bunnyhopping 720noscope' action that rewards reflexes - believe me, i know the feeling of becoming too old for q3a instagib. But the OP is right - the game movement, though severely improved already, still feels clunky and unprecise. Most people dont ask for arena shooter combat - but we want movement feel a bit less like this: