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Espa

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Everything posted by Espa

  1. Espa

    Status Report - 17 July 2018

    Happy to read Development is still churning out and .63 is coming along swimmingly. . Still VERY excited to mess around with Vehicles once more, as well as see the eventual-rise of Helicopters/Planes that'll bring the game to the level and passed of the renditions of DayZ on Arma 3 and such. Maybe next SR we can hear how close cars are to experimenting with?
  2. Espa

    Status Report - 19 June 2018

    How much longer until we're given back vehicles? With the new game engine, I think vehicles will reintroduce a lot of fun encounters.
  3. Espa

    Letter to Developers

    Just putting my 2 cents in, also. First of all, it's deeply refreshing to see a member of the DayZ Team interacting in threads in these mysterious BETA times. So, good on you, @ImpulZ for being there for us :) As for the worries of players - I, myself, am actually leaning the other way. Every new update they include on the .63 Stress Tests shows more and more of that Fabled Final Version we have all fantasized and desired for years is slowly coming into focus. My worries are lessening by the great work of the Devs, even if a selfish part of me wishes I could wake up one day and it all be done with (I am sure they feel the same). For a short while I was really thinking that the community was turning the page and abandoning the project, but most of those fears have been alleviated by the mass of Test Players, as well as Console-Streamers starting to get an itch to get a hold of this game on their FunBoxes. Along with that, if the Devs somehow implement PC/Console Cross-Gaming Servers, then the numbers will swell far more than we have ever seen. Just reading from the OP, @noentry45, but their words seem to echo most of ours. We're grateful to see a survival game fantasy come into full reality with a Dev Team that has stuck out the worst of their times to finally arrive here with the game feeling like 2.0. And because impatience doesn't help anything, I won't get into how badly I just want vehicles to show up in the new .63 already. . . . . But I do want that. . Cheers, friends.
  4. Espa

    Soft Skills

    They haven't been fully implemented so I just assume that the Soft Skills effects are heavily WIP. However, I do think it's a bit weird that someone would have to pick between either Medic or Builder 'specs' to the detriment of the other. I do think players would enjoy it far more if they simply had two separate bars stapled atop each other, rather than along and against each other. Fine Actions --------------------> Rough Actions -----------------> That way, players would be able to attempt to max out both and lower action times of both, as well as restore health to self and constructions while bandaging/building.
  5. Espa

    0.63 Experimental Release Check list

    Really pretty excited about the changes, but don't want to touch it until the new blood particles and vehicles come into play. Hoping that's soon ^^
  6. Espa

    Status Report - 27 February 2018

    Wow, wow, wow! This Status Report is Perfect. So much good information, great positive vibes, awesome screenies, videos. . The whole shabang haha. One thing that I don't know how to feel about is JUST HOW CLOSE IS BETA!? This SR has got me wondering just how much more there could be to do. . Especially happy to hear that your New Engine is much easier to assemble on and it's taking much less time :D Also! The new hitpoints look and sound pretty awesome. Been waiting a long time for it to be addressed in specialized places = specific damages and effects. Can't wait to play with that! Last Note!: For the Infected, super excited to see what you guys can muster up for them. Something I would really love to see is this Stealth that has been mentioned for 2 years or so. Like, would it mean that they would be quiet and be on the 'hunt' for players instead of lazily droning about? That would be very interesting. - Also, still not sure just how Undead these Infected 'Zombies' are. Is it possible that we see more gestures of them, depicting their natures? Sick = Coughing and sounding raving mad? Keep up the AMAZING work. We cannot wait to play with your new work!
  7. Espa

    Status Report - 13 February 2018

    Tuesday is coming back around soon. I know the Devs are working hard and probably don't have a lot to show us that is new. Because of that, I thought I'd make a small list of things that are still interesting to see, might be repeating myself a bit. . But still! 1.) Information on Snow And/Or Radiation Effects (Still WIP?) 2.) Information on Map Easter-Eggs and Scenic Views (Crashed Boat, Plane Crash in Cherno, mass graves about.) -- Basically, can we expect to see any new Posters or even Evacuation Notices? 3.) What kind of new movements and gestures will Infected (Zombies) be getting? 4.) Will players be getting the ability to vault over high fences, like Infected do? 5.) Last Question: Without naming dates, is there a Quarter we can expect to get our hands on BETA? Perhaps Q3?
  8. Espa

    Status Report - 13 February 2018

    Seems it's been since 7 November since we heard from him. >.> Odd.
  9. Espa

    Status Report - 13 February 2018

    Things are looking crisp AF. Super excited to get my hands on in this in the next weeks/months/whenever you're done! Stick to the hard duty and it'll pay off. . Definitely feeling like it's much much closer than ever before. Happy about everything so far! I would like to hear if Vehicle Aim-Spaces were still going to be introduced in BETA or after. Along with that, would it be possible for us to see some of the new vehicles in action? *Cough* Motorcycle *Cough*
  10. Espa

    Exp Update 0.62.14463

    I do remember there being talk of the Snow Map that the Map Maker made for Arma 2/3 being converted into a Map for DayZ. I also remember them saying that the Map could NOT be expanded. . But I don't see why the Snow effects couldn't simply be modified Rain particles. Granted, the snow settling would be a totally different story!
  11. Espa

    Exp Update 0.62.14463

    Real Question!: When can we see SNOW in this game? There was a heavy snow for the past two days where I live and it reminds me how atmospheric it would be to add! :D
  12. Espa

    Exp Update 0.62.143483

    Thanks Baty! :D . . Do you think we could get a few weeks of Double Loot whilst we wait for the BETA? ;D
  13. Espa

    BETA Status Report - November 28

    Question on New Feature: When will players be released the Modding Tools in order to build their own maps? Will it be included in the First BETA release so players can begin 'assisting' the Development process with our efforts? I would personally love to make a map out of where I currently live in Colorado Springs, CO. (Sometimes snowy mountain town that mixes the urban spread of cities with the expanse of forests and rocky mountains surrounding it.)
  14. Espa

    Stable Update 0.62.143267

    After reading that .63 BETA won't be coming out this year, I have a radical idea to pose to you guys. In this lull-space of December and the Winter before first .63 BETA patch drops, give us insanity on the CLE. Increase weapon/item spawn Infected spawning rate X5 Vehicle amount doubled. Despite the obvious hit that the servers would take in terms of desync/lag due to increased server load, I think that THIS would be the best way to 'give us something' without any real work or effort required by staff. Simply adjusting the modifiers of items, infected/wolves, vehicles to about double their amount would make for an experience that would be different and allow for a much more entertaining route than the current known state of the game. Included with the insane amount of weapons to be found (Thus a lack of scarcity), I would love to see ridiculous amounts of infected like in the above video xD
  15. Espa

    BETA Status Report - November 28

    I didn't realize I was logged into this rando account I didn't know I had haha xD
  16. Espa

    BETA Status Report - November 28

    Wow, a week delay on typing up the report and it turns out to be depressing. . eek. After expecting some good news about the BETA release and such, reading this SR was a huge disappointment. Not only was the release postponed until next year, it's indeterminate in date with a solid list of items to be completed still. I really hate to read this kind of news knowing that the Dev team will be dispersing for Winter Holiday (As they should) and no work will really be done until weeks into January. What's worse is, a lot of our hype had been rejuvenated by the events of GamesCom and such, the videos of the BETA looked awesome and held promise for a new game for us all. - But months later, it's a little worrisome that nothing tangible has been delivered. I really want to hold on hope for this game, but interest is fading. . and the amount of trust I have in promises has become minuscule. Please give us more than words. A reasonable amount of time has already been given to waiting for -any- kind of tangible progress for us to play with. . So why have we still touched nothing? O.o Question: Can players expect first release of BETA in January, or will it be several months after?
  17. Espa

    .63 ETA ?

    To be honest, I would play their buggy ass version over the current .62 - If their whole map is compatible with the new engine, anyway. Just ready to see and play some new stuff, knowing full well that it won't be perfect just yet - But who cares. . xD Looks like we'll be getting a Holiday Beta drop, probably
  18. Espa

    DayZ - 0.63 Gamescom Demo Overview (fan-made)

    Simple and clear. Good job :)
  19. Espa

    Dynamic Weather is something everybody wants.

    I've alwaysssss been a strong proponent for adding Snow to the game as an additional weather event! Since Namalsk I think players have had a taste of that exiled and dangerous feeling of a snowy wasteland, so adding it to DayZ SA would be HUGE. There are ways of doing this quickly (Quicker) or to completely overhaul certain features of the weather system to allow the kind of Dynamism that players want to see in their environment. The Quicker Way: Simply add it as a modified Rain script with re-textured rain particles so that when the droplets fall, they're larger and crisp white. - You could also add onto the rain script that when the event is triggered, everyone in the existing cloud perimeter (If it's similar to how Arma's Editor works) would push the temperature system into Freezing levels. Essentially, super hypothermia weather that would reduce players' heat levels on a consistent (But slow rate) if not by a fire or have left the 'snowing' area. However. . That leaves the problem with the snow collecting onto the ground, a system that hasn't been featured as of yet (Even with water). . The Overhaul Way: This way involves a lot of work that will either have to be done by the Devs themselves, or a super good modder. Essentially, change all the weather scripts to leave behind distinctive textures on the ground that have physicality. (I.E. Snow that has depth or can be shuffled about like freefloating textures). While this would take longer to achieve, it would most certainly have the best future usage and would bring another realistic trait to the game's atmosphere. Raining would leave behind muddy puddles that could be splashed about in for additional sound effects, Snow would leave a crunch to every step and small piles of white that would cover most items after a good bit of it snowing. However it is done, I know that I would fall in love when a DayZ SA Snowy Chernarus (Event, or full map). The real thing is beautiful. . . Canz we has it?
  20. Espa

    Will DayZ Ever Go Full Price ?

    Yeah, I think @Girth Brooks is right. Price will probably only be full for XB1 and PS4 players, whereas I believe they'll make their money on incremental expansions of Official Maps/Features/Weaponry/Better Tools - Akin to what Arma does. :)
  21. I don't want interactions to become more rare at all. . I never said that xD But currently, the system is Coast -> Most inland possible for best loot run. What I suggested is simply that give the other more coastal military areas more appealing loot so that it changes the East <Northwest approach and randomizes where players will interact with each other. I'm not saying Tisy and such shouldn't be the best, but it would do this game's loot economy some good if some randomization were implemented.
  22. Espa

    Status Report - 26 September 2017

    Correct me if I'm wrong, but isn't the main reason why they wish to remove the 'Eye-Zoom' is the flickering details of meshes and such in the distance? Removing it, or like I proposed to shrink its' focusing power to about 1/3 the current, would make it so extra details in the distance don't have to load in at higher detail.
  23. Speaking of current loot spawns and player spawns. . I do hope they maximize Chernarus' other locations a little bit more. I dislike the whole East < Northwestern areas for better loots simply because it pushes all players into the same general directions. I suppose it will have to change with the other resources becoming a thing; i.e. lumber being taken from a lumberyard, or helicopter parts found at the NE Airfield, and etc. But yeah, hoping items will gain a new formula sometime instead of our current system of moving inland towards Tisy for the Meta-Run of best loot. Decentralizing and spreading military gear to the other bases on map would definitely help with this. . But Stamina is also a thingy to come out soon. . So maybe my gums are just flapping and it'll all be okay anyway xD
  24. Espa

    variety of suggestons for Beta and ongoing DayZ

    If I'm not mistaken, I believe what their design of Quick-Slots are supposed to be - (Pockets where you have easily accessed items). Not sure if they'll agree to any other change to it at this point xD But not bad stuffs :) I'm sure they'll see it
  25. Espa

    Status Report - 26 September 2017

    Wow. . Some of you posters are really butthurt over the idea of Eye-Zoom being lost. . Hah. Can't say I agree with any of your points as I've always found it to be a rather silly feature that doesn't at all accurately represent what real eyes do to focus on a faraway object. However, to completely get rid of it is a huge change, I suppose. @Baty Alquawen - Would it be possible to ask the Devs this question: Is it possible to make a compromise with the 'Eye-Zoom' and reduce its' zoom effect to about 1/3 of its' current power/distance? This would allow a more close-quartered eye-focus and would allow players to feel more capable when without a Scope/Bino. If not possible, -I- am okay with making do without it. More player slots will be added eventually and that'll bring much more players into the same lands together. It will be different, yes, to keep an eye out with scopes/binos solely. . But I don't think it would really detract from the game. But that's my two cents. I realize that others may like other things.
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