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Kirov (DayZ)

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Everything posted by Kirov (DayZ)

  1. Kirov (DayZ)

    How do I force despawn a car?

    I managed to despawn the car, but with another method: I put a battery and plug into it and just revved the engine till it was kaputt. Hitting the engine didn't work for me as most of the time it felt like hitting air. Hope this helps someone.
  2. Kirov (DayZ)

    How do I force despawn a car?

    Hello everyone after a really long time! So I ran into a Sarka smashed by someone on a watchtower (Namalsk). I decided to bring it back to the car pool and inflicted some damage on the chassis, but to no discernible avail. Feeling a bit frustrated, I came back with two grenades, which I threw directly under the car (with the sound of shields smashing and everything), but the car is still there after the server restart... I have an M79 stashed with an explosive grenade, but before I check this option out, I decided to ask you guys for some help. Any ideas as to how to force a car to respawn?
  3. Kirov (DayZ)

    Public (and press) reception of DayZ in 2020

    I think that journalist presented a valid, succinct, outsider opinion of a person who doesn't want to bother with nuance because he rightfully assumes that said nuance doesn't change the big picture. It's like you go to a bar after a breakup, and you start talking to some bar fly about that girl, Sheila, like there was something special between you two, but there was also this other guy, etc. etc. and that bar fly keeps listening and listening and finally says 'got it, she cheated on you and then she dumped you'. And you go 'hey, that's not what happened', but at the end of the day, that's exactly what happened and you know that. DayZ development is all but abandoned, we were repeatedly lied to, and the final product cannot pretend to meet expectations (and promises) by any stretch of imagination. Only the modding community saved this project. Look no further than this forum - if it was a real place, it'd be buried under tumbleweeds. Everything time I pop in (which is super rare), I hear a Morricone's score in my head.
  4. Kirov (DayZ)

    Experimental Update 1.07

    I'd love to see a medieval 'pikemen vs. cavalry' battle in DayZ world.
  5. Kirov (DayZ)

    Experimental Update 1.07

    In Livonia 1.06, I've found 2 Blazes in those white-and-blue Markets which spawn hunting gear. Maybe this is some clue worth following.
  6. Kirov (DayZ)

    DayZ in 2020

    Congratulations, you've found the one DayZ description which both the fanboys and sarcastic people can get behind. "Buy our game, it is NOT unplayable!". High time to replace that "gritty survival experience" blurb with a more honest slogan.
  7. Kirov (DayZ)

    DayZ in 2020

    My thoughts exactly. I mean, it is cool to fly a heli, but it's hardly useful. The only practical purpose in my opinion will be transporting freshies back to a NW battlefield, and other players will want to penetrate the base with a heli in it. From a perspective of a PVE survivor, aerial vehicles are a waste of resources - and these are apparently dwindling recently.
  8. Kirov (DayZ)

    DayZ in 2020

    Between bears, fishing, storms, some interesting work on the medical system, as well as high hopes for tanning, bows, notes and better zeds, I kept what you can call 'cautious optimism' towards the further development. And I saw little point in constant shitting on the devs' heads, for that matter. But now... now I need a drink. Have a nice Friday night, survivors.
  9. Kirov (DayZ)

    Books, bows, and tanning

    I'm interested to hear what you make of the current 'roadmap'. You seem to have a level-headed overview of the development process. Any initial thoughts? I must say I was hoping for so much more.
  10. Kirov (DayZ)

    DayZ in 2020

    "Post-release support"?? "Some new small-scale content"?? So, just to make it straight - goodbye to leather clothes, trucks and bikes? New ovens but no tea/coffee/rice? No overhaul of AI behaviour (from door bashing zeds to interesting hunting options)? No overhaul of soft skills? 2019 was not that bad, all things considered, but this 'roadmap' is really soul-crushing to me. I haven't been worried this much about DayZ since December 2018, or what the team apparently refer to as 'the release'. BI, at least please knock it off with that 'post-release' joke, you basically rub salt in open wounds.
  11. Kirov (DayZ)

    Experimental Update 1.07

    I was holding my breath for the soft skills reset patch, it would be nice to move forward the discussion about skills, but we can't even properly test them now. But the inventory fix, return of notes (!) and continued work on the Chernarus map make me more than happy, anyway. Seems like a good job!
  12. With 2.5k hours I have only 2 confirmed hacker encounters. I'd expect they roam mostly 3pp official servers, to hop to those with high pop. Sticking to 1pp community servers with nighttime, I've never run into anything fishy.
  13. Kirov (DayZ)

    Books, bows, and tanning

    Amen to that. As a matter of fact, I fully understand their decision to halt communications, at least in the basic, human way, not as corporate conduct. I mean, who'd like to read all this about the project he works on? I'd definitely steer clear of this board if I was hired for DayZ. Whatever the customer relations guy earns, it's probably not enough. And I imagine most of those people are not on the team since 2013, so yelling at them 'but you promised a long time ago' is likely misdirected and pointless. I know, I was there! There was a number of such spots on railroads, which I drove on back in the day where they didn't slow you down. Another spot is somewhere close to the big castle near Bogatyrka. One of my trucks wa ssucked into and actually merged with a pile of rocks. I called such places 'a devil's vortex' (when I joined DayZ, I used to joke and pretend that all the bugs are actually anomalies like in Stalker's Zone; it eased the suffering a bit when I lost something important 'because DayZ'). So, they're still there, huh? I never knew what to make of them. OK, floating assets, that's the answer. Been wondering about the reasons for the constant issues. I try to understand the nature and scope of this project, but sometimes I look at other titles and think 'what gives'. Pity to hear about the bow being pushed to the back. Bows and tanning are still my main wishes, as for the OP. In fact, I could happily live without any aerial vehicles altogether. Thanks for the reply.
  14. Kirov (DayZ)

    Stable Update 1.06

    IRL I'd never use an epi-pen on myself. 😄 Which I do on Livonia mostly to carry heavy stuff.
  15. Kirov (DayZ)

    Stable Update 1.06

    Does anyone know if an Epi-pen, taken before the fight, prevents from getting KOed?
  16. Kirov (DayZ)

    Stable Update 1.06

    Thanks. There are 3 stages of limping, right? Normal walking / slight limp / heavy limp? I'm not sure at the moment.
  17. Kirov (DayZ)

    Stable Update 1.06

    Yeah, for a while the former was the effect of morphine, while recently I've seen a dayz tips clip saying that this is how codeine works now. So I was wondering which one it is, especially that I know codeine works for the cold, too (never had it in DayZ). Thanks for the reply, anyway, but I'm afraid I still have to walk into a bear trap to test it. 😉
  18. Kirov (DayZ)

    Stable Update 1.06

    Can someone tell me what morphine and codeine do in this patch? I've found contradicting information.
  19. Kirov (DayZ)

    Books, bows, and tanning

    Didn't they mention how long the development is going to take? You seem to imply that they'll be nearing its end at Q4 2020. Also (since you mention desync), I understand the issues with server performance/stability, I really do. People do various stuff in one given moment and it sure is complicated. What I don't understand is how other games do it so much better, including BI's own Arma. Why do Arma 3 servers support so many airborne units perfectly fine (almost), while our cars go into space each time a couple of people log in? I've just checked and you're right! Christ, it was there just recently. I don't know nothing no more. And here I had some hopes for 2020...
  20. Kirov (DayZ)

    Books, bows, and tanning

    They did call such stuff 'flavour', but I'm inclined to believe they change their mind following the backlash (they brought back fishing, for example). So the bows (two of them) are already in the game files, while barrels have slots for the actions of tanning and dying. Judging by the could-be-better-could-be-worse pacing in 2019, I'd be really surprised if both features don't appear somewhere in 2020 (don't quote me on that, it's just a gut feeling). We're all in the dark here since the communication with BI is all but non-existent. I haven't heard about the books. Myself I'm looking forward to notes and permanent map marks. But yeah, recently I was thinking how books could help kill time if you're caught in a heavy storm without proper equipment and just need to sit it out.
  21. Kirov (DayZ)

    Is it allowed to leave a server when...

    I'm vehemently against NVG, too, but your description begs a question - what kind of light were you using at the time? If you did so much as having a glowstick on hotkey and taking it out from the backpack every now and then, the guy could still easily spot you. If you didn't, he might have been an NVG user or a hacker, sure. I understand that you were traversing the field with no light, but if you had used it earlier, he might have caught wind of your presence and targetted your silhoutte against the sky (pretty doable in the open). An interesting story, I wonder myself what happened.
  22. Kirov (DayZ)

    Stable Update 1.06

    So tonight I was following a bear down the hill when a pack of wolves started howling behind me. I was perfectly sure that the bear won't attack me if I don't hit it first, and I also didn't want to lose track of it, so I simply turned around and started to take care of the wolves with a Saiga. Much to my huge, huge surprise, the bear climbed up the hill and made short work of me (KOed with one massive hit from behind). So what happened here? Bears don't like nearby shootouts all of a sudden? The distance to it was some 30m, maybe less. I was completely sure that I have nothing to worry about until the first scratch to the bear (which didn't happen, the wolves attacked from the opposite side, so it must have been that I disturbed the bear). Lesson learnt, don't get caught between a pack of wolves and an angry bear.
  23. Kirov (DayZ)

    Stable Update 1.06

    Thanks for the replies. I'm quite sure that the soft skills do work (I was definitely using less kits and tapes when closer to the left), it's the reset problem. I've update the above bug ticket and asked them to look into this issue. I agree that soft skills have all the reasons to affect the game significantly, if implemented thoughtfully and without bugs. Unfortunately, the current design not only doesn't work but prevents us from deeper discussions about how the skills behave and what we can expect from them. Literally the best opinion I've heard so far was 'who cares, they don't matter anyway'.
  24. Kirov (DayZ)

    the real hardcore survival server

    I checked it out and gave it a pass for the 'disable base destruction' mod. Indestructible bases hurt my immersion a lot. Let me know if you find a server which goes about that in an immersive way, if at all. Currently, I stick to vanilla. 🙂
  25. Kirov (DayZ)

    Stable Update 1.06

    Did anyone try to max out soft skills in 1.06? I thought I could give it a try and focused on skinning animals and repairing stuff (no chopping trees, crafting fireplaces, etc). I got once as close as >80% to the left. But every now and then (three times so far) something happens and after an odd action, I lose some 20% (1cm on my screen) of the progress. Yesterday it was repairing an axe with duct tape (which really shouldn't be a 'strength' action and even if it was, shouldn't take you 20% to the right, so it's defo a bug). Today I lost some 10% by crafting a stone knife (which normally doesn't impact the skills, I think). Has any of you maxed out 'precision' recently? I'd like to know how it feels to repair everything up to pristine and wanted to give feedback on soft skills, which I consider to potentially be one of crucial elements of character design and one of the most currently underdeveloped parts of the game (yeah, melee and cars included). According to this video: You raise 'strength' by chopping trees and plank piles, and by crafting splints (haha), torches and fireplaces. You raise 'precision' by sewing, mending, blood transfusion and skinning animals. There's a bug ticket from September (https://feedback.bistudio.com/T144808) referring to a maxed skill being reset after relog, but this is not what I'm talking about. What's happening to me is that I can't even get there. I limited my actions to mostly skinning and repairing, and something always keeps setting me back. So 4 questions here: 1) Has you maxed out any skill in 1.06? 2) What's your experience with them in general? (yeah, I know most of you just don't care) 3) Did you find out any actions other than referred above which might affect the skill level? 4) Should I submit a bug ticket about the above issue? We really should have a discussion about skills and I really wanted to start one, but I can't even do my research on the subject.
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