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ryahn

SurviveDayZ Mod - More Difficult & Extensive DayZ | v1.2

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ok had a look at the SMK stuff, i COULD do it but it requires everyone to have CBA installed and my goal is to keep the mod by itself with no other addons because it will lead to more people having installation issues

it might not be worth the trouble to add...

In other news, I would suggest the servers that are currently up get more frequent restarts. It seriously starts to bog down after 2+ hours, to the point where if you log off, you lose 30-40 minutes of progress without warning.

Edited by Powell

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yea i know and the mod is undergoing HEAVY optimizations to fix it

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i just fixed the heli leaking fuel glitch again....

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Thanks for looking into my suggestion Stapo. Shows you really put in the effort.

Any time line for a new patch\optimization fixes down the road?

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Very Very soon, im just fixing up some other things then we are porting the whole mod to a different server package to greatly reduce loading times and ive also been squashing alot of bugs aswell.... but yea V1.2 is on the horizon

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ok ive got everything working, now im just making a few tweaks and we should see a V1.2 with a complete server optimization tommorow

  • Like 1

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Great work so far guys with the changes and everything, but after my friend and I played for a while in the US server in became unplayable due to fps and network lag because of the zombies spawning, even cutting out our skype call. This happened only when zombies where spawning for us. Hopefully the Australian server is up soon and we can play again. :)

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i think i may push for a Birthday release on the 19th :D

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finishing touches getting done now....... might be able to release today.....

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finishing touches getting done now....... might be able to release today.....

nice. I'm waiting for more radical changes involving gameplay, like zombies. That whole deal

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You can search for them in game or look for them with servers.survivedayz.com

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nice. I'm waiting for more radical changes involving gameplay, like zombies. That whole deal

im sorry to say that the slow hard hitting zombies wont come for a while as apparently it will only let me set 2 speeds for zombies... 2 being walk/loiter and 6 being run.... and i tried 4 but they still run as fast as 6, so yea.

and the damage is a working progress as i fear we may have to re-do how zombies do damage completely as rocket has it running off chance which basically means the zombie hits/knockouts etc. are all random upon chance which makes it difficult to adjust.

but the V1.2 brings great improvements to performance all round and fixes Alot of bugs/duping etc..

AND CAKE!

Edited by Stapo

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Uploading Now.... Should be ready when i wake up

________________________________________________________________________

V1.2

+++++ZOMBIE CHANGES+++++

[CHANGE] Zombies and Zombie Spawning Have Been Optimized Massively

+++++LOOT CHANGES+++++

[CHANGE] Bizon PP-19SD Spawn Rate Increased At HeliCrash Sites (To Make Other Guns Rarer)

[CHANGE] FN FAL Spawn Rate Increased At HeliCrash Sites (To Make Other Guns Rarer)

[CHANGE] Medical Loot Spawn Rate Increased At Increased HeliCrash Sites (To Make Other Things Rarer)

[CHANGE] Military Loot Spawn Rate Increased At Increased Barracks (To Make Other Things Rarer)

[CHANGE] Pilot Clothing Spawn Rate Increased At F35B And CH-47 Crash Sites (To Make Other Things Rarer)

[CHANGE] Medical Boxes Spawn Rate Reduced At Hospitals And Increased At CH-47 Crash Sites

[FIX] Industrial Loot Completely Rebalanced

[CHANGE] Weapons Never Spawn Without Ammo

[CHANGE] Priest Clothing Spawn Rate Reduced At Churches

[CHANGE] Added Generic Loot Piles To Churches

[CHANGE] Reduced Spawn Rate Of 5.56 Ammo Boxes

[CHANGE] Reduced Spawn Rate Of 7.26 Ammo Boxes

[CHANGE] M1014 Spawn Rate Increased At Barracks

[CHANGE] Remington 870 (flashlight) Spawn Rate Increased At Barracks

+++++NEW STARTING LOADOUT+++++

You now start with:

> A Box of Painkillers

> A Bandage

> Czech Vest Pouch

> Blue Chemlight

+++++OTHER CHANGES+++++

[CHANGE] When You Have An Infection You Now Loose 5 Blood Per Second Instead Of 3

[FIX] Fixed Helicopters Leaking Fuel When Fully Repaired [Credits To Killzone_Kid]

+++++BACKPACK CHANGES+++++

[CHANGE] Czech Vest Pouch Is Now 5 Slots (Was 6)

+++++VEHICLE CHANGES+++++

[NEW] Policecar Added To Vehicle Spawn Table

[CHANGE] 1 CH-47F Chinook Instead Of 2

[CHANGE] 2 MH6J Littlebird's Instead Of 5

[CHANGE] Radar Removed From Aircraft

[CHANGE] MH6J "LittleBird" Has 100 Item Slots and 10 Weapon Slots

[CHANGE] CH47 "Chinook" Has 500 Item Slots And 50 Weapon Slots

+++++BUG FIXES+++++

[FIX] Bad Vehicle Type Error Fixed

[FIX] Can No Longer Dupe Food

[FIX] Can No Longer Dupe Drinks

[FIX] Can No Longer Dupe Construction Items

[FIX] Can No Longer Dupe Medical Items

[FIX] Can No Longer Dupe Tents

[FIX] Can No Longer Get Inifite Ammo On Skin Change

[FIX] Proper Vehicle Damage

[FIX] Can No Longer Dupe Body on Logout

[FIX] Can No Longer Fix Broken Legs On Skin Change

[FIX] Time Sync Between Client And Server

[FIX] Can No Longer Dupe Items Using Zombies/Animals

[FIX] Can Longer Have Infinite Eating And Drinking In Vehicles

[FIX] uiControl Annoying Message Fixed

[FIX] Correct Save/Deletion For Tents

[NEW] Autosave Character When In Gear Menu

[NEW] Autosave Character When Exiting A Vehicle

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I might actually manage to play on this today. Been so busy that I dont have time to play.

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Hey stapo I threw up a new post in my suggestion thread regarding weapons on survive forum. Have a look when you can and let me know what you think.

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Also if you're gonna make people spawn with the vest pouch again, heavily reduce the chance of that item spawning. Found like 4 in one super market once.

Also, is it possible to make it so zombies don't respawn while players are in a certain vicinity of an area? Its currently impossible I believe to "clear out" anywhere.

Edited by Powell

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A police car - awesome!

Can we turn the lights and siren on?

Edited by DemonGroover

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A police car - awesome!

Can we turn the lights and siren on?

i dont know... haha i did find one but it was buggered so i took the HMMWV next to it :D

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Also if you're gonna make people spawn with the vest pouch again, heavily reduce the chance of that item spawning. Found like 4 in one super market once.

Also, is it possible to make it so zombies don't respawn while players are in a certain vicinity of an area? Its currently impossible I believe to "clear out" anywhere.

Im trying to work out how the algorithm works more... because atm its quite hard to change zombies in any aspect

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Also Good News everyone, with the new server package loading times seem to be almost instant <2minutes and that was on the US server @ 28/30

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