Powell (DayZ) 734 Posted October 13, 2012 I've suggested this many times, but zombies should react to gunshots from further away. Zombies seem practically deaf ATM...please look into this Share this post Link to post Share on other sites
jd02054 1 Posted October 13, 2012 Can we get a constant day night cycle. I have been on several dayz around the same time and every time im on its a different time of day. I would like to know when i could get on to play in the daytime instead of it being hit or miss Share this post Link to post Share on other sites
stapo 188 Posted October 13, 2012 Is there anything you could do to help performance in Cherno/Elektro/Berezino? I'm fine on most of the map but everything goes to shit once I get to a big city, and I don't have a bad PC, lol...im working on performance increases but im afraid its hard for me to tell haha, because i dont get any lag whatsoever... Share this post Link to post Share on other sites
stapo 188 Posted October 13, 2012 I've suggested this many times, but zombies should react to gunshots from further away. Zombies seem practically deaf ATM...please look into thisi found out where the code was located for that so i will be doing testing soon 2 Share this post Link to post Share on other sites
stapo 188 Posted October 13, 2012 Can we get a constant day night cycle. I have been on several dayz around the same time and every time im on its a different time of day. I would like to know when i could get on to play in the daytime instead of it being hit or missim working on making both the UK and US survivedayz mod servers run a 6hourday:6hournight cycle but i want to make the US and UK have opposite times Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted October 13, 2012 i found out where the code was located for that so i will be doing testing soon oh yeah awesome, thanks a ton. Share this post Link to post Share on other sites
stapo 188 Posted October 14, 2012 (edited) Also on another topic guys, we have just got a Panthera server up and running and its MrShenerai's version as i think its the best :Dto get the password and download information just go to here - http://survivedayz.c...thera-Server-Up! Edited October 14, 2012 by Stapo Share this post Link to post Share on other sites
stapo 188 Posted October 14, 2012 Update: we might be going with the less zombies and make them slower but make them hit like mike tyson himself Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted October 14, 2012 Update: we might be going with the less zombies and make them slower but make them hit like mike tyson himself holy fuck yes, always wanted this. This just keeps getting better and better; imagine, being in Cherno, your airhorn M16 has attracted a horde on your ass, and in the dozens they slowly pinpoint you and eat you. I love this 1 Share this post Link to post Share on other sites
p1et 1 Posted October 14, 2012 (edited) hey, "RU_ or Ins_WarfareBMGNest_PK" or maybe this one "Fort_Nest_M240" would be nice to have =) Edited October 14, 2012 by p1et Share this post Link to post Share on other sites
ryahn 112 Posted October 14, 2012 Point system installed http://survivedayz.com/forums/showthread.php?t=4779I am glad to announce that the point system is now installed. You may be asking why is there a point system. This point system will help make the forums a little more active and make it more of a community. These points will be able to be used with the store to get customization on the forums to getting in game items. This is still in testing phase and points will be wiped at any time. Share this post Link to post Share on other sites
DemonGroover 8836 Posted October 14, 2012 If you are going to slow the zombies down then i suggest making players fatigue after running for a certain length of time.Someone had mentioned zombies reacting more to gunshots. I reckon if you fire an Enfield in Cherno every zombie should home in on that position. This feature could even be used to draw zombies away from areas if you are in groups.Do zombies react to flashlights at all? If not i think they should. Share this post Link to post Share on other sites
toxicsludge 406 Posted October 14, 2012 Player fatigue, if possible to implement, would set this mod FAR apart from any other. 1 Share this post Link to post Share on other sites
stapo 188 Posted October 14, 2012 im working on a player fatigue/ stamina system 3 Share this post Link to post Share on other sites
DemonGroover 8836 Posted October 14, 2012 Have you guys changed the map in any way? Added buildings, land mass? Or are you solely focussed on the gameplay changes etc? Share this post Link to post Share on other sites
ryahn 112 Posted October 14, 2012 Have you guys changed the map in any way? Added buildings, land mass? Or are you solely focussed on the gameplay changes etc?Right now its been game play. We will start to add new buildings and stuff once its at a suitable standing. There is a construction system that does add buildings. On another note. The point system is up and working. I am currently working on the market/trading system. These points will be used to do thing on the forums to getting in game items. These items are yet to be determined but they will be no-game breaking items. Share this post Link to post Share on other sites
dsi24 227 Posted October 14, 2012 (edited) im working on making both the UK and US survivedayz mod servers run a 6hourday:6hournight cycle but i want to make the US and UK have opposite timesWhy not have a 5 or 7 hour day/night cycle, or some number that doesn't fit into our 24 hour cycle, so people who get on at the same time every day get to experience different times of day?Oh and about fatigue, is there a chance of a weight based system like ACE's? Edited October 14, 2012 by Dsi1 Share this post Link to post Share on other sites
ryahn 112 Posted October 15, 2012 Oh and about fatigue, is there a chance of a weight based system like ACE's?Maybe but there are some things we dont like about the ACE mod. Share this post Link to post Share on other sites
stapo 188 Posted October 15, 2012 (edited) Gameplay First then map changes later, we did have the mod running on thirsk but it turned into a DM and it was taken down for maintenance (will be coming back soon) Edited October 15, 2012 by Stapo Share this post Link to post Share on other sites
stapo 188 Posted October 15, 2012 Maybe but there are some things we dont like about the ACE mod.Lol, Ryahn who said im gunna use ACE mod, ive got a few tricks up my sleeve 1 Share this post Link to post Share on other sites
p1et 1 Posted October 15, 2012 just wanna stress this out abit maybe to get it a bit of attention too ;)http://survivedayz.com/forums/showthread.php?4639-SMK-animations&p=11506#post11506 Share this post Link to post Share on other sites
stapo 188 Posted October 15, 2012 im looking into it Share this post Link to post Share on other sites
evoxtom 142 Posted October 15, 2012 Stapo, have a look at my thread on the forums. I think using the SMK animations mod with your added fatigue system would really be great. Share this post Link to post Share on other sites
stapo 188 Posted October 16, 2012 Stapo, have a look at my thread on the forums. I think using the SMK animations mod with your added fatigue system would really be great.im having a look right now Share this post Link to post Share on other sites
stapo 188 Posted October 16, 2012 ok had a look at the SMK stuff, i COULD do it but it requires everyone to have CBA installed and my goal is to keep the mod by itself with no other addons because it will lead to more people having installation issues Share this post Link to post Share on other sites