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20 words or less: Super-Low Humanity Detection

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Correct me if I'm wrong' date=' but I think people are trying to come up with ways that don't involve direct advantage/disadvantage lists. In real life, banditry would be the easiest way out, at least in theory. The only real incentive to not bandit would be because of one's own mortality.

[/quote']

You make a great point. The only problem is addressing playability. True, in real life, being a bandit would be the easiest way. And I know this is a difficult game, and it should stay that way. But for playability purposes, I think SOMETHING needs to be done along these lines. I think the community would agree that there is a general "kill on sight" mentality in the game right now. This may not change that. But it is a step in the right direction to help calm down the "deathmatch" that is currently going on, and may encourage players (strangers) to help each other out once in a while instead of constantly killing each other.

Players will play how they want. I'm sure there are other people like myself who want to find other people in the world and work together. With the current setup, that isn't really possible. I don't have a choice but to kill anyone I run into because they may kill me first. Sure, that uncertainty makes the game fun, but it doesn't allow certain people to play how they'd like to. I hope that makes sense.... Is the heartbeat system a solution? Maybe, maybe not. But I strongly believe in order for DayZ to thrive, something has to be done about the rampant and random killing of other players.

I've posted my ideas on this in three different threads today, so I'm going to try to refrain from doing it again. I think this is definitely worth a try, and is probably a good short term fix (maybe a long term fix if all goes well), but I think ultimately something painful is going to have to happen at death so everyone values the "life" they have before running into a crowd of survivors with a Makarov a popping off shots for the lulz, then dying and respawning just to do it again. Something that stings.

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YES YES YES,

Its an experiment, lets try things out.

If its not working we simply put it out, no harm done. Its Alpha afterall

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NO

Instead of name plates, people will just scan for heartbeats. Add a heartbeat monitor as a rare drop and it might be a neat mechanic.

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Yes

Will communicate the subtle visual/instinctive cues to a players ingame behaviour, without being as obvious as a skin change.

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YES

Im not sure this is the right way but its worth a go , this is alpha after all.

I was hoping for a subtle visual queue like a gaunter more evil face.

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NO

What if I don't care about their humanity? Sound FX would quickly get irritating if I grouped with them.

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YES:

let's try it

I have myself tried to figure our how to make humanity be a game aspect, and for me you hit the nail. It has to be noticable from some distance though.

It would be good for "killer" characters as well.. Not getting the "vibe" from someone, suggests that he/she is passive... and act accordingly

I also think it's a good idea to reward longevit;make this skille better the longer a character lives.

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NO

Instead of name plates' date=' people will just scan for heartbeats. Add a heartbeat monitor as a rare drop and it might be a neat mechanic.

[/quote']

Its not freaking COD. Heartmonitor srsly? Whats the point of having this mechanic if you can only use it when you find a heartmonitor..WAAA

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YES

Adds some depth/detection to it without taking away clothing options.

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I don't understand why a simple (maybe not so simple?) holstering of weapons wouldn't work?

Its not engine supported. I would have to remove your pistol, store a reference that you had a pistol, then add it back. Each time that happens, I would be sending that as an update to everyone else (increase network load). It would also screw with the database sync of inventory.

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I don't understand why a simple (maybe not so simple?) holstering of weapons wouldn't work?

Its not engine supported. I would have to remove your pistol' date=' store a reference that you had a pistol, then add it back. Each time that happens, I would be sending that as an update to everyone else (increase network load). It would also screw with the database sync of inventory.

[/quote']

Arma II limitations again rear their ugly heads. Too bad there isn't a more appropriate engine.

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NO

Doesn't represent tension properly. You're heartbeat will skyrocket when you run into another IRL. It needs to be persistent.

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If you do that, my hand will stop shaking when I think of killing someone. And that's something I never found in any game. :(

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Sorry, I know this isn't supposed to be a suggestions thread, but I just want to stop all the killing going on out there. People who kill others ARE NOT CONCERNED ABOUT ANYONE BUT THEMSELVES. We need to do something that will affect them based on their actions.

Idea:

Players with LOW humanity start psychologically suffering after killing too many people and require medicine to prevent a mental breakdown (blurry vision, shaking, hearing things that aren't there, etc). If they kill X number of players in Y amount of time, they suffer from this psychopathy. They must have the medicine to cure it or it will persist.

Conversely, make it so that players with HIGH humanity regenerate Blood at a VERY slow rate. Maybe +100 per hour. It's a small bonus, but a bonus none-the-less and an incentive NOT to become a dick.

These won't spoil the appearance and tension of meeting another player in the wild, but will affect the decisions each player makes out in the world.

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YES - TRY IT

RESET HUMANITY WITH EVERY NEW SPAWN

@shadowvfx - please an hero

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YES

a subtle effect is whats needed -that conpensates for "gut" feelings that we all have IRL. A def. step in the right directions... a little corny ATM though :P.

Nice!

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Yes!

While I welcome the thought of been able to identify potential Bandits, how would it work for Bandits themselves travelling in a pack? The sound of all those heartbeats would be annoying for them I presume. It might actually act as a deterrent because of it.

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Christ shadowvfx grow a brain.

Thanks for your eloquent contribution to this thread.

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YES

Stop asking, you know what is best, this is your baby!

PLEASE DON'T LET USER INPUT RUIN YOUR CONCEPT

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