Cheekorobbins
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Dear Rocket, Reset please.
Cheekorobbins replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
I agree with a reset. It could just be a map reset so the players and whatever loot they have on them remain untouched but all tents and vehicles are wiped. But I'd be happy with a total wipe too. -
Out of bounds item/vehicles cleanup [2012-07-06]
Cheekorobbins replied to Ander (DayZ)'s topic in Mod Announcements & Info
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I have gear that I am giving away (in a sense)
Cheekorobbins replied to Powell (DayZ)'s topic in DayZ Mod General Discussion
How did this work out in the end? -
Yeah, was just thinking this, riot shields would be awesome. You can't run whilst it's equipped though to stop people just running around the countryside with one on and would keep you vulnerable to Zeds, you could block a doorway with it though.
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Eating/Drinking/Other Sounds when coming close to players. 1.7.0
Cheekorobbins replied to sixty_40's topic in DayZ Mod Troubleshooting
Been meaning to post about this in a while, yeah, when playing with a friend everytime we get really close it plays the backlog of sounds. Munching away as he runs past, or sizzling a steak as he walks down the road. -
UK 20 & UK 21 - Info & Discussion
Cheekorobbins replied to frosties's topic in Mod Servers & Private Hives
Dunno if any of them read it but I was just wondering how the guys who all got killed and their UK21 camp raided last night are feeling today :) Hope the bike helped your relocation! -
No disconnecting whilst bleeding or unconscious is a must. I think a timer could be introduced after you've taken damage of any kind to disable disconnect for 60 seconds. That way it rewards making sure you get within range of your target and making sure you connect with a shot, knowing your target is pinned. It still allows someone who's being pursued but hasn't taken a hit to escape but I'm okay with that as a compromise.
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255 km2 map but just 50 player Server?
Cheekorobbins replied to bekk's topic in New Player Discussion
I was playing on a server yesterday for an hour and there were only 12 people when I logged on and 8 when I logged off, during that time I played with a friend and we encountered 5 other players! It's amazing how sometimes you don't see anyone and then other times you feel like you can't get away. -
Close Up Combatants Longest amount of time a player has gone without firing a shot.
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Life/Death Calculator = intrinsic value/culture
Cheekorobbins replied to hoik's topic in DayZ Mod Suggestions
It's a great idea, the loot is a character in this story and at the moment resources are unlimited and available to all equally. Whereas I'd guess that in a real situation groups would form that would control resources, availability wouldn't be fair and equal. Does the loot spawning need to be tied to the player to stop server hopping though? Also, say a group form and they control a large amount of resources in their camp, then go on killing sprees. When availability is sparse, does that hinder the solo survivor because they are alone and lacking in resources, or does that actually strengthen them because it gives them a united cause to band in numbers against those who have means? -
The Dayz Dichotomy.
Cheekorobbins replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
I do like both games though, I think part of the fear of being a solo survivor is knowing there are these organised and established groups out there. You can run around and be an idiot on the coast, but once you've found a few essential items and head inland you're entering a different game. I do like the sessions where I've been on as a group, but I've been the one in the back of the car not getting out at stops and hanging back in the bushes whilst my friends do the looting. I also love the solo environment, when there's no teamspeak chatter from your friends to break the tension, when all the loot you find is yours and you can travel unnoticed in the trees. These are things I think will be brought together once the meta game or story/event elements are brought in. A reason for the groups to need the lone newbie survivors and the newbies to need the groups. -
I've put a thread in suggestions called Heroes of War! to celebrate the humanitarian efforts of players instead. http://www.dayzmod.com/forum/showthread.php?tid=15668
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I think the leaderboards should support humanitarian efforts rather than killing. With different categories of help. Top Armourers Players who have given the most amount of other players guns and ammo. Top Medics Players who have given the most blood transfusions/bandages/painkillers etc to other players. Top Feeders Players who have given food to the most players. Bandit killing, Zombie killing and length of survival is all good though.
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Surely having a leaderboard for the most murders is the worst thing you could do to encourage spawn camping and killing players?