tiri 21 Posted June 13, 2012 NOThat means you can get detected by someone just by pure luck, like the crosshair. Share this post Link to post Share on other sites
patluk@sasktel.net 1 Posted June 13, 2012 YESI'm willing to try this one, but I mostly agree with ZedsDeadBabyPersistent identity through permanent name and appearance would attach long-term consequence to short-term decisions without necessitating outward' date=' artificial indicators.[/quote'] 1 Share this post Link to post Share on other sites
HunHunter 5 Posted June 13, 2012 YESworth a test at least Share this post Link to post Share on other sites
patluk@sasktel.net 1 Posted June 13, 2012 Ive been shot in the back too many times to not kill others ' date=' fix the voice chat so that players can trust people again.[/quote']Um, it's fixed?Its too quiet. Even with the VON/Microphone all the way up. Share this post Link to post Share on other sites
Davee 0 Posted June 13, 2012 YESThis should be a good substitute to convey the subtle hints of "bad vibes" that the game cannot due to technical limitations.(but the game still needs to detect the occasions where you kill in self defence rather than cold blood better) Share this post Link to post Share on other sites
mikyjax 3 Posted June 13, 2012 NOI think removing humanity will fix your issue. It s a long date mistake and I am a surivor.explaination: http://dayzmod.com/forum/showthread.php?tid=11008 Share this post Link to post Share on other sites
Fallout10mm 4 Posted June 13, 2012 I like the idea, how about adding a visual cue, like dirtier/grungier looking skins, not overt but noticeable. Share this post Link to post Share on other sites
ten bensons 1 Posted June 13, 2012 NOYou would have to be too close to hear it = most likely dead before you got close enough and you couldnt increase the range without it being 'unrealistic' Share this post Link to post Share on other sites
Sarcasmo 2 Posted June 13, 2012 YESGood passive mechanic. Simulates instinct and perception without being too theatrical or dramatic. If you survive long enough to notice. Share this post Link to post Share on other sites
baN (DayZ) 3 Posted June 13, 2012 YES!BUT, the heart beat should go away with time. If I play with a friend and he is a bandit, I wouldn't be nervous, since I know him as time passes. Share this post Link to post Share on other sites
The Killing Joke 43 Posted June 13, 2012 YES, but ONLY IF:If you're nerfing bad guys by giving everybody psychic abilities in 'line of sight', let bad guys have the psychic ability to hear ALL HEARTBEATS within a 20m radius. Think of it as "I'm so bad, I need super powers to survive", which will become true, anyway. Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted June 13, 2012 Would prefer a witness/reputation system. Someone sees me murder someone and survives: I build a reputation as a killer. No witness, no penalty. Share this post Link to post Share on other sites
epoch91 5 Posted June 13, 2012 Yes. I like it alot. Share this post Link to post Share on other sites
Flatline 32 Posted June 13, 2012 NO. Too contrived. Slight maybe because it could help survivors trust each other more, but i prefer increasing incitement for cooperation instead. Share this post Link to post Share on other sites
lunakhod 8 Posted June 13, 2012 YESBut make sure that it's subtle - something that has to be agonized over if you want to notice it. Share this post Link to post Share on other sites
esaciar 1 Posted June 13, 2012 I'd imagine there is a finite proximity for detection?Say 10 metres?You can't pick up the subtlety of a guilty demeanour from across a field. Share this post Link to post Share on other sites
BiggityBatse 0 Posted June 13, 2012 YES' date=' [i']but ONLY IF:If you're nerfing bad guys by giving everybody psychic abilities in 'line of sight', let bad guys have the psychic ability to hear ALL HEARTBEATS within a 20m radius. Think of it as "I'm so bad, I need super powers to survive", which will become true, anyway.This is insane. Please don't do this. Share this post Link to post Share on other sites
rocket 16567 Posted June 13, 2012 YES' date=' [i']but ONLY IF:If you're nerfing bad guys by giving everybody psychic abilities in 'line of sight', let bad guys have the psychic ability to hear ALL HEARTBEATS within a 20m radius. Think of it as "I'm so bad, I need super powers to survive", which will become true, anyway.This is insane. Please don't do this.He's being sarcastic and generally unhelpful in an otherwise generally civilized thread. Share this post Link to post Share on other sites
The Killing Joke 43 Posted June 13, 2012 This is insane. Please don't do this.Why not? If everybody now automagically can hear their heart beat faster whenever they look at a bad guy' date=' the bad guys are going to be shot, which everybody else is not. My idea simply gives the bad guy a fighting chance.I couldn't recommend my hair going up on the back of my neck, so this seems logical to me.He's being sarcastic and generally unhelpful in an otherwise generally civilized thread.Actually, I was being serious, for the reasons above. If you don't like the idea, don't take it. It's certainly your prerogative.Edit: Wow. I feel pretty bad that you would think that my idea was some kind of troll post. I spent a good deal of time to try and NOT come off as an ass in under 20 words. I guess I didn't do a good enough job. 20 words though. That's pretty tough. Share this post Link to post Share on other sites
billw 1 Posted June 13, 2012 NO.You managed so far without adding hacks like this, stick to it. Some people are psychopaths and you don't know till too late.TS/RM (too short read more):Expanded idea/suggestion:the heart beat effect starts off larger when you have higher humanity (but still significantly negative), and gets lower as your humanity *decreases*. i.e. Gets higher then lower again with decreasing humanity. This models how much of an expert killer you are, and how well you have learnt to hide in plain sight. Share this post Link to post Share on other sites
BiggityBatse 0 Posted June 13, 2012 YES' date=' [i']but ONLY IF:If you're nerfing bad guys by giving everybody psychic abilities in 'line of sight', let bad guys have the psychic ability to hear ALL HEARTBEATS within a 20m radius. Think of it as "I'm so bad, I need super powers to survive", which will become true, anyway.This is insane. Please don't do this.He's being sarcastic and generally unhelpful in an otherwise generally civilized thread.Oh, ok... I support the original idea, but this would be taking it too far... I'll show myself out now... Share this post Link to post Share on other sites
FieldMedic 7 Posted June 13, 2012 I like the idea because at long or even medium range you're not going to be able to tell anything about the person. However if you get right up close and personal you might be able to sense that something is off about a guy. Share this post Link to post Share on other sites
sneed 1 Posted June 13, 2012 YES.This is a great idea, and well worth experimenting with. Also, not knowing exactly what your humanity number will make players play to the actions they take, and not play to the numbers. Share this post Link to post Share on other sites
Imbalanxd 59 Posted June 13, 2012 NOSomeone can be directly responsible for a death without being attributed with the kill. Penalise resource expenditure, not banditry. Share this post Link to post Share on other sites
UbiquitousBadGuy 846 Posted June 13, 2012 YESIf nothing else, for experimentation of a new idea. If it fails, something else may come of it. Share this post Link to post Share on other sites