septuscap 42 Posted June 15, 2012 NObrings the same issues as tags on mouse-over imo. Share this post Link to post Share on other sites
prokat 0 Posted June 15, 2012 YES but use a soaring guitar riff instead Share this post Link to post Share on other sites
Brenelael 1 Posted June 15, 2012 YESSomething has to be done to try and control the shoot on sight mentality everyone has adopted. Right now everyone is a bandit because it's the only safe way to play. Share this post Link to post Share on other sites
Nick Danger 0 Posted June 15, 2012 Yes, but problem: self-defense = murderSolution?: Flagging. Start PvP-, attack a PvP- then flag PvP+. Attack a PvP+ when PvP- then stay PvP-. Kill a PvP- then lose humanity. Kill a PvP+ lose no humanity. Add this to your proposed heartbeat.Rick in Walking Dead waited until the guys in the bar flagged themselves PvP+ before he attacked them. Share this post Link to post Share on other sites
haviv[3rdid] 57 Posted June 15, 2012 NOYou shouldn't trust anyone unless he proves you can work with him. Even still, always watch your back. Share this post Link to post Share on other sites
taffer 4 Posted June 15, 2012 YESIt's simple and sounds effective. Would love to see if/how this changes the game. Share this post Link to post Share on other sites
haviv[3rdid] 57 Posted June 15, 2012 No.Make low humanity detection tied to zombie detection.Make zombies food of choice the morally corrupt.Increased agro range for bandits. Bandits get a multiplier for detection of actions.That would be an interesting idea...if the zombies were the good guys. But they aren't so NO Share this post Link to post Share on other sites
TT. 0 Posted June 15, 2012 YESIt sounds far from perfect, but its better than nothing.Amusing reading the complaints of "ROCKEY NO DIS WILL BREK ME HIDING IN BUSHES WITH SNIPAR FUR HOURS!! D:" (which it wouldnt in most situations if you bothered to read Rockets details of the proposed change). Also lol at how those who dont wish to do the same are labelled as "whiny bitches.." Seems the opposite is true imo.Think you hit a nerve rocket, keep goin :D Share this post Link to post Share on other sites
razghul 2 Posted June 15, 2012 NO !Because that won´t help. Bandits will know about it and shoot you from a distance. If you have to trust a bandit till he´s sitting on your head then what´s the point. What about this idea of mine ? http://dayzmod.com/forum/showthread.php?tid=11013&page=5 Share this post Link to post Share on other sites
AfricanizedBees 9 Posted June 15, 2012 NOI want to be able to lie to people without the game tipping my hand. Share this post Link to post Share on other sites
jOB (DayZ) 0 Posted June 15, 2012 NoReplaces deep and dynamic player to player interaction with gamemechanics which cheapens the game experience. Share this post Link to post Share on other sites
Gaidoon 19 Posted June 15, 2012 YesLower the humanity, the louder the sound. Share this post Link to post Share on other sites
The Toolman (DayZ) 0 Posted June 15, 2012 YesLower the humanity, the louder the sound ... and especially for the bandit itself to have some crazy noise all the time, noise of footsteps around him, of shooting guns, of zombies and he never know if it's real or just his imagination. Share this post Link to post Share on other sites
manhurin 0 Posted June 15, 2012 I think NO, but maybe it worth a try.Something need to be done, this game shoudn't turn into a deathmatch game, only "kill on sight".Why not imagine to loose humanity if you stay too much time far away from other pleople . Human is a "social animal". Share this post Link to post Share on other sites
infinitegrim 47 Posted June 15, 2012 No....Maybe people with low humanity would be covered with more and more blood.You should also beable to recognize friends. In real life you can recognize people you know. Share this post Link to post Share on other sites
FLiPStah 0 Posted June 15, 2012 YESDelivers exciting gameplay. Sense of fear, fast reaction thinking, are critical to survival. Its an aspect that most games don't have. (: Share this post Link to post Share on other sites
Deejay (DayZ) 0 Posted June 15, 2012 YESno need for many words.. Share this post Link to post Share on other sites
Karnage7 0 Posted June 15, 2012 YesThere needs to be some way to know who to trust Share this post Link to post Share on other sites
squeaky024 1 Posted June 15, 2012 YESSounds great. And to be honest, if you run around killing people, you just might look/ behave a wee bit different. Share this post Link to post Share on other sites
Yarr (DayZ) 0 Posted June 15, 2012 YESStill think that bandit morphing was genious, but this is better than nothing.Also I'm quite interested how it will work with my friend (he has -375000 humanity three weeks ago) Share this post Link to post Share on other sites
jan_f_w 23 Posted June 15, 2012 NOI want to find out myself who is good or bad - even by death Share this post Link to post Share on other sites
Dimedius (DayZ) 0 Posted June 15, 2012 NOIt's not needed. You should always be taking a chance when dealing with others survivors. Heartbeats will just make people think "oh he killed someone better kill him before he gets me".At first I was going to say yes but then I thought about all my encounters with the unknown survivor(s). My adrenaline pumped as I watched from a decent ways away observing their behavior. "Do I kill this guy? Is he alone? He doesn't know I'm here so I'll watch blah blah".Maybe an alternative would be they are "cold blooded" killers right? why not make their temp drop quicker than other people. They would have to stock up on heat packs and stay indoors (when raining) or make campfires to maintain a survivable temp. Sorry this ran on for so long but thats my 2 cents. Share this post Link to post Share on other sites
mansen 1 Posted June 15, 2012 NoBecause no, if anything your screen should have a screen effect, not a sound (that makes no sense in the first place) Share this post Link to post Share on other sites
Blay Wayne 31 Posted June 15, 2012 initially you should be able to look near someone and hear the sound, and after a few seconds it goes back to having to look directly at them, with all the other mechanics of sound decreasing over distance and whatever staying the same Share this post Link to post Share on other sites
mittinskittens 0 Posted June 15, 2012 No.The mystery should be part of the mod. This takes away from that and I feel could hamper the experience if you knew who was a bandit by mousing over them.Also, I'm going to need to add this, sorry Rocket that I'm breaking your 20 word count, but there is also the problem of. What if you're hard of hearing/deaf and you play this. There is a reason why stuff like this also has a visual indicator, is so people with hearing problems don't miss the cues :).Sorry for the paragraph but I felt the need to get my two points across. Either way, I think you'll make the right decision :) Share this post Link to post Share on other sites