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Pending Update 1.7.1 Details

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Glad to see info on updates coming again now that E3 is over.

Here's hoping that the anti-disconnecting measures will also make it into this update.

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Thank god this is a zombie mod and the most broke thing about it is the zombies. Now I can finally return once this update comes through.

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Please no 666: Witherfield's image already looks bad, but you can't see SHIT in a moonless night in DayZ. PURE black when all gamma and brightness are pitched to max.

Really annoying and definitely unplayable without an artificial source of light.

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Please no 666: Witherfield's image already looks bad' date=' but you can't see SHIT in a moonless night in DayZ. PURE black when all gamma and brightness are pitched to max.

Really annoying..

[/quote']

Oh gee, I wonder why we have flares, chem lights, and flashlights.

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But that'll be too hard to do, I want to be invisible and still see everything else just fine.

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Please no 666: Witherfield's image already looks bad' date=' but you can't see SHIT in a moonless night in DayZ. PURE black when all gamma and brightness are pitched to max.

Really annoying and definitely unplayable without an artificial source of light.

[/quote']

Night time wasn't intended to be played with fiddled graphics settings...

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Does the infected seeing through walls also refer to their ability to aggro you through walls if you get too close to a wall they are on the other side of, or only their ability to attack you through walls?

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But that'll be too hard to do' date=' I want to be invisible and still see everything else just fine.

[/quote']

I really hope this is a troll....

Please let the be no player thinking like this playing the game :S

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Wow, amazing...

I'm confused about what's MOCAP.. though? Help?

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Wow' date=' amazing...

I'm confused about what's MOCAP.. though? Help?

[/quote']

it's short for moron capping. The zombies will now actively seek out, and have specific animations for, moron players

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Wow' date=' amazing...

I'm confused about what's MOCAP.. though? Help?

[/quote']

it's short for moron capping. The zombies will now actively seek out, and have specific animations for, moron players

OH GOD I AM SO DEAD.

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Just be patient, it's going to come out when it's ready. Give rocket a break, imagine yourself sitting behind countless script lines and what not, adjusting every single one of them, to make them work better and everything else. I swear you kids are too impatient. Plus this is not a fucking suggestion thread and stop asking what's going to be in it etc, because all the fucking info that's available is already there! When it's going to be ready he will let us know and will post more info on it, but until then stop whining.

But apart from all this, great work! Will be really interesting to see the new animations hehe.

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Wow' date=' amazing...

I'm confused about what's MOCAP.. though? Help?

[/quote']

Nobody knows?

It must be important, it's red in the post!

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It s red because it s a link. And the link (when you click on it) explains what is Motion capture.

oO

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It s red because it s a link. And the link (when you click on it) explains what is Motion capture.

oO

another one bites the troll's line.

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It s red because it s a link. And the link (when you click on it) explains what is Motion capture.

oO

another one bites the troll's line.

OK, I'm done.

It was a good run..

Can't wait for the next update. Always fun when the game changes...

I just hope the zombies do that little making fists and hip thrusting a la Beavis and Butthead every once in a while.

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Current Changelog

Developer's Note:

* Requires ArmA2 Beta.

Changelog:

* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning

* [FIXED] Bodies still being deleted too quickly sometimes

* [FIXED] No backpacks or medical boxes spawning

* [FIXED] "No Speaker..." debug report spam

* [FIXED] Infected spawning too close to players (minimum 30m now)

* [FIXED] Infected not spawning inside buildings any more

* [NEW] Infected can't attack through walls

* [NEW] Infected can't see through objects any more

* [NEW] Infected visibility increased (but limited by LOS)

* [NEW] Infected attack range increased (but limited by LOS)

* [NEW] Infected can cause greater damage when they hit you

* [NEW] Optimized server cleanup routine

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Sweet, when can we expect this to be released? :)

Also, helicopter spawns?

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Current Changelog

Developer's Note:

* Requires ArmA2 Beta.

Changelog:

* [FIXED] Wire Spools' date=' Toolboxes, hedgehog (tank trap) kits not spawning

* [FIXED'] Bodies still being deleted too quickly sometimes

* [FIXED] No backpacks or medical boxes spawning

* [FIXED] "No Speaker..." debug report spam

* [FIXED] Infected spawning too close to players (minimum 30m now)

* [FIXED] Infected not spawning inside buildings any more

* [NEW] Infected can't attack through walls

* [NEW] Infected can't see through objects any more

* [NEW] Infected visibility increased (but limited by LOS)

* [NEW] Infected attack range increased (but limited by LOS)

* [NEW] Infected can cause greater damage when they hit you

* [NEW] Optimized server cleanup routine

Digging on these infected changes... People are too used to the ranges and now it will be a slightly new game, there...

Mocap!

(It was only 5. It just SEEMED like 30).

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