rocket 16567 Posted June 13, 2012 Any longer than 5 seconds and I need to deal with doppelganger issues Share this post Link to post Share on other sites
Disgraced 1123 Posted June 13, 2012 Well' date=' I don't. You are wrong.[/quote']So basically everyone is wrong when you don't agree ? That's handy.Oooooh. I didn't know that the one guy who posted before me had collected everyone's votes into one tidy post. What an asshat I am. Oh, wait. You're assuming because you agree with him, you both represent everyone. I disagree. You are both wrong. But let's not try it. Let's all knee jerk away and fold based on you guys. Share this post Link to post Share on other sites
samatra 41 Posted June 13, 2012 A small wish (apart from big long time wish requested by shitload of people):Add 30Rnd_545x39_AK into military loot piles. Share this post Link to post Share on other sites
rocket 16567 Posted June 13, 2012 * [NEW] 30Rnd_545x39_AK added to loot table Share this post Link to post Share on other sites
Diwwah 9 Posted June 13, 2012 Any longer than 5 seconds and I need to deal with doppelganger issuesIs it not possible to prevent connecting to a server, or the main server where the characters are stored, during an allotted period of time after disconnecting? Share this post Link to post Share on other sites
Buddhajca 0 Posted June 13, 2012 * [NEW] 30Rnd_545x39_AK added to loot tableErr isn't that already in the loot tables? Or am I just a derp face? Share this post Link to post Share on other sites
WalkerDown (DayZ) 296 Posted June 13, 2012 Rember this is 5 seconds *without* the user control.. no game does this, it is a work around until a proper solution (i guess). Since you can be killed without you ever know.. it's not like you have to wait 5 seconds, but you're force into the game for 5 seconds without you can even see/know what's happening in those 5 seconds. It would have been different if you had the option to abort the disconnection and react.. in that case more than 5 seconds would have worked. Share this post Link to post Share on other sites
Fexzz (DayZ) 1 Posted June 13, 2012 Can someone explain how this "hiding from infected" should work? For example: Is it enough to drive away with my bicycle? Or do i need to run in the forests or sth? Share this post Link to post Share on other sites
SnaKe (DayZ) 0 Posted June 13, 2012 * [NEW] 30Rnd_545x39_AK added to loot tableAs far as we know, each transport is the trunk, but there is one omission. No inscriptions as free or occupied space in the trunk, and you have to fill it until you will not see that something falls out. Would not hurt to add a trunk filled with the scale of transport. Would not hurt, and otobrazhaenie capacity tents. Will be done in this patch?На сколько нам известно, у каждого транспорта есть багажник, но есть одно упущение. Нету надписи сколько свободно или занято места в багажнике, и приходится заполнять его до тех пор пока не увидишь что что-то вываливается. Не помешало бы добавить шкалу заполнения багажника у транспорта. Не помешало бы и отображаение вместимости палаток. Получится сделать в этом патче? Share this post Link to post Share on other sites
Disgraced 1123 Posted June 13, 2012 Can someone explain how this "hiding from infected" should work? For example: Is it enough to drive away with my bicycle? Or do i need to run in the forests or sth?Nope, we'll figure it out in game. Share this post Link to post Share on other sites
ArrThePirate 13 Posted June 13, 2012 * [NEW] 30Rnd_545x39_AK added to loot tableHoly fuck, Rocket is on genie mode, granting wishes...Ok so, eerrr, let me think... how about a cowboy skin? Share this post Link to post Share on other sites
joerivdvelden@gmail.com 6 Posted June 13, 2012 Will the helicopter-unrepairable-fuel-tank issue be fixed? Share this post Link to post Share on other sites
Cyberman128 0 Posted June 13, 2012 Would it be possible to make disconnecting be a long process that takes 60 seconds and is cancellable at any time during it?That way you'd need to deal with any problems currently before disconnecting, but it would avoid any doppelganger issues.I'm fine with the system being implemented. Just thinking is all. Share this post Link to post Share on other sites
nexerius 0 Posted June 13, 2012 Will this patch get released on normal arma 2? D: Share this post Link to post Share on other sites
Disgraced 1123 Posted June 13, 2012 Any longer than 5 seconds and I need to deal with doppelganger issuesWould it be possible to make disconnecting be a long process that takes 60 seconds and is cancellable at any time during it?That way you'd need to deal with any problems currently before disconnecting' date=' but it would avoid any doppelganger issues.I'm fine with the system being implemented. Just thinking is all.[/quote']I would take that as a no. Share this post Link to post Share on other sites
Buddhajca 0 Posted June 13, 2012 Would it be possible to make disconnecting be a long process that takes 60 seconds and is cancellable at any time during it?That way you'd need to deal with any problems currently before disconnecting' date=' but it would avoid any doppelganger issues.I'm fine with the system being implemented. Just thinking is all.[/quote']A minute really seems overkill.... It'd have to be no more than 15 seconds. Share this post Link to post Share on other sites
latster@gmail.com 4 Posted June 13, 2012 Some great stuff being included in this patch, but will tents get fixed in this one or a later patch? Share this post Link to post Share on other sites
Disgraced 1123 Posted June 13, 2012 Would it be possible to make disconnecting be a long process that takes 60 seconds and is cancellable at any time during it?That way you'd need to deal with any problems currently before disconnecting' date=' but it would avoid any doppelganger issues.I'm fine with the system being implemented. Just thinking is all.[/quote']A minute really seems overkill.... It'd have to be no more than 15 seconds.Fifteen seconds is too long. I would say no more than 11 seconds. Share this post Link to post Share on other sites
Vipeax 318 Posted June 13, 2012 Ok so' date=' eerrr, let me think... how about a cowboy skin?[/quote']Go away. Share this post Link to post Share on other sites
Buddhajca 0 Posted June 13, 2012 Would it be possible to make disconnecting be a long process that takes 60 seconds and is cancellable at any time during it?That way you'd need to deal with any problems currently before disconnecting' date=' but it would avoid any doppelganger issues.I'm fine with the system being implemented. Just thinking is all.[/quote']A minute really seems overkill.... It'd have to be no more than 15 seconds.Fifteen seconds is too long. I would say no more than 11 seconds.Haha I enjoy your witty comments ;) Share this post Link to post Share on other sites
ArrThePirate 13 Posted June 13, 2012 Ok so' date=' eerrr, let me think... how about a cowboy skin?[/quote']Go away.Yeah I know, that was a stupid suggestion.But what about hats? Lost of fucking Hats! Hundreds of them. This game is lacking HATS! Share this post Link to post Share on other sites
Cyberman128 0 Posted June 13, 2012 Any longer than 5 seconds and I need to deal with doppelganger issuesWould it be possible to make disconnecting be a long process that takes 60 seconds and is cancellable at any time during it?That way you'd need to deal with any problems currently before disconnecting' date=' but it would avoid any doppelganger issues.I'm fine with the system being implemented. Just thinking is all.[/quote']I would take that as a no.The system he's implementing is one where the player's body remains somewhere after disconnecting, which means you could technically log in and loot your own body if he made it too long.I'm just suggesting that disconnecting takes a long time. Like, you click the disconnect button and then a timer goes down before letting you leave. A minute really seems overkill.... It'd have to be no more than 15 seconds.It could be any time, 15 seconds could work. Share this post Link to post Share on other sites
beginner 4 Posted June 13, 2012 Any fixes for with heli fueltanks and rolling over ATVs (rollover for no reason on flat surface and fully repaired)?Lets just hope my feature request for a unflip command gets approved' date=' https://dev-heaven.net/issues/32579.Quite a few other mods have implemented it.[/quote']Updated your suggest. Share this post Link to post Share on other sites
niverin 0 Posted June 13, 2012 It would be nice to see a recording of the mocap anims :))Thanks for good work :) Share this post Link to post Share on other sites
andb52 12 Posted June 13, 2012 Any update about spawning in the ocean when wearing camo/ghillie suits? Share this post Link to post Share on other sites