witherfield 0 Posted June 12, 2012 Do ya really need to use the 666-update? Because it screwed up dynamic lighting: http://imgur.com/a/UBQUT Share this post Link to post Share on other sites
Kigrax 0 Posted June 12, 2012 god bless you for new zombies, Rocket Share this post Link to post Share on other sites
Flying On Fumes 33 Posted June 12, 2012 You mean like this :) Share this post Link to post Share on other sites
castun66 20 Posted June 12, 2012 Glad to see info on updates coming again now that E3 is over. Here's hoping that the anti-disconnecting measures will also make it into this update. Share this post Link to post Share on other sites
sanchezlike 0 Posted June 12, 2012 Thank god this is a zombie mod and the most broke thing about it is the zombies. Now I can finally return once this update comes through. Share this post Link to post Share on other sites
tocophonic 48 Posted June 12, 2012 Please no 666: Witherfield's image already looks bad, but you can't see SHIT in a moonless night in DayZ. PURE black when all gamma and brightness are pitched to max.Really annoying and definitely unplayable without an artificial source of light. Share this post Link to post Share on other sites
agentlucien 12 Posted June 12, 2012 Please no 666: Witherfield's image already looks bad' date=' but you can't see SHIT in a moonless night in DayZ. PURE black when all gamma and brightness are pitched to max.Really annoying..[/quote']Oh gee, I wonder why we have flares, chem lights, and flashlights. Share this post Link to post Share on other sites
Reign19k 1 Posted June 12, 2012 But that'll be too hard to do, I want to be invisible and still see everything else just fine. Share this post Link to post Share on other sites
Rainbow Dash 16 Posted June 12, 2012 Please no 666: Witherfield's image already looks bad' date=' but you can't see SHIT in a moonless night in DayZ. PURE black when all gamma and brightness are pitched to max.Really annoying and definitely unplayable without an artificial source of light.[/quote']Night time wasn't intended to be played with fiddled graphics settings... Share this post Link to post Share on other sites
Blasty 0 Posted June 12, 2012 Does the infected seeing through walls also refer to their ability to aggro you through walls if you get too close to a wall they are on the other side of, or only their ability to attack you through walls? Share this post Link to post Share on other sites
Kalle Karhu 9 Posted June 12, 2012 But that'll be too hard to do' date=' I want to be invisible and still see everything else just fine.[/quote']I really hope this is a troll....Please let the be no player thinking like this playing the game :S Share this post Link to post Share on other sites
Disgraced 1123 Posted June 12, 2012 Wow, amazing...I'm confused about what's MOCAP.. though? Help? Share this post Link to post Share on other sites
Jason (DayZ) 0 Posted June 12, 2012 Is there any idea on when this will be out?:D Share this post Link to post Share on other sites
pogoman979 4 Posted June 12, 2012 Wow' date=' amazing...I'm confused about what's MOCAP.. though? Help?[/quote']it's short for moron capping. The zombies will now actively seek out, and have specific animations for, moron players Share this post Link to post Share on other sites
Disgraced 1123 Posted June 12, 2012 Wow' date=' amazing...I'm confused about what's MOCAP.. though? Help?[/quote']it's short for moron capping. The zombies will now actively seek out, and have specific animations for, moron playersOH GOD I AM SO DEAD. Share this post Link to post Share on other sites
nicotinkickballovich 0 Posted June 12, 2012 Just be patient, it's going to come out when it's ready. Give rocket a break, imagine yourself sitting behind countless script lines and what not, adjusting every single one of them, to make them work better and everything else. I swear you kids are too impatient. Plus this is not a fucking suggestion thread and stop asking what's going to be in it etc, because all the fucking info that's available is already there! When it's going to be ready he will let us know and will post more info on it, but until then stop whining. But apart from all this, great work! Will be really interesting to see the new animations hehe. Share this post Link to post Share on other sites
Disgraced 1123 Posted June 12, 2012 Wow' date=' amazing...I'm confused about what's MOCAP.. though? Help?[/quote']Nobody knows?It must be important, it's red in the post! Share this post Link to post Share on other sites
mikyjax 3 Posted June 12, 2012 It s red because it s a link. And the link (when you click on it) explains what is Motion capture.oO Share this post Link to post Share on other sites
Fionny 7 Posted June 12, 2012 It s red because it s a link. And the link (when you click on it) explains what is Motion capture.oOanother one bites the troll's line. Share this post Link to post Share on other sites
drayson 158 Posted June 12, 2012 Whats the score now disgraced? 20? 30? Share this post Link to post Share on other sites
Disgraced 1123 Posted June 12, 2012 It s red because it s a link. And the link (when you click on it) explains what is Motion capture.oOanother one bites the troll's line.OK, I'm done.It was a good run..Can't wait for the next update. Always fun when the game changes...I just hope the zombies do that little making fists and hip thrusting a la Beavis and Butthead every once in a while. Share this post Link to post Share on other sites
rocket 16567 Posted June 12, 2012 Current Changelog Developer's Note: * Requires ArmA2 Beta. Changelog: * [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning * [FIXED] Bodies still being deleted too quickly sometimes * [FIXED] No backpacks or medical boxes spawning * [FIXED] "No Speaker..." debug report spam * [FIXED] Infected spawning too close to players (minimum 30m now) * [FIXED] Infected not spawning inside buildings any more * [NEW] Infected can't attack through walls * [NEW] Infected can't see through objects any more * [NEW] Infected visibility increased (but limited by LOS) * [NEW] Infected attack range increased (but limited by LOS) * [NEW] Infected can cause greater damage when they hit you * [NEW] Optimized server cleanup routine Share this post Link to post Share on other sites
hooumeri 3 Posted June 12, 2012 Sweet, when can we expect this to be released? :)Also, helicopter spawns? Share this post Link to post Share on other sites
Disgraced 1123 Posted June 12, 2012 Current Changelog Developer's Note: * Requires ArmA2 Beta. Changelog: * [FIXED] Wire Spools' date=' Toolboxes, hedgehog (tank trap) kits not spawning * [FIXED'] Bodies still being deleted too quickly sometimes * [FIXED] No backpacks or medical boxes spawning * [FIXED] "No Speaker..." debug report spam * [FIXED] Infected spawning too close to players (minimum 30m now) * [FIXED] Infected not spawning inside buildings any more * [NEW] Infected can't attack through walls * [NEW] Infected can't see through objects any more * [NEW] Infected visibility increased (but limited by LOS) * [NEW] Infected attack range increased (but limited by LOS) * [NEW] Infected can cause greater damage when they hit you * [NEW] Optimized server cleanup routineDigging on these infected changes... People are too used to the ranges and now it will be a slightly new game, there...Mocap!(It was only 5. It just SEEMED like 30). Share this post Link to post Share on other sites