'AZAZEL' 110 Posted October 12, 2022 (edited) 2 hours ago, Scoo1 said: But a single player can't team up, as he or she is the only person on the server (=single player). DayZ is not a single player game and there is no incentive nor reason to play it as such. If you are playing on your own server, this is a rather non-issue since you have access to admin tools and dayz editor. 🤷♂️ Edited October 12, 2022 by 'AZAZEL' Share this post Link to post Share on other sites
Parazight 1599 Posted October 12, 2022 53 minutes ago, 'AZAZEL' said: DayZ is not a single player game and there is no incentive nor reason to play it as such. If you are playing on your own server, this is a rather non-issue since you have access to admin tools and dayz editor. 🤷♂️ There’s no reason or incentive to play by yourself? What if you just want to? That’s not okay? seams reasonable that the devs make it optional without having to have access to admin tools. Share this post Link to post Share on other sites
'AZAZEL' 110 Posted October 12, 2022 (edited) 1 hour ago, Parazight said: There’s no reason or incentive to play by yourself? What if you just want to? That’s not okay? I guess one could treat playing yolo as a tutorial while practicing certain things before hopping onto a live server... but if you want to play the game alone, period? Sure, it is okay as long you don't expect the devs to cater to the way you are playing which is not how the game was designed. For example I don't come here to take a piss on the devs for adding things that the modding community has already created years ago since I understand that they are catering to the vanilla playerbase and not to the modding community. 1 hour ago, Parazight said: seams reasonable that the devs make it optional without having to have access to admin tools. Depends. We all know how janky the dayz code is behind the hood so it could be easier to just use admin tools or dayz editor to create a yolo pathway instead of the devs tweaking the code. 🤷♂️ Edited October 12, 2022 by 'AZAZEL' Share this post Link to post Share on other sites
Kyiara 790 Posted October 13, 2022 PC Experimental 1.19 Update 4 - Version 1.19.155386 (Released on 13.10.2022) GAME FIXED Fixed several bugs that would clip the player through the terrain (https://feedback.bistudio.com/T150596 - private) Fixed an exploit to clip through walls Fixed an exploit to climb up walls Crawling off the edge of a higher object could glitch the character alignment Vehicle tail lights would remain on even after the battery was removed (https://feedback.bistudio.com/T167960, https://feedback.bistudio.com/T167959) Inventory descriptions were not showing properly in 21:9 aspect ratio (https://feedback.bistudio.com/T155551) In certain situations, the screen would stutter during sprinting sideways (https://feedback.bistudio.com/T168133) Burying some items could result in a tilted pile of dirt The character could get stuck behind opened doors Activating a heat pack in prone would play the drinking animation Dialing the number on a combination lock in prone would play the chemlight animation instead Combining two stacks of items would result in one inventory slot being blocked (https://feedback.bistudio.com/T167758) Fixed several building issues CHANGED Made the hood of the M1025 un-openable (this is a temporary change) - attachments can be added/removed from the vicinity Tweaked item collision sounds Dynamic events did not spawn dynamic event loot (https://feedback.bistudio.com/T168083) LIVONIA DLC Added: Laboratory in the underground Fixed several loot spawn points in the Dambog ammunitions storage Fixed several terrain issues MODDING Added: Base classes for each vehicle simulation we have in the game Added: When the old simulation is detected, simulation from cfgDummyCars is loaded instead Fixed: Missing underground P3D files (https://feedback.bistudio.com/T168046) 5 1 1 Share this post Link to post Share on other sites
DefectiveWater 539 Posted October 13, 2022 3 hours ago, Kyiara said: Inventory descriptions were not showing properly in 21:9 aspect ratio (https://feedback.bistudio.com/T155551) 21:9 players rejoice! (not me, I'm too poor for that) 3 hours ago, Kyiara said: item collision sounds One of my favorite features in this patch, such a small change but it means a lot. 1.19 is gonna be a great patch, keep it up guys! ❤️ 1 1 Share this post Link to post Share on other sites
Mine Turtle 3 Posted October 13, 2022 4 hours ago, Kyiara said: The character could get stuck behind opened doors No more door stuck xD 1 Share this post Link to post Share on other sites
Xanth-846ee6c4adc972cd 0 Posted October 13, 2022 4 hours ago, Kyiara said: LIVONIA DLC Added: Laboratory in the underground Where? Share this post Link to post Share on other sites
NateLapT 11 Posted October 13, 2022 2 hours ago, Xanth-846ee6c4adc972cd said: Where? All I'll say is... it's underground.. You've done good if you've missed out on all the spoilers over the new area. It's a really cool addition to the map. Jump on an exp server or wait till next week, and ask someone to team up and find the new underground. 1 Share this post Link to post Share on other sites
Xanth-846ee6c4adc972cd 0 Posted October 13, 2022 1 minute ago, NateLapT said: Jump on an exp server or wait till next week, and ask someone to team up and find the new underground. Nope. This Lab not in Dambog, really. I seen everyting rooms in Dambog. Share this post Link to post Share on other sites
Xanth-846ee6c4adc972cd 0 Posted October 13, 2022 I own experimental server... Share this post Link to post Share on other sites
Xanth-846ee6c4adc972cd 0 Posted October 13, 2022 Dambog bunker underground. Lab not exist. I repeat question: where is? Share this post Link to post Share on other sites
THEGordonFreeman 664 Posted October 13, 2022 1 minute ago, Xanth-846ee6c4adc972cd said: Dambog bunker underground. Lab not exist. I repeat question: where is? Look REALLY, REALLY hard! It's 3 pixels to the right of the concrete wall.... see it? Share this post Link to post Share on other sites
NateLapT 11 Posted October 13, 2022 10 minutes ago, Xanth-846ee6c4adc972cd said: Nope. This Lab not in Dambog, really. I seen everyting rooms in Dambog. You've been there since the update 2 hours ago?.. Share this post Link to post Share on other sites
Xanth-846ee6c4adc972cd 0 Posted October 13, 2022 Just now, NateLapT said: You've been there since the update 2 hours ago?.. Yep. This screen is from 5 minutes ago. Share this post Link to post Share on other sites
NateLapT 11 Posted October 13, 2022 Just now, NateLapT said: You've been there since the update 2 hours ago?.. Way to go just flooding spoilers... Share this post Link to post Share on other sites
Xanth-846ee6c4adc972cd 0 Posted October 13, 2022 1 minute ago, NateLapT said: Way to go just flooding spoilers... I don't want to know for playing, only for modding. Share this post Link to post Share on other sites
Xanth-846ee6c4adc972cd 0 Posted October 13, 2022 Unless it is. But it doesn't make sense to call a "laboratory"... Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted October 13, 2022 I'm liking all the references to map/model fixes. one welcome change that's minor but not mentioned is that in cfgspawnabletype.xml and cfgrandompresets.xml the extraneous dashes were removed from the comments which caused basic xml validation to fail. Share this post Link to post Share on other sites
NateLapT 11 Posted October 13, 2022 21 minutes ago, helpthedeadwalk said: I'm liking all the references to map/model fixes. one welcome change that's minor but not mentioned is that in cfgspawnabletype.xml and cfgrandompresets.xml the extraneous dashes were removed from the comments which caused basic xml validation to fail. I saw that. I just assumed they were making the configs nicer looking but validation makes more sense. Share this post Link to post Share on other sites
NateLapT 11 Posted October 13, 2022 1 hour ago, Xanth-846ee6c4adc972cd said: I don't want to know for playing, only for modding. Sorry, makes sense. I suggest looking at the position files and looking for the laboratory line. Share this post Link to post Share on other sites
endreu 25 Posted October 13, 2022 8 hours ago, Kyiara said: Combining two stacks of items would result in one inventory slot being blocked (https://feedback.bistudio.com/T167758) ow my.. they fix it with my ticket 2 Share this post Link to post Share on other sites
penguin511 24 Posted October 13, 2022 Experienced first major issues with cars. Hit a particularly bumpy section in the woods (9060.12 / 493.46) Izurvive cords) and the car felt like it got stuck into the terrain with a sudden impact. Knocked my guy out and then relogging gave me a freshie. reported it in the tracker. Second issue was finding a ADA in decent shape but with three wheels. tried driving it to see if i could get it going but it refused to move. upon trying to get out controls dropped entirely and i was stuck inside. logging got me out of the car, but the car vanished as if it was never there. Lastly i have not tried the Humvee since the latest patch but trying it yesterday still showed issues with gears getting stuck and becoming unresponsive. turning it on and off again repeatedly until you get movement on the gear you want was the only solution. 1 Share this post Link to post Share on other sites
NateLapT 11 Posted October 13, 2022 20 minutes ago, penguin511 said: Experienced first major issues with cars. Hit a particularly bumpy section in the woods (9060.12 / 493.46) Izurvive cords) and the car felt like it got stuck into the terrain with a sudden impact. Knocked my guy out and then relogging gave me a freshie. reported it in the tracker. Second issue was finding a ADA in decent shape but with three wheels. tried driving it to see if i could get it going but it refused to move. upon trying to get out controls dropped entirely and i was stuck inside. logging got me out of the car, but the car vanished as if it was never there. Lastly i have not tried the Humvee since the latest patch but trying it yesterday still showed issues with gears getting stuck and becoming unresponsive. turning it on and off again repeatedly until you get movement on the gear you want was the only solution. The humvee bug is very annoying. it's a 50/50 chance it'll decide to be a car and drive. turning it off/on a few times tends to fix it. but if you're in a hurry, you're probably gonna die. The other car issues I haven't seen. Been driving a lot on a private server Share this post Link to post Share on other sites
cj187_berlin 23 Posted October 13, 2022 Please finally fix hard delayed car engine start sound. It was good in 1.16 and got broken with 1.17 Car start sound will player after car start action is done. In former versions the sounds was played instantly. Why this crap will not fixed within 3 updates? Share this post Link to post Share on other sites
pr9inichek 252 Posted October 14, 2022 On 10/13/2022 at 12:14 PM, Kyiara said: PC Experimental 1.19 Update 4 - Version 1.19.155386 (Released on 13.10.2022) @Kyiara hi 🙂 Can you add and previous changes to first post? Find these changes is too difficult 1 Share this post Link to post Share on other sites