ImpulZ 2491 Posted September 8, 2020 NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added the Deagle pistol with its attachments Added the Magnum revolver Added the Flag Pole and Flags Added the NBC Respirator Added 7 new exterior and interior variants for rural houses Added new medium and small power lines in Chernarus Added police ADA 4x4 wrecks for Livonia (replacing Chernarus police Olga) Added information to items as to how many you can stack FIXED Fixed various issues with object placement of both Chernarus and Livonia terrains Fixed several exploits to glitch through collisions Fixed an issue with the characters sliding on steep slopes Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit Fixed an issue that the player could hear themselves after using and leaving the PSA station behind Fixed a minor misalignment of the mouse cursor texture Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view Fixed an issue that caused crafted items to float above the ground Fixed an issue that caused fish caught via fishing to float above the ground Fixed an issue that allowed the gas cooker to run even when stored inside the inventory Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower Fixed a bug that would cause floating ammunition to appear next to the player while reloading Fixed a bug that would cause dropped items to clip through the garden plot Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back) Fixed an issue with items in nested containers disappearing or spawning on the ground as new Fixed the damage calculation of the shotgun when using pellet ammunition Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view Fixed a bug allowing infected to climb over closed party tent doors Fixed an issue with picking up items through certain walls Fixed a bug making it possible to place tents in the water Fixed a bug making it possible to place tents into steep terrain Fixed a bug that prevented foliage smoothing settings to be applied on game restart Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit Fixed a bug that allowed usage of a ruined lock pick Fixed an issue preventing quantities of items spawned within cargo at random capacity Fixed an issue blocking certain infected types from appearing within cities and industrial zones Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move CHANGED Updated the textures for several buildings and various props You can now place up to 10 Wooden Sticks into a fireplace Armbands are not stackable anymore and their inventory size are decreased to 1x2 The doors of vehicle wrecks now open wider Locked doors only display their locked state after the player tried to open them once Changed the attachment slot icon for Stones Stacks of same items can also be combined on the ground (to the maximum of inventory stack) Updated the model of Olga 24 police car for Chernarus Balanced the dispersion values for all pistols Balanced the weapon durability during firing Increased the durability of suppressors (including improvised) Duct tape can no longer be used to repair weapons and their attachments Digging a garden plot now damages the tool used Locking/unlocking doors now damages the Lockpick New characters spawn with a T-Shirt and crop hiking pants New characters have a chance to spawn with damaged gear Reduced the penalty on heat isolation and absorbency from worn and damaged clothing The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default) Items de-equipped when skinning a dead player share the dead player body's lifetime (1 hour by default) The radial menu for emotes now shows whether an emote can be executed in the current position Adjusted the effective ranges of the Revolver and Deagle CENTRAL ECONOMY GENERAL Added more loot points to the car wrecks Lifetime values of all items have been greatly increased Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..) The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present) MODDING Added: Exposed AbstractWave::GetFrequency into scripts Added: DayZPlayerUtils::PlayerCanChangeStance function Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number) Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues) Added: IsPendingDeletion to easily check if a parent object is in the deletion process Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car Added: GetCEGlobal functions to get values defined in the globals.xml Added: OnCEUpdate event on EntityAI (gets called with active CE each time it saves the state of the object) Fixed: Entity::SetScale is now working in script Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters Changed: m_ConditionTarget of targeted actions from 'CCTNone' to something, that can check first distance condition (usually 'CCTCursor'). Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running) Changed: Debug shapes are now visible when DayZDiag_x64.exe is used Update 1.09.153407 - Release on 16.09.2020 FIXED Fixed a server crash Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data) Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory Fixed an issue resulting in unmounted but attached barbed wire giving a damage Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload Fixed a bug preventing pulling dead players from the Olga in certain cases Fixed an issue blocking base building close to other base building objects Fixed an issue preventing the collision of tent doors/walls from updating until the next server restart CHANGED Placement of base building objects was made less restrictive (reducing gaps in between) The Revolver reload should be more responsive now Increased the durability of the IJ-70 pistol Update 1.09.153419 - Release on 18.09.2020 FIXED Fixed an issue preventing players from contructing base building objects in or on buildings 7 1 1 3 Share this post Link to post Share on other sites
DrZiLLo-Fake 1 Posted September 8, 2020 Why is there no update on Steam? I've been waiting for 3 hours, when can I see Stable Update 1.09? 1 Share this post Link to post Share on other sites
Chainsaw_Squirrel 54 Posted September 8, 2020 (edited) It will be back up when they are done.. don't get your panties in a wad Edited September 8, 2020 by Chainsaw_Squirrel 1 Share this post Link to post Share on other sites
DrZiLLo-Fake 1 Posted September 8, 2020 (edited) 1 minute ago, Chainsaw_Squirrel said: It will be back up when they are done.. don't get your panties in a wad Waiting ... Edited September 8, 2020 by DrZiLLo-Fake Share this post Link to post Share on other sites
Robzom11 109 Posted September 8, 2020 (edited) 3 hours ago, ImpulZ said: New characters spawn with a T-Shirt and crop hiking pants Honestly was thinking of this change for abit, love it. Freshies with hoodies made things look abit to "gamey" also alot more clothes that will be worth putting on now. Also love the house texture variants, god only knows how much we needed abit more variety. Alot of other great changes & additions aswell, can't wait to try it all out. 🙂 Edited September 8, 2020 by Robzom11 1 Share this post Link to post Share on other sites
blackburnrus 5 Posted September 8, 2020 where is trailer?) Share this post Link to post Share on other sites
mackumbelov 5 Posted September 8, 2020 Greetings from Turkey. I have a few suggestions regarding the game. • While in the vehicle, everyone except the driver should be able to shoot from the window and should be able to organize inventory. • Vehicle designs should be improved. • Character customization should be added. The female characters are very ugly and their physical movements are unrealistic. Share this post Link to post Share on other sites
Robzom11 109 Posted September 8, 2020 @blackburnrus That shovel part was great 😂 Share this post Link to post Share on other sites
acros 2 Posted September 8, 2020 now to build flag? Share this post Link to post Share on other sites
kopo79 426 Posted September 8, 2020 is still faster skin the whole cow than drink one pipsi? make primitive fire/pipsi? Share this post Link to post Share on other sites
cj187_berlin 23 Posted September 8, 2020 Why you reworked the police wrecks and dont add a drivable police variant too? Come on! You only need to take the textures to the drivable cars and add police lights on the roof... Share this post Link to post Share on other sites
zBS-788d5ef71cd43a71 5 Posted September 8, 2020 1.09 still Aiming Lag , Sad game Share this post Link to post Share on other sites
Parazight 1599 Posted September 8, 2020 (edited) 31 minutes ago, zBS-788d5ef71cd43a71 said: 1.09 still Aiming Lag , Sad game You've mentioned this a lot. Let me ask, when you raise a weapon and aim at your target in real life, is it instantaneous? I bet not. I bet this topic was covered by the devs long before you started posting here. And I bet the conclusion was to leave it as-is instead of changing it back to instant aim+focus. The patch isn't too far off from the expected. Major physics changes and overhauls are not realistic. Some fair QoL improvements, for sure. Edited September 8, 2020 by Parazight 1 Share this post Link to post Share on other sites
dagreek13 2 Posted September 8, 2020 Vehicles seem to be the major elephant in the room. In the status report from the beginning of the year they were briefly mentioned but we have heard nothing since. Can we get any information on that front? If there is nothing that can be done then fine, but never addressing it and acting like that piece of the game is fine is not cool. Please give us some insight! 1 Share this post Link to post Share on other sites
shuter165 8 Posted September 8, 2020 We need russia official servers! Suka blat rush B. Share this post Link to post Share on other sites
etwas 139 Posted September 8, 2020 whats the type name for the built flagpole in types.xml? i assume its "TerritoryFlag"? that 7 days timer on it confuses me a bit. Share this post Link to post Share on other sites
asd1993 3 Posted September 8, 2020 Just quit updating please, it messes up my server every time . 3 Share this post Link to post Share on other sites
asd1993 3 Posted September 8, 2020 your updates are pointless since it doesn't fix things the community keeps screaming for. Share this post Link to post Share on other sites
Parazight 1599 Posted September 8, 2020 2 hours ago, shuter165 said: We need russia official servers! Suka blat rush B. Why? The community Russia vanilla servers sustain 55-60 people, are moderated and are excellent. Share this post Link to post Share on other sites
William Sternritter 449 Posted September 9, 2020 11 hours ago, Parazight said: You've mentioned this a lot. Let me ask, when you raise a weapon and aim at your target in real life, is it instantaneous? I bet not. I bet this topic was covered by the devs long before you started posting here. And I bet the conclusion was to leave it as-is instead of changing it back to instant aim+focus. The patch isn't too far off from the expected. Major physics changes and overhauls are not realistic. Some fair QoL improvements, for sure. Might not be instantaneous IRL, but it will be fluent I guarantee you that. The problem with lag you see, is that the weapon raise is still instantaneous, there just is a delay (lag) in the action. Moreover this lag is clearly tied to server performance. So let's once and for all call bullshit on excuses and continue nagging developers to implement this properly. That is, to have a slower but fluent weapon raise and perhaps, one day, even have the speed of this tied to character's skill bar. 1 1 Share this post Link to post Share on other sites
shuter165 8 Posted September 9, 2020 8 hours ago, Parazight said: Why? The community Russia vanilla servers sustain 55-60 people, are moderated and are excellent. Admin abuse Share this post Link to post Share on other sites
Derleth 1357 Posted September 9, 2020 17 minutes ago, shuter165 said: Admin abuse No admin tools on vanilla servers. Share this post Link to post Share on other sites
shuter165 8 Posted September 9, 2020 46 minutes ago, Derleth said: No admin tools on vanilla servers. Any scripts? Statistics? Ban god players? Share this post Link to post Share on other sites
Ahrangey 0 Posted September 9, 2020 is anyone going to brush over the fact duct ape cant repair guns or has it been a problem??? because duct tape cant repair guns and im freaking out! Share this post Link to post Share on other sites
Derleth 1357 Posted September 9, 2020 (edited) 23 minutes ago, shuter165 said: Any scripts? Statistics? Ban god players? Basically all an "admin" can do on a vanilla server is kick or ban players plus shut down or restart the server. It is extremely limited, hence why nearly all modded servers have an admin tool mod of some kind. Logs are also limited, you can track some placement and base building/raid actions, damage received and some other things. Edited September 9, 2020 by Derleth Share this post Link to post Share on other sites