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ImpulZ

Stable Update 1.09

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NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Added the Deagle pistol with its attachments
  • Added the Magnum revolver
  • Added the Flag Pole and Flags
  • Added the NBC Respirator
  • Added 7 new exterior and interior variants for rural houses
  • Added new medium and small power lines in Chernarus
  • Added police ADA 4x4 wrecks for Livonia (replacing Chernarus police Olga)
  • Added information to items as to how many you can stack

FIXED

  • Fixed various issues with object placement of both Chernarus and Livonia terrains
  • Fixed several exploits to glitch through collisions
  • Fixed an issue with the characters sliding on steep slopes
  • Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
  • Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
  • Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
  • Fixed a minor misalignment of the mouse cursor texture
  • Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
  • Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
  • Fixed an issue that caused crafted items to float above the ground
  • Fixed an issue that caused fish caught via fishing to float above the ground
  • Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
  • Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
  • Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
  • Fixed a bug that would cause floating ammunition to appear next to the player while reloading
  • Fixed a bug that would cause dropped items to clip through the garden plot
  • Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
  • Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
  • Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
  • Fixed an issue with items in nested containers disappearing or spawning on the ground as new
  • Fixed the damage calculation of the shotgun when using pellet ammunition
  • Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view
  • Fixed a bug allowing infected to climb over closed party tent doors
  • Fixed an issue with picking up items through certain walls
  • Fixed a bug making it possible to place tents in the water
  • Fixed a bug making it possible to place tents into steep terrain
  • Fixed a bug that prevented foliage smoothing settings to be applied on game restart
  • Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit
  • Fixed a bug that allowed usage of a ruined lock pick
  • Fixed an issue preventing quantities of items spawned within cargo at random capacity
  • Fixed an issue blocking certain infected types from appearing within cities and industrial zones
  • Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects
  • Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move

CHANGED

  • Updated the textures for several buildings and various props
  • You can now place up to 10 Wooden Sticks into a fireplace
  • Armbands are not stackable anymore and their inventory size are decreased to 1x2
  • The doors of vehicle wrecks now open wider
  • Locked doors only display their locked state after the player tried to open them once
  • Changed the attachment slot icon for Stones
  • Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
  • Updated the model of Olga 24 police car for Chernarus
  • Balanced the dispersion values for all pistols
  • Balanced the weapon durability during firing
  • Increased the durability of suppressors (including improvised)
  • Duct tape can no longer be used to repair weapons and their attachments
  • Digging a garden plot now damages the tool used
  • Locking/unlocking doors now damages the Lockpick
  • New characters spawn with a T-Shirt and crop hiking pants
  • New characters have a chance to spawn with damaged gear
  • Reduced the penalty on heat isolation and absorbency from worn and damaged clothing
  • The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower
  • Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)
  • Items de-equipped when skinning a dead player share the dead player body's lifetime (1 hour by default)
  • The radial menu for emotes now shows whether an emote can be executed in the current position
  • Adjusted the effective ranges of the Revolver and Deagle

CENTRAL ECONOMY

GENERAL

  • Added more loot points to the car wrecks
  • Lifetime values of all items have been greatly increased
  • Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
  • The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
  • Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)

MODDING

  • Added: Exposed AbstractWave::GetFrequency into scripts
  • Added: DayZPlayerUtils::PlayerCanChangeStance function
  • Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number)
  • Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues)
  • Added: IsPendingDeletion to easily check if a parent object is in the deletion process
  • Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car
  • Added: GetCEGlobal functions to get values defined in the globals.xml
  • Added: OnCEUpdate event on EntityAI (gets called with active CE each time it saves the state of the object)
  • Fixed: Entity::SetScale is now working in script
  • Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent
  • Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object
  • Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods
  • Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters
  • Changed: m_ConditionTarget of targeted actions from 'CCTNone' to something, that can check first distance condition (usually 'CCTCursor').
  • Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running)
  • Changed: Debug shapes are now visible when DayZDiag_x64.exe is used

Update 1.09.153407 - Release on 16.09.2020

FIXED

  • Fixed a server crash
  • Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data)
  • Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory
  • Fixed an issue resulting in unmounted but attached barbed wire giving a damage
  • Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload
  • Fixed a bug preventing pulling dead players from the Olga in certain cases
  • Fixed an issue blocking base building close to other base building objects
  • Fixed an issue preventing the collision of tent doors/walls from updating until the next server restart

CHANGED

  • Placement of base building objects was made less restrictive (reducing gaps in between)
  • The Revolver reload should be more responsive now
  • Increased the durability of the IJ-70 pistol

 


 

Update 1.09.153419 - Release on 18.09.2020

FIXED

  • Fixed an issue preventing players from contructing base building objects in or on buildings

 

  • Like 7
  • Thanks 1
  • Confused 1
  • Beans 3

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1 minute ago, Chainsaw_Squirrel said:

It will be back up when they are done.. don't get your panties in a wad

Waiting ...

Edited by DrZiLLo-Fake

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3 hours ago, ImpulZ said:

New characters spawn with a T-Shirt and crop hiking pants

Honestly was thinking of this change for abit, love it. Freshies with hoodies made things look abit to "gamey" also alot more clothes that will be worth putting on now. 

Also love the house texture variants, god only knows how much we needed abit more variety. Alot of other great changes & additions aswell, can't wait to try it all out. 🙂 

Edited by Robzom11
  • Like 1

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Greetings from Turkey. I have a few suggestions regarding the game.

• While in the vehicle, everyone except the driver should be able to shoot from the window and should be able to organize inventory.

• Vehicle designs should be improved.

• Character customization should be added. The female characters are very ugly and their physical movements are unrealistic.

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is still faster skin the whole cow than drink one pipsi?
make primitive fire/pipsi?

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Why you reworked the police wrecks and dont add a drivable police variant too?

Come on! You only need to take the textures to the drivable cars and add police lights on the roof...

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31 minutes ago, zBS-788d5ef71cd43a71 said:

1.09  still Aiming Lag , Sad game 

You've mentioned this a lot.  Let me ask, when you raise a weapon and aim at your target in real life, is it instantaneous?  I bet not.  I bet this topic was covered by the devs long before you started posting here.  And I bet the conclusion was to leave it as-is instead of changing it back to instant aim+focus.

The patch isn't too far off from the expected.  Major physics changes and overhauls are not realistic.  Some fair QoL improvements, for sure.

Edited by Parazight
  • Like 1

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Vehicles seem to be the major elephant in the room. In the status report from the beginning of the year they were briefly mentioned but we have heard nothing since. Can we get any information on that front? If there is nothing that can be done then fine, but never addressing it and acting like that piece of the game is fine is not cool. Please give us some insight!

 

  • Beans 1

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whats the type name for the built flagpole in types.xml?

i assume its "TerritoryFlag"? that 7 days timer on it confuses me a bit.

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your updates are pointless since it doesn't fix things the community keeps screaming for.

 

 

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2 hours ago, shuter165 said:

We need russia official servers! Suka blat rush B.

Why?  The community Russia vanilla servers sustain 55-60 people, are moderated and are excellent. 

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11 hours ago, Parazight said:

You've mentioned this a lot.  Let me ask, when you raise a weapon and aim at your target in real life, is it instantaneous?  I bet not.  I bet this topic was covered by the devs long before you started posting here.  And I bet the conclusion was to leave it as-is instead of changing it back to instant aim+focus.

The patch isn't too far off from the expected.  Major physics changes and overhauls are not realistic.  Some fair QoL improvements, for sure.

Might not be instantaneous IRL, but it will be fluent I guarantee you that. The problem with lag you see, is that the weapon raise is still instantaneous, there just is a delay (lag) in the action. Moreover this lag is clearly tied to server performance. So let's once and for all call bullshit on excuses and continue nagging developers to implement this properly. That is, to have a slower but fluent weapon raise and perhaps, one day, even have the speed of this tied to character's skill bar.

  • Like 1
  • Beans 1

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8 hours ago, Parazight said:

Why?  The community Russia vanilla servers sustain 55-60 people, are moderated and are excellent. 

Admin abuse

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17 minutes ago, shuter165 said:

Admin abuse

No admin tools on vanilla servers.

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46 minutes ago, Derleth said:

No admin tools on vanilla servers.

Any scripts? Statistics? Ban god players?

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is anyone going to brush over the fact duct ape cant repair guns or has it been a problem??? because duct tape cant repair guns and im freaking out!

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23 minutes ago, shuter165 said:

Any scripts? Statistics? Ban god players?

Basically all an "admin" can do on a vanilla server is kick or ban players plus shut down or restart the server. It is extremely limited, hence why nearly all modded servers have an admin tool mod of some kind. Logs are also limited, you can track some placement and base building/raid actions, damage received and some other things.

Edited by Derleth

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