jakub_bohemia 70 Posted June 29, 2020 UPDATE NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update Consider de-fragmenting your HDD after downloading large updates In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker GAME ADDED Spoiler 9 Advanced issues found ▲ ️ 3 Spoiler Added: Sporter 22 and its attachments Added: Lighter Added: Frying Pan Added: Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly) Added: Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace Added: Items can now be attached directly to the fireplace Added: Interactive indoor stove Added: SKVSCh Biatlon Arena location to Chernarus Added: Saint Roman ski resort location to Chernarus Added: New car wrecks on Chernarus, spawning vehicle parts Added: Character sounds for running out of breath Added: Storage containers (barrels, crates, chests,..) can now be destroyed by explosions, gunfire and melee damage Added: Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage Added: Tents, watchtowers and fences can be repaired using tools and materials Added: Ruined containers and tents will drop their contents onto the ground Added: Canopy Tent along with color variants Added: Color variants for the Medium Tent Added: Color variants of the Ballistic Helmet Added: Server info in the In-Game menu (PC - can be switched off in the options menu) Added: Ability to pull dead bodies out of vehicles FIXED Spoiler Fixed: A game crash related to base building Fixed: Server errors related to throwing Fixed: Several optimizations when it comes to building collisions Fixed: Several map issues on Chernarus and Livonia Fixed: An exploit to look through walls abusing the compass Fixed: Loading internal magazines of weapons did not work across multiple stacks of ammunition Fixed: No sound was played when skinning something with the machete Fixed: Bottles and canteens are now spawning with random amounts of water in them Fixed: Sounds weren't played when filling up a bottle or canteen at a well, lake or gas station Fixed: Repositioning the cable reel could break the hand slot and cause desynchronization Fixed: The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession Fixed: The windows of the large tent could not be interacted with when the camo net was attached Fixed: Switching to a heavy item while in throwing stance could freeze the character Fixed: The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches Fixed: Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed Fixed: Reloading immediately after shooting with the Repeater would sometimes not work Fixed: Starting to shoot during firearm melee could cause extremely rapid firing Fixed: When waking up from unconsciousness in a car, the player could be teleported to an unspecified location Fixed: Characters had misplaced items in hand and were stuck in sitting position after becoming unconscious while entering a vehicle Fixed: It was possible to drive a car with a dead battery Fixed: The player can now remove car attachments while another player is sitting in the vehicle Fixed: It was possible to get out of vehicles too close to walls Fixed: A limping character was unable to enter the shooting gallery in amusement parks Fixed: Swapping light and heavy items while prone could glitch animations Fixed: It was possible to light a fire with an empty matchbox Fixed: Trying to chamber an already loaded weapon could break the weapon Fixed: Rotation of human meat when attached on the long stick Fixed: Switching your item in hands while placing would create false holograms Fixed: Some environmental actions could be triggered regardless of height difference Fixed: The fireplace could be ignited under water Fixed: Igniting kindling would create the resulting fireplace right under the player Fixed: It was possible to destroy the barrel fireplace by using bury ashes action Fixed: Burying ashes was possible on concrete surfaces Fixed: Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble Fixed: Water boiling effects were stuck on the cooking pot, even when water boiled off Fixed: Cooking equipment effects were present even when the fireplace went out Fixed: Damage materials for barrels and fire barrels were not applied properly Fixed: Watchtower top roof did not have collisions Fixed: Items could not be placed on the upper watchtower levels Fixed: The watchtower was not producing the right footstep sounds Fixed: When a gate with barbed wire attached was opened, the damage would still be applied at its original position Fixed: Ruined Barbed Wire could be mounted on a fence Fixed: Traps are now also triggered by animals and infected Fixed: Sun shaft effect was not present over the course of the day Fixed: Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment Fixed: It was not possible to take an item from the hands of a dead player Fixed: After committing suicide, the tools used was desynchronized and could not be interacted with Fixed: Several synchronization issues related to the inventory, Quickbar and slot reservation Fixed: Several character issues when going unconscious while swimming Fixed: Issues with the ladder in the lighthouse Fixed: The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616) Fixed: The infected would not follow the player on the harbor pier Fixed: Faulty hit registration when hitting multiple components within the same damage zone Fixed: The player was able to open their inventory during the surrender gesture Fixed: Dried zucchini was missing textures Fixed: Several localization issues Fixed: Heavy items could be stacked to float in the air Fixed: Various issues with weapons becoming unusable after performing an action and interrupt the action at the same time Fixed: Specialized bullets could in certain situations be transformed into standard rounds Fixed: Tactical gloves were positioned at the players feet when held in hands Fixed: Character and server names were not cut after a certain length, when displayed in the main menu ui Fixed: Loot on the Olga wrecks' interior seats was inaccessible Fixed: Damage on barrels was not visible from distance Fixed: Attached materials could end up in the wrong watchtower slot Fixed: Incorrect HUD info about your weapon being jammed after re-connect Fixed: Restraining could be used to recharge items held in hands Fixed: It was possible to stack some items over its limit within the players inventory Fixed: Client performance could severely decrease when colliding with a stone oven during certain state of the fire Fixed: A possible server crash Fixed: The character could become too hot when entering certain buildings Fixed: Weight was not properly updated when soaked with water Fixed: Ruined ammo could be loaded into magazines Fixed: Using the shovel to dig logs from the fence or watchtower base could sometimes result in the logs disappearing Fixed: Interrupting the "Wash hands" action would complete the action immediately Fixed: It was not possible to sprint under a certain level of stamina Fixed: Pop sound when approaching a vehicle Fixed: Trying to jump out of the Gunter 2 would result in the character getting stuck Fixed: It was not possible to jump out of green ADA 4x4s back seats Fixed: Blood bags with known blood type will keep the information when combined with an IV kit Fixed: The one-handed suicide had an improper positioning of the used tool CHANGED Spoiler Changed: Hold breath sway pattern behavior Changed: Hold breath stamina consumption is now non-linear Changed: Fireplace ignition action won't show up if the conditions to light a fire are not met (too wet or windy) Changed: Fireplaces under exterior roofs will ignore rain and wind factors Changed: The stone oven is immune to rain and wind effects Changed: Items in fireplace cargo will get damaged and eventually removed when fireplace burns Changed: The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached Changed: Fireplace bark slots merged into one bark slot Changed: The fireplace with a stone circle has a lifetime of 2 days, the stone oven lasts 7 days (refreshed by interacting with it) Changed: Reduced fireplace tripod inventory size and visuals Changed: The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining Changed: The fireplace barrel can now be carried after the fire went out (can be carried with ashes) Changed: Tent windows, walls and windows have their state persistent over server restarts Changed: barrels and fire barrels have their lid state persistent over server restarts Changed: Splitting 1 large stone produces 3 small stones Changed: Wringing out clothing now dries clothing faster (one level per circle) Changed: Bark requires less size in the inventory Changed: Wooden Crates can now be dismantled Changed: Ruined items can not receive attachments or items into their cargo Changed: Combination of items also calculate health of the final stack Changed: Improved vehicle stability in closed spaces during the spawn (server restart) Changed: Vehicle brake power is now increased over time instead of instantly Changed: It should now be easier to find action-widgets on base building objects Changed: Disabled the crafting of the spear for now Changed: The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied) Changed: The escape menu no longer opens automatically after death in multiplayer Changed: When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood Changed: Performance optimization for the Watchtower Changed: The wooden logs of the fence/watchtower base can be dismantled regardless of the direction Changed: The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding) Changed: Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside) Changed: Updated the textures of several farm/industrial objects (better resolution and visuals) Changed: Rain drop sounds are now played on player-made tents Changed: The Land Mine now explodes when destroyed (regardless of the armed state) Changed: Ballistic properties of metal walls on the fence/watchtower to be much better at protecting against projectiles passing through Changed: Base building dismantle action now returns materials according to the damaged state of the deconstructed part Changed: Fireplace lights now fade by distance based on the type of a fireplace Tweaked: The fireplace cannot be ignited in interior space with a ceiling height of below 5 meters Tweaked: Fireplace values for ignition, heating, cooling, fuel consumption Tweaked: Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update) Tweaked: The Stone Oven requires 16 large stones to be built, the stone circle 8 Tweaked: When creating the Stone Oven, the opening now faces the player Tweaked: Crafting of the fireplace barrel takes longer and damages the knife more Tweaked: Reduced the inventory size of lard Tweaked: Reduced the inventory size of small stones Tweaked: It was possible to break down the ash tree like a regular bush Tweaked: Plum and Pear can now be attached to the long stick Tweaked: Increased crafting cost of the Wooden Crate Tweaked: Particles for boiling water are now raising slower and less vertical Tweaked: Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead) Tweaked: Particles of the indoor fireplace (primarily to address clipping with surroundings) Tweaked: Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier Tweaked: combination lock will drop when important parts of the gate are destroyed Tweaked: The player swings the carp now when attacking with it Tweaked: Improved texture compression for reduced file size Tweaked: Reduced noise of the MKII Tweaked: Collisions of the medium tent (to allow easier entrance and exiting) Tweaked: Some grenades will no longer get deleted immediately when they run out of gas Tweaked: The dismantle action now takes longer and damages tools more Tweaked: Removed the stone mining action from the Hammer Tweaked: Soda cans can no longer be used to wash hands Tweaked: Shortened the lifetime of weapon smoke particle emitters Removed: Attachments slot for books in the fireplace inventory Removed: Fake inventory attachment slot for the spare wheel in the Olga 24 Removed: Stacking of small and large stones outside of the fireplace CENTRAL ECONOMY Chernarus Spoiler Added: Abandoned car parts into the setup (only available on car wrecks) Added: New usage flag "Lunapark" (for item spawns within amusement parks) Changed: Pristine car parts now have zero nominal (only available on spawned cars) Changed: The Hesco box now has zero nominal and very short lifetime Tweaked: Reduced the chance to get food from the infected Tweaked: Reduced the lifetime of the underground stash to 14 days Tweaked: Increased the number of spotlights Tweaked: Increased the lifetime of bear traps and landmines to 7 days Tweaked: Increased the lifetime of the CR-527 Tweaked: Grenades now have a restock value (slowing down the overall spawn) Tweaked: Metal plates spawn in randomized quantity now Tweaked: Tents now have a container category and restock value (slowing down the overall spawn) Tweaked: Medical items now spawn with random quantity Tweaked: Reduced number of cooking pots and removed restock value (faster respawning) Tweaked: Reduced number of matchboxes Tweaked: Matchboxes now spawn with random quantity Tweaked: Increased number of barbed wires Tweaked: Increased minimal quantity on .357 ammo piles Tweaked: 9x19 ammo piles are now exclusive to town and village Tweaked: Reduced number of .22, .380, 762x39, 762x54 and 9x19 ammo piles in world Tweaked: Mosin compensator is now available in hunting areas only Tweaked: Reduced chance for the Field Backpack to appear on infected Removed: Rag from medic tools cargo preset Fixed: Wrong category for the Field Mushroom Fixed: Wrong category for pelts Livonia Spoiler Changed: The Hesco box now has zero nominal and very short lifetime Tweaked: Reduced lifetime of the underground stash to 14 days Tweaked: The CR-527 is now also in farm and village areas Tweaked: The 5rd CR-527 Mag can also appear now in farm and village areas within tier 2 and 3 Tweaked: Grenades now have a restock value (slowing down the overall spawn) Tweaked: 9x19 ammo piles are now village only Tweaked: Increased the minimum quantity of the 762x39 ammo pile Tweaked: 12ga 00 Buckshots and 12ga Rifled Slugs are now hunting only Tweaked: Reduced the chance to get food from the infected Tweaked: Reduced the number of matchboxes Tweaked: Metal plates spawn in randomized quantity now Tweaked: Matchboxes now spawn with random quantity Tweaked: Increased the number of barbed wires Tweaked: Increased the lifetime of bear traps and landmines to 7 days Tweaked: Tents now have container category and restock value (slowing down the overall spawn) Tweaked: Medical items now spawn with random quantity Tweaked: Reduced number of cooking pots and removed restock value (faster respawning) Tweaked: Increased number of spotlights Removed: Restock value from the Field Mushroom Removed: Rag from medic tools cargo preset Fixed: Missing tag on the 12ga 00 Buckshots Box Fixed: Wrong category for pelts SERVER Spoiler Added: Server config parameters disableBaseDamage and disableContainerDamage, setting them to 1 will disable damage and destruction on relevant objects (see our server config documentation) Added: Parameters necessary for the idle mode (CE will be paused when there is no player on the server) Changed: Personal night light is by default deactivated LAUNCHER MODDING Spoiler Added: Ability to set aimChange for non-player entities Added: 3rd person camera solver - ability to set ignore entity to camera result Added: Possibility to add a scripted command for animals and infected Added: Ability to register animation settings for items by modders (https://feedback.bistudio.com/T150316) Added: Central Economy mission files modding (details at https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding) Added: Scriptable JSON Api + object for JSON struct packing/expanding Added: Exposed pathgraph functions (FindPath, RaycastNavMesh) and constant into scripts Added: New method for creating objects CreateObjectEx (check script comments for details). We recommend to use this instead of the old CreateObject Added: avoidGrassUpdate property for p3d geometry lod to disable grass cutting Fixed: Spawning projectiles fired by non-player entities (https://feedback.bistudio.com/T149517) Changed: Vehicle camera is now telling to collision solver which entity should be ignored Changed: Curl core refactored to RestApi due to future compatibility Changed: Tents can now be re-textured using hidden selections Changed: JsonApi extended by more types + array + onstack functionality Changed: ScriptSampleNavmeshPosition can use PathGraph filter now Tweaked: Lifetime values of the fireplace stone circle and stone oven are now in the fireplacebase class Tweaked: Sun shaft appearance is now tied to the through parameter in weather config classes Tweaked: The value of the through parameter for each weather classes in the config (sun shaft effect appearance) Tweaked: Changed model center and rotation of various food and drink items Tweaked: GetSteamPosition() moved into MiscGameplayFunctions Removed: Obsolete LightItemOnFire recipe Removed: Obsolete ActionIgniteFireplace and CAContinuousTimeIgnite classes Removed: Obsolete class CAContinuousTimeBuryAshes Removed: Cleanup of the graphics.pbo from un-used data Removed: Main menu NewsFeed layouts, textures and image sets Removed: Obsolete script files / car classes KNOWN ISSUES Spoiler After updating your servers to the new version, it is highly recommend to restart the server once more to verify that changes to the base building system get updated properly As part of a fix, the stairs on platforms connected to base fences will have switched sides Mini-freezes may occur Version: 1.08.153251 (02.07.2020) GAME FIXED Fixed: Tents could be placed from large height differences Fixed: Loading a bullet could cause the weapon to break Fixed: Holding an item on quickbar while opening the inventory would end up with the widget getting stuck Fixed: It was not possible to stack bark in the fireplace Fixed: Items did not have a proper weight when split in the inventory Fixed: It was possible to refill a ruined radiator in a car Fixed: Dismantling the first floor of the watchtower would set the watchtower to a ruined state Fixed: It was possible to attach 4 pieces of cooking equipment to the fireplace CHANGED Changed: The sceneComplexity value in the profile files is now clamped, preventing users from setting custom values Version: 1.08.153258 (07.07.2020) GAME ADDED Added: The damage state of the Fence / Watchtower parts is now visible in the hud (the dot next to the targets name) FIXED Fixed: Containers with liquid did not have their correct weight after filling Fixed: Performance issues around bigger bases, which could also lead to client crashes CHANGED Tweaked: Lowered intensity of sun shafts KNOWN ISSUES The damaged states will not be displayed on the fences and watchtowers Version: 1.08.153276 (14.07.2020) GAME FIXED Fixed: A possible server crash Fixed: An issue with stacking items into items using swapping Fixed: Micro freezes caused by loading of objects such as tents, cars and base building objects MODDING Changed: ActionDrainLiquid and ActionPourLiquid replaced with ActionTransferLiquid (old actions were removed) 6 1 1 Share this post Link to post Share on other sites
RENEGADE_TM 2 Posted June 30, 2020 So how do we start the 1.08 update? I cannot get into any official servers now and Steam is not downloading the patch even after verification. 1 Share this post Link to post Share on other sites
RENEGADE_TM 2 Posted June 30, 2020 2 minutes ago, RENEGADE_TM said: So how do we start the 1.08 update? I cannot get into any official servers now and Steam is not downloading the patch even after verification. Nevermind.... As always as soon as I say anything, it starts lol 1 Share this post Link to post Share on other sites
shuter165 8 Posted June 30, 2020 (edited) Who shoot in Cherno? Edited June 30, 2020 by shuter165 Share this post Link to post Share on other sites
RENEGADE_TM 2 Posted June 30, 2020 7 minutes ago, shuter165 said: Who shoot in Cherno? not me, at least not yet LOL The steam download just started. Im still a noob and I am looking for people to play in a group though. Official Server IP 85.190.157.118 Share this post Link to post Share on other sites
gtaguy574322 0 Posted June 30, 2020 for ps4. i cant update my server. Share this post Link to post Share on other sites
linker split 0 Posted June 30, 2020 (edited) Hello there. trying to updated our server. as some functions have been removed, how to replace them? For example, "Removed: Obsolete LightItemOnFire recipe" How do I replace this one?? Edited June 30, 2020 by linker split Share this post Link to post Share on other sites
Trell_GotSauce 0 Posted June 30, 2020 You should have added some sort or dye or something to change ghillies green dumb how you can only find green ones at helli spawns Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted June 30, 2020 7 minutes ago, Trell_GotSauce said: You should have added some sort or dye or something to change ghillies green dumb how you can only find green ones at helli spawns That will be added some time.. meanwhile you got mods to do that xD Honestly it's a minor change not really worth rushing to put that in instead of other things like a bug fix or some other content Share this post Link to post Share on other sites
RHN Sixx 0 Posted June 30, 2020 Hello. The script server_manager was available in the experimental but not in the stable Could anyone tell me why? Thanks. Share this post Link to post Share on other sites
johnlock 7 Posted June 30, 2020 So the cars are still not fixed? They are fucking death traps but I'm glad that can now pull someones dead body out of them after they have been catapulted 700 miles into the air and dropped who the fuck knows where. 1 1 Share this post Link to post Share on other sites
Thundermight 43 Posted June 30, 2020 I can't say this without being an asshole, but i'll try. How many developers are studio running atm?? I'm glad for every single update, don't get me wrong, but is underwhelming to get that amount of update after almost 5 months( last one being released 11 february). I don't really play on modded servers but i can see that mod developers (which usually consist in 2 or 3 guys working on it) receiving almost same amount of updates as oficial game itself. And that makes me wonder, how big is dayz team right now? I know for instance that some problems that you fix or features developed could take more time, but waiting that amount of time and with the announcement of "Bigger updates" i'm very, very disappointed with it. 1 Share this post Link to post Share on other sites
Tonyeh 454 Posted June 30, 2020 (edited) So player characters are still getting wiped with every update? 😕 Correction...they're not. 🙂 Edited June 30, 2020 by Tonyeh Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted June 30, 2020 10 minutes ago, Thundermight said: I can't say this without being an asshole, but i'll try. How many developers are studio running atm?? I'm glad for every single update, don't get me wrong, but is underwhelming to get that amount of update after almost 5 months( last one being released 11 february). I don't really play on modded servers but i can see that mod developers (which usually consist in 2 or 3 guys working on it) receiving almost same amount of updates as oficial game itself. And that makes me wonder, how big is dayz team right now? I know for instance that some problems that you fix or features developed could take more time, but waiting that amount of time and with the announcement of "Bigger updates" i'm very, very disappointed with it. Have you heard of this new trend going called Coronavirus or Covid 19? That further delayed the updates... 45 minutes ago, johnlock said: So the cars are still not fixed? They are fucking death traps but I'm glad that can now pull someones dead body out of them after they have been catapulted 700 miles into the air and dropped who the fuck knows where. They work as intented on good servers.. if cars act like a retard... switch servers... simple.. very simple xD i literally have basically no issues with cars like only in tiny 1% of the time... for literally most i do not have any problems xD because i play on good servers Share this post Link to post Share on other sites
tommyxv 0 Posted June 30, 2020 (edited) XML validation errors for the default cfgspawnabletypes.xml Multiple lines with the comments. This is just the first one Quote <!-- -----------------------------ARMY----------------------------- --> An error has been found! Click on to jump to the error. In the document, you can point at with your mouse to see the error message. Errors in the XML document: 772: 9 The string "--" is not permitted within comments. Easily fixed... <!-- ARMY --> Edited June 30, 2020 by tommyxv Share this post Link to post Share on other sites
Tonyeh 454 Posted June 30, 2020 Is anybody else's food and drink levels not going down? Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted June 30, 2020 3 hours ago, Thundermight said: I can't say this without being an asshole, but i'll try. How many developers are studio running atm?? I'm glad for every single update, don't get me wrong, but is underwhelming to get that amount of update after almost 5 months( last one being released 11 february). I don't really play on modded servers but i can see that mod developers (which usually consist in 2 or 3 guys working on it) receiving almost same amount of updates as oficial game itself. And that makes me wonder, how big is dayz team right now? I know for instance that some problems that you fix or features developed could take more time, but waiting that amount of time and with the announcement of "Bigger updates" i'm very, very disappointed with it. Well, 1.07 released on Feb11, but patches went out until Mar11. Jun30 is ~3.5 months by my count w/a pandemic in the middle. This time XBOX also went out as an EXP release AND all platforms went out on the same day. If you're looking for a bunch of new content, then you didn't read the 2020 plan https://dayz.com/article/general/DayZ-in-2020 . Even the mod developers will say that they aren't required to write code the same standards, don't have to test as much and aren't building the core cross-platform engine. 1 Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted June 30, 2020 @jakub_bohemia this hasn't been updated yet https://github.com/BohemiaInteractive/DayZ-Central-Economy 1 Share this post Link to post Share on other sites
Pari Parollo 0 Posted June 30, 2020 Hello all. This is my first post here due to a very importand think thats missing. First of all I would like to thank Bohemia for adding new contents. I have been playing today since the patch release and I had literally no problems at all. New locations looks good, FIX of boosting players using car parts etc works great !- very important you got rid of it. Like I said one think is missing: disableBaseDamage and disableContainerDamage for consoles. We are missing this option and I am guessing it should be on nitrado webside in GENERAL servers option. Its very important for vast mojority of players what have been waiting for it. I even advertised my new server as a "INDESTRUCTIBLE BASES" which supposed to be started today with v1,08. PLEASE make it happen guys ! I really hope that NITRADO just simply forgot about it and you can remind them politely so we can have this option ASAP. Thank You very much one more time for your good work at such a hard times. Stay safe ! Share this post Link to post Share on other sites
David W. Scott 0 Posted June 30, 2020 3 hours ago, Tonyeh said: So player characters are still getting wiped with every update? 😕 Correction...they're not. 🙂 But I don't see my characters in the menu? What gives? Share this post Link to post Share on other sites
Tonyeh 454 Posted June 30, 2020 17 minutes ago, David W. Scott said: But I don't see my characters in the menu? What gives? That's what threw me off. When you start a session, the character appears though. Share this post Link to post Share on other sites
David W. Scott 0 Posted June 30, 2020 6 minutes ago, Tonyeh said: That's what threw me off. When you start a session, the character appears though. Just discovered that is true, of one character. However, I had two characters, one was on Livonia that restored fine, but the second was on Chernerous and there was no way to restore that. Super irritating as that one had a nice loot barrel setup. What would I do in that situation? Share this post Link to post Share on other sites
Tonyeh 454 Posted June 30, 2020 7 minutes ago, David W. Scott said: Just discovered that is true, of one character. However, I had two characters, one was on Livonia that restored fine, but the second was on Chernerous and there was no way to restore that. Super irritating as that one had a nice loot barrel setup. What would I do in that situation? Ah right. I only had the one guy. Share this post Link to post Share on other sites
Influence_X 51 Posted June 30, 2020 Just curious, whatever happened to the V3S, how is it not back in by now? It was a super basic vehicle for most of DayZ's life. 1 1 Share this post Link to post Share on other sites
SillyJoe 112 Posted July 1, 2020 1 hour ago, Influence_X said: Just curious, whatever happened to the V3S, how is it not back in by now? It was a super basic vehicle for most of DayZ's life. They rather added the sporter rifle... 😑 1 Share this post Link to post Share on other sites