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What is the hydration limit?

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Is it worth drinking water until stomach is full if the water icon is white and full, or does hydration max out once the water icon is full and white?

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the water icon is full near 1 200 units but the max water value is 5 000

for the food the icon is full at 900 and the max value is 20 000

So you can drink et eat a lot. For me the best place to store food is the stomac, I eat all what I find.

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5 minutes ago, Liven_28 said:

the water icon is full near 1 200 units but the max water value is 5 000

for the food the icon is full at 900 and the max value is 20 000

So you can drink et eat a lot. For me the best place to store food is the stomac, I eat all what I find.

Interesting, a bigger difference than I expected.

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yes its a bit strange i think.. the indicators should have been made to read green if towards the max unit amount(s) but it seems they want to keep you guessing. The eating has to be spread out to avoid the vomit.

There is a mod for this atleast, to make the indicators green.

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2 hours ago, liquidcactus said:

yes its a bit strange i think.. the indicators should have been made to read green if towards the max unit amount(s) but it seems they want to keep you guessing. The eating has to be spread out to avoid the vomit.

There is a mod for this atleast, to make the indicators green.

There's a mod to make everything easier

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All hunger and thirst thingys should be adjusted with the servers day to night acceleration.

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13 hours ago, kopo79 said:

All hunger and thirst thingys should be adjusted with the servers day to night acceleration.

I dont see how that should be a thing at all to be honest, that adds little to the gameplay  ?

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1 hour ago, liquidcactus said:

I dont see how that should be a thing at all to be honest, that adds little to the gameplay  ?

Of course its just my opinion...but i like immersion.

Those who dont care about it...they dont care if you have to eat 15times in day to night cycle

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Something that drove me crazy with earlier builds was that if you didn't eat within one hour of being a new spawn, you died of hunger. I'm so glad that's not the case anymore.

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1 hour ago, BetterDeadThanZed said:

Something that drove me crazy with earlier builds was that if you didn't eat within one hour of being a new spawn, you died of hunger. I'm so glad that's not the case anymore.

That should absolutely be the case.   Waking up on a beach after escaping from a sinking ship, thirsty and hungry is the proper way it should be going.  Not this, I just had a 7 course meal after escaping a sinking ship but now it made me sleepy so I'm going to nap on this beach

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1 hour ago, Guy Smiley said:

That should absolutely be the case.   Waking up on a beach after escaping from a sinking ship, thirsty and hungry is the proper way it should be going.  Not this, I just had a 7 course meal after escaping a sinking ship but now it made me sleepy so I'm going to nap on this beach

You seriously think someone should die after not eating for an hour?

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8 minutes ago, BetterDeadThanZed said:

You seriously think someone should die after not eating for an hour?

In a game where it takes me 10 minutes to heal after practically getting my head chopped off?

Yup. 

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2 hours ago, BetterDeadThanZed said:

You seriously think someone should die after not eating for an hour?

No but after washing ashore and gulping back salt water, I would expect to be dying of thirst within that first hour.   Oh wait, we are 🤦‍♂️

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Honestly, I hope someone makes a mod that makes starting a new character more immersive.

Spawn flat on your face by the beach, maybe have the same effects as regaining consciousness where the black slowly fades away. You regain consciousness hungry and thirsty. (at 50% for both). Take away the hoodie, just pants and shoes.

That would be rad.

Edited by repzaj1234
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1 hour ago, repzaj1234 said:

Honestly, I hope someone makes a mod that makes starting a new character more immersive.

Spawn flat on your face by the beach, maybe have the same effects as regaining consciousness where the black slowly fades away. You regain consciousness hungry and thirsty. (at 50% for both). Take away the hoodie, just pants and shoes.

That would be rad.

Dude, that's an awesome idea.  I just need to know which file it is that has your spawn gear

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10 hours ago, Guy Smiley said:

No but after washing ashore and gulping back salt water, I would expect to be dying of thirst within that first hour.   Oh wait, we are 🤦‍♂️

You're making an assumption on how the player arrived. There's no evidence they washed ashore, otherwise their clothes would be soaked and the items in their pockets would probably be ruined.

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2 minutes ago, BetterDeadThanZed said:

You're making an assumption on how the player arrived. There's no evidence they washed ashore, otherwise their clothes would be soaked and the items in their pockets would probably be ruined.

And they absolutely should be.  I'm already looking at tweaking my files to see I can change the starting state of the characters

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2 minutes ago, Guy Smiley said:

And they absolutely should be.  I'm already looking at tweaking my files to see I can change the starting state of the characters

In your init.c:

Spoiler
Quote

class CustomMission: MissionServer
{    
    void SetRandomHealth(EntityAI itemEnt)
    {
        if ( itemEnt )
        {
            int rndHlt = Math.RandomInt(55,100);
            itemEnt.SetHealth("","",rndHlt);
        }
    }

    override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
    {
        Entity playerEnt;
        playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player
        Class.CastTo(m_player, playerEnt);
        
        GetGame().SelectPlayer(identity, m_player);
        
        return m_player;
    }
    
    override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
    {
        EntityAI itemTop;
        EntityAI itemEnt;
        ItemBase itemBs;
        float rand;
        
        itemTop = player.FindAttachmentBySlotName("Body");
        
        if ( itemTop )
        {
            itemEnt = itemTop.GetInventory().CreateInInventory("Rag");
            if ( Class.CastTo(itemBs, itemEnt ) )
                itemBs.SetQuantity(4);

            SetRandomHealth(itemEnt);
            
            itemEnt = itemTop.GetInventory().CreateInInventory("RoadFlare");
            SetRandomHealth(itemEnt);
            
            rand = Math.RandomFloatInclusive(0.0, 1.0);
            if ( rand < 0.35 )
                itemEnt = player.GetInventory().CreateInInventory("Apple");
            else if ( rand > 0.65 )
                itemEnt = player.GetInventory().CreateInInventory("Pear");
            else
                itemEnt = player.GetInventory().CreateInInventory("Plum");
        
            SetRandomHealth(itemEnt);
        }
    }
};

 

 

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11 hours ago, BetterDeadThanZed said:

In your init.c:

  Hide contents

 

 

I'm fairly new to this so init.c is in which pbo?

 

Nevermind.  I found it

Edited by Guy Smiley

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