Survivor1431 116 Posted April 10, 2019 Is it worth drinking water until stomach is full if the water icon is white and full, or does hydration max out once the water icon is full and white? Share this post Link to post Share on other sites
Liven_28 20 Posted April 10, 2019 the water icon is full near 1 200 units but the max water value is 5 000 for the food the icon is full at 900 and the max value is 20 000 So you can drink et eat a lot. For me the best place to store food is the stomac, I eat all what I find. 1 2 Share this post Link to post Share on other sites
Survivor1431 116 Posted April 10, 2019 5 minutes ago, Liven_28 said: the water icon is full near 1 200 units but the max water value is 5 000 for the food the icon is full at 900 and the max value is 20 000 So you can drink et eat a lot. For me the best place to store food is the stomac, I eat all what I find. Interesting, a bigger difference than I expected. Share this post Link to post Share on other sites
liquidcactus 719 Posted April 10, 2019 yes its a bit strange i think.. the indicators should have been made to read green if towards the max unit amount(s) but it seems they want to keep you guessing. The eating has to be spread out to avoid the vomit. There is a mod for this atleast, to make the indicators green. Share this post Link to post Share on other sites
Guy Smiley 534 Posted April 10, 2019 2 hours ago, liquidcactus said: yes its a bit strange i think.. the indicators should have been made to read green if towards the max unit amount(s) but it seems they want to keep you guessing. The eating has to be spread out to avoid the vomit. There is a mod for this atleast, to make the indicators green. There's a mod to make everything easier Share this post Link to post Share on other sites
kopo79 426 Posted April 10, 2019 All hunger and thirst thingys should be adjusted with the servers day to night acceleration. Share this post Link to post Share on other sites
liquidcactus 719 Posted April 11, 2019 13 hours ago, kopo79 said: All hunger and thirst thingys should be adjusted with the servers day to night acceleration. I dont see how that should be a thing at all to be honest, that adds little to the gameplay ? Share this post Link to post Share on other sites
kopo79 426 Posted April 11, 2019 1 hour ago, liquidcactus said: I dont see how that should be a thing at all to be honest, that adds little to the gameplay ? Of course its just my opinion...but i like immersion. Those who dont care about it...they dont care if you have to eat 15times in day to night cycle Share this post Link to post Share on other sites
Uncle Zed 272 Posted April 11, 2019 Something that drove me crazy with earlier builds was that if you didn't eat within one hour of being a new spawn, you died of hunger. I'm so glad that's not the case anymore. Share this post Link to post Share on other sites
Guy Smiley 534 Posted April 11, 2019 1 hour ago, BetterDeadThanZed said: Something that drove me crazy with earlier builds was that if you didn't eat within one hour of being a new spawn, you died of hunger. I'm so glad that's not the case anymore. That should absolutely be the case. Waking up on a beach after escaping from a sinking ship, thirsty and hungry is the proper way it should be going. Not this, I just had a 7 course meal after escaping a sinking ship but now it made me sleepy so I'm going to nap on this beach Share this post Link to post Share on other sites
Uncle Zed 272 Posted April 11, 2019 1 hour ago, Guy Smiley said: That should absolutely be the case. Waking up on a beach after escaping from a sinking ship, thirsty and hungry is the proper way it should be going. Not this, I just had a 7 course meal after escaping a sinking ship but now it made me sleepy so I'm going to nap on this beach You seriously think someone should die after not eating for an hour? Share this post Link to post Share on other sites
eno 1049 Posted April 11, 2019 8 minutes ago, BetterDeadThanZed said: You seriously think someone should die after not eating for an hour? In a game where it takes me 10 minutes to heal after practically getting my head chopped off? Yup. 1 Share this post Link to post Share on other sites
Guy Smiley 534 Posted April 11, 2019 2 hours ago, BetterDeadThanZed said: You seriously think someone should die after not eating for an hour? No but after washing ashore and gulping back salt water, I would expect to be dying of thirst within that first hour. Oh wait, we are 🤦♂️ Share this post Link to post Share on other sites
repzaj1234 126 Posted April 12, 2019 (edited) Honestly, I hope someone makes a mod that makes starting a new character more immersive. Spawn flat on your face by the beach, maybe have the same effects as regaining consciousness where the black slowly fades away. You regain consciousness hungry and thirsty. (at 50% for both). Take away the hoodie, just pants and shoes. That would be rad. Edited April 12, 2019 by repzaj1234 1 Share this post Link to post Share on other sites
Guy Smiley 534 Posted April 12, 2019 1 hour ago, repzaj1234 said: Honestly, I hope someone makes a mod that makes starting a new character more immersive. Spawn flat on your face by the beach, maybe have the same effects as regaining consciousness where the black slowly fades away. You regain consciousness hungry and thirsty. (at 50% for both). Take away the hoodie, just pants and shoes. That would be rad. Dude, that's an awesome idea. I just need to know which file it is that has your spawn gear Share this post Link to post Share on other sites
Uncle Zed 272 Posted April 12, 2019 10 hours ago, Guy Smiley said: No but after washing ashore and gulping back salt water, I would expect to be dying of thirst within that first hour. Oh wait, we are 🤦♂️ You're making an assumption on how the player arrived. There's no evidence they washed ashore, otherwise their clothes would be soaked and the items in their pockets would probably be ruined. Share this post Link to post Share on other sites
Guy Smiley 534 Posted April 12, 2019 2 minutes ago, BetterDeadThanZed said: You're making an assumption on how the player arrived. There's no evidence they washed ashore, otherwise their clothes would be soaked and the items in their pockets would probably be ruined. And they absolutely should be. I'm already looking at tweaking my files to see I can change the starting state of the characters Share this post Link to post Share on other sites
Uncle Zed 272 Posted April 12, 2019 2 minutes ago, Guy Smiley said: And they absolutely should be. I'm already looking at tweaking my files to see I can change the starting state of the characters In your init.c: Spoiler Quote class CustomMission: MissionServer { void SetRandomHealth(EntityAI itemEnt) { if ( itemEnt ) { int rndHlt = Math.RandomInt(55,100); itemEnt.SetHealth("","",rndHlt); } } override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { EntityAI itemTop; EntityAI itemEnt; ItemBase itemBs; float rand; itemTop = player.FindAttachmentBySlotName("Body"); if ( itemTop ) { itemEnt = itemTop.GetInventory().CreateInInventory("Rag"); if ( Class.CastTo(itemBs, itemEnt ) ) itemBs.SetQuantity(4); SetRandomHealth(itemEnt); itemEnt = itemTop.GetInventory().CreateInInventory("RoadFlare"); SetRandomHealth(itemEnt); rand = Math.RandomFloatInclusive(0.0, 1.0); if ( rand < 0.35 ) itemEnt = player.GetInventory().CreateInInventory("Apple"); else if ( rand > 0.65 ) itemEnt = player.GetInventory().CreateInInventory("Pear"); else itemEnt = player.GetInventory().CreateInInventory("Plum"); SetRandomHealth(itemEnt); } } }; Share this post Link to post Share on other sites
Guy Smiley 534 Posted April 12, 2019 (edited) 11 hours ago, BetterDeadThanZed said: In your init.c: Hide contents I'm fairly new to this so init.c is in which pbo? Nevermind. I found it Edited April 12, 2019 by Guy Smiley Share this post Link to post Share on other sites