Private Evans 1303 Posted September 20, 2018 Will hypothermia, fractures, bleeding, proper deseases ( not working atm as it seems) and poisoning be in ( soon) for beta ?? Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted September 20, 2018 (edited) 18 minutes ago, Private Evans said: Will hypothermia, fractures, bleeding, proper deseases ( not working atm as it seems) and poisoning be in ( soon) for beta ?? It's hard to say right now. I believe early vehicles and persistence (storage/tents) are next...? Hypo/hyperthermia, fractures, diseases/poisoning, wetness having an adverse effect on items, would all be.... soon™. It may be that they are going in the order of size/complexity as to what order of the features they are working on next. So vehicles, and persistence, are bigger things they want to nail down before they start messing with values that surround things that are already in the game, including environmental impacts and physical ailments etc. of course, I could be completely off, and those things you mention will be in next patch. :P We did see some values showing for wetness, temps, and bacteria exposure, so maybe they are getting preliminary data before they dial in some values to test. Edited September 20, 2018 by ☣BioHaze☣ 1 Share this post Link to post Share on other sites
Private Evans 1303 Posted September 21, 2018 Thing is the more I am testing the more things I find that are missing... 1 Share this post Link to post Share on other sites
Guy Smiley 534 Posted September 21, 2018 On 9/15/2018 at 11:31 AM, pilgrim* said: Still no SOUND of leaves and bushes when you are going through thick undergrowth or brushing through tree branches (or any natural growths).. I find this weird and .. kind of .. old-style gaming.. Did anyone mention when we are going to get "movement-in-bush-branches-&-undergrowth" sounds back ? Might be better off posting this on the feedback tracker thingy as I've mentioned this before and no responses about it. I don't know if they are even aware of it. 1 Share this post Link to post Share on other sites
Private Evans 1303 Posted September 22, 2018 After 3 days of testing 0.63...I found following stuff missing compared to stable .... ( probably I did not find some of them) fractures, food poisoning, hypo/hyperthermia. bleeding, deseases... most of medical items like defibrilator, splint, antibiotics, charcoal tabs, painkillers, clinical thermometer. morphine etc etc tents, barrels, horticulture. fishing...seeds, traps, fishing hooks etc etc animals like cows, pigs, sheep, rabbits ... different weapons like shot guns, Colt 1911, Magnum , Derringer..(SKS ?)..bows, crossbows..and many more cloting items like gloves, bandanas, balaclavas, face masks, gas masks, radar caps, flat caps, chest holsters, ghillie suits ... items like hammer, nails, screwdriver (tools), books, notes, letters and newspapers, chem lights lanterns, frying pans, handcuffs, binoculars, working compass, maps, rangefinder. lock picks etc etc etc vehicles and vehicle parts.... the fire extinguisher ( for sax solos) just to name a few things.... Share this post Link to post Share on other sites
green_mtn_grandbob 594 Posted September 22, 2018 I guess you missed the memo, how long have you been out of the loop? dayz has changed horses in mid stream and has started over making the game, that's why the missing content as of now. but hold on to your hat, there is more coming. Share this post Link to post Share on other sites
Private Evans 1303 Posted September 23, 2018 (edited) Yeah I know that but I am kind of shocked about the real amount of missing content compared to current and past stable versions not even talking about the tons of teased and promised features like precise object placing, small item physics, overgrown buildings, contaminated zones, base building , barricading, cars, planes, helis, bikes, military gear like nvg's, military weapons like launchers , military vehicles, drugs, alcohol, cigarettes, cooking coffee and tea, notes, newspapers and audio logs telling the story of the outbreak, character progression, extreme weather conditions like sudden frust or storms.... I stopped playing when zombies and vehicles were taken out and added in and taken out again and added in and and and....but always followed the forums and status reports closely. I really was hyped again after seeing the beta preview one year ago and all the announcements for this year. But was even more disapointed by the ultra slow pace of updates. So since I still love this game I thought it was time for giving it a go again and see myself what 0.63 is really offering atm. To be fair I am really impresssed how good this game looks, runs, feels and sounds !! Chernarus+ is more than awesome with even more to come, the server browser, new animation controller, UI , sounds and most of the implemented features like stamina are amazing ...BUT...for f.cks sake... this is not more than a basic skeleton or showcase of a game and at the current state, after 3 days of exploring the map and testing the game, boring as hell. The only task right now is finding enough food and water which is no problem at all with all the dynamic loot and all the water sources and streams. You can easily survive by eating pears, plums, apples and mushrooms and drinking from streams and ponds...even swamps since there is no risk of getting sick . No need for real medical supplies, better clothing or matches since there is no real need for such stuff. You can run around in the rain for hours being completely soaked....looting is no fun as well since there are so many items missing...there is of course no endgame content...no vehicles....not even tents to make a small camp...zombies are looking great and scary but are no threat also, since it is way to easy to avoid them...even nice existing features like heli crash sites are far away from being polished and fun without having a large number of zeds around them to make things more challenging...you can go for a gun fight at NWA of course...but honestly when I want a gun fight I play Escape from Tarkov :/ The best moment for me was, when I was attacked by a pack of wolves...that was real fun..who ever did the AI for them...awesome job !!! there is more coming ...I really hope so because there is nearly nothing in right now :( uninstalled the showcase until it has become something like a proper game ...hopefully not too far away Edited September 23, 2018 by Private Evans 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted September 23, 2018 I guess this is the < Start In Safe Mode > 1 1 Share this post Link to post Share on other sites
Private Evans 1303 Posted September 23, 2018 8 minutes ago, pilgrim* said: I guess this is the < Start In Safe Mode > hahaha...took me a few seconds xD 1 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted September 23, 2018 On 9/22/2018 at 3:57 AM, Private Evans said: just to name a few things Good list. Just an fyi, I believe a ton of stuff was left out to try to keep data gathered from these tests as simple as possible. When they're done with the large features implementation, they'll likely start dropping in all of that stuff in short order. 2 Share this post Link to post Share on other sites
Private Evans 1303 Posted September 23, 2018 1 hour ago, ☣BioHaze☣ said: Good list. Just an fyi, I believe a ton of stuff was left out to try to keep data gathered from these tests as simple as possible. When they're done with the large features implementation, they'll likely start dropping in all of that stuff in short order. That is what I am really hoping for...as I said the new engine runs fine and all but for me personally at the current state (even with some more additions in the near future) it is simply not enough content to bring me back. Time does not stand still and the pure DayZ sandbox magic where all is about player interaction and player written stories does not work on its own anymore without more but also new and fresh content... 2 Share this post Link to post Share on other sites
Stewe88 1 Posted September 24, 2018 On 2018. 09. 22. at 9:57 AM, Private Evans said: After 3 days of testing 0.63...I found following stuff missing compared to stable .... ( probably I did not find some of them) fractures, food poisoning, hypo/hyperthermia. bleeding, deseases... most of medical items like defibrilator, splint, antibiotics, charcoal tabs, painkillers, clinical thermometer. morphine etc etc tents, barrels, horticulture. fishing...seeds, traps, fishing hooks etc etc animals like cows, pigs, sheep, rabbits ... different weapons like shot guns, Colt 1911, Magnum , Derringer..(SKS ?)..bows, crossbows..and many more cloting items like gloves, bandanas, balaclavas, face masks, gas masks, radar caps, flat caps, chest holsters, ghillie suits ... items like hammer, nails, screwdriver (tools), books, notes, letters and newspapers, chem lights lanterns, frying pans, handcuffs, binoculars, working compass, maps, rangefinder. lock picks etc etc etc vehicles and vehicle parts.... the fire extinguisher ( for sax solos) just to name a few things.... animals are in (cows usually at novy sobor and deers arround the military base at kabanino found one rabbyt at pulkovo) and i found a lockpick to on the airfield. Share this post Link to post Share on other sites
Private Evans 1303 Posted September 24, 2018 2 hours ago, Stewe88 said: animals are in (cows usually at novy sobor and deers arround the military base at kabanino found one rabbyt at pulkovo) and i found a lockpick to on the airfield. As I said, I probably did not find some of the things that I listed above , which makes no big difference since there is still a huge amount of items and features missing. Don't get me wrong I am not flaming the game and the devs, this is just my conclusion after testing 0.63 exp after having a long break from playing DayZ. Again what is in the game right now is awesome ( beside some needed polishment and bugfixing) and I am sure all the new content will be awesome too, but at the current state with all the missing content, for me personally there is no reason to come back and play this game. I really hope they can manage to pick up the pace..but to be honest , looking back at 6 years following this game from the early days of the mod until today...I am not too convinced .. Share this post Link to post Share on other sites
Stewe88 1 Posted September 24, 2018 41 minutes ago, Private Evans said: As I said, I probably did not find some of the things that I listed above , which makes no big difference since there is still a huge amount of items and features missing. Don't get me wrong I am not flaming the game and the devs, this is just my conclusion after testing 0.63 exp after having a long break from playing DayZ. Again what is in the game right now is awesome ( beside some needed polishment and bugfixing) and I am sure all the new content will be awesome too, but at the current state with all the missing content, for me personally there is no reason to come back and play this game. I really hope they can manage to pick up the pace..but to be honest , looking back at 6 years following this game from the early days of the mod until today...I am not too convinced .. Yep you are right its waaaay diferent from the mod but soon the community will finish it after they release the proper tools. and im learning right now how to make mods, i never did it before but i fall in love with Dayz from the begining and already made my own server for me and my friends and started to modify it (more infected animals ect. and i hope i can make some quest or missions) I hope you come back soon dayz is a great game. Share this post Link to post Share on other sites
LAntorcha 1 Posted October 15, 2018 (edited) On 9/12/2018 at 10:34 PM, Gannaf said: i've grown quite fond of ladders nowadays, they feel so save and responsive to use. exept - that tall chinmney in krasnostav. My character was shown climbing like half a meter away from the ladder, not touching it at all and still going up with ease. uh thats odd i thought but whats the worst that could happen? upon exiting onto the platform at the top I guess I clipped into the rails, so the server ejected me violently and sent me flying some 50m and to sudden death. I was not happy. And now i'm wary of ladders once more Same noob-catapult here. Chimneys are bad! Also found this oddities... Pistol Suppressor unreachable at this kind of spawn. Cans atop this locations on churches unreachable, even trying to jump on. Pistol Suppressors Unreachable Can Also FlecktRan is a typo. It's proper name is Flecktarn. Also those fridges not rendering well. Shadow Fridges from Mordor Edited October 15, 2018 by LAntorcha Add some screenshots Share this post Link to post Share on other sites