So been trying to do some stuff trying to see if i can use a secondary application Like wine but for some reason after i launch the server it says the following
No protocol specified
002a:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
002a:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.
002a:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
Since i heard some other people got it working with wine anyone out there that can light it up a tiny bit :?
first of all, huge thanks for publishing the 0.63 server files!
Would it be possible to allow disabling the BattlEye anticheat (in future builds) for self-hosted 0.63 servers/the 0.63 client? Arma 3 has option "BattlEye" which you can set to 0 so people without BattlEye can join the server.
I've tried adding this option to the serverDZ.cfg but it does not disable the BattlEye for the server so I guess this option has been disabled/not implemented. (logs say BattlEye initialized and the game shows BattlEye on in the server browser, which means I can't connect on Linux)
The main reason for disabling BattlEye for me is to allow Linux (and Mac?) gamers (Using Wine/Steam Play Proton) to join the server. This of course adds the possibility of cheating which isn't too big of a concern for me at least and it could be handled some other way.
DayZ 0.63 Offline mode works really nice with Steam Play so playing DayZ on Linux is (almost) ideal for me and most likely for many other Linux gamers.
Please, consider allowing this option.
By Baty Alquawen
we are going to release a new Experimental update in a few minutes.
fixes for spawning of loot around dynamic events fixes for proper admin log functionality fixes of database loading errors server stability fixes private shard servers are listed as private now changes to prevent speed hacks basic armor system implemented (e.g. vests and helmets take part of the damage of the damaged body part until they are ruined) changes to the chat UI fixes aimed at preventing a character getting a permanent DB lockout fix for the hit detection issues fixes for magazine getting stuck in weapon and not allowing for manipulation fixes for proper display of official/private servers in browser fixes for proper logging of server .rpt files We will update official experimental servers first and GSP will afterward update community servers (which shouldn't take longer than 1 hour).
Have a nice day, Survivors!