9 posts in this topic
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now
:::::::: Dayz Standalone Suggestions ::::::::
Part #1 / Part #2
Hi ladys and gents! It’s been a while since I want to make a post like this. I have read a lot of amazing ideas on this section of the forum (I really follow the suggestion threat) and I personally feed from some of them to expose and “develop” my own. I really hope you can give me some feedback about them to Polish or adapt them.
First some clarifications:
English is not my native language, so I truly apology for the grammatical errors that may exist. Post format: IDEA + ILUSTRATION + SHORT SUMMARY (I can amplify more in coments) Each idea tries to be as achievable and reasonable as possible according to the Dayz spirit (Survivalism - post apocalyptic atmosphere) and actual game possibilities.
Let’s start !
#1 SURVIVOR'S DIARY
SUMMARY: The idea is quite simple. With your initial fresh spawn gear/ki9t you should have a diary. (NOTE: It could be an item like a book or just a function in game by pressing some key like in many other games). There (in the diary) you can write notes, your personal story, people that you meet traveling in chernarus and want to remember their names – or steam names -, feedback o thoughts about this people, notes about the loot, etc. Also, you can add a map by combine the already Chernarus map item with the diary and you craft an editable map where you can draw stuff, marks of bases, loot spawns, enemy base, and so).
PROS: I would add a lot to the roleplay servers and to normal pvp servers too because you can get more immersion, you can now know who do you kill or meet. It’s a good way to have a map in game with tags and marks. You can also add a system where the map (in your diary) it’s completes and update by visiting parts of the map.
#2 FIREARMS SIMPLE MELEE
SUMMARY: Just add the possibility to do some basic melee attack with the firearms. This attacks don´t mean to make a lot of damage (same as fists if you wish), but just make zeds step back like when you first shoot them. It would be really useful if we think to face big hordes of zeds in future updates of the game and when you went out of ammo.
#3 BIGGER AND DARKER BUILDINGS
SUMMARY: The map of Chernarus is one of the best maps I have ever play in because of the realistic scale and complexity. But the buildings of the mayor cities don´t look the same (probably they are a fiddley copy of reality but for the purpose of the games I think it just doesn’t work quite well). Of course they need some “apocalyptic touch” with some creepers and destruction (it’s in develop as I know). But I talking about dimensions and lightning here.
I think we should take the existence buildings and add some more but with a huge and realistic scale. Example: a hotel where you can go room by room with zeds spawning inside, or a huge hospital or laboratory. I want to travel inside buildings and get lost… not just go up a stair, check a room that looks exactly like the other and get out. Or enter a house that the main door leads straightaway to the bedroom (realistic?). ¿Have you seen the double green and double red? ¿What kind of houses are they? Games like Miscreated or Scape from Tarkov have great examples of this time of buildings I’m talking about.
LIGHTING: The second part of this idea is about the lighting. Players have abuse the gamma option for too long at night time and only some players (I include myself here) know the great atmosphere that a flashlight in a dark place provides. So, if we can add some of this building ideas that I just talk about and make them very dark (even at daytime you can´t see inside because the windows are blocked), players should turn gamma high and low all the time when they go inside, making this very disturbing. I don’t say they won’t do it, I say it´s more likely some % don’t and just turn the flashlight on when they go inside or just pass by the building.
#4 SECRET LORE WITH TIPS
SUMMARY: Of course Dayz already have a Lore (background history of the game) but there are some really big questions that haven`t been answered. I read is some interviews of devs about this and they all agree the lore should remain to the free interpretation of the players. I also agree but putting some tips and false tips in the way could make dayz experience more Enjoyable and give players more objectives in game. The experience of the game “The Forest” or “Metro 2033” (sorry I compare dayz with other games all the time, but is the way I best known to illustrate it) show ass how good this could be to the game, even if you only add small details to game.
#5 ZEDS ALREADY CRAWLING
SUMARY: I know that zeds crawling or walking like 4 feet animals have been in the game before and I love it. Nowadays, when you enter a city and fight with some 3 o 4 zombies, its looks like you are fighting clones: They move the same, they attack the same way and they are all too clumsy. A good way to mitigate that in short term (because I’m sure devs are already thinking in give zeds some random movements in future) is make some zeds spawn directly crawling, as their legs have already been broken. It’s would give more diversity and I think they are scarier to because most of the times you can´t see them in bushes.
I limit this idea here because I know they are working on player’s animations, but my other thought about zeds it’s that they can climb tall buildings to access through the windows to the second, third or fourth floor. Just imagine hordes of zeds try to climb the last floor of the Dubky buildings to reach the top where players are camping.
#6 REAL POST APOCALYPTIC CLOTHING
SUMARY: Dayz is a post-apocalyptic world, but besides the absence of people and zombies it doesn’t look like that. Clothing is too “clean”, military outfits are complete and new and there are no “random and mosaic” clothes you can put on your character. I mean, you can put a rider jacket, some gloves and a BDU pants, but we need to feel that our character struggle to survive, and his clothes must be a sign of that. NOTE: We must avoid “futuristic apocalypse clothing”.
So… i think dayz should add more random clothes to make each character more personal and recognizable if you really want that immersion of a survival game where you value your life because is unique. Things like ponchos, improvised gloves, tons of new raincoats, a lot of differences gas masks (nato gasmasks, rusian gasmasks, improvised gasmasks), hats, winter clothing, heavy bags, backpacks that don’t look close (just open, with some items at sight), weapon crossing your back like a survival should carry them and not like a perfect soldier, wind glasses like in mad max, etc. All that with the possibility of dye or paint with aerosol some particular clothes.
Here are some more examples (just examples) of gloves, mask, shirts, gasmask, guerrilla outfit, realistic backpacks, etc:
#8 CONTAINERS =/= SIZE AND RIGHT CLICK TO INSPECT CONTENT
SUMARY: I think the 3 main containers in the game should have a little change. If you think them like a “organization container”, they should have more slots of capacity that they have in size. Otherwise, the only function of them is to protect the item (same protection that a cooking pot or a frying pan can provide, and they are not the same kind of containers). So I prefer a new size / capacity distribution like I show in the image above.
CHECK INSIDE: The other idea about this type of containers if that you can check inside them (but NOT use any of the items) by right clicking inspect. Before some updates you were able to do this and its helps a lot. Here is some screen to illustrate my thought:
#9 USE DUCT TAPE TO SILENCE A HOSTAGE
SUMARY: Simple idea. You can use the duct tape to silence a hostage (VOIP and Direct Chat). It should work the same way as the burlap sack (hood). The player can remove it from himself if he is not tied up. In add, if you use the duct tape on a player’s mouth, you can hide your identity in the direct chat like: / Unknown player: “Don`t move man”.
#10 THE BOW SHOULD BE A MELEE WEAPON
SUMARY: I think the bow (for inventory purposes) should be consider a melee weapon. ¿Why? Because I think this would bring more use to this weapon and much players are going to start using it to clean the cities of zeds. Also it can provide fresh spawns a good opportunity to have a load weapon (bow) and carry an unload one until they find the ammo and not be so helpless.
Ok guys, that’s all for this post.
I have another ideas with better illustrations for a new post but first I want to know if
any of this suggestions and the post format
have some utility for you.
Sorry again for my terrible English, I try to do my best.
I can't wait for DayZ basebuilding/barricading.
I posted these screenshots on the DayZ reddit and it received good and bad criticism. Some players are wary of barricading/basebuilding fearing that the feature would change the gameplay too much and/or ruin the game. And some like me can't wait for the feature! It's going to be fantastic because basebuilding/barricading will take time and effort therefore players who really want to put in the effort will succeed at it and those who only care for murder will carry on doing what they do today.
Basebuilding has so many opportunities. Just think about a base set up by a group that has player run "trading posts" where you can barter your gear with the player for food, clothing, ammunition etc whatever that player has found around Chernarus and decided to trade it for something else he needs.
It won't be easy for players to get into a base as long as you lay traps outside in strategic places. Barricades alone won't stop bandits but traps and players guarding the base/barricaded house or settlement could stop them.
Simplest base, just a barricaded house - http://imgur.com/a/k0bqp
Base set up on a dam (trading post included in the base) - http://imgur.com/a/foYXj
Red warehouse building used as a base, fortified with barricades and pitched tents. The containers would already be there (as they are way too heavy for players to move) Enterable containers are ideal for stashing loot or simply using as living quarters - http://imgur.com/gallery/yQbCm
Inside the red warehouse again with detailed explanation of where the tents, portable lights, generators and other furniture items could be looted from and how they could be used by players - http://imgur.com/gallery/Cc2TC
Bases/Barricades should not be easy to set up. The materials would need to be scavenged/looted from around the map and to transport those materials you would need a truck since carrying 20+ planks and 20+ corrugated steel fences is not something a player could do without a truck. Don't forget tools also being needed to set up fences. You would need a chainsaw or regular saw to cut the planks to size. You would need an electric screwdriver or a manual one to screw in the planks or use nails and a hammer. You would also need a crowbar to break down barricades if placed incorrectly (maybe mistakes were made?) and/or to scavenge/loot the materials from pallets (planks) or construction sites (corrugated metal sheets)
Hello, fellow survivors, I'd like to spread my ideas for this game's unconsciousness system, please make me aware of any grammatical errors I may have missed.
No more animation - Straight up rag dolling, as if you were dead. This could bring back the meaning to checking a player's pulse again. Ace 2 inspired system - This means adding the eyelid opening and closing effect occasionally, while you're unconscious. This is to somewhat occasionally give the player a quick glimpse of their surrounds, this could also possibly discourage killing themselves while unconscious, which brings me to my next suggestion. Body carrying/Dragging - I'm sure everyone has thought about this before, It'd be really nice if we could drag/carry unconscious, and dead bodies. Be it if your friend is out in the open, and you need to drag him to safety. Or if you want to hide a body/kidnap someone. Respawn delay - I've always despised that people could kill themselves instantly while unconscious. I'm not saying take the feature away but add something along the lines of a 1 - 2-minute timer disabling it, until that specific time is up. Passing out occasionally from extreme blood-loss or extreme pain - Self explanatory. Stuffing dead/unconscious bodies in trunks, or other big containers - This is pretty self-explanatory. What this means, is to make it where if somebody has lost a lot of blood, or is in a lot of pain, they'll randomly faint and wake up (For short periods of time, mind you.) No more unconsciousness unrelated to blows to the head, or blood-loss/pain. I've always found it kind of odd that If I shoot someone in the leg or chest, they go unconscious, it doesn't seem right to me. I think an incapacitation system to replace unconsciousness for these types of injuries for this game would be more suitable, realistic, and brutal. This could also prevent instadeath from non-vital areas hit. Now, I am aware some of these will probably come with the new player controller/animation system. I just figured I'd get my 2-cents out there just in case. Please tell me what you think in the comments, or polls.