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we just launched Stress Test #14. We attempt a fix for the most common server crash. We also added further logs to help us diagnose kick/lock issues.
You find the complete changelog here: https://forums.dayz.com/topic/238161-stress-test-changelog/?do=findComment&comment=2387660
today's Stress Test #13 begins now. We're testing a new round of server performance optimizations. We are aware of a bug involving items getting removed from the hotkey bar.
If you are new to the Stress Tests, please have a read through our introduction: https://dayz.com/blog/0-63-stress-tests
our Stress Test #12 just went live. Please be aware that the "Configure" button can lead to a client freeze, so you might want to avoid it. The servers will be up for approximately one hour.
We are trying out a different build from the last one, with some notable low-level changes, not particularly notable in the gameplay itself.