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Scholes117

Ideas for what could be Added

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This is just a small Discussion to potentially give the developers an idea of what the community wants  :) 

 

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fix the bow and arrow and other live off the land stuff, for survival. 

if it's in the W.I.P. then thank you.

Edited by green_mtn_grandbob

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5 hours ago, MaxKragen said:

What's wrong with the bow and arrow? I'm unaware of any problems with it.

There are many things wrong with it. However, most of the complaints are due to a lack of knowledge and practice.

1 hour ago, emuthreat said:

What's wrong with the existing Suggestions thread?

This too.

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The only thing I know to be "wrong" with the bow and arrow is that it currently is bugged, so that when it is "on your back", you instead stick it beneath your arm like a wooden chicken wing. It is just an aesthetics thing, little more.

Other than that, it performs exactly as a bent, green wooden stick should. If anything, it is too powerful for what it is made out of.

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I'm constantly amused by how people underestimate the improvised bow; after practising with 20 shots, I was able to reliably hit your average window from 50 yards without difficulty. At that point, I'd say it's a viable weapon. Of course, its damage sucks, but that's because all weapons currently under-perform, likely due to clothing and items absorbing way too much of it the damage.

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38 minutes ago, Funkmaster Rick said:

I'm constantly amused by how people underestimate the improvised bow; after practising with 20 shots, I was able to reliably hit your average window from 50 yards without difficulty. At that point, I'd say it's a viable weapon. Of course, its damage sucks, but that's because all weapons currently under-perform, likely due to clothing and items absorbing way too much of it the damage.

It's pretty precise indeed.

 

The complaints are often one of the following:

"Half my shots go to the left"

or

"You have to time your shots with the stupid sway"

both of which are untrue.

 

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I only use the bow for getting vehicles off from fences, road objects and just messing around.

Seems fun to use one though, how about the cross bow? same effect?

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20 minutes ago, sneakydude said:

how about the cross bow? same effect?

Much better.

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There's a massive list of things that I would like to see make it into the game.

Most prominent among them are constructable vehicles. This means go karts/make-shift motorized wagons on the ground, and ultralight aircraft like ultralight planes, mozzies, and auto-gyros in the air, and maybe even a raft for the water if the ocean ever becomes an important region.

The main reason why I want actually constructable vehicles is because trying to balance how many prefabricated vehicles spawn on a given server is downright paradoxical.

On highly populated servers all the vehicles quickly become hoarded by various groups and individuals, making them somewhat impossible to come across; on high pop servers the number of available pre-fabricated vehicles needs to be increased do have desirable availability vs scarcity levels.

If this server should then go into low pop for a time, or just be regularly of low population, then prefabricated vehicles become too easy to get. The exact desirable balance of availability and scarcity of vehicles depends very definitively on the current population of the server and their play-style/in game behavior.

Thusly, if players were able to spend time gathering resources and tools in order to construct something make-shift for themselves, there would be a soft cap on the maximum number of vehicles in a server instead of a hard cap, and regardless of fluctuating population levels, the prevalence of these vehicles would always reflect the amount of time and effort people put into constructing them, making their numbers dynamically and organically controlled. When these vehicles are totaled, their wreckage would simply de-spawn at server restarts.

It's also central to this concept that these constructable vehicles be somewhat underpowered compared to their factory made counterparts so that they do not completely infringe on the value of owning them, go karts obviously have crappy top speeds compared to a sedan, but the go kart could still have utility. Likewise ultralight aircraft will get you flying, but none of them can transport much extra weight, or a second passenger; they're personal transport and scouting only basically, while a little bird can actually be put to work.

I'll learn the Enfusion language myselfwhen modding tools come out if I need to in order to make this a reality, but hopefully constantly campaigning for them will either motivate an actual modder, and in my dreams, the devs themselves.

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17 hours ago, -Gews- said:

The complaints are often one of the following:

"Half my shots go to the left"

or

"You have to time your shots with the stupid sway"

both of which are untrue.

I don't get it. The information is out there. You release the bowstring before reaching full draw. Too many Hollywood movies with bad archery. It always cracks me up when some idiot holds his bow at full draw pointed at someone's head like a gun.

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5 hours ago, Funkmaster Rick said:

I don't get it. The information is out there. You release the bowstring before reaching full draw. Too many Hollywood movies with bad archery. It always cracks me up when some idiot holds his bow at full draw pointed at someone's head like a gun.

You can do that, but alternatively you can exploit the bow sway system (the sway pattern when the bow is fully drawn), in order to know exactly when to release it and have your arrow go straight. Here is a gif from my guide on the subject which shows the pattern and when to release the arrow. (the pattern is right-right-left) As soon as the bow finishes swaying to the left, you release the arrow:

4lzpRB0.gif

Hope this answers some questions!

 

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6 minutes ago, FlimFlamm said:

You can do that, but alternatively you can exploit the bow sway system (the sway pattern when the bow is fully drawn), in order to know exactly when to release it and have your arrow go straight. Here is a gif from my guide on the subject which shows the pattern and when to release the arrow. (the pattern is right-right-left) As soon as the bow finishes swaying to the left, you release the arrow:

A couple other options as well, hehe. I'll make a thread later. Since they are changing bow mechanics soon it might be nice to have a comparison.

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An odd thing happened to me the other day when trying to probe the max range of certain arrow types. I was on the NWAF and basically stood at one end, raised my bow at the highest angle it will allow (around 50 degrees IIRC) and fired arrows straight down the runway. For some reason when I try this with anything other than sharpened sticks I can never find where my arrows land, even If i shoot a great deal of them. Is there a maximum flight distance for arrows perhaps? Possibly they are all ricocheting as well...

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17 minutes ago, FlimFlamm said:

An odd thing happened to me the other day when trying to probe the max range of certain arrow types. I was on the NWAF and basically stood at one end, raised my bow at the highest angle it will allow (around 50 degrees IIRC) and fired arrows straight down the runway. For some reason when I try this with anything other than sharpened sticks I can never find where my arrows land, even If i shoot a great deal of them. Is there a maximum flight distance for arrows perhaps? Possibly they are all ricocheting as well...

I had the same problem. I tried on train tracks. I found that the arrows will often disappear before hitting the ground. They last 6 seconds like most DayZ projectiles. They shouldn't ricochet since the angles of impact are not too oblique (impact will be steeper than launch angle).

Here are the max estimated distances (level ground, rounded to nearest 10 m)

Boned: 300 m
Feathered: 250 m
Sharpened stick: 180 m 
Composite: 80 m

 

 

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