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Xbow

Select fire modes for AKM, AK74, STYER,FN FAL, M4

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Select fire modes for AKM, AK74, STYER,M5, Double barreled shotgun.

I haven't seen an M4 in quite a spell but it seems that none of the weapons mentioned above have both Semi and Automatic firing modes. In the past the M4 had Semi and Automatic but the other weapons have just automatic and you have to tap the left mouse key to achieve single shots. I hate firing doubles and tripples its a waste of ammo. For the M4 and the double barrel shotgun pressing T used to put the weapon on semi (is it still so?) and the same was true for the double barrel shotgun to give the target both barrels. It would be swell if all select fire weapons had semi and automatic modes. and it would be extra nice if adjacent to the Zero data a S or an A would appear to tell you what mode you are in. JUst a thought 

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What you are asking might come to pass...but you need to remember that there are a lot of variables when it comes to deciding which weapon gets which mode. I have never seen a fully auto FN except for the support variant with heavy barrel and bipod and 30-round mag. Firing this baby in full auto is pointless and would cook the barrel after a few mags. The AK is a candidate for it but instead of cluttering up yet more HUD space maybe it could be an animation. This would mean separate actions for each but it would be the best way to keep immersion and still give the player that info. The M4 has a lot of selector options depending on your model choice and customizations so maybe this one can be the standard NATO config of just the single and three-round modes without full auto. Heavy battle rifles are generally never full auto as their recoil is simply too violent to make sense and when they were popular it was more of a matter of the soldier being proficient than might be the case now. The trend towards lighter caliber assault and close quarters weapons means the full auto option is usually available and here is where your suggestion might make sense....but again...I hope this is not yet another addition to the already cluttered screen. Since most selector switches are located on the sides/rear of weapon chassis (or so it seems in my experience...except for the stupid breech cover system on the AK) why not just have the actual mode displayed when the reload animation is called? I would be very happy with that.

Even the zeroing should go, TBH....as I cant remember the last time my scope settings appeared glued to my retinas, in real life. The iron sights can be clearly shown though so zeroing for range for them can easily be shown when you look down the sights or when carried at the shoulder. Once again...I am only responding to you post because the suggestion to add more info to the screen sets off alarm bells for me. I agree with you that there should be mode selection (for realism) but in my opinion it cant be at the expense of keeping the experience clean and free of HUD assisted magic info.

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11 hours ago, Hicks_206 (DayZ) said:

Not sure which thread to reply to buuuuuuuuuut - select fire modes are coming, in time.

Good deal. However unlike  some I would like the added complexity of being required to adjust sights beyond the weapons 'battle sight range' Most of the rifles in DayZs fine selection of weapons have this capability via the Page Up & Page Down keys (Good Job HICKS).  

Note: Battle Sight Range = a range at which the rounds trajectory will hit the target anywhere between the neck and groin with a center of the chest aiming point

In any case thanks for all the work that you guys have done in building this game You Guys Are Appreciated.

But I stil would love a Mosin Nagant Sporter like this one to compete with the Winchester model 70. If I am not mistaken they are quite popular in Eastern Europe as well as here in the US.  

 mosinkokovasen1aw2.jpg

Aint she sweet! (I have one just like this in my gun safe.)

 

CHEERS!!!!

Edited by Xbow

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16 hours ago, philbur said:

What you are asking might come to pass...but you need to remember that there are a lot of variables when it comes to deciding which weapon gets which mode. I have never seen a fully auto FN except for the support variant with heavy barrel and bipod and 30-round mag. Firing this baby in full auto is pointless and would cook the barrel after a few mags.

Standard FALs are select-fire, and besides:

XulO62Y.jpg

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FALs made in commonwealth were semi auto only. Others were select fire. In Falkland war brits fought Argentinians that used select fire FALs. In Vietnam war Australian troops converted heavy barreled full auto rifles, cutting off barrel and installed vertical front grip or grenade launcher. They called it "the bitch". You can find it in one of Arma 3 mods.

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A fully auto FN...without the heavy barrel...

Intentional "A" marking on the casing as well....

There you have it, folks...but I would love to see a real one.

I have seen what happens to a normal barrel in full auto (we used to cook them for fun when the weapons needed re-barreling). We even set the wooden fore stocks on fire occasionally....from the barrel heat and gas tube melting. Then there were the odd broken case extractor, broken return spring, and the carbon build up in the gas tubes.

 I know it was easy to convert them over to full auto (lots of fun with a Blank Fire Adapter stuck on the end) but I have had a really long time with this rifle and became very "proficient" with it and all that time there was nothing that could convince me that the FN could ever be used in full auto effectively. We used to play "pray and spray" with AKs and G3s as well and the G3 was the only one of the three that had any valid argument for full auto as it would at least keep a decent grouping out to a few hundred meters. The G3s also had the three-round burst mode which was perfect. The full auto rifle would not be something a survivor in Chenarus would be able to live with. I imagine the case for full auto "heavy caliber" rifles will be settled when the rarity of the ammo comes into play. PVP load outs will probably become whatever happens to have the most prolific supply of ammunition.

Thanks for the info!

 

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The only thing I dont really understand about this is that the select feature mode is present in Arma, arma 2 and arma 3. As this game is built upon that stuff shouldn't it be an easy thing to just move over the data that governs this stuff?

Its the same thing with the jamming that I posted a suggestion about earlier. The feature is already there and working, why make it more complicated than it needs to be?

 

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I would not call DayZ SA "built on the same stuff" anymore.

I would hazard a guess that all this kind of content is pretty much on hold until the "engine" (renderer, player controller) gets better implemented?

I share your view of jamming being a key mechanic (requiring cleaning kits and occasional part replacement) but a lot of upcoming features have suffered the same fate by being put on hold or just not part of the upcoming plans. This probably is a result of the team not wasting dev cycles working on features that will have to be completely re-iterated in the new engine anyway.

Just spit balling, here...but the period leading up to this year I am writing off as a return to the basics for the devs. Maybe the scripts or calls to the game engine are similar as those in ARMA, but I am guessing that the Enfusion engine is going to make a lot of these types of in-game features easier to work with. (fingers crossed ;-p)

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Its probably like that. Many things that have been in the game and working before are out at the moment but will most likely be re-added later.

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This is another rehashed thread....

This is a drum I myself have beat upon many times.

I should start a thread called, "Don't start these threads!!!".

It's more than annoying to see this sometimes.

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I'd like to see that you don't cycle through the fire modes just like you don't turn the fire selector knob/selector around. And we need safe mode in the fire modes. So it should go like this:

Two fire selector keys (F and G just for example. F goes forward and G back). Safe mode on you press F it goes to Semi and pressing F again goes Auto. Pressing F again doesn't do anything so if you want to go back to Semi or Safe you need to press G. Naturally G doesn't do anything anymore when you're in Safe mode. Of course with AK guns it's Safe-Auto-Semi and some other guns the Safety can be in the middle.

Additional toggle keys would also be nice if people like to use those.

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