pilgrim* 3514 Posted December 29, 2015 (edited) West: Deer and boar turn up the west of a line drawn from Lopoatino to Vavilovobut not further west than about E-007. They appear in repeat locations.(hunting is livable, but it has become a more popular area)North: I've still not seen any game north of the line S-015[except one sick rabbit in the tactical nuke crater at 017/005, about 100 years ago (maybe it was the last wild rabbit?) sounded like it was drinking beer, can't blame it]Gary Walnuts 062/015 is the most northerly game I ever heard of. I saw 4 cows together there at 062/018 this weekend. Filled my water bottle, went back down, cows had vanished.The North is good woodland and hunting-camping area, but to live north of the S-015 line you must farm or fish. Game is not linked with shooting stands. Big pity. The locals must have built them for partying.There are five stands around Nagornoe - players loot through that village quite often (in case the heat map takes that into account) but no game seen.In the North ( = there is no game)But if you find a stream-bed with rocks in it and follow it downstream you will come to open water. xx Edited December 29, 2015 by pilgrim Share this post Link to post Share on other sites
GaryWalnuts 1680 Posted December 29, 2015 North: I've still not seen any game north of the line S-015[except one sick rabbit in the tactical nuke crater at 017/005, about 100 years ago (maybe it was the last wild rabbit?) sounded like it was drinking beer, can't blame it]Gary Walnuts 062/015 is the most northerly game I ever heard of. I saw 4 cows together there at 062/018 this weekend. Filled my water bottle, went back down, cows had vanished. I've been mindful of the northern game for quite a while, they do spawn north of the tracks (as opposed to have been chased).When the new builds arrive I usually head north towards Sinistok, Tisy and the northwest ponds looking for wildlife before the first server restart.It seems to me that when a build is new (immediately after hive wipe) there is more game, subsequent restarts don't seem to respawn as much as the initial start.The deer herds at Sinistok and Grozovoy Pass coords I posted were all found on the first day of a new build. I've also been looking through my screenshots for the deer herd at the northern edge of the map (037/001)They were standing at the pond a few hours after the build was released (it may have been on experimental build, I don't recall)When I find them I'll post them hereI've also noticed there is also frequently deer at the pond at 023/011 on day 1 of the builds, but I rarely see them after. 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted December 29, 2015 I've been mindful of the northern game for quite a while, they do spawn north of the tracks (as opposed to have been chased).When the new builds arrive I usually head north towards Sinistok, Tisy and the northwest ponds looking for wildlife before the first server restart.It seems to me that when a build is new (immediately after hive wipe) there is more game, subsequent restarts don't seem to respawn as much as the initial start.The deer herds at Sinistok and Grozovoy Pass coords I posted were all found on the first day of a new build. I've also been looking through my screenshots for the deer herd at the northern edge of the map (037/001)They were standing at the pond a few hours after the build was released (it may have been on experimental build, I don't recall)When I find them I'll post them hereI've also noticed there is also frequently deer at the pond at 023/011 on day 1 of the builds, but I rarely see them after. Thanks for that Gary. I haven't seen any game past the treeline north of the the "great north road". I thought it must be related to the heat map of player frequency, maybe? It is a fairly deserted up there.Thinking back, the cows I saw near your deer herd location could well have been on a start-up day. Was funny, they were in the field corner south of the pond: I had time to fill a canteen and drink, move south 30 yards and they had already despawned. Definitely not moved off - just left the game. For the heat-map theory - I've quite often seen boar in woods right by towns and villages close to the coast - the places everyone loots through. Probably I've seen a proportion of all the boar I've ever crossed at about 150 yard radius from a police station since this patch. [ The reason I always notice police stations is to get away from them, heh, so I get into the closest woods and 'often' walk into a boar. - and hey, there is a neat trick (not an exploit, a hunting trick) for cornering a boar and killing it with a melee weapon, if you want to try stone-age hunting, I can mail if you want it. On the forum I ain't going to tell. ] I guess the technical problem with animal persistence, is that wild game IRL is found in undisturbed places - in DayZ the spawn mechanic works fine for heli-spawn, because players trek around the known sites all the time. But to find animals in-game you have to do the same cross-map search - this is not much at all like hunting in a hill or forest area IRL. If there was some (or any) relation between game animal spawn locations and the shooting stands, this would be more interesting. Barracks have military gear - by the same logic hunting-stands should have wildlife in the vicinity. The way animals react to a hit needs some adjustment. When hit (not killed) the animal should start to bleed out - and if it is hit it should not ever despawn like other 'loot' until it dies.Also when an animal is hit once it should run to the closest cover, but then stop behind a bush or just in the tree line and not move off. Then you can "stalk' it and take another shot, and either kill it or spook it again. Or you can spot where it went to cover and wait for it to bleed out. xx pilgrim Share this post Link to post Share on other sites
GaryWalnuts 1680 Posted December 29, 2015 Thanks for that Gary. I haven't seen any game past the treeline north of the the "great north road". I thought it must be related to the heat map of player frequency, maybe? It is a fairly deserted up there.Thinking back, the cows I saw near your deer herd location could well have been on a start-up day. Was funny, they were in the field corner south of the pond: I had time to fill a canteen and drink, move south 30 yards and they had already despawned. Definitely not moved off - just left the game. For the heat-map theory - I've quite often seen boar in woods right by towns and villages close to the coast - the places everyone loots through. Probably I've seen a proportion of all the boar I've ever crossed at about 150 yard radius from a police station since this patch. [ The reason I always notice police stations is to get away from them, heh, so I get into the closest woods and 'often' walk into a boar. - and hey, there is a neat trick (not an exploit, a hunting trick) for cornering a boar and killing it with a melee weapon, if you want to try stone-age hunting, I can mail if you want it. On the forum I ain't going to tell. ] I guess the technical problem with animal persistence, is that wild game IRL is found in undisturbed places - in DayZ the spawn mechanic works fine for heli-spawn, because players trek around the known sites all the time. But to find animals in-game you have to do the same cross-map search - this is not much at all like hunting in a hill or forest area IRL. If there was some (or any) relation between game animal spawn locations and the shooting stands, this would be more interesting. Barracks have military gear - by the same logic hunting-stands should have wildlife in the vicinity. The way animals react to a hit needs some adjustment. When hit (not killed) the animal should start to bleed out - and if it is hit it should not ever despawn like other 'loot' until it dies.Also when an animal is hit once it should run to the closest cover, but then stop behind a bush or just in the tree line and not move off. Then you can "stalk' it and take another shot, and either kill it or spook it again. Or you can spot where it went to cover and wait for it to bleed out. xx pilgrim The heat-map theory is interesting, and it sort of parallels my some heli-crash-sites-spawn-an-animal theory.I tend to stick to the north but there's noticeably more wildlife south in the more populated areas of the map,I think the opposite would be more realistic. I haven't noticed the boar-police station pattern but I'll be sure to check that out now. I've managed to get fox with melee because they're slow but never a boar-I'd love to know that boar-cornering trick, if you'd kindly send me a PM I'll be sure to try it out,maybe I can get one into a car tent or a barrel-pen and keep him as a pet :D It would be great of they could get the wildlife to favor their appropriate terrains too,as you said deer and boar in the undisturbed locations - like the deep woods, and the hunting stands.I'd like to see fox on the edge of villages and an occasional hungry boar, chickens around farmhouses, rabbits in the grasses, that sort of thing.I guess those are corrections for beta phase though, as they first have to get the predator animals in before they fine-tune it too much. Share this post Link to post Share on other sites
Kirov (DayZ) 585 Posted December 30, 2015 I can report a boar at 115 106 and a family of three deer in the area of 128 116 (highway E of Kamyshovo). I like the way animals react now (i.e. roaming and running), pity they get so stupidly stuck on the first obstacle they run into. And yeah, a headshot at 2 steps away won't kill them. Heat-map is one thing, but I have no doubt that if the animals are there, they must be present more often in the SE area. Maybe the hilly forests make it easier for them to spot you and run? Share this post Link to post Share on other sites
Zurvivalist 300 Posted December 30, 2015 Would need rough coords to isolate possible spawn point What I'm planning on doing is maybe drawing radius circles around actual spawn points to show what areas they travel. But something tells me that they don't randomly cover a circular area. They have a set spawn point , then a preferred path they take. If something attacks them , Then they either run off into random directions or the attempt to follow set path at full speed. I did figure out from chasing a chicken around for a little while , that they do have object avoidance for the most part. And will stop occasionally to check and see if they are still being chased or to choose their new path.Rough idea of what i want the map to be based on Video of me chasing a chicken , mainly to learn the AI a bit , but also for fun . https://youtu.be/KN5wNyKLgicFYI guys this isnt a heat map , its an elevation map 1 Share this post Link to post Share on other sites
Zurvivalist 300 Posted December 30, 2015 This is the DayZ heat map Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted January 7, 2016 This is the DayZ heat map That must be the death map. 1 Share this post Link to post Share on other sites
yazar8 584 Posted January 7, 2016 I don't like the idea that people know where the exact animals are. It isn't realistic. Animals should randomly spread across the map and they should be more in numbers too. They should dynamically move at the map just like players, you say. Spawn at Berezino and make It's way NWAF for example. Would be cool. Obviously what I'm talking about is deers and such, I do not know if these animals travel much but a chicken obviously won't travel too much far since they can not see at dark, so they need a safe place. Which is actually something unrealistic, the chickens should either get in to the coups or maybe jump over a tree when It's night time. We shouldn't see chickens running all over the place at night time because they are blind at dark. I don't know if this feature is yet implemented or not. Share this post Link to post Share on other sites
Whyherro123 2283 Posted January 7, 2016 That must be the death map. It is also for the mod, and really, REALLY out of date. Share this post Link to post Share on other sites