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darkrider400

Current Status of My Character :D

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So happy right now! For the first time ever, I've accquired my first SVD, about 5 minutes after I got it (I had already found ~10 mags) I saw a person running between the Officers Barrack and the Warehouses at NWAF. Thats when I got my first kill with it. Also, thanks to that guy, who somehow was dumping tons of stuff into the Warehouse that spawns in the barrack, I got my first UMP-45 which I already had like 7 mags for. Currently this is the best setup Ive thought of so far. Ive got Summer Hunting clothing, and a green mountain bag, with a green bandana facemask, aviators, and green ballistic helmet. Btw, problem with the shadiness of that guy is, when I checked the barrack after I killed him, there was nothing in there, but he was on his way back. I checked the Warehouse and he had dumped 2 UMP's, 3 Plate Carrier vests, assorted mags (5.56 stanag's mainly, some SVD and UMP mags), and a few assorted clothing items. How did he manage to find that stuff but when I checked there was nothing?

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And here I am running wild with my splitting axe

Oh but my trip was not a short one. I'll post a map with some edits to show my travels :D

 

Edit: Well, I would if I could find an actual current map to edit, but I cant find one, so Ill just say my trip by town names.

 

Heres how it goes: Svetlojarsk, Cernaya Polana, Western bit of Novodmitrovsk, Nagornoe, Secret Base Ruins, Kamensk, Polesovo, Eastern bit of Zaprudnoe, then finally to NWAF. In each of those little towns I checked EVERY, SINGLE, BUILDING, even sheds, I found myself a Mosin and a PU scope, with ~50 rounds, a Magnum with ~30 rounds and a speedloader, mountain bag, summer hunting clothes, and assorted ammo in case I found anything else. I got all of my UMP and SVD mags at the Secret Base because I server-hopped a few times. It was a long trip though, took me around 4-5 hours to complete :P

Edited by Darkrider400

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He was moving items as they respawned. Also, I would ditch that mountain pack for something smaller asap. You have all of the firepower you could ever need, and losing items that rare would probably be deveatating. It's time to start moving slow and hunting people. A large vest and an improvised pack should be enough; coupled with the hunters clothing you're wearing. Your main concern now should be stealth. That mountain backpack is very obvious at a distance, especially if you're lying around scoping through your beautiful SVD.

I would recommend only carrying two extra mags for each of your firearms at most. I generally only carry one spare and keep the rest in loose piles that conserve much more space. The chances of you rattling through 3+ mags in rapid succession are slim to nil.

Here is what I would carry:

1-2 stacks of rags/bandages

1 stick of morphine

1 saline IV (optional)

Machete on back

Can opener (optional)

Mags and Ammo

Binocs

Map

Compass

Charcoal tabs

1 water bottle (optional)

Leather sewing kit until you acquire bone hook

Sewing kit

Back up rain gear (boonie cap and raincoat)

Improvised suppressors as you can find and make them with water bottles and tape.

Most things after that are superfluous.

You've reached a place where you don't have anywhere to go but down. No need to loot in high risk zones, and no need to carry unnecessary gun parts on your person. It's both a blessing and a curse. Use this as an opportunity to learn how to hunt people, and use evasive tactics to survive. Remember, you have no need to loot any bodies that you create/find now. You can just drop targets and get out. Improvised suppressors are great for this. Also, don't be afraid to run when the situation becomes disadvantageous.

Best of luck to you. Don't die or you'll never forgive yourself ;)

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List above looks legit, save for a few changes i'd make :

 

○ Swap out the hunting jacket for something waterproof (gorka, not a raincoat to keep in your bag).

○ Ditch the map, since google.

○ Hunting scope instead of binocs since binocs take same space but are useful for less.

 

You have a ump and an svd now, so throw the Mosin and the Swagnum in the trash, enjoy the extra space. Once you have a good setup, it's time to start streamlining it any way you can to shed the extra baggage.

Edited by KenoSkir88
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Hit the thread below and post screens of your characters if you want. It's the place to hang around. Some very nice and original setups there.

 

https://forums.dayzgame.com/index.php?/topic/185071-post-your-gear-so-far/

 

The guy wasn't duping, he was loot cycling/farming the officers tent. Right now the loot that spawns only despawns if a player interact with it, thus the reason he was moving the stuff that was spawning out of the officer's tent for it to respawn new items, and so on.

 

It's a very cheap way of "finding" M4s and "rare" items.

 

But, soon this will be a thing of the past, as those items will go back to their proper chopper crash sites. And items will have their own despawn timer when the CLE gets updated.

 

Personally, I love heli crash site hunting. 

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OP you could improve things a little:

 

1. As Dagwood says, dump the mountain backpack for an improvised one (burlap sack, rope and three sticks to craft). You trade off slots for stealth/camo.

2. Your hunting clothing is not waterproof and you will get hot in it. You will still get hot in Gorka clothing, but not as much, and at least you can run around in the rain in it.

3. Yes SVD/UMP is one of the best setups, but it also occupies a lot of space (12 slots for a UMP IIRC), depending on how many mags you want to carry. You really only need two mags for each, perhaps with some loose rounds.

 

And then ultimately you'll need a stash, so you can put your spare uber-guns and gear there (just in case you die...)

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Thanks for the suggestions guys. I was going to get rid of my mountain bag and take on the whole Live Off The Land thing. I'll carry my UMP and have my SVD on my back, ill find a machete and use that instead of a Fire Axe. Also I don't have the Mosin anymore, I dumped that when I found the SVD. The magnum is currently in my Plate Carrier Holster, Im trying to find the Attachable Pouches right now. Ive got two Carrying Containers (the yellow boxes), I'll dump all but 2 of each mag's ammo into them, it'll probably only take one Container for both ammo types. The second one I think I'll dedicate to thos bandages and utilities like combat knife (instead of can opener, allows me to skin/gut animals, unless the machete can do it too), sewing kit, and matches. Any extra space I'll keep open for when I need to create a fire or hunt. Ill see if I can find a barrel or tent, likely barrel though, and place it in a pine tree somewhere out of the way, Ill keep some lower guns and ammo in there, along with some spare military (gorka) cloths. Do you guys think I should go for a Ghillie Suit if I'm going to switch for an Improvised Pack?

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I'll carry my UMP and have my SVD on my back, ill find a machete and use that instead of a Fire Axe.

 

Make room for the UMP in the backpack.

If you double carry you can get glitched and your char will be standing and constantly do the changing weapons animation even if you are lying down.

So you will get shot even if you think you are prone behind cover. There is no way of telling if you are glitched short of friends that can tell you when you glitch.

Edited by Rauchsauger

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Double carrying gets really old, really quickly (plus you run a little slower). In addition to Rauchsauger's point, it's just a huge pain in the arse to be constantly putting that gun down to do things. Then, sooner or later, you'll forget that you've it down to do something and will end up losing it.

 

If you go full ghillie, you can't use a backpack at all. And ghillie stuff (even just the headpiece) makes you hot - very, very hot.

 

Get military boots - they have a specific storage slot for the combat knife (not other boots have this).

 

However, in many ways the improvised stone knife is one of the best single things you can carry - it will open cans, and skin animals (pretty efficiently), and take bark and branches from trees. And it's only one slot...

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Okay, so going off of memory here because Im in school right now :P

Heres what I have:

Gorka Paut-Rev Pants and Jacket

Flecktarn Boonie Hat (With fishing hook)

Brown Wellies

Plate Carrier Complete Set (Has holster for my Magnum and 10 slots)

Tan Gloves

Designer Sunglasses

Face Mask Camo Pattern

Improvised BackPack

SVD Dragonov

Magnum

UMP-45

Machete

2 Mags for both UMP and SVD

2 Speedloaders for Magnum

24 reserve rounds for Magnum

100 reserve rounds for UMP

60 reserve rounds for SVD

Combat Knife

2 Emergency Cans of Tactical Bacon

Canteen

2 Bandages

Morphine

Sewing Kit

 

Thats all I can remember so far, if thats isn't everything.

Going to craft two gun wraps, cancelling the ghille suit though.

Also, I see you guys thought I was double-carrying. I have space in my backpack for the UMP, so I can place my UMP in my bag when I need the SVD.

Edited by Darkrider400

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Looks like a good kit! You can in-fact do everything with a machete that you can with any other knife. No need to carry one in your pack. Also, just to be even more of a space saver, should you care, you could swap out your magnum for a 1911 that also uses .45 rounds. I wouldn't even bother carrying extra 1911 mags or magnum speed loaders. Hell, I wouldn't even carry a pistol at all if it weren't for the holster you're wearing.

I forgot one very important thing in my original post: heat packs. These can be life savers when you are sniping/camping during a rain storm. Nothing worse than battling temperature loss when you're trying to avoid unnecessary movement. Having a heat pack or two to crack can give you the extra time you need to set off an ambush or stay low unil the time is right to move.

Just curious, how much space do you have free with your current setup? One thing I noticed that you don't have on your list is improvised suppressors. They are more important when wielding an SVD than with any other weapon. Anyone that hears an SVD shot ring out is going to drop whatever they're doing and come after you.

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ive got 8 or so free slots, I can definitely make so room though. I've got some burlap currently taking up space but im making Gun Wraps so it wont be there long

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ive got 8 or so free slots, I can definitely make so room though. I've got some burlap currently taking up space but im making Gun Wraps so it wont be there long

 

Free slots are nice too, since you lose protection with every extra item you carry ;) On that note, suggest looking for as many ammo boxes and protector cases as you can find to put your gear in.

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Seems to me like you are already breaking the #1 rule in Dayz. But congrats on the phat lewt, enjoy while it lasts  ;)

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Been on heli crash hunting for like a day and not a single SVD in those russian heli copters.

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Free slots are nice too, since you lose protection with every extra item you carry ;) On that note, suggest looking for as many ammo boxes and protector cases as you can find to put your gear in.

 

I'm not sure this is right Keno. There seem to be good (if marginal) reasons why having fewer inventory items, or using protector cases and ammo boxes will increase the damage you take from any given hit to the piece of clothing they are within (although the case or box should provide protection to the items within it). To quote runnick's excellent post from a different thread:

 

 

"When you are hit with a melee weapon or projectile, DayZ checks to see what part of your body you were hit in and what clothing/gear is worn there. It then damages the clothing/gear, reducing the incoming damage based on item condition and armor stats. It then checks to see what was in that clothing/gear's inventory and damages each item, again reducing the incoming damage slightly (based on the hit item's condition). It does this for every article of clothing or piece of gear in the slot you were hit. So, theoretically, having 10 1-slot items in your Plate Carrier as opposed to 1 Protector Case and 4 1-slot items would offer you more protection as DayZ treats the 6-slot Protector Case as 1 item (for a total of 5 items)."

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I'm not sure this is right Keno. There seem to be good (if marginal) reasons why having fewer inventory items, or using protector cases and ammo boxes will increase the damage you take from any given hit to the piece of clothing they are within (although the case or box should provide protection to the items within it). To quote runnick's excellent post from a different thread:

 

 

"When you are hit with a melee weapon or projectile, DayZ checks to see what part of your body you were hit in and what clothing/gear is worn there. It then damages the clothing/gear, reducing the incoming damage based on item condition and armor stats. It then checks to see what was in that clothing/gear's inventory and damages each item, again reducing the incoming damage slightly (based on the hit item's condition). It does this for every article of clothing or piece of gear in the slot you were hit. So, theoretically, having 10 1-slot items in your Plate Carrier as opposed to 1 Protector Case and 4 1-slot items would offer you more protection as DayZ treats the 6-slot Protector Case as 1 item (for a total of 5 items)."

 

It's a confusing subject to be fair mate but i'll outline my thinking to better clarify. WOBO did a whole heap of tests to work out exactly the effect of items in a backpack and i'll link the video at the end.

 

He discovered that each item stored in a backpack increased blood loss from a standard projectile by around 0.65% meaning that 35 slots (mountain backpack) filled with 1 slot items increases blood loss by approx 22.75%. He also discovered in a previous video that shock damage is increased in a similar way. His findings show that reducing the number of items in storage increases the number of hits a player can sustain. Moving on to protector cases and ammo boxes, even full of items a protector case is viewed as 1 object. This means that assuming you are going to fill more than one slot in a piece of clothing or bag you are better off grouping them into a protective case / cases purely to reduce the number of items taken into account when calculating blood and shock damage. He did discover as well that having items in your clothing reduces the chance of bleeding occurring at all, but showed that this reduced chance of bleed is of very little concern when compared to the extra shock amount and bleed amount produced by the item quantity.

 

It's possible this has changed given the test is over a year old, however as far as i'm aware the devs have not updated the damage system since.

 

Here's the link because i'm tired and can't explain as well as him :

 

https://www.youtube.com/watch?v=1iu6FfGlQi0

 

What dya think Mookie?

Edited by KenoSkir88

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It's a confusing subject to be fair mate but i'll outline my thinking to better clarify. WOBO did a whole heap of tests to work out exactly the effect of items in a backpack and i'll link the video at the end.

 

He discovered that each item stored in a backpack increased blood loss from a standard projectile by around 0.65% meaning that 35 slots (mountain backpack) filled with 1 slot items increases blood loss by approx 22.75%. He also discovered in a previous video that shock damage is increased in a similar way. His findings show that reducing the number of items in storage increases the number of hits a player can sustain. Moving on to protector cases and ammo boxes, even full of items a protector case is viewed as 1 object. This means that assuming you are going to fill more than one slot in a piece of clothing or bag you are better off grouping them into a protective case / cases purely to reduce the number of items taken into account when calculating blood and shock damage. He did discover as well that having items in your clothing reduces the chance of bleeding occurring at all, but showed that this reduced chance of bleed is of very little concern when compared to the extra shock amount and bleed amount produced by the item quantity.

 

It's possible this has changed given the test is over a year old, however as far as i'm aware the devs have not updated the damage system since.

 

Here's the link because i'm tired and can't explain as well as him :

 

https://www.youtube.com/watch?v=1iu6FfGlQi0

 

What dya think Mookie?

 

Sheesh. :huh:

 

I think there's an obvious tension between your/Agathor's account and runnick's. If what Agathor says is good for both blood loss and shock damage (and it certainly seems to be from Agathor's results), I'm not sure what damage runnick is talking about - although he does seem to know his onions.

 

Ultimately it seems that the idea that running with more items helps prevent you taking damage (both shock and blood loss) must be wrong...

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Basically it seems items protect you somewhat from the "bleeding" status, but if you do get the bleeding status then having many items in your bag will make that bleed worse. Shock as i can work out, is just worse the more items you carry. Either way, protector cases good. Ugg.

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This is the antithesis of "don't get attached to your gear."

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