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Chernarus needs better rail cars

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Ok, this is probably a bit of a minor nitpick.  But everywhere in Cherno uses the same ISO-standard 20' intermodal shipping containers.  You see a bunch that fell off the shipwreck (which actually looks more like a bulk carrier than a container ship...another nitpick).  All the shipping ports and freight yards are also filled with the same standard containers. 

 

So why does the rolling stock on the trains look like circa 1940s boxcars from a Nazi concentration camp?

 

If intermodal shipping containers are coming into and being distributed throughout Cherno, there has to be trains and trucks that can transport them.  A Ural will not do the trick. 

 

What I'm saying is the devs should model some flatcars or well cars for the trains that can carry the same shipping containers already scattered all over the map.

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I'm pretty certain this is not a priority to anyone else that develops or plays the game.

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Ok, this is probably a bit of a minor nitpick.  But everywhere in Cherno uses the same ISO-standard 20' intermodal shipping containers.  You see a bunch that fell off the shipwreck (which actually looks more like a bulk carrier than a container ship...another nitpick).  All the shipping ports and freight yards are also filled with the same standard containers. 

 

So why does the rolling stock on the trains look like circa 1940s boxcars from a Nazi concentration camp?

 

If intermodal shipping containers are coming into and being distributed throughout Cherno, there has to be trains and trucks that can transport them.  A Ural will not do the trick. 

 

What I'm saying is the devs should model some flatcars or well cars for the trains that can carry the same shipping containers already scattered all over the map.

How bout goods being repacked and loaded on/in V3Ss and cargo trains on the harbor?

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Or a V3S with a fifth wheel hitch and a trailer.

 

Seriously I never played ArmA but I believe the game is still using map objects such as allot of the generic  houses, wrecked vehicles, the containers right? 

 

The window dressing stuff is not a priority yet.

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You have a point, but I think it is not about realism, but about believability. The whole Rifi sight looks wrong to me. The ship would never have washed ashore and broken into parts on what is essentially a beach with shallow water. It also has a lot of empty space inside that would house generators and installations, but there is nothing there in terms of believability. It's simply a boring place from close up, just a nice landmark for screenshots from afar. It also puzzles me there are no other ships in any of the other harbors. There is just another wreck near Skalisty Island that has already been on the Arma II map; that's in a far more believable spot though.

 

The trains in some of the mods actually have convincing looking passenger compartments with modeled interiors (though you cannot enter them). I always thought something like this would be a more fitting railway car than the cattle transport cars with the ladder. Though there probably should be all of these: civilian transport, oil/liquid chemical waggons and flatbed cars with different loadouts. Maybe there could be some cranes that let you drop containers either to let you explore what's inside or to drop them on enemies below. I guess dropping them wouldn't require electricity but hauling the containers back up would. It's kind of a gimmicky thing anyway, but I would definitely say: look at some harbors and how their infrastructure works. Electro for example, seems to be the largest port on the map, but I am missing container transport (usually those aren't trucks but specialized vehicles), proper loading and unloading zones and in general some point of interest at these harbor sites (like military ships or a sportboat/sailing boat harbor. I live in a harbor city and there are museum ships here, old fireship and rescue, docks for repairs, restaurant ships, etc. All of these would make excellent and interesting sites and give us a reason to explore the harbor in Cherno and Elektro, too. Maybe these areas will be reworked, as everything beyond the coast road seems to be of no interest at all at this time.  

 

So yeah, in the bigger picture a lot of these things would help create a more diversified and interesting map. A lot of places are really too empty at the moment, including the airports. Yet, these are all unfinished areas from how I see it. I hope more is in planning to make these areas more believable and also interesting to explore. However, as long as we have large empty spots on the map, I suppose the main work will go into these new areas, maybe later there'll be some attention again on giving the map and the cities in particular more individuality. A friend of mine always mixes up Cherno and Elektro. I find it kind of hard to do so, because Cherno has the bombed hotel. However, without it Cherno actually looks like any other city. I always took it for the capital, but that might as well be Elektro or Nowomitrowsk at this point.      

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Alot of these are most likely generic placeholders and will be updated much later. Variety would be nice, just not a priority.

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You have a point, but I think it is not about realism, but about believability.

 

So all they have to do is to find a way to make laser guns believable...... hmmmmmmmmmmmmmmmmmmmmmmmm.

 

2163.jpg

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So all they have to do is to find a way to make laser guns believable...... hmmmmmmmmmmmmmmmmmmmmmmmm.

 

2163.jpg

Hey, I'm a believer.

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How bout goods being repacked and loaded on/in V3Ss and cargo trains on the harbor?

Sort of defeats the purpose of using intermodal shipping containers if you are going to unpack and repack them when you change shipping modes.

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I'm pretty certain this is not a priority to anyone else that develops or plays the game.

 

1) I'm pretty sure no one asked you.  But thanks for your positive contribution.

 

2) I'm pretty sure the high priority stuff like broken zombies, broken loot, broken this that and the other thing and too much/too little PvP have been covered already.

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1) I'm pretty sure no one asked you.  But thanks for your positive contribution.

 

2) I'm pretty sure the high priority stuff like broken zombies, broken loot, broken this that and the other thing and too much/too little PvP have been covered already.

 

Haha, don't you have a StarTrek tech manual to be reading?

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Haha, don't you have a StarTrek tech manual to be reading?

 

 Don't you have a GED exam you should be preparing to fail for the third time?

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 Don't you have a GED exam you should be preparing to fail for the third time?

 

I actually had to Google what a GED exam is. I'm not American I'm afraid, so the insult is a little lost on me. You might want to tailor your comebacks a little better to the nationality of the person you're insulting. I'm British, so might I suggest something related to bad teeth, tea drinking, terrible food etc.

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I actually had to Google what a GED exam is. I'm not American I'm afraid, so the insult is a little lost on me. You might want to tailor your comebacks a little better to the nationality of the person you're insulting. I'm British, so might I suggest something related to bad teeth, tea drinking, terrible food etc.

 

Go boil some haddock you silly walking, grimy limey!

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Go boil some haddock you silly walking, grimy limey!

 

See, that's better! Although I've never heard of boiled haddock?

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