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Exiled_Soul

Barret 50. cal?

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I don't know you tell me.

 

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All from Ukraine .

 

Judging by the pictures that you pulled from that link I posted, I'd say that DayZ got it right with Chernarus being full of SKS rifles, bayonets, and PET bottles; still waiting on those rifle slings though.

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2) What would occupants in the helicopter use the M107 for? M4's and AUGs are standard-issue SF assault rifles, so your point is moot. 

 

 

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I'm sure that's just a training exercise, but I know the coast guard at least employs anti material rifles to stop drug trafficking ships and stuff.  Obviously the helicopters in DayZ aren't coast guard (neither is that pic above and I doubt they're training for no reason), but it's not out of the question that you'd find one of these depending on the mission, whether it was to be used on the helicopter itself or for when they got off.

 

What reason would I have for carrying around a 75 round drum AKM if all I care about is weight?  Or a machine gun which they've confirmed they will add.  It should be an option, why not?  If I wanna do it, and it has drawbacks like I can't carry a backpack or if there's a stamina system and my guy suffers for it then that's a choice I can make.  It's like saying "why have farming/hunting when you can get cans of food?"  The more options the better.

 

Not to mention, the end game is going to be clans with bases and interclan wars.  It's great if some people want to play Survival Man, but some people play to pvp.  It's a sandbox, everyone can do what they like.

 

I'd love to see one of those old anti tank versions like the pics above.  That would be awesome.

 

 

Why would anyone bother with fabricating armored cars in a post apocalyptic world when basic human needs like food and shelter are so dire.

 

 

It's not a war zone with logistical centers providing supplies to each faction.

 

It's a post apocalyptic zombie survival game where everything is scarce and people are struggling to survive.

 

 

I say keep it out of vanilla and if people want to mod it then fine they can make a pvp focused arma lite if they wish.

 

 

 

I think the comparisons to those war torn countries we see today are in line of what a zombie apocalypse would look like.  Militaries would most definitely get involved, we see tons of camps around the map in DayZ representing that.  People have left, it's gone to shit, it doesn't mean all the supplies went with them.  This weird notion that the game ought to be a cold, hungry, cave man simulator where everyone goes back to hunting animals with bows is ridiculous.  It should be an option to play that way, but we're looking at a very recent collapse where there's still food on the shelves and there's supplies all over.  Do you guys really think the devs added in so many spawn locations for items to just remove 99% of them?  I expect loot amounts to reduce, but not to the point of farming and hunting being the only viable options.

 

BTW shelter isn't dire, there's about a million empty apartments in cherno alone I could live in =P

Edited by Bororm

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A 50 cal sniper rifle......well in DayZ there would be no real benefit currently other then getting a 100% chance of killing with one shot. The game Im pretty sure does not have mechanics in place to say blow a hole through a wall, or destroy say a engine block, and there no light armor in game either. Maybe later on they could add a really high caliber sniper rifle either nato or warsaw or both to the game if there ever those types of mechanics added. 

 

Lets talk about some real world stuff here. The barret is dam near a crew serve weapon system (meaning a crew to operate) its right on the boarder line of that. Meaning there not something at all ideal to be running around with. When I was in the service I saw them in use in combat training exercises. There huge massive guns, vary loud. Def something that has to be fire prone. The military uses them not just for killing, its a breaching weapon and can destroy light armored vehicles. Not really something that ideal for talking out troops in the open if you will.  They def are prepose built. I know I know naval seals the movie, and what ever movie you saw some guy was ramboing/ Or what ever other video game they were in lol Its not at all the reality. I mean if they put one and game realisticly and it had all the real world pros and cons, I prob would prefer to carry something more like the SVD, mosin or a .308. Your going to be lugging around a massive gun you cannot not run and shot with, you cant move that fast with it. The ammo would take up a large amount of your slots. 

 

Maybe later on, when the game is closer to complete maybe then revisit the idea, right now I just dont think it would be a good fit for this game. Lets face it theres no real defencive positions yet other then just trying to hold an area, theres only one fairly crude vehicle.. DayZ right now as far as combat goes is a fast moving battlefield on foot pretty much. I mean even if I camp something, I will get up and leave to a new area the minute I open fire and all the shooting stops. 

Edited by CJFlint
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I think the comparisons to those war torn countries we see today are in line of what a zombie apocalypse would look like.  Militaries would most definitely get involved, we see tons of camps around the map in DayZ representing that.  People have left, it's gone to shit, it doesn't mean all the supplies went with them.  This weird notion that the game ought to be a cold, hungry, cave man simulator where everyone goes back to hunting animals with bows is ridiculous.  It should be an option to play that way, but we're looking at a very recent collapse where there's still food on the shelves and there's supplies all over.  Do you guys really think the devs added in so many spawn locations for items to just remove 99% of them?  I expect loot amounts to reduce, but not to the point of farming and hunting being the only viable options.

 

BTW shelter isn't dire, there's about a million empty apartments in cherno alone I could live in =P

 

 

Even if militaries would be involved without the logistical engine behind it there would never ever be anywhere near as many military weapons as seen in any warzone.

 

Judging by how well kept everything is and how clean chenarus is it would be safe to assume that whatever events happened before the player arrives in the coast happened swiftly and before any military could form supply the area.

 

That being considered the amount of even low end loot should be in low numbers.

 

I do expect the end game loot to be extremely rare. Having so many spawn locations and then removing the overabundance of loot just serves to make loot even more unpredictable and thus improving the game.

 

Would be nice if something as seemingly mundane like an akm with a magazine is something extremely rare and sought after that the mere sight of it excites people due to how uncommon it is.

That canned food is so rare that it is usually stocked up due to being able to hold fresh longer than other food items.

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I dunno what game you're playing, or perhaps more worrisome of where you live, but the map is not well kept and clean.  There's rubble and destruction every where.

 

The military bases like the tent city near myshinko look like a military was moving in and had time to set shit up then something happened where they had to pull out in a hurry.  There's massive graves in all the military bases etc too, indicating they were there for at least a little while.

 

The reality is we don't have a backstory beyond that it takes place after the events of arma 2 in which there was a large military operation and what we have on the map and the items we're being given in game, which all indicate a heavy military presence.  There's basically no reason at all to assume there wouldn't be a large amount of military weapons.  AKMs in this sort of scenario would be more common than longhorns and blaze rifles, that's for sure (I'm not saying I want them to be, I'm actually pretty happy with current assault rifle "rarity." But I'm saying in a "realism" argument, absolutely there'd be more AKs/assault rifles than the weapons we see).  It was/is essentially a warzone.  There's even freshly crashed helicopters dropping out of the sky apparently.

 

All we can do is speculate based on what we're shown and what we're shown is a country that recently went to shit, with no people in it, and a large multi-national military presence.

Edited by Bororm

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There huge massive guns, vary loud. Def something that has to be fire prone. The military uses them not just for killing, its a breaching weapon and can destroy light armored vehicles. Not really something that ideal for talking out troops in the open if you will. 

Those must be some powerful words that sniper rifle says to kill them with just talking! 83

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doesnt this weapons range exceed the max viewing distance? In other words what would be the point? I guess you could use it to shoot trucks, I think I would rather try to capture the truck other then kill it though, like I was saying whats the use?

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Those must be some powerful words that sniper rifle says to kill them with just talking! 83

ops lol dam cel phone, I men't taking out.  :lol:

 

Regardless though, the barett I don't think currently has a place in the stand alone. Maybe later on, not now though. We will see.

 

Were are we going with this game? I kind of wonder sometimes. I understand the desire to have the high military weapons in game. Lets face it for many of us this isn't our 1st game that we played from this company. Many of us also played ARMA series and even OFP. Many are players who like 1pp 3pp multi player shooters. They kind have that COD, counter strike mind set. Lets gear up tp pvp. We know this from just playing, most groups and many players pvp is there end game, basicly they just gear up to pvp, and die.....with no score board...just for kicks. About 1 hour to maybe 3 day life cycle give or take. DayZ, is considered and meant to be a survival game were pvp is all tied in to the survival. At least that was the impression I got. There other players like me that would prefer it focus on post apoc survival were pvp all part of it, its something you have to do out of survival, not nec for a score or pride. IF that is indeed the case, maybe it should be focused less on high end military fire power, more on survival type stuff, were if your lucky maybe you can get your hands on some military gear. Were you are more worried about just making it through and keeping your avatar and your friends alive then looting all the crash site for hours to get that decked out m4 and high end gear....just to lose it. For me when I started thinking of it as a more of a survival game, were my primary focus is self preservation and group preservation, not instant grad pvp, I tended to live much much longer. I think there almost 2 schools of thought, on what dayz is all about. Or maybe its just pure gameplay freedom.

 

Speaking for my self, I have ARMA 2, I have other combat related games that if I have the feeling I want to see pvp or pve combat, I play em. DayZ I always thought of not in the same catagory, its different. The way I look at it, dayz just barely even has vehicles, only vary vary crude 1st baby steps toward base building. Persistants kind of works. This weekend I tested it out, its still vary wishy washy right now. I am sure everyone else who messed with it saw the same. I sometimes get nervous just placing something on the ground, let alone leaving it there for a server restart lol. Were a long way from any kind of bases or serous barricades, that a gun like a barrett would be well suited for. Stuff like breaching or blowing holes through walls. We dont even really know what base building is really even going to be yet. Really all the finished features the devs just gave us a ruff hint of it is going to be like. So I say maybe its best to wait and see on this one, maybe it will have a place maybe not. 

Edited by CJFlint

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Body armor, goes inside a plate carrier.

 

Will either stop bullets or produce deadly shrapnel depending on how well you can read English.

 

They're also that thing that you get to wear while deployed and hiking through the mountains of Afghanistan with your ruck and your gun. So its to put 30 pounds into perspective.

 

Really? You go hiking in the afghani mountains with a full pack, ammo, chest plates, radio, webbing. Take a few pictures along the way too no doubt and those high mountainous areas with the lack of breathable air.....

 

Patrols move slowly and there's no sprinting or running like we do in DayZ - not unless you want broken ankles.

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Hasn't the dev team got a long standing joke regarding the DMR? If they joke about putting that in, it's very unlikely they'll put anything like a .50 in.

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It's ok.  I know you played the mod in the early days and these other people have not.  Beans for you for the laugh!

 

I never played the Mod. 

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I took some photos of an M107 in my shop if anyone is interested. Also willing to answer any questions about it.

 

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How much space does it save pulled apart like that if you were to carry it? I really think if we do get some guns like this we need to find the parts for them to make them whole before we can just run off and kill infected or players with it.

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How much space does it save pulled apart like that if you were to carry it?

 

 

A lot. I didn't take a photo of it, but the barrel can retract into the upper receiver, saving even more space. I could slide it into a rucksack with space to spare.

Edited by Dale Gribble

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I took some photos of an M107 in my shop if anyone is interested. Also willing to answer any questions about it.

 

Is it as easy to tear down as videos have led me to believe? I've seen a few of people disassembling these things and it looks like the upper and lower are held together with a couple pins and the barrel just slides in.

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Is it as easy to tear down as videos have led me to believe? I've seen a few of people disassembling these things and it looks like the upper and lower are held together with a couple pins and the barrel just slides in.

 

Yes. there are two retention pins to break it apart, then the bolt group can be safely removed from it's track. It is very simple compared to an M16/M4 or even an AK series rifle.

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Yes. there are two retention pins to break it apart, then the bolt group can be safely removed from it's track. It is very simple compared to an M16/M4 or even an AK series rifle.

Nifty

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Really? You go hiking in the afghani mountains with a full pack, ammo, chest plates, radio, webbing. Take a few pictures along the way too no doubt and those high mountainous areas with the lack of breathable air.....

 

Patrols move slowly and there's no sprinting or running like we do in DayZ - not unless you want broken ankles.

 

There's no sprinting with any of the common amount of gear people carry in the SA irl for the distances we go either.  That whole line of reasoning is goofy, and people take the realism stuff too far imo.

 

The original point was that people are capable of hiking with a lot more than 30 lbs on their back, which whyherro was arguing is too much weight that no one would ever do it.  Our characters are already carrying way more than that on average.  If they implement a weight system then it could be a drawback, and balance it out.

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A bolt-action .50 like the KSVK or AW-50 would be fine with me so long as they're super rare and hard to use.

 

The only reason I really see any reason to have one is to give alternative uses for 12.7mm ammo if they ever decide to add HMGs like the M2 or DShK for vehicles, otherwise I think we should just stick with .308 and 7.62x54mmR snipers... there's plenty you can do with them, especially on a map like Chernarus. 10/20-round DMRs like the M14 and SVD, and bolt-actions like the M24 are more than enough for your sniper needs here.

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I took some photos of an M107 in my shop if anyone is interested. Also willing to answer any questions about it.

 

 

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@ Whyherro

 

Does this look like a crew operated artillery piece?

 

No, it's just a big rifle.

Edited by Carmelo Anthony

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@ Whyherro

 

Does this look like a crew operated artillery piece?

 

No, it's just a big rifle.

When have I EVER said that a .50 AMR is a 'crew-operated artillery piece"? Do not put words into my mouth to bolster your own argument.

 

I just don't think it is a good thing to add to a survival-oriented game, and outlined my reason why.

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>inb4 "IS NOT COD"

Seriously, I do think there should be a designated long range rifle. With the Mosin being better at long/medium-long ranges (Provided you have the scope) and the AK series outclassing it in every other range, it'd be rather cool to have a designated long range sniper rifle like the.. pause for effect... .30-06!

I love that caliber, and I love the M1903 Springfield. A lot.

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