Etherious 907 Posted November 28, 2014 (edited) Shh Shh, sleep now my little anime friend. I already slept for like 4 hours, Caboose-kun. :P Edited November 28, 2014 by DJ SGTHornet Share this post Link to post Share on other sites
Zing Freelancer 58 Posted November 28, 2014 All right, looking solid. A bit bummed about the base building being pushed back by a whole year.But oh well. Share this post Link to post Share on other sites
Jex 1104 Posted November 28, 2014 Somebody linked 2014 roadmap for comparison: http://steamcommunity.com/app/221100/discussions/0/558751813456588466/ A lot of things they got done but I want this one! Advanced weather effectsSnow and FogWeather will affect playerBallistics affected by weather 2 Share this post Link to post Share on other sites
ChainReactor 922 Posted November 28, 2014 (edited) A lot of things they got done but I want this one! Advanced weather effectsWeather will affect player Well, thats in, in an early iteration at least ( hypo / hyperthermia ), also, ingame time has an effect on temperature. Also, players and items getting wet during rain, but this needs additional effects on items imo.Snow and fog will not be possible before the new renderer, as so many stuff. Edited November 28, 2014 by ChainReactor Share this post Link to post Share on other sites
blunce 991 Posted November 28, 2014 (edited) Q2 2015 Player statistics I'm a little concerned about this. This would obviously be a log of players killed, deaths, zombies etc., right? If so, I hope all of this is only accessible in the main menus & can't be looked up in game. Which I imagine is the route they would take. I also feel that it encourages players to keep track of their K:D ratio, & would view this aspect as skill opposed to the amount of days survived. I at least hope they make these statistics interesting, & include things such as most days survived, amount of bones broken, amount of rounds fired, number of times restrained, number of times knocked unconscious, longest time unconcious, how many liters of water you've drunk, how many cans of beans/peaches eaten, etc. Everything else = swoon. Edited November 28, 2014 by blunce Share this post Link to post Share on other sites
Jex 1104 Posted November 28, 2014 I'm a little concerned about this. This would obviously be a log of players killed, deaths, zombies etc., right? If so, I hope all of this is only accessible in the main menus & can't be looked up in game. Which I imagine is the route they would take. I also feel that it encourages players to keep track of their K:D ratio, & would view this aspect as skill opposed to the amount of days survived. I at least hope they make these statistics interesting, & include things such as most days survived, amount of bones broken, amount of rounds fired, number of times restrained, number of times knocked unconscious, longest time unconcious, how many liters of water you've drunk, how many cans of beans/peaches eaten, etc. Everything else = swoon. I'd rather not have a KD and the focus to be squarely on the survival choices you've made and how long you've lived. KD is more a way to measure yourself in TvT twitch shooters - you want to be killing more people than kill you but in DayZ - who gives two shits what it is. I hope the Devs realise this and keep all things "KD" related away from the scores. 4 Share this post Link to post Share on other sites
blunce 991 Posted November 28, 2014 I'd rather not have a KD and the focus to be squarely on the survival choices you've made and how long you've lived. KD is more a way to measure yourself in TvT twitch shooters - you want to be killing more people than kill you but in DayZ - who gives two shits what it is. I hope the Devs realise this and keep all things "KD" related away from the scores. My points exactly my friend. But my gut feeling is that there is going to be a log of kills & deaths. Not that it'll necessarily calculate your K/D for you, but the figures will be there I'm sure. 2 Share this post Link to post Share on other sites
The Road Warrior (DayZ) 38 Posted November 28, 2014 -cut-Advanced vehicles (repair and modifications)-cut-Animal companions-cut-Alright, let's throw some huge tankers on my V8 and get my dog!I'll rule the wasteland! 2 Share this post Link to post Share on other sites
slippery gypsy 107 Posted November 30, 2014 Just give me a Harley or something similar so I can rp Daryl, and yeah... more clothes diversity ^-^Probably stupid question but we, who already own an alpha version, won't have to cash in anymore for beta/official release, right?he rode a triumph inTWD 1 Share this post Link to post Share on other sites
xalienax 621 Posted December 1, 2014 I really want to see the impoved 'stealth' and AI. this whole back-peddeling in circles while punching nonsense is really tired and stupid. i hope zombie aggro will start to take very heavily into account your stance, movement speed, surface your on, and rather or not the zed has a clear line of sight on you. sneaking needs to be viable again. Share this post Link to post Share on other sites
boneboys 7988 Posted December 1, 2014 Beta for $43.99? LOL! Then final product would be a $150 subscription fee and $24.99/mo.What are you talking about ? 1 Share this post Link to post Share on other sites
savke 4 Posted December 1, 2014 (edited) Will DayZ run on Windows 11 and will it be DX14 compatible once it releases? Edited December 1, 2014 by savke 1 Share this post Link to post Share on other sites
Jex 1104 Posted December 1, 2014 I really want to see the impoved 'stealth' and AI. this whole back-peddeling in circles while punching nonsense is really tired and stupid. i hope zombie aggro will start to take very heavily into account your stance, movement speed, surface your on, and rather or not the zed has a clear line of sight on you. sneaking needs to be viable again. Zombies are ridiculously easy right now. When you can amble around a zed, lazily swinging your axe you know something needs to be worked on, but that's what they're going to do! Personally, I want zeds to be able to grab you but then there's a case for zeds to stay as they are - we only ever encounter 1 or 2 at a time. Imagine 10 or 20 trying to get to you in their current state! Share this post Link to post Share on other sites
goofert 11 Posted December 1, 2014 i don´t like the idea of player stats.. The maximum should be a counter on your days/hours you have survived. Maybe something like "Average Survival Time", Maximum time survived, and things like that. PLEASE do not insert something like Kill/Death-Ratios. It would destroy the game 1 Share this post Link to post Share on other sites
ChainReactor 922 Posted December 1, 2014 i don´t like the idea of player stats.. The maximum should be a counter on your days/hours you have survived. Maybe something like "Average Survival Time", Maximum time survived, and things like that. PLEASE do not insert something like Kill/Death-Ratios. It would destroy the game A K/D ratio would be pretty pointless in a game where the first death is also the last for the character.... 2 Share this post Link to post Share on other sites
J4G 92 Posted December 1, 2014 i don´t like the idea of player stats.. The maximum should be a counter on your days/hours you have survived. Maybe something like "Average Survival Time", Maximum time survived, and things like that. PLEASE do not insert something like Kill/Death-Ratios. It would destroy the gameI hope that you can get every possible stats whats possible, like how many beans consumed and how many kilometers traveled, kills, even how many bullets fired etc.But, i think that you should see them only after you died. See your character one more time with bunch of statistic, remember all the good times, drop a tear and spawn back to coast. 1 Share this post Link to post Share on other sites
johnny0964 (DayZ) 15 Posted December 1, 2014 Soft Skills-Soft skills is a term often associated with a person's "EQ" (Emotional Intelligence Quotient), the cluster of personality traits, social graces, communication, language, personal habits, friendliness, and optimism that characterize relationships with other people. http://en.wikipedia.org/wiki/Soft_skills Share this post Link to post Share on other sites
Cap'n (DayZ) 1827 Posted December 1, 2014 So where the hell is my BRM-1K deep reconnaissance and fire support troop carrier? With the fancy shamncy radio? Share this post Link to post Share on other sites
Etherious 907 Posted December 1, 2014 (edited) So where the hell is my BRM-1K deep reconnaissance and fire support troop carrier? With the fancy shamncy radio? What is this BRM1K thingy? (Nvm, I googled it) xD Edited December 1, 2014 by DJ SGTHornet Share this post Link to post Share on other sites
Hicks_206 (DayZ) 4297 Posted December 1, 2014 as a player its been very slow. i think the team honestly under estimated the project. obiously theyll say they didnt but look at what the mod does and whats in it and look at the SA .do you think that in the current form it shows a years worth of work progress ? one vehicle, numerous hats ? thats all. mods like breaking point have more in and are free and achieved pretty much the same on no budget. so not overly impressed. i think it will get done but at no great speed and by the time it is done others will probably have done what the team is trying to achieve during the same period of time. zombies arnt better look any better moving either. before mods jump n my post i paid for my game i am just hnestly speaking on how i feel. i love dayz but the progression if you can call it that has been way too slow .each build that goes up you think has this team got millions extra for this over the mod. which is still the better game. Knock it off dgeesio - If you want to insinuate that all we've done all year is add the V3S and some hats you can do that elsewhere. Constructive criticism, not misinformation. -_- 6 Share this post Link to post Share on other sites
kichilron 8550 Posted December 1, 2014 (edited) mods like breaking point have more in and are free and achieved pretty much the same on no budget. I am surprised that this has to be point out to you. Breaking Point has achieved nothing, it still is DayZ Code, despite the fact that this is agaist the licensing rules (as on A3). Are you really surprised it was removed from the ARMA 3 contest? Trolls like you aren't welcome here, you should know this by now. Nothing you say represents informed arguments. Edited December 1, 2014 by kichilron 2 Share this post Link to post Share on other sites
byrgesen 1340 Posted December 1, 2014 as a player its been very slow. i think the team honestly under estimated the project. obiously theyll say they didnt but look at what the mod does and whats in it and look at the SA .do you think that in the current form it shows a years worth of work progress ? one vehicle, numerous hats ? thats all. mods like breaking point have more in and are free and achieved pretty much the same on no budget. so not overly impressed. i think it will get done but at no great speed and by the time it is done others will probably have done what the team is trying to achieve during the same period of time. zombies arnt better look any better moving either. before mods jump n my post i paid for my game i am just hnestly speaking on how i feel. i love dayz but the progression if you can call it that has been way too slow .each build that goes up you think has this team got millions extra for this over the mod. which is still the better game. You need to realize that making a mod, for a finished game, is NOTHING like creating a new game, from near scratch, which is basicly what they have done.If you honestly want to compare the "progress" like you do, then compare the radical engine changes Bohemia has made, over the last years time, to the non-exsistant engine changes, both the community devs (DayZ mod) and the BP creaters have never ever done, at all.You are simply talking pure visual content, but a game is sooooo much more then that, and im sure you know this. Im not trying to be a smartass, but you could at least realize that creating content (models, configs and minor functions) for a finished game (Arma in this case), is no where near the same as re-building an engine for a much more specific purpose (DayZ SA). @topicThis looks really good :) Im impressed with the amount of stuff you plan to have in the game, by the end of 2015. If Bohemia pulls this off, this game is gonna be amazing in every way. Share this post Link to post Share on other sites
savke 4 Posted December 1, 2014 The development of the game has only picked up pace back in May when the people behind the project received some critique, if it wasn't for that you'd probably be introducing the gun painting mechanic in the upcoming patch, persistence would have been a wet dream and the game probably wouldn't have even reached beta. Each time one of you lot is wading through the piles of cash trying to reach your PC remember that the most money for the development of the game came from the player's pockets and not Bohemia. Peace out. Share this post Link to post Share on other sites
Cap'n (DayZ) 1827 Posted December 1, 2014 Knock it off dgeesio - If you want to insinuate that all we've done all year is add the V3S and some hats you can do that elsewhere. Constructive criticism, not misinformation. -_- I fucking love it when the devs bite back. Gives me a raging fan boner, every time. Share this post Link to post Share on other sites
dgeesio 1034 Posted December 1, 2014 (edited) basically they dont like me. i am opinionated and i speak honestly. the mod was probably one of the best games i played on anything for last 5 years. really great work rough but very enjoyable. the standalone for me and stop labling me a troll cause i dont worship every sentance that is put by a mod or devs has been slow in development. you have done more than i put ill give you that but.. has it really altered what the mod achieved ? not really. it did money wise it made you millions got rocket started and fair play as said the mod was brilliant.you deserve success for that. its just the standalone has become to overly complicated. many who loved the mod and the simplisticness and this is where many devs go wrong with games. they make something that was simple into something that isnt to provide depth. depth to what ? the core theme of this game to many is get food drink murder people start again. no matter how many sets of clothes, hats, tins of beans you left with the same basic scenario. this scenario you trying to escape while developing this game is costing time and money. i look forward to your progress i really do but has your development been on time ? no. has it been well planned and gone to schedule = no . has what you added made the game better = no . you may think of the clever little tweaks and such but the core simplistic nature of this game you are missing and just covering with uselessness. remember thats just my opinion. no need to go hes a troll cause you disagree. that just shows how you cant accept others views. it makes you look narrow minded. how can you make a better game if you cant except criticism ? i mention breaking point alot you may keep saying oh it uses dayz code from mod but guess what ?? it works ! it looks stunning as good as standalone its pretty simple to play and the inventry and ease of playing it is what makes it good. as said key to a good game is simple. anyway ill let you do whatever call me as usual ban me cause you cant just state your opinion like me but just have to abuse power. Edited December 1, 2014 by dgeesio 1 Share this post Link to post Share on other sites