Jump to content
Sign in to follow this  
anderswhk

What exactly makes Standalone so taxing on your system?

Recommended Posts

OP i have the same system ish

 

what is you cpu speed?

 

the 950 is notoriously easy and safe to overclock.

 

I have the 930 and the gtx 570 and get 60 fps peaks and 30 fps in populated cities. high settings. typical nonsense settings disabled.

i over clocked to 4.2 ghz and never looked back. been stable for a year now.

 

just about to toss in a gtx 970, and i doubt the fps will be that much greater. '

dayz is heavily reliant on CPU.

Share this post


Link to post
Share on other sites

DayZ only really cares about your processors Single Core Performance. 

 

I get consistent FPS and very little lag if any on an overclocked and water cooled pentium G3258 @ 4.4Ghz and it runs fine. Only two cores and no hyper-threading. This is in combination with an old GTX460. No complaints here. It all comes down to single core performance...which is why AMD processors don't run the game well when compared to Intel.

 

The game just isn't optimized at all yet. 

 

bs0wvN9.jpg

  • Like 1

Share this post


Link to post
Share on other sites

OP i have the same system ish

 

what is you cpu speed?

 

the 950 is notoriously easy and safe to overclock.

 

I have the 930 and the gtx 570 and get 60 fps peaks and 30 fps in populated cities. high settings. typical nonsense settings disabled.

i over clocked to 4.2 ghz and never looked back. been stable for a year now.

 

just about to toss in a gtx 970, and i doubt the fps will be that much greater. '

dayz is heavily reliant on CPU.

 

specs.jpg
 
It's not overclocked, as I havent really gotten familiar with it. Only thing I have done is overclock graphics cards by using the manufacturers software. I also have the massive Noctua aircooler, and a 1000W Corsair power supply. I have 2 580's for SLi, (Both are the slighty faster editions from Gigabyte and EVGA BlackOps edition) but only running one card. I bought the second one extremely cheap from a friend (30 dollars) like 2 years ago, but I haven't used it much because I get massive heat issues of up to 90 degrees on the top card, even with a long SLi bridge so the cards could be in bottom and top slot
 
I have tried both cards single, and switched to the Gigabyte one a few days ago, and the performance is identically bad.
 
Next time i build a rig, I am going balls out water cooling for both CPU and GPU. I don't want any of those garbage closed loop Corsair units. My air cooler is actually proven to cool better. I want a real water cooling setup. Anyone got any recommendations?
Edited by anderswhk

Share this post


Link to post
Share on other sites

There must be something in the server-client sync, item calculations and/or zombies that drops the performance in DayZ. DayZ is supposed to be optimized server-client performance but when you run Chernarus+ in Arma 3 alone in the editor you'll start really doubt that. I can add huge amount of small items in Arma 3 for Chernarus+ and the performance is still great. I was firstly expecting alone in the editor performance because the new architecture sounded so good but currently that performance is not possible to get.

 

Just test it yourself and see. I can max my graphic settings in Arma 3 when playing in Chernarus+ and I don't drop below 50 fps in Novo and 45 fps in Cherno apartments. So either server, items or some simulation is limiting how fast we can render the scene in DayZ multiplayer. The bad fps only in cities could be even because the network bubble is like 1km and outside of cities there's rarely any loot.

 

/Or the engine isn't optimized for buildings that have interiors like Arma 3 but I doubt that.

Edited by St. Jimmy

Share this post


Link to post
Share on other sites

Plays Titanfall at 150 FPS on Ultra.

Plays Battlefield 4 at 150 FPS on Ultra.

Plays Wolfenstein: The New Order at 150 FPS on Ultra.

Plays Tomb Raider at 150 FPS on Ultra.

Plays Insurgency at 150 fps on Ultra.

Plays ARMA 3 at 80 FPS on Ultra.

Plays DayZ at 30 FPS on Low.

Bohemia Interactive titles working as intended.

What is the maximum size of a game map in those games?  200 meters square. this is 20 km.

Share this post


Link to post
Share on other sites

What is the maximum size of a game map in those games?  200 meters square. this is 20 km.

So is the map on skyrim for example but i never had any preformance issues.

But the big cities in dayz are a constant pain in the a$$

Share this post


Link to post
Share on other sites

So is the map on skyrim for example but i never had any preformance issues.

But the big cities in dayz are a constant pain in the a$$

PongoZ probably forgot one 0 and meant 200km square. Also in Bethesda games object loading is ugly compared to Real Virtuality engine.

Share this post


Link to post
Share on other sites

not sure about ballz out, but for $40 you can get the best model all in one cooler

antec 620 (not the 920, the 620 is far better at cooling)

 

and then you can simply over clock following google : i7 950 overclock settings

 

it will take you a few hours but will see instant 20 fps increase in dayz or more

 

i have been running this aiw cooler for like 3 years without fail...its fucking good

Share this post


Link to post
Share on other sites

So is the map on skyrim for example but i never had any preformance issues.

But the big cities in dayz are a constant pain in the a$$

Skyrim loads separate maps that are only about 300 meters to a side. All the above ground areas are using the same mechanism as the dungeons do. That will not work here.

I guess they did it more subtly then I thought if you and your ilk never noticed.

Share this post


Link to post
Share on other sites

PongoZ probably forgot one 0 and meant 200km square. Also in Bethesda games object loading is ugly compared to Real Virtuality engine.

Pongo never forgot anything, if you never noticed that Skyrim is really just a patchwork of small levels I am sorry to have to reveal it to you. But that will not work here, we spot people and shoot people across 4 of those levels in this game.

Share this post


Link to post
Share on other sites

I run the game just fine at 1697p, all settings turned all the way up. (60+ outdoors, 35 FPS in cities)

 

Looks fab

Share this post


Link to post
Share on other sites

To the geniuses clinging to the map size and draw distance causing the game's lag, a/ you're wrong, and b/ even if the draw distance was 2km, it doesn't need to be anywhere near that.

Bohemia games have been laggy, unoptimized pieces of garbage since OFP. And to the guy playing the unoptimized card, this game will never be optimized if it follows in its predecessors footsteps, even after release.

EDIT: Apparently combining b + ) makes a stupid looking emoticon wearing sunglasses for some reason.

Edited by Grimey Rick
  • Like 1

Share this post


Link to post
Share on other sites

EDIT: Apparently combining b + ) makes a stupid looking emoticon wearing sunglasses for some reason.

 

Its the killer of every single list... A) B) C) D). One is not like the other.

 

This game is built on an outdated engine that has always had performance issues. I sincerely doubt it will ever be optimized fully. The engine is just not good in optimization terms.

Share this post


Link to post
Share on other sites

If the they expect to get this to run on PS4 , this will end up having to be the best optimized ,multi threaded title BI have produced. I guess time will tell do they optimized or do they tear the heart out of the ps4 port to make a dayz looking shell??

Share this post


Link to post
Share on other sites

pieces of garbage since OFP

 

Rage much? Besides, OFP and the ArmA series in general are brilliant games. Seems like you've come back just to complain more.

Share this post


Link to post
Share on other sites

Hm. ARMA 3 runs worse for me... sure it works great in single player, yay 80, 100 fps in the editor... then hop onto Wasteland or King of the Hill and never reach 30 frames.

Share this post


Link to post
Share on other sites

If the they expect to get this to run on PS4 , this will end up having to be the best optimized ,multi threaded title BI have produced. I guess time will tell do they optimized or do they tear the heart out of the ps4 port to make a dayz looking shell??

There's more of my getting on Scarlett Johansson than this game getting on the PS4.

Share this post


Link to post
Share on other sites

"To the geniuses clinging to the map size and draw distance causing the game's lag, a/ you're wrong, and b/ even if the draw distance was 2km, it doesn't need to be anywhere near that."

To the geniuses that do not understand the simple concept that MORE TAKES MORE. even fully optimized MORE of something takes more work. and work creates lag. To get rid of that lag those teams optimize the map and the engine, constrain where you can go and make the map SMALL. Do not compare that to this lest you be considered a fool.

You do have to draw at 2km if you want a real experience, if you want a 100m square twitchy shooter, go play one, every other shooter is like that.

 

I spot to several KM all the time in the game, that's why I play it.

Share this post


Link to post
Share on other sites

The harsh truth is that the 15 year old engine is is fundamentally crap for modern application, no matter how much time you put into polishing it, and Dean was probably too noob to work with anything else when this thing got started or BI forced him into using it or, most likely, both, so here you go.

Edited by Mookzen
  • Like 2

Share this post


Link to post
Share on other sites

Rage much? Besides, OFP and the ArmA series in general are brilliant games. Seems like you've come back just to complain more.

Who's raging? Because I disagree with what several people are claiming on a forum, to you that translates to me screaming at my monitor? Hardly. Last I checked, no one asked your opinion of why I decided to "come back" (it's been a couple weeks?) either.

Back on topic, I won't multi-quote as I'm posting using a phone in very northern Canada, but someone mentioned that they spot at 2 kilometres on "a regular basis". Lol, from where? Seriously, I'd love to know. The draw distance isn't the source of the performance issue, I'd just like to know for shits and giggles.

We don't really need an argument as to why this game runs like crap, it's not necessary; the engine has been the culprit for over a decade, whether or not "improvements" have been made. The "new" engine (lol) they're working on will hopefully fix some of the issues Real Virtually has suffered from for-****in'-ever, but I wouldn't hold my breath.

Also, the argument of the games I mentioned having a "100 metre area" proves how truly dumb people can be; Battlefield 4 was one of the games mentioned, and a 64 player map with non-stop action, explosions, shots being fired, people rag-dolling, communicating via voice, as well as a plethora of other things going on simultaneously on a SIGNIFICANTLY larger map than mentioned while maintaining 150+ frames per second is indicative of a much more efficient engine. Even the smaller ARMA 3 maps don't run nearly as smoothly as Battlefield. I'm not a fanboi either, just stating a fact.

Share this post


Link to post
Share on other sites

- Server fps isn't the problem. It should be pretty high compared to Arma

- 64-bit servers and multi-core support (not sure are those coming or are they already in?)

- Map and map objects aren't the problem. You can run the map in singleplayer with high fps. Though some improvements can come later from this but I don't expect much

- New server client architecture should take huge load off from client

- Network bubble reduces client getting information from all over the world to around 1km or something like that

 

So what in DayZ is still so demanding that it doesn't let use all the power out of CPU but it gets bottlenecked in cities?

- Is it that the client can't calculate things too fast because it's connected to a server?

- Are the items eating that much performance from client?

- Is it just because of DX9 aand GPU is the real bottleneck even though both CPU and GPU usage are low?

- Idle zombie AI somehow kills the fps?

- There's too much syncronization that needs to be done in cities like items, their condition, zombies, other players carrying stuff and so on?

- Are there still so many scripts running that they bottleneck client?

- Is it that one of those improvements didn't realy improve the situation too much?

 

If we could run singleplayer tests and no items/zombies only players tests we should know where the bottleneck is/are. I bet BIS knows something... It shouldn't be that hard to do some tests.

Edited by St. Jimmy

Share this post


Link to post
Share on other sites

DayZ SA only utilizes 100% GPU in fields/forests.

 

Monitoring my system in cherno I get 100% all around usage. That was with one card anyways.

Edited by Borges

Share this post


Link to post
Share on other sites

Monitoring my system in cherno I get 100% all around usage. That was with one card anyways.

Many people have problems with GPU (and CPU) usage in DayZ. You're lucky to not be one of them (and I honestly don't know how).

https://www.google.lt/search?q=dayz+sa+gpu+usage&ie=utf-8&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&channel=sb&gws_rd=cr&ei=51hbVLKlN8zvaqS-gZgI

Share this post


Link to post
Share on other sites

There is one promising thing about DayZ SA: it will be ported to PS4, which means that it should be optimized for a low-end (in PC terms) multi-threaded CPU with 8x2GHz cores and a mediocre (Radeon HD 7870) GPU with 8GB of shared memory. A lot of recent console => PC ports work flawlessly even on budget rigs.

Edited by Zak Preston

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×