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Based on what? They have essentially the same nutritional value, and apples provide more water. Has your experience been that berries are easier/quicker to pick than apples?

Yeah...There is a higher rate of finding berries and they are never rotten. Apple's seem to be about a ten percent drop rate including rotten ones. I was getting a 25% drop rate from berries and no rotten ones. This is how I've survived for over 5 hours on exp. Also looting houses and apartment s you usually wouldn't loot. Gl

Edited by RevolutionaryE

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Berries are much better for hunger then Apple's....Just saying

 

This is definitely true as things stand. Since all water in Chernarus is currently safe and there's no shortage of it, the greater hydration effect of apples doesn't really give them a benefit greater than the cost incurred by picking rotten apples. You'll give more usable calories faster with a berry bush. One day hopefully this will be more of a choice if untreated water starts carrying a significant chance of complications.

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I don't think it's physically possible to pick an apple off a living apple tree and it be rotten. It would only rot/decompose if it dropped from the tree I would think.

 

Half-eaten by worms/birds while on the tree makes sense, but even then it would still provide some nutrition (and possibly some protein at that, yuck though lol). Just my thoughts.

No, plenty of times apples rot on the tree if they aren't cared for. Just look at anyone's apple trees in their yards. I pick apples all the time in my neighborhood and I see it all the time

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yea you are right, i am stubborn.

I just don't like the way they use experimental without giving a little bit more information about whats going on. I want to help and test and all that stuff but not like this.

Goosfraba, my friend... goosfraba :)

 

Yeah...There is a higher rate of finding berries and they are never rotten. Apple's seem to be about a ten percent drop rate including rotten ones. I was getting a 25% drop rate from berries and no rotten ones. This is how I've survived for over 5 hours on exp. Also looting houses and apartment s you usually wouldn't loot. Gl

This is definitely true as things stand. Since all water in Chernarus is currently safe and there's no shortage of it, the greater hydration effect of apples doesn't really give them a benefit greater than the cost incurred by picking rotten apples. You'll give more usable calories faster with a berry bush. One day hopefully this will be more of a choice if untreated water starts carrying a significant chance of complications.

Thanks for the tip, guys! Next time I'm in a pinch, I'll go berry hunting instead.

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yea, it's experimental, thanks for that

 

And yes, they do it deliberately - There can't be any other reason to justify these latest changes.

I mean come on, it's so obvious that food doesn't spawn anymore as soon they started to mess around with hunger/thirst balance. What the heck do they want to test? Why can't they at least tell us?

 

I will not go back to experimental as long they don't explain what they actually want us to test - and how to test it.

 

Food does respawn, tested and confirmed. I've found 3 bags of rice in the last 8-10 hours of game time, found in obvious places too (Supermarkets), nobody would leave those.

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So no canned food?

 

And we are in a zombie apocalypse, what else are we supposed to eat but canned food?

Edited by Yazar8

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But its been quite a while since I've felt desperate, I died of starvation 3x in a row and my 4th character really had a chance. Bit by bit I scavenged food and weapons. Not much,I had a baseball bat,a rifle and a shotgun and a meagre 3 shells. I had some rags too and I was just managing to find myself enough food to survive. But eventually the rags, the two from my initial t-shirt, ran out, I stayed alive for a further 15 minutes,bleeding out slowly. A slow painful death but nothing could be found to save myself.

 

 

I cared for that character, he died, but not like the others. I felt like an actual survivor, not some gung ho hero. I trapped zombies in houses 75% of the time but it was just not enough....And I could not save poor Pavlov of Novo.

 

 

But I do now miss my strong gung ho stable character a little....

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So no canned food?

 

And we are in a zombie apocalypse, what else are we supposed to eat but canned food?

Welllll... where do you think food comes from? It must be harvested from an animal or plant, both of which would have no trouble surviving in a situation that really only affects humans. We aren't talking about nuclear fallout.

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I have two red apple trees out back, of two different varieties and there are quite a few rotten apples at this point of the season.  Some will actually hang around still on the tree until spring.  As for berries...a sore subject with me at the moment in-game.  I was dying of starvation this past Saturday, close to death and found some red berry bushes thinking about all the posts about living off the land and that one should never starve to death.  I was able to find/pick and eat three berry(s) before I dropped dead.  Well, unconscious to be totally accurate, but off in the woods, all alone...basically the same thing.

 

Oh and btw, I'm still very much enjoying the increased difficulty, even with this recent experience with berry picking.  I felt total frustration and bliss all at the same time.

 

 

I don't think it's physically possible to pick an apple off a living apple tree and it be rotten. It would only rot/decompose if it dropped from the tree I would think.

 

Half-eaten by worms/birds while on the tree makes sense, but even then it would still provide some nutrition (and possibly some protein at that, yuck though lol). Just my thoughts.

 

 

Berries are much better for hunger then Apple's....Just saying

Edited by Super_Duty
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Walmart!

 

Welllll... where do you think food comes from? It must be harvested from an animal or plant, both of which would have no trouble surviving in a situation that really only affects humans. We aren't talking about nuclear fallout.

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Finally...there is meat on the table and not stable boring vege(s)tables

 

 

Just played for 10 min and was about to die from hunger, thirst, cold and just about everything except zombies. Dying from hunger after 10 mins is kinda silly

This. All my deaths in experimental branch as of now have been of starvation. You starve WAY too fast, and you can go through entire cities without finding any food at all. Even when you do magically find a can or a fruit, you eat it, and it barely effects your hunger at all. You can be dying of starvation, eat an entire can, and then die of starvation. It's the game-breaking flaw that needs adressing before this patch rolls out. Otherwise the game is literally 'what can i do in the 10 minutes of time i have before i starve to death?'.

 

edit: Upon more thought on the matter, the difficulty is going in the right direction. i love the hugely increased difficulty, but it's just gone a bit too far. its certainly made player encounters much more varied, everyone is looking for food, either trying to ask others for food or fight it out for that can of beans. it's great. just tone it down a LITTLE (add a few more food cans, make it longer before you starve to death etc). I like the way zombies are going and hope to see more of that. it's certainly a positive step in the right direction.

Edited by elf cakes

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'what can i do in the 10 minutes of time i have before i starve to death?'.

That's a fun game though! Seriously, try it. That's how I played 0.50 at first and it was entertaining. I would try and progress a little farther each time :p

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-snip-

So the walking/control bug, starvation rates and freezing will not get fixed, is this what you are saying? Are you saying we should not even bother filing bug reports because the devs don't read/use them?  Why are you here then? 

 

I am pretty sure that on stable my character will not dehydrate and die after a few kilometers of travel nearly as quickly as he has on experimental.  That certainly is not a function of "population" or "loot scarcity", no matter what you may say. 

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This. All my deaths in experimental branch as of now have been of starvation. You starve WAY too fast, and you can go through entire cities without finding any food at all. Even when you do magically find a can or a fruit, you eat it, and it barely effects your hunger at all. You can be dying of starvation, eat an entire can, and then die of starvation. It's the game-breaking flaw that needs adressing before this patch rolls out. Otherwise the game is literally 'what can i do in the 10 minutes of time i have before i starve to death?'.

 

My single char has been alive since the day 0.50 released but I only have about 5-6 hours on him and it's pretty easy to stay alive once you're geared. I'm sure if I started over I'd share the same fate.

Edited by solodude23
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The coast is not s good place to spawn as that is the main spawn area so has been looted to hell. I got one up on the nw side of the map and have found loads of food as not many people make it in that far.  All my deaths have been on the coast from starvation or zeds.  Once you have taken some damage by them you cant heal as you are unable to gain the required energy.  And yes I have done the fruit picking bit and tryed to run away from them.  Running from zeds is a double edge sword as you burn energy up quickly so its starve or be beaten to death what a choice lol. I even headed in land straight from the start, but zeds spotted me from afar and hunted me down.  I made the mistake of running up hill. I slowed down, but they didn't lol so ended up brown bread.

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My single char has been alive since the day 0.50 released but I only have about 5-6 hours on him and it's pretty easy to stay alive once you're geared. I'm sure if I started over I'd share the same fate.

I have about 8 hours on my current character unbelievably. Haven't played yet today though, so that could turn to 0 very quickly. Took me seven attempts to get to this character though. I was beginning to think nobody else but myself managed to survive very long!  :huh: Not bragging, I'm probably just lucky. Boy is it fun, though. Wait, did I really just say that? :p

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I too had trouble with starvation and dehydration at first, got out of town finally , made a camp by a lake n drank til i was stuffed , went deer hunting , cooked supper and ate myself stupid now I finally have my vision back and some color ,, YAY !!

 

On the upside i did find the new coastal fishing village ! and if i wasnt so dang computer illiterate i could post the pics i took, its north of svet in a small cove. Its a very stark place but sort of pretty in its own way. The very same place Weyland Yutani shot the video footage for that awesome "Source of the Infection" piece.

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Ok, so here are a few of my thoughts/experiences and personal opinions on .50 after about 30 hours of game play running around pretty much on three servers.  I will digress and state up front that this post will most likely be TLDR for those with ADHD, which at times, I fall into that category.  Spawning in Kamyshovo, you're dead meat.  Three re-spawns there and after being beat half dead by Zeds/Infected, running for your life while looking for any type of gear is painful to say the least.  If you decide to go north from there, which is my typical heading for this spawn point, my guess is your odds of survival are 10%.  You won't make it far enough before finding the basics to recover from the wrath of getting out of town.  And even if you do, the nearest targets have been repeatedly looted.

 

Server issues, from what I've been able to deduce come in several forms.  From the continuous reboot, to the more problematic (imho) being those that you can log-in to but the loot re-spawning has stopped for whatever reason.  Same point in time from U.S. to Aus. to Singapore, servers that once re-spawned "food" and other things suddenly stop.  If you find yourself on one of those servers still determined to find anything of use, save a bullet for yourself.

 

Gear spawn locations in general seem to be very well dispersed.  Meaning that I've found certain items in locations/buildings that I would never have expected in previous builds.  To me this is a good thing.

 

Military items, for the most part are quite difficult to acquire.  Running the west side of the map from Kemenka, north to Vybor, Zelen, NWAF, Sobor's to the new tent camp from Balota several times yielded little.  My current character and the other I somehow managed to kill off apparently by Zeds/Infected while taking a pee break were geared decently well, wearing Gorka/TSKO, Mosin/SKS, Mak pistol with two clips oh and a Gorka helmet with a pristine visor at one point.  However, no AK's although I had several mags, M4's forget it, couldn't find a crash site to save my life, and  I was being diligent in looking.

 

Sustenance, yep, better make room for food and water if you're even thinking of making a long trip.  That and some forethought is most helpful, or better yet, a server that it's raining on if you have the proper gear to stay warm and a water vessel (canteen, bottle, etc.)  From thirsty to hydrated took 3, yes three, full canteens. That's a lot of water!  Food is a bit more forgiving once/if you get past your initial spawn.

 

Critter's, yep lots of them north if you can get there.  I do like the new sounds of hoofs/hooves, even if they are placeholders.

 

Pitch forks suck for defending yourself, something I experienced first hand.  Pristine hoes are the bomb!  Wood axes seem very rare to find, fire axes not so much in my time spent.  Ammo appears always available, but without a weapon it's difficult to carry when food and water are more precious.  I do like the decision making that comes into play here.  Can openers are also rare, but are the only item that takes up only one inventory spot which opens canned food without food loss.

 

Zeds/Infected, can be brutal on newbies and hardened players alike.  In Sobor, both of them, it's difficult to manage 4 at a time with a melee weapon given the current environment.

 

If you made it this far then you have my beans.  Lots of good with this .50 build imho.

 

Couple more things after thinking about it during dinner.  In 30 hours or so I found one hacksaw, one P1 clip, one 1911 engraved and one not.  Several Mosin's and three LR Scopes, two SKS's, half a dozen .22 Sports, one .22 30 round mag. 20+ Mak's and 5 clips, 2 CR75's and one clip.  Not a single .357 or Longhorn or FNX or clip. Found several mil vest's though no hi-caps.  Cattle prods and baton's spawn too much as they seem to be everywhere.  Three shotties, six or so CR527's, but not a single clip and one 10 round .22 mag.

Edited by Super_Duty
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I was doing pretty good until I hit Zelen, got cornerd by 2, they pushed/ rubber banded me into a bus stop. Then my baton got ruined so I pulled my ak on them. All my bandages and rags were ruined so I passed and bled out. Several re spawns later ended up naked in Vybor, had some decent gear and got one hitted from behind up at NWAF tent city by a zed. Now I am in three vallies and neutral, damn near froze to death but got by it. Three Vallies is one of those mega loots, mostly useless but I did find an axe and matches. It was damn close too, had the red hypothermia but made it, finally. Logged out in a shack next to my fire just before a restart.

Edited by Barnabus

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Ok, so here are a few of my thoughts/experiences and personal opinions on .50 after about 30 hours of game play running around pretty much on three servers.  I will digress and state up front that this post will most likely be TLDR for those with ADHD, which at times, I fall into that category.  Spawning in Kamyshovo, you're dead meat.  Three re-spawns there and after being beat half dead by Zeds/Infected, running for your life while looking for any type of gear is painful to say the least.  If you decide to go north from there, which is my typical heading for this spawn point, my guess is your odds of survival are 10%.  You won't make it far enough before finding the basics to recover from the wrath of getting out of town.  And even if you do, the nearest targets have been repeatedly looted

According to my (unlucky) gaming sessions you're dead meat if you spawn on the coast between Berezino and Chernogorsk: most of us noobspawns seem to pop up in this area, and everything not bolted down in the buildings is sistematically looted. My last character picked up a worn pair of sunglasses because I didin't find ANYTHING except a water pump in the previous 12 minutes and even an useless piece of cosmetic gear gave me a sense of purpose :D

If you spawn near Rify you usually hit jackpot: it's full of stuff - sometimes useful, sometimes not. Just imagine the barn in Three Valley spawn, only multiplied by 10. Spawning in Novo or Svetlojarsk is usually good: there's a decent amount of stuff around. Three Valley sometimes is rewarding, sometimes not. I've spawned there 5 times, and in two cases the barn was choke-full of items, in three it was empty except for spraypaint and handcuffs (seriously weird fetishist farmers in Chernarus?)

 

Server issues, from what I've been able to deduce come in several forms.  From the continuous reboot, to the more problematic (imho) being those that you can log-in to but the loot re-spawning has stopped for whatever reason.  Same point in time from U.S. to Aus. to Singapore, servers that once re-spawned "food" and other things suddenly stop.  If you find yourself on one of those servers still determined to find anything of use, save a bullet for yourself.

 

Gear spawn locations in general seem to be very well dispersed.  Meaning that I've found certain items in locations/buildings that I would never have expected in previous builds.  To me this is a good thing.

 

Military items, for the most part are quite difficult to acquire.  Running the west side of the map from Kemenka, north to Vybor, Zelen, NWAF, Sobor's to the new tent camp from Balota several times yielded little.  My current character and the other I somehow managed to kill off apparently by Zeds/Infected while taking a pee break were geared decently well, wearing Gorka/TSKO, Mosin/SKS, Mak pistol with two clips oh and a Gorka helmet with a pristine visor at one point.  However, no AK's although I had several mags, M4's forget it, couldn't find a crash site to save my life, and  I was being diligent in looking

I'm not sure it's a problem of loot not spawning: IMHO it spawns, only in odd locations.

A lot of farming buildings (barns, wooden shacks/tool sheds near houses) contains a staggering amount of industrial loot. Some houses are full of strange items - I've found stacks of empty and damaged medikits in several houses around Cherno, and stacks of books in some bus stops in front of two-story houses. AFAIK the loot respawn system spawns an item in a 2km radius around the place where the original item was taken...it seems that there are some problems with this system.

As already said, Rify for example is choke-full of loot. That means either the respawn system create new items in the exact spot they're taken (but that happens only in certain areas) or someone raids the towns around Rify and all the loot respawns there.

Mad idea that just crossed my mind: could the quick death-respawn-death cycle of 0.50 be a sort of stress test for loot respawning system? Maybe the developers cranked up the calories consumption system just because it was the easiest way to cause quick mass deaths that stress the loot respawn.

Edited by DocWolf

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According to my (unlucky) gaming sessions you're dead meat if you spawn on the coast between Berezino and Chernogorsk: most of us noobspawns seem to pop up in this area, and everything not bolted down in the buildings is sistematically looted. My last character picked up a worn pair of sunglasses because I didin't find ANYTHING except a water pump in the previous 12 minutes and even an useless piece of cosmetic gear gave me a sense of purpose :D

If you spawn near Rify you usually hit jackpot: it's full of stuff - sometimes useful, sometimes not. Just imagine the barn in Three Valley spawn, only multiplied by 10. Spawning in Novo or Svetlojarsk is usually good: there's a decent amount of stuff around. Three Valley sometimes is rewarding, sometimes not. I've spawned there 5 times, and in two cases the barn was choke-full of items, in three it was empty except for spraypaint and handcuffs (seriously weird fetishist farmers in Chernarus?)

 

I'm not sure it's a problem of loot not spawning: IMHO it spawns, only in odd locations.

A lot of farming buildings (barns, wooden shacks/tool sheds near houses) contains a staggering amount of industrial loot. Some houses are full of strange items - I've found stacks of empty and damaged medikits in several houses around Cherno, and stacks of books in some bus stops in front of two-story houses. AFAIK the loot respawn system spawns an item in a 2km radius around the place where the original item was taken...it seems that there are some problems with this system.

As already said, Rify for example is choke-full of loot. That means either the respawn system create new items in the exact spot they're taken (but that happens only in certain areas) or someone raids the towns around Rify and all the loot respawns there.

Mad idea that just crossed my mind: could the quick death-respawn-death cycle of 0.50 be a sort of stress test for loot respawning system? Maybe the developers cranked up the calories consumption system just because it was the easiest way to cause quick mass deaths that stress the loot respawn.

 

 

"As already said, Rify for example is choke-full of loot."

 

Nope. 

 

Maybe for you, at one or two occasions... not for me. I have now respawned 25 times, and tested every possible tactic. (I have 600 hours mostly on exp 1pp and I am no noob)

 

It is a mystery, what devs want tto measure with this-

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Seems like not many people survive at Zeleno. It's just full of loot or loot respawning is working well.

Btw still living from the beginning of 0.50. I've pretty much walked through the map now :D

 

FwJm3dV.jpg

 

I've not naturally just walked straight through the towns so the distance is even longer. That Stary Sobor to military base I needed to run because my down jacket got ruined and then I found something to put on to keep me warm.

Edited by St. Jimmy
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Actually there's a couple of diseases (infections ?) that affect apples and make them rot on the tree

True, forgot about that. I think these diseases would be somewhat rare though. Brown rot and such (just looked it up).

Edited by bonesnap

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Seems like not many people survive at Zeleno. It's just full of loot or loot respawning is working well.

Btw still living from the beginning of 0.50. I've pretty much walked through the map now :D

The only part of the map I haven't seen in 0.50 is the western edge (Kamenka -> Pavlovo -> Zelenogorsk -> NWAF). I can imagine that part of the map is relatively abundant with loot given how difficult (aka impossible) it is for most people to make it that far. Even areas like Novy & Stary Sobor were relatively flush with loot the other night when I visited. Not overflowing, but plentiful.

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