anotherdeadhero 71 Posted October 1, 2014 I thought the point of this thread was to just pointlessly troll each other, that's all.Now that i look at the title you are probably correct, please continue. Share this post Link to post Share on other sites
MaxTheSurvivor 152 Posted October 1, 2014 Problem is that the 12 CoD kids are not mature enough for a survival game. Before you start yelling let me explain: at 12, even if you think you are, you are not emotionally mature, at this age you need everything right now, quick intense emotions, quick reward, quick recognition. That s why the CoD style is so spread across this gamer population. The DayZ survival aspect of things, even more now that they added temperature effects, is boring for this kind of gamers. As DayZ will go further down the road of the survival aspect, more and more of these players will give up because it s just not the thing they want. All those who have teenager of this age at home know what i m talking about, the others just don t know what they re talking about, until they ll eventually have kids, then they realize what i m talking about.Example:"I want the new iphone right now dad", "no it s too expensive", "it s unfair, Jimmy had his yesterday, his parents are cool, it s unfair, i want it now, i m going kill myself because i cannot go to school with an Iphone5, everybody has the 6, everyone will hate me, i hate you". Door slams. 7 Share this post Link to post Share on other sites
thelonewarrior 886 Posted October 1, 2014 "I want the new iphone right now dad", "no it s too expensive", "it s unfair, Jimmy had his yesterday, his parents are cool, it s unfair, i want it now, i m going kill myself because i cannot go to school with an Iphone5, everybody has the 6, everyone will hate me, i hate you". Door slams.Just awesome 1 Share this post Link to post Share on other sites
Cpanther 221 Posted October 1, 2014 You guys shock ? I already knew it will be chaos to have that many players in one server with the current format of the game. More players only means that it happens faster..but it won't change what people do. .. and that is Experimental..i'm sure the game will be unplayable when 75 players servers hits Stable. Share this post Link to post Share on other sites
doomdude1 48 Posted October 1, 2014 I am just too lazy. That's it, that's all. Just too lazy to hike for 20m to get to an empty town. Share this post Link to post Share on other sites
anotherdeadhero 71 Posted October 1, 2014 Problem is that the 12 CoD kids are not mature enough for a survival game. Before you start yelling let me explain: at 12, even if you think you are, you are not emotionally mature, at this age you need everything right now, quick intense emotions, quick reward, quick recognition. That s why the CoD style is so spread across this gamer population. The DayZ survival aspect of things, even more now that they added temperature effects, is boring for this kind of gamers. As DayZ will go further down the road of the survival aspect, more and more of these players will give up because it s just not the thing they want. All those who have teenager of this age at home know what i m talking about, the others just don t know what they re talking about, until they ll eventually have kids, then they realize what i m talking about.Example:"I want the new iphone right now dad", "no it s too expensive", "it s unfair, Jimmy had his yesterday, his parents are cool, it s unfair, i want it now, i m going kill myself because i cannot go to school with an Iphone5, everybody has the 6, everyone will hate me, i hate you". Door slams.Your child sounds like an attention seeking little fool, i would concentrate on parenting them better rather than playing games. My child is grateful for anything i get them as i have explained i will always do my best. Also i think you are the one who is going to be disappointed and move on and not them, they are in the massive majority, have fun living in your delusion while it lasts. Share this post Link to post Share on other sites
General Zod 1118 Posted October 1, 2014 (edited) Exploring virtual forests, so fascinating. So many things to do :Watching identical trees.Meeting a total of 3 types of wild animalsNot meeting playersGoing to villages with 10 empty buildings in themStarting fire, fishing and reading books (because you life is so fucking boring you do things like that in game) Edited October 1, 2014 by General Zod 2 Share this post Link to post Share on other sites
Deathlove 2286 Posted October 1, 2014 75 slot servers...and still NO ONE is inland. What the hell is your fascination with Berezino and the North East? Just explore the map for once, live on the land and respectfully earn your gear. Stop being lazy and climb a few hills, run in the middle of nowhere until you see a building or town to explore. Look I get it, the apartments in Berezino are such a COOL and AWESOME spot to snipe from! All those hoards of bambi's you can kill, so satisfying..... I promise you, when you run into someone inland in some small town....the bond is a lot stronger. IV BEEN SLEEPING. Im sorry if my body requires a little bit of sleep ever so often. >.> LMAO Wow..is this a racial remark?Reported for offense to all coast dwelling people..At least this person did not say "YOU PEOPLE" lol Share this post Link to post Share on other sites
Deathlove 2286 Posted October 1, 2014 Exploring virtual forests, so fascinating. We had this conversation more in another thread but some will agree the forest needs much better diversity rather than the same types of land every couple of miles. You know some caves and winding rivers, and canyons and even more mountains with possible snow would even help. Share this post Link to post Share on other sites
hombrecz 832 Posted October 1, 2014 So you guys did not have any technical probs on those 75 men servers yesterday?First I played on SE2, all was good, met some strangers and we continued to loot Elektro, but then server crashed. Got back, my new buddies did not :(. Anyway got chased by invisible zombies, ran away on top of peak Kozlova. Proceeded to Dubki, but again invisible zombies. Logged to SE1, did not see or hear zombies (nice), but could not pick up stuff from the ground.Decided to call it a day and quit. Share this post Link to post Share on other sites
ryanh 36 Posted October 1, 2014 There are compasses all over the place, maps too. That stuff is easy to find if you just look for it. These folks are apparently just too busy planetsiding for no particular reason then coming here to complain about starving/freezing to death.THIS THIS THIS THIS THIS This is totally how these fourms are in a nutshell, Players wana have fun So they screw around as a freshie, and dont collect loot, then when they are Hungry,Cold/Shaking/Dehydrated they realise "Oh i should loot some gear" and then by the time they have said gear, they are Hypothermic or something else, and then die (pretty averagely geared) then come here and say the game is unplayable. Some people dont comprehend in a survival, resources are always the first priority, if it becomes the 2ndary priority then dont blame anything but yourself for you're seemly "unfair' death 2 Share this post Link to post Share on other sites
ColonelBurton 145 Posted October 1, 2014 (edited) Now that i look at the title you are probably correct, please continue. You're not the sharpest knife in the drawer, are you!? EDIT: You don't really have to answer that. I'm sort of done with this thread for now. Edited October 1, 2014 by ColonelBurton Share this post Link to post Share on other sites
Jex 1104 Posted October 1, 2014 Example:"I want the new iphone right now dad", "no it s too expensive", "it s unfair, Jimmy had his yesterday, his parents are cool, it s unfair, i want it now, i m going kill myself because i cannot go to school with an Iphone5, everybody has the 6, everyone will hate me, i hate you". Door slams. Buy iPhone, take hammer to iPhone, see if Jimmy's dad is cool enough to do that ;) 1 Share this post Link to post Share on other sites
Cpanther 221 Posted October 1, 2014 Exploring virtual forests, so fascinating. So many things to do :Watching identical trees.Meeting a total of 3 types of wild animalsNot meeting playersGoing to villages with 10 empty buildings in themStarting fire, fishing and reading books (because you life is so fucking boring you do things like that in game) Oh... are you saying that we need more things to do ?.. you know... "fun" things you do is most games ?..Improving you skills ...finding a mission to do.. maybe a quest ? Could it be that you and I finally agree on something ?... could.. it .. be...or i dreaming....? Share this post Link to post Share on other sites
doomdude1 48 Posted October 1, 2014 Zod has a point though, let's calmly and as objectively as possible analyze the current situation. If we divide the game into two different aspects, let's call them "Action" and "Adventure". Action:- Fast-paced shootouts- Quick high-risk, high-reward situations- Constant interaction with players (albeit violent)- The adrenaline rush from firefights feels good- Shorter time requirement alltogether, as you loot corpses or high spawn areas- Smaller subjective map, you frequent two or three towns constantly- Some consider it "less serious" and do it on throwaway characters- Less attachment to your gear, as you can and will lose it within two hours Adventure:- Long and tough fight for survival- Slow paced trekking around the countryside- Much more immersion when looting- Less interaction but more chances of friendly interaction- A good feeling from the constant struggle for survival- The entire map is open to you and you utilize all of the features of the game- You worked hard for your gear and you are greatly attached to it- Considered "serious" as the longer you survive the more it will suck when you die Now, I am not advocating either style of playing. I play the "Action" style on 1st person servers when I don't have a solid 2h+ chunk of time to hike around and I go around and outfit my character around the countryside on 3rd person servers. The main argument I have spotted on this forum and in the game is between extreme advocates of the styles. One get called "CoD kiddies" and "shooting freaks" others get called out for "loving to do a virtual hike" and "no-life losers". The thing is, both aspects make the game but currently they are very difficult to combine. With the ease of access to decent gear near spawns you get quick and localized combat. However, with the removal of that, you lose a huge chunk of players (read: profits) and only have the "trekking simulator" crowd. So, what I think should be done, based on what I've seen from my extensive WarZ and basic DayZ mod experience is this... Leave it as it is, just work on eventually increasing player count on the server. You'll never get a map where you have an N amount of players scouring the entire server for loot and interacting with each other in small backwater towns. There will always be a crowd firefighting in big cities, and that's okay. Because, the guys who go around for days on end exploring the map will eventually be the mysterious "Lone Rangers" of DayZ. Fully equipped with a ton of experience and with a plethora of tricks up their sleeve, due to the fact their characters last for days on end. To draw a comparisson, think about it this way, Metro 2033 or STALKER, you have the general population who is sort-of armed and numerous, but inexperienced. Then you have the Rangers/Stalkers, lonesome figures of great skill and equipment. That's what will happen and you should be happy about it, whichever path you choose. You either get constant adrenaline rushes or wise survival, it's a win-win. 1 Share this post Link to post Share on other sites
DocWolf 146 Posted October 1, 2014 (edited) DayZ problem are not players.We have to be honest about that, the so-called "problem" is the lack of features and mechanics in the game. Truth be told, it's not a problem at all - it's the inevitable byproduct of DayZ being still in a damn alpha build. Players jump in half-hoping that, considering it's a "playable" alpha there will be finished contents/features, and get frustrated when they don't find any. Don't get me wrong: IMHO this game has one of the most fun playable alpha I've ever tested, and I literally love it considering it was launched as an alpha less than a year ago. But at the moment the only really fleshed out mechanic avalaible in the game is PvP, let's be honest about that. You want to "survive"? Yes: there are hunger/thirst meters but they need to be tweaked a lot more, especially considering how easy is finding food and water. Yes: there are various type of damage and fractures, but they are a trivial nuisance even to a freshspawn considering how easy is stop bleeding or fixing a fracture and the complete absence of mid/long term consequences. Yes: there is finally a weather system that influence temperature, but it's bugged. So, "surviving" is still not a feature. Can we interact with the environment, like board houses and/or mark the land in some way? No. Can we at least have a camp with persistent item storage in order to better navigate Chernarus? No. Can we travel via vehicles? No. Can we do...well, anything that is not killing people, both sane and infected? Actually, no. I know it's an alpha, and I'm not ranting. This is only an easy and intuitive answer to the question: "why everyone stay on the coast deathmatching?" - there's nothing else to do, except testing items newly introduced in game, exploring the map and testing half-completed mechanics. TLDR--> people stay on the coast because there's nothing to do outside it, and people deathmatch because PvP in the only fully implemented feature. Later in the development stage, when more features/mechanics will be completed people will do different things...or, probably, current deathmatching players will note that DayZ is not the game they were interested in and will move away. Edited October 1, 2014 by DocWolf 3 Share this post Link to post Share on other sites
General Zod 1118 Posted October 1, 2014 Oh... are you saying that we need more things to do ?.. you know... "fun" things you do is most games ?..Improving you skills ...finding a mission to do.. maybe a quest ? Could it be that you and I finally agree on something ?... could.. it .. be...or i dreaming....? No I am saying that having a virtual walk in the woods is boring as fuck, specially when there nothing in the woods other than well woods and 3 types of docile animals. So no, no skills or missions. No game given missions. 1 Share this post Link to post Share on other sites
hombrecz 832 Posted October 1, 2014 TLDR--> people stay on the coast because there's nothing to do outside it, and people deathmatch because PvP in the only fully implemented feature. That's some vicious circle. I travel north and I do enjoy good human interaction, be it friendly banter or bullet between eyes.But I totally dislike hanging around spawn areas forever and doing this "fast food" style action where you do not care about surviving at all. I'm trying to say, if more folks went up north, we all could have some decent DayZ action that fits the theme a bit more, than crazy 24/7 firefights in Berezino. Share this post Link to post Share on other sites
anotherdeadhero 71 Posted October 1, 2014 You're not the sharpest knife in the drawer, are you!? EDIT: You don't really have to answer that. I'm sort of done with this thread for now.I think judging by what you think you must be the bluntest. Share this post Link to post Share on other sites
Jex 1104 Posted October 1, 2014 Exploring virtual forests, so fascinating. So many things to do :Watching identical trees.Meeting a total of 3 types of wild animalsNot meeting playersGoing to villages with 10 empty buildings in themStarting fire, fishing and reading books (because you life is so fucking boring you do things like that in game) Oh... are you saying that we need more things to do ?.. you know... "fun" things you do is most games ?..Improving you skills ...finding a mission to do.. maybe a quest ? Could it be that you and I finally agree on something ?... could.. it .. be...or i dreaming....? I think people forget this is a zombie survival game - will be a zombie survival game when it's finished. The objective is to survive the elements, the environment, zombies and potential psychopathic players. This means that your day to day "life" is going to be hunting, fishing, foraging whilst protecting against the above.....that's the game, that's it. You fill your time and try to live as long as you can. Personally, I find the map fantastic (other than the stupid amount of extra cities they put in but, whatever). There's plenty of cool spots to go and see and credit should be given to the map maker of the original map. What's needed now, since the map is such a HUGE PART OF THE GAME (DEVS!) is to include interesting buildings like, The old opera house of Eletro. The abandoned fun fair outside of Zelenogorsk. The nuclear power station, the country estate house, a farm, whatever it is, since we are expected to move around the map so much, make some interesting points to visit on the way. Copy and pasting cities one after the other is boring. Another thing that is boring, that I'm going to just say I reckon 90% of Dayz players hate are those fucking apartment blocks! Does anybody like searching those things? ;) Share this post Link to post Share on other sites
scriptfactory 620 Posted October 1, 2014 (edited) I would love to see an "average population density" map released for SA. I have a strong suspicion that the strong KoS/DM prevalence in Berezino is by design. I believe that this is where the devs eventually want people to create homes and communities after barricading is added.There are three things necessary for my theory to be tested and they are all planned features or in development: 1. Barricading and door locks (of course).2. (Safe) player trading (e.g. reinforced trade windows/doors).3. World containers.After these features are added I feel that Berezino will become a new place. How can someone DM against someone barricaded inside of a house? Might as well see if these people have anything I need to go fight the bandits/snipers that are camped in the area surrounding Berezino looking for easy prey.Well, I mean, if hackers don't ruin the game experience for everyone with their new grenade carpet bombs. Edited October 1, 2014 by scriptfactory 1 Share this post Link to post Share on other sites
General Zod 1118 Posted October 1, 2014 (edited) @JexterSure it is a survival, but why hunt and give yourself away with gunshots while there is over-abundance of canned food, why run around the forest trying to find animal if there are much easier ways to get food ? And that's on top of one thing :Hunting in real life is exciting, little less from the deer stand than on the foot. The latter is exciting as hell and takes a lot of skill. While in DayZ you run up to a deer, shoot at point blank and that's it. In real life that deer would hear from a mile away, smell you from half a mile away and see you long before you even know it's there. Elements survival is barely out of it's diapers. Get gorka or rain coat and elements are no longer concern. There is no interesting terrain, no big rivers, no real mountains, forest looks all the same. The point is : the only reason to go inland for non explorers (as if there is something to explore) is to avoid other people. Edited October 1, 2014 by General Zod 1 Share this post Link to post Share on other sites
Jex 1104 Posted October 1, 2014 @JexterSure it is a survival, but why hunt and give yourself away with gunshots while there is over-abundance of canned food, why run around the forest trying to find animal if there are much easier ways to get food ? And that's on top of one thing :Hunting in real life is exciting, little less from the deer stand than on the foot. The latter is exciting as hell and takes a lot of skill. While in DayZ you run up to a deer, shoot at point blank and that's it. In real life that deer would hear from a mile away, smell you from half a mile away and see you long before you even know it's there. Elements survival is barely out of it's diapers. Get gorka or rain coat and elements are no longer concern. There is no interesting terrain, no big rivers, no real mountains, forest looks all the same. The point is : the only reason to go inland for non explorers (as if there is something to explore) is to avoid other people. At present yes, you can just find food and you're lucky to even see an animal. This will hopefully get better though as the game progresses to release, where canned food should be rare and hunting and growing vegetables is going to be the main way of staying alive. There's plenty of interesting terrain. Three valleys, Pobeda Dam, the fields in the north, Black lake, the burned down village, all the rocky areas, the towns nestled in valleys, castles, *looks nervously around*.......green mountain....... Forests differ between Pine and what look like beach maybe (I think up the road from electro). There wouldn't be any mountains in an area this small but I agree on rivers, they would have been cool to put in. The terrain is realistic, it feels realistic as well and most forests I've been in, look the same from one to the next where I live. The road from Orlevets to Palona is pretty cool too. 1 Share this post Link to post Share on other sites
GunnyITA 107 Posted October 1, 2014 (edited) I would like to see Merchant/Trader on game calling players for trades But game won't allow it because i'm 80% sure that a 12 years old kid will not roleplay and shoot you on sight to steal you all. I missed the count about how many i've met on these days by hearing their voices. I would like to carry an hay wagon and trading stuff with people, That's a good meeting point to give the game some interaction between players and not thinking everyone is always a threat. Maibe adding a karma system? That's what i've always asked.... Edited October 1, 2014 by GunnyITA 1 Share this post Link to post Share on other sites
DocWolf 146 Posted October 1, 2014 (edited) That's some vicious circle. I travel north and I do enjoy good human interaction, be it friendly banter or bullet between eyes.But I totally dislike hanging around spawn areas forever and doing this "fast food" style action where you do not care about surviving at all. I'm trying to say, if more folks went up north, we all could have some decent DayZ action that fits the theme a bit more, than crazy 24/7 firefights in Berezino. Look, I'm not saying you're doing it wrong. The problem, sadly, is in the current state of the game: from the point of view of game features/mechanics you have literally nothing to do except PvP. And i mean literally nothing. You obviously can travel and explore like you do, but there's zero to do in the wilderness - even if all the people and the newspawn of a full server magically teleport themselves in the same location. It would be Berezino 24/7 firefights, only in the woody hills around the border of the map. The game is a survival game, but (pictured not in order of importance): * the player count in server is dreadfully low (30 or 40, now maybe 72)* the hunger/thirst feature is interesting but needs to be harshened - it's easily ignored at the moment* there's no rest/stamina/weight management system* there are no diseases* the wound system is interesting but needs to be harshened- it's easily ignored at the moment* there are no mid/long term consequences for wounds, illness, hypotermia, hypertermia, hunger and thirst* there are no persistent items and/or long term storage areas* players cannot modify the world (you can't write something on walls, plant signs, can't fortify buildings, etc)* the number of zombies is ridiculously low* the zombie respawn system is still a placeholder and very, very, VERY basic in its design* loot system is interesting, but needs to be tweaked Probably I still forget something important for a surival game that we do not have. What we have, instead, is a decent melee system and a good firefight system. That means we have decent-to-good PvP...wich is, at the moment, the only fully fleshed out feature of the game. As I said before: I know it's an alpha, I'm not whining. I'm just saying that considering what we have now, it's (sadly) normal that a lot of people will remain in highly populated areas (the coast, where you respawn) and enjoy the only complete feature currently avalaible. That, obviously, does not mean all those people don't test new items/explore the map/interact with others/try new or incomplete features and so on. It means that for a while they will enjoy PvP, and when new complete features will be avalaible they will change playstyle. Look at the impact of the weather and temperature systems on the playstyle after the latest patches for example...and those are still incomplete features. It's simple, at least IMHO. Edited October 1, 2014 by DocWolf 4 Share this post Link to post Share on other sites