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archamedes

Defib a dead person

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Currently a defibrilator only works on an unconscious person which in reality is a bad idea. The point of using a defibrilator is to jump start someones heart after it goes into cardiac arrest, using it on someone who is very much alive or even unconscious will more than likely kill them.

 

Picture the scene,  I'm with my buddy and suddenly a player comes out and shoots him dead, hes got fractures, hes got broken bones, some of his clothes are ruined & he now sees the "You are dead" screen. I manage to pop off the enemy player and immediatly get right to work as time is fading away (Say 3 mins to act before all hope is lost & you cannot save them) The first thing I do Is bandage the wounds to stop bleeding, I then set up a saline drip & attach that, finally I put a battery in the defibrillator and shock him. You only get 3 shocks before battery runs out, but after that you no longer get the option to shock anymore even with a new battery. I wouldn't like to see it where every time you are guaranteed to bring them back, but at least give them a 25 - 50% chance of being recusitated. In arma 3 you have a 300 second countdown for a friend to come and use a medikit on you before you die, so I cant see why a similer system can't be introduced in Dayz but with a much more hands on technique as i have mentioned. Not only will this add more of a kind of emergency field surgery aspect to the game, but it will also give the defibrilator an actual legitimate use & people will want to carry them more rather than leave them like most people do. Then providing they havent exited or clicked respawn, their condition goes from dead to unconscious & you then have to feed or water them and wait for the saline to do its thing to bring them back. After this fix any bones or fractures and hope you have enough kit not ruined for you to continue.

Edited by archamedes
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Defibs are used when someone's heart is fibrillating- the chances of saving a  dead person like that is pretty unlikely.

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maybe not a bad idea, yes a tab unrealistic but ehhh. maybe a 30 second timer to successfully defib someone after they died? restores them to a temporary but incurable unconscious state for maybe 5 minutes to prevent them from being useful in firefights. 

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A defb is used to regulate a heartbeat when it is irregular, an irregular heartbeat is deadly. So you are wrong, it is only used on people who are alive (not clinically dead).

If you have bullets trough your guts or lungs or die of bleeding out, no defib will help you and those are the only ways you die in dayz, starvation, bleeding out, getting shot to death, falling to your death.

 

A defib will help if you are going to die of shock (irregular heartbeat/heartbeat has long pauses in which it looks like it stopped).

 

And defibbing a healthy person will kill them yes, because it will have a reverse effect of above.

 

Do I think the devs should ignore this realism and make defibs revive dead people? Yes I do, for these reasons: defbis will finally be used by players, because now the occasion to use them is very rare,

it will become a vital equipment to carry in a squad and worth it, because you can revive your squad mates.

 

Sometimes a little bit of realism needs to be dropped for playabillity and gameplay. After all, to much realism is useless if the hardware to control it is not capable of it (keyboard/mouse) so we have to cater a little bit to that.

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Not really against it, actually makes this item more useful.

 

However, there should be some limits. If someone got his head turned into swiss cheese then I think a defib should not work. Also, there should be an effective time limit. Like 1-3 minutes or so.

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I mean yeah if you are talking about realism, 3 bullets to the head and 16 to the body, but by some miracle you are saved by electric current does sound a bit unrealistic, but when the game is about a zombie apocalypse and people dying from 2 foot drops you kinda need to be a little bit flexible. It will also make it a bit more interesting when you are forced to become a field surgeon and use pretty much all your medical supplies and hope that you are able to save your friend so it doesnt all go to waste. It will also soften the blow a little when it comes to being killed if you know you have a small chance of being saved, even f it means being incapacitated for a short time.

Edited by archamedes
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I think once you're dead you should stay dead. This game is based of realism, and a couple bullets to the chest and i highly doubt a defib would bring you back from that.

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I think once you're dead you should stay dead. This game is based of realism, and a couple bullets to the chest and i highly doubt a defib would bring you back from that.

 

You mean like a morphine injector is able to magically repair a broken limb or a splint will allow your player to sprint like Usain Boltafter applying it? Come on now, all bugs and glitches aside there are enough features of dayz implemented that remove realism all together, having a defibrilator to bring back fallen team mates from death really can't be that much out of the question.

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What about the shock caused from being shot? Wouldn't a defib right that?

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Defibs don't fix gunshot to the brain pan.

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Defibs should be able to revive dead players provided they haven't been shot in the head or taken significant damage to the chest area. There should be a short window where the defib is effective (a minute or two, maybe) after which it does nothing.

 

Defibbing should restore a small amount of blood (enough to keep you alive provided you're not bleeding. Wouldn't make sense to revive someone and for them to immediately die again. Obviously a blood bag will be required regardless). Effects like shock, broken legs, bleeding etc should remain. In fact I'd argue that something like shock/pain should be added by the defib to balance out the fact that you're effectively bringing people back from the dead. They may be alive, but they shouldn't immediately be combat effective.

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Nah... if someone gets killed that should be it. No resurrecting the dead.

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Defibs should be able to revive dead players provided they haven't been shot in the head or taken significant damage to the chest area. There should be a short window where the defib is effective (a minute or two, maybe) after which it does nothing.

 

Defibbing should restore a small amount of blood (enough to keep you alive provided you're not bleeding. Wouldn't make sense to revive someone and for them to immediately die again. Obviously a blood bag will be required regardless). Effects like shock, broken legs, bleeding etc should remain. In fact I'd argue that something like shock/pain should be added by the defib to balance out the fact that you're effectively bringing people back from the dead. They may be alive, but they shouldn't immediately be combat effective.

I'm behind this.  It would give me a reason to include a defib among my medical supplies. 

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I would say defib features are still a work in progress for the most part 

Everything is a work in progress.

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Everything is a work in progress.

Exactly - In the long run the appropriate features will appear for this item

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Nah... if someone gets killed that should be it. No resurrecting the dead.

aside from the fact there are resurrected zombies in the game, you think using a defib is out of the question?

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I think that most people who object to this, do not play in teams and those who do like the idea, are teamplayers.

 

The feature would be of very limited use as you'd first have to take care of any snipers and hostiles. They shouldn't gimp it further by not allowing people with headshots to be revived.

 

Doubt the developers will respond to it though, better off suggesting it on Reddit.

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Not really against it, actually makes this item more useful.

 

However, there should be some limits. If someone got his head turned into swiss cheese then I think a defib should not work. Also, there should be an effective time limit. Like 1-3 minutes or so.

I totally agree

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Im against this one, had my fun with the norrins revive script back in the arma 2 days. Want a proper medical system based on realism for dayz. Defibs should only work as they do IRL, we should have to check the pulse of our fallen comrade to determine wether it will help or kill him.

 

What happened to transferable skills? If defibs bring people back to life for the sake of gameplay then that's breaking that mantra strait away. To everyone that goes for the old "a splint/morphine insta fixes your leg" defence... How do we know they aren't going to make morphine a temporary measure, working as it would IRL dulling the pain so you could at least stand and limp around? How do we know splints wont take time to heal a broken bone, regaining mobility bit by bit as it heals? Maybe it could become a wearable item, that if taken off to early can result in a fresh break.

 

So I say make defibs function properly as part of a very in depth medical system :)

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aside from the fact there are resurrected zombies in the game, you think using a defib is out of the question?

Look, quit quoting dumb unrealism to support your dumb idea. It's pretty much all placeholder features, the realism aspect isn't being emphasized over core features and items yet.

 

BTW, as a medic that hangs around the NWAF, I have plenty of reason to carry a defib.

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I support this only if the defib window is really short, say 1 minute MAX.  I am fine with sacrificing a bit of realism for gameplay improvement, and I think this would be okay.  I wouldn't be surprised if it isn't implemented, though, for reasons mentioned by others and dead simply being dead.

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I support this only if the defib window is really short, say 1 minute MAX.  I am fine with sacrificing a bit of realism for gameplay improvement, and I think this would be okay.  I wouldn't be surprised if it isn't implemented, though, for reasons mentioned by others and dead simply being dead.

And you call yourself a DOCTA!

 

Hand in your respirator, and get out of my office.

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