PhilB 230 Posted September 10, 2014 (edited) Houses!? I'm excited and concerned. What a game changer. The refinements and added depth while also continued fidelity to the core difficulty level (dayz should be hard) has been nothing short of spectacular. A player cannot be idle for very long in-game now. The variety of priorities/tasks allows even pve centered game play to be distinctly NOT mundane. Great job. Please keep working on craftable structures but as always modesty and taste are what make classic DayZ great. Obviously none of us want physics defying base towers like in the "Epochs". No longer getting kicked for build fence but now can't build panels "itemneeded nails". I have nails. I do not know its proper name, but I want to mention the loot spawn mechanic that prevents new loot from spawning by the same player in the exact spot the player just picked up item(s) for I think 5 minutes. I think that timer should be adjusted by literally 30 seconds more or so. It is just barely too easy to loot farm one locale. I highly endorse Bullet Catcher's underlying concept about increasing zed difficulty as the player progresses. There's no doubt a fundamental way that happens is by travelling inland and north. If it were possible to not only adjust infection chance but also zed hit damage some and maybe bleed chance a tiny bit that would be ideal. Essentially we'd love 1.8.1 up north and 1.8.2 on the coast. I also think backpack storage should increase by 2 slots across the board for all backpacks. Crafting and added depth has left the heretofore acceptable capacity a little lacking. I love how crafting isn't entirely optional. Some activities like repairing a bottle with duct tape are fundamental. But all this awesome new stuff requires more physical items one must carry. For instance, 6 months ago it wasn't absolutely necessary to be carrying 2 matchboxes, 2 hatchets, 2 duct tapes, 2 water bottles and tin can. 6 months ago it was 1 match, 1 hatchet, 0 duct, 1 water bottle, 0 tin can. If we look at player item capacity and average kit size as a ratio we can see that if we followed status quo from June 2012 then a basic patrol pack should have like 20 slots now considering all the extra stuff one must carry around. However I enjoy the fact that the difficulty level of the overall game was increased (maybe inadvertently) because backpack size wasn't ever increased along with increased gameplay depth. So I don't suggest anything too outrageous I think. Just two extra slots for the tin can and duct tape basically. In summation, kick butt dude, lovin it, thanks! Can't wait for hotfix. I'm so ready to build by stockade!! Edited September 10, 2014 by PhilB 3 Share this post Link to post Share on other sites
phL (DayZ) 63 Posted September 10, 2014 what is the "long term goal" with the new building objects (fence, house etc)? and how can players benefit from building a base, why should i build one? is there more than pure hoarding to it? thx Share this post Link to post Share on other sites
jimlad (DayZ) 1 Posted September 10, 2014 I also think backpack storage should increase by 2 slots across the board for all backpacks. Crafting and added depth has left the heretofore acceptable capacity a little lacking. I love how crafting isn't entirely optional. Some activities like repairing a bottle with duct tape are fundamental. But all this awesome new stuff requires more physical items one must carry. For instance, 6 months ago it wasn't absolutely necessary to be carrying 2 matchboxes, 2 hatchets, 2 duct tapes, 2 water bottles and tin can. 6 months ago it was 1 match, 1 hatchet, 0 duct, 1 water bottle, 0 tin can. Are the devs thinking about a weight/volume based method similar to epoch? It seems a bit annoying that a box of matches takes the same slot number as a large water bottle. Perhaps limit movement speed based on weight too (rather than e.g. fainting)? I find it odd to be able to move at full speed while carrying heavy jerry cans as I can without... Share this post Link to post Share on other sites
BC_Hawke 276 Posted September 11, 2014 Houses!? I'm excited and concerned. What a game changer. The refinements and added depth while also continued fidelity to the core difficulty level (dayz should be hard) has been nothing short of spectacular. A player cannot be idle for very long in-game now. The variety of priorities/tasks allows even pve centered game play to be distinctly NOT mundane. Great job. Please keep working on craftable structures but as always modesty and taste are what make classic DayZ great. Obviously none of us want physics defying base towers like in the "Epochs". No longer getting kicked for build fence but now can't build panels "itemneeded nails". I have nails. I do not know its proper name, but I want to mention the loot spawn mechanic that prevents new loot from spawning by the same player in the exact spot the player just picked up item(s) for I think 5 minutes. I think that timer should be adjusted by literally 30 seconds more or so. It is just barely too easy to loot farm one locale. I highly endorse Bullet Catcher's underlying concept about increasing zed difficulty as the player progresses. There's no doubt a fundamental way that happens is by travelling inland and north. If it were possible to not only adjust infection chance but also zed hit damage some and maybe bleed chance a tiny bit that would be ideal. Essentially we'd love 1.8.1 up north and 1.8.2 on the coast. I also think backpack storage should increase by 2 slots across the board for all backpacks. Crafting and added depth has left the heretofore acceptable capacity a little lacking. I love how crafting isn't entirely optional. Some activities like repairing a bottle with duct tape are fundamental. But all this awesome new stuff requires more physical items one must carry. For instance, 6 months ago it wasn't absolutely necessary to be carrying 2 matchboxes, 2 hatchets, 2 duct tapes, 2 water bottles and tin can. 6 months ago it was 1 match, 1 hatchet, 0 duct, 1 water bottle, 0 tin can. If we look at player item capacity and average kit size as a ratio we can see that if we followed status quo from June 2012 then a basic patrol pack should have like 20 slots now considering all the extra stuff one must carry around. However I enjoy the fact that the difficulty level of the overall game was increased (maybe inadvertently) because backpack size wasn't ever increased along with increased gameplay depth. So I don't suggest anything too outrageous I think. Just two extra slots for the tin can and duct tape basically. In summation, kick butt dude, lovin it, thanks! Can't wait for hotfix. I'm so ready to build by stockade!!I absolutely could not have worded any of that better myself. Phil has some great insights here. The only thing that I would add (which probably doesn't need mentioning considering how level headed the mod devs' approach to things have been) is that there shouldn't be any impenetrable safes/shacks/houses in the game. One of the most important aspects of DayZ is that nothing you find or build is completely safe or permanent. If you can stash 50 DMRs/ghillie suits/NVGs in an impenetrable safe the core idea of the game has been lost. Also, to add to Phil's comments on backpacks, the storage necessary for giving blood transfusions has increased dramatically because not only do you need transfusion kits but you have to have a variety of blood types with you if you hope to help other players out. Not complaining about the new medical system mechanics one bit, but it does take up a lot more room in the inventory along with extra tools and crafting items. Share this post Link to post Share on other sites
r4z0r49 4761 Posted September 11, 2014 Are the devs thinking about a weight/volume based method similar to epoch? It seems a bit annoying that a box of matches takes the same slot number as a large water bottle. Perhaps limit movement speed based on weight too (rather than e.g. fainting)? I find it odd to be able to move at full speed while carrying heavy jerry cans as I can without...We did once but quickly forgot about it again due to a few reasons. (We did try with the same system other mods use and found tons of reasons not to keep it) Maybe someday we will look into our own system. Share this post Link to post Share on other sites
r4z0r49 4761 Posted September 11, 2014 I absolutely could not have worded any of that better myself. Phil has some great insights here. The only thing that I would add (which probably doesn't need mentioning considering how level headed the mod devs' approach to things have been) is that there shouldn't be any impenetrable safes/shacks/houses in the game. One of the most important aspects of DayZ is that nothing you find or build is completely safe or permanent. If you can stash 50 DMRs/ghillie suits/NVGs in an impenetrable safe the core idea of the game has been lost. Also, to add to Phil's comments on backpacks, the storage necessary for giving blood transfusions has increased dramatically because not only do you need transfusion kits but you have to have a variety of blood types with you if you hope to help other players out. Not complaining about the new medical system mechanics one bit, but it does take up a lot more room in the inventory along with extra tools and crafting items. Nothing will be 100% safe but we need to find that balance so there's a reason to build. Backpacks i would say this gives more reason to use storage systems ie tents at base and stash's up front. 1 Share this post Link to post Share on other sites
Skydive (DayZ) 71 Posted September 11, 2014 (edited) Funny bug. For when you're REALLY thirsty.Behold, the 10 gallon / 38 liter water bottle!! Edited September 11, 2014 by Skydive 2 Share this post Link to post Share on other sites
r4z0r49 4761 Posted September 11, 2014 Funny bug. For when you're REALLY thirsty.Behold, the 10 gallon / 38 liter water bottle!! Yea that is known and fixed. But beware drink it all and well you may pass out or get infected who knows crazy old world. Share this post Link to post Share on other sites
VidKo 53 Posted September 12, 2014 The black houses still spawn only baseball bats, small backpacks and bandages. Share this post Link to post Share on other sites
TIC 1050 Posted September 12, 2014 Funny bug. For when you're REALLY thirsty.Behold, the 10 gallon / 38 liter water bottle!! This ensures that no survivor can ever be thirsty with one of these. Share this post Link to post Share on other sites
r4z0r49 4761 Posted September 12, 2014 The black houses still spawn only baseball bats, small backpacks and bandages. Drop a picture of the building. I don't think any building has just bandages,backpacks and baseballs bats. Share this post Link to post Share on other sites
Baker. 1484 Posted September 12, 2014 being pissed off happens no one is perfect.I don't hold any resentment for being removed from the group (other than the sheer level of childishness to how/why it was done) if I was asked to rejoin, I wouldn't. Wot? Share this post Link to post Share on other sites
Deanzphx 11 Posted September 12, 2014 Fences, level 1 and 2, are able to be built in barracks. It doesn't follow the "item in the way" rule when building it. Also no way to destroy this from the player aspect. And there's the infinite ability to continue to building the level 1 fence. Please fix. Thanks Share this post Link to post Share on other sites
Detoeni (DayZ) 6 Posted September 12, 2014 (edited) Drop a picture of the building. I don't think any building has just bandages,backpacks and baseballs bats.Think its this one http://www.armatechsquad.com/ArmA2Class151656165165341654165165165165f/A2/Buildings/full/Land_HouseV_1I3.jpgcant say for sure if its this one or the other log cabin thats similar, but its the entrable one.backpacks had .40 spawn chance last time I checked the loot tables, and those three items do pop up a lot in it. Edited September 12, 2014 by Detoeni Share this post Link to post Share on other sites
VidKo 53 Posted September 12, 2014 (edited) It's actually this one: http://www.armatechsquad.com/ArmA2Class151656165165341654165165165165f/A2/Buildings/full/Land_HouseV_1I4.jpg Will try to make some screenshots. The building always spawns only those three items (small backpack, bandages or baseball bat): Edited September 12, 2014 by VidKo Share this post Link to post Share on other sites
Oddy-B 5 Posted September 12, 2014 A friend of mine started to play 1.8.2 and because the testing kit does not work, the only way to get you blood group is to take whole blood (I am sure the devs know about this), however, the following problem happened. female gender "Insuficient Blood from donor" when trying to fill empty blodbag. Heatlh = 12000 / Hungry = 0 / Thirst = 0. Four attempts made with different tranfusion kits and different empty bags. Using the same bags and transfusion kits on male gender no problem. tried logging out and back into server = no change Also another thing that I noticed: on occasions when eating the indicator shows 3/4 full, and does not show 100%, then look at hunger it displays 0. (but not al the time) The biggest problem is walking three paces and it is though my character has emphysemia. The crosshairs is all over the place, character is panting like a dog on heat, and takes about 20-30secs to recover from three paces. (I have do this with no inventory i.e. nothing exceot an axe/banage & torch.) Share this post Link to post Share on other sites
kichilron 8550 Posted September 12, 2014 A friend of mine started to play 1.8.2 and because the testing kit does not work, the only way to get you blood group is to take whole blood (I am sure the devs know about this), however, the following problem happened. Can you elaborate on that? We never had any problems with the Blood Testing (if you know how to do it correctly) Share this post Link to post Share on other sites
Oddy-B 5 Posted September 12, 2014 I do know how to use it correctly, as I have used it on 1.8.1. I choose to test my bloodthe blood testing screen comes up then it disapears, and I am not the only person to be experiencing this.The server i am on is a vanilla server Share this post Link to post Share on other sites
kichilron 8550 Posted September 12, 2014 I do know how to use it correctly, as I have used it on 1.8.1. I choose to test my bloodthe blood testing screen comes up then it disapears, and I am not the only person to be experiencing this.The server i am on is a vanilla server Which server would that be? This is the first time I heard of this issue coming up. Are you sure it does not have an antihack installed? It does sound like it. 1 Share this post Link to post Share on other sites
Oddy-B 5 Posted September 12, 2014 109.236.89.121:2367 UKSS (Vanilla) Share this post Link to post Share on other sites
taikonaut 85 Posted September 12, 2014 (edited) I do know how to use it correctly, as I have used it on 1.8.1. I choose to test my bloodthe blood testing screen comes up then it disapears, and I am not the only person to be experiencing this.The server i am on is a vanilla server Is this server using infiStar Antihack? If so, the Admin should update to the newest version. This will fix it. Edited September 12, 2014 by dayzjarhead 1 Share this post Link to post Share on other sites
Oddy-B 5 Posted September 12, 2014 Arma antihack.net it saysI only play there and it is the only UK server to show inthe game browser Share this post Link to post Share on other sites
taikonaut 85 Posted September 12, 2014 (edited) Arma antihack.net it saysI only play there and it is the only UK server to show inthe game browser Well, then... lazy admin... play on our server. All´s fine there and we´re not lazy. (shameless, I am not? :P ) Check out www.dayzjarhead.de We have a 100% vanilla server running. Hardcore mode. Not for the casual player. Edited September 12, 2014 by dayzjarhead 2 Share this post Link to post Share on other sites
kichilron 8550 Posted September 12, 2014 Well, a server isn't really true vanilla if there is an antihack installed, I am afraid. Antihacks are the sources of most errors clients are exposed to and 100% Admin's fault. Nothing we can do about it. Share this post Link to post Share on other sites
Oddy-B 5 Posted September 12, 2014 Okay thanks for your replies. :) Share this post Link to post Share on other sites