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DayZ Mod 1.8.2

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So anything major popping up as bugs ?

How are the zeds ?

Damage they do?

New build system ?

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Hey guys. How download this mod version 1.8.2? It is not found client link for download

Download from Steam, instructions are at the bottom of the first post.

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Download from Steam, instructions are at the bottom of the first post.

If i have non steam version? what my do?

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On the new fence build system I can not upgrade past the first plank. It shows item missing nails, even thou I have nails in gear. Any suggestions?

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On the new fence build system I can not upgrade past the first plank. It shows item missing nails, even thou I have nails in gear. Any suggestions?

 

It's a bug atm 

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Not alone. Here is what I have for today:

Line 402: 06.09.2014 06:28:03: Ken () - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagAPOS in progress, remain still...","PLAIN DOWN"]

Line 735: 06.09.2014 07:01:59: hunter () - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagAPOS in progress, remain still...","PLAIN DOWN"]

Line 751: 06.09.2014 07:02:30: Alex () - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]

Line 822: 06.09.2014 07:10:14: ejer () - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]

Line 2390: 06.09.2014 09:17:04: David () - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABNEG in progress, remain still...","PLAIN DOWN"]

Line 3682: 06.09.2014 10:35:20: Medic () - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]

Line 5256: 06.09.2014 12:26:32: David () - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagANEG in progress, remain still...","PLAIN DOWN"]

Line 5418: 06.09.2014 12:43:37: Bullet Catcher () - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagONEG in progress, remain still...","PLAIN DOWN"]

Line 5463: 06.09.2014 12:44:24: Medic () - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBNEG in progress, remain still...","PLAIN DOWN"]

Line 5626: 06.09.2014 12:56:53: Drew () - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagAPOS in progress, remain still...","PLAIN DOWN"]

#10 is log only, there is no kick associated.

Check your server logs about the kicked players and the BE rule associated with that.

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How are the zeds ?

Damage they do?

 

Much better than 1.8.1 IMO. Now they don't feel like hitting you through telekinesis anymore.

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#10 is log only, there is no kick associated.

Check your server logs about the kicked players and the BE rule associated with that.

 

Hmmm in hindsight what I posted is contrary to a kick.  Let me talk with a few of the players and try to trap it exactly when it happens.

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ok here what all i was able to find in logs about kick:

publicvariable(not sucsesfull transfusion)

05.09.2014 19:36:27: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagAPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:36:27: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagAPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:36:28: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagAPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:36:29: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagAPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:36:30: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagAPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:36:31: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagAPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:36:32: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Переливание было прервано! Пакет крови потерÑн.","PLAIN DOWN"]05.09.2014 19:37:00: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:37:00: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:37:01: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:37:02: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:37:03: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:37:04: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:37:05: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:37:06: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:37:08: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:37:09: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:37:10: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:37:11: own_heart - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagABPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:37:12: own_heart - #0 "PVDZ_sendUnconscious" = [<NULL-object>,2]

after this, player who transfuse the blood will be kicked and user will have same blood(no change)

 

publicvariable(sucsesfull with O- blood)

05.09.2014 19:34:47: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:34:47: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:34:47: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:34:48: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:34:48: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:34:49: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:34:49: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:34:50: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:34:50: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:34:51: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:34:51: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:34:52: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:34:52: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:34:53: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:34:53: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:34:55: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:34:55: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:34:56: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:34:56: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:34:57: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:34:57: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:34:58: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:34:58: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:34:59: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:34:59: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:35:00: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:35:00: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:35:01: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:35:01: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:35:02: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:35:02: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:35:03: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:35:03: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:35:04: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:35:04: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:35:05: Borsch - #9 "PVDZ_send" = [<NULL-object>,"Transfuse",[<NULL-object>,<NULL-object>,500]]05.09.2014 19:35:05: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion of bloodBagBPOS in progress, remain still...","PLAIN DOWN"]05.09.2014 19:35:06: Borsch - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"loc","titleText","Transfusion successful.","PLAIN DOWN"]

p.s. if you need full logs just pm me.

endreu.

Edited by endreu

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So anything major popping up as bugs ?

How are the zeds ?

Damage they do?

New build system ?

The things I've run into have been stated already I think.  I got kicked once while blood-bagging, but have bb'd several times since without getting kicked.  "Drink" option always present, can't pick up 5L fuel cans.  I've noticed what I assume to be a bug which is sometimes when you try to enter your inventory while in the middle of an animation (going from standing to prone is the most easy to reproduce), your character bobs up and down and the inventory screen does not appear.

 

Loving the new build system, makes placing stashes so much better.  One thing I did notice, however, is that the build cam key command can conflict with users' keyboard bindings.  I use space bar for "use selected item".  I was totally confused for a few minutes the first time I tried to place a stash as every time I hit space bar to "complete build", it kept putting me into the build cam.  After a couple tries I realized what was going on and saw the custom key binding in the control menu.  Perhaps you can add a note in the change log mentioning which custom action key binding is used for build cam and how to change it if needed (sorry if that's already been notated somewhere and I missed it).

 

As for zeds, you saw my video showing how they can't catch up to you and hit you at all now.  Also it seems like you can take a lot of hits now without much danger of getting really hurt.  (hear me out on this next part please!)  =)  Personally, while I don't like the idea of nerfing the zeds too much, I LOVE the idea that you implemented of adjusting the viral zed spawns so that there's none of them in residential areas.  This opens up the door for a progression in difficulty as you leave the coast.  In my opinion, you should revert the viral zeds to 1.8.1's damage and hit range, and leave the non-viral zeds at the current 1.8.2 settings.  This would create a steep progression of difficulty as you move North.  That way fresh spawns and new players are able to survive at the coast, but as you move North and start looting Airfields and heli crashes, the difficulty increases dramatically.  This could be a game changer, adding to the feeling that the further North you go the harder it gets.  That way the people that love a challenge are happy and the people that don't want OP zombies are happy.  Win/win!

 

Overall we (my friends and I) have been really enjoying the 1.8.2 patch!  Good job dev team!  Now that it's available via DZC population is back up and we're really enjoying the mod again.

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I think what this game really needs until the humanity system is gone is, killing zombies gives you a small amount of humanity if you're in negative values. First two survivors I come into contact with shoot at me on sight, course I took them out. So now I'm a bandit and stuck in negative humanity. There needs to be something to regain humanity back, besides blood bagging. My 2 cents.

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I think what this game really needs until the humanity system is gone is, killing zombies gives you a small amount of humanity if you're in negative values. First two survivors I come into contact with shoot at me on sight, course I took them out. So now I'm a bandit and stuck in negative humanity. There needs to be something to regain humanity back, besides blood bagging. My 2 cents.

You always have the choice to not take them out.  Get more creative.  You can often get out of a situation without killing them (we do it all the time).  Back on the public hive we used to knock people out with an M14/DMR shot and bandage them while they're passed out.  Or you can break their leg and make a run for it.  If you have a friend he can spray the guy with cover fire while you make an exit.  As far as dying and losing your gear, you can always find another backpack and DMR, but humanity is permanent.  Look at it this way, if you're both 2500 point survivors and you die, he's that much closer to being a bandit and now you can find him and kill him without taking a hit to humanity.

 

This discussion is moot anyways as the devs have stated several times that they're planning on revamping humanity entirely.

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I'm enjoying the new update so far. I haven't had any hiccups with it. The constant "drink" option is something I don't mind. It makes you pretend that you're able to drink things such as grass, dirt, etc. :P

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So anything major popping up as bugs ?

How are the zeds ?

Damage they do?

New build system ?

 

The new build system:

 

No part requirements in the config hpp files yet so thats kinda weird right.

The camera is really weird and cluncky, the height for the shanty building is to low i'd say.

you can currently only rotate and the up and down keys are commented out in the spaceinterupt.

 

Overall a nice idea but i'd like it to be more an intensive job to build a house like it is on origins

Edited by UK431Soul

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I'm enjoying the new update so far. I haven't had any hiccups with it. The constant "drink" option is something I don't mind. It makes you pretend that you're able to drink things such as grass, dirt, etc. :P

the only reason for the devs having done it this way is to make it the least performance hungry, in the dayz scripting community there are other options available but those

are heavy on the system...

 

I say it was a good call on them to do it this way!. A better solution would be to add a keypress for it like one of the user actions...

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the only reason for the devs having done it this way is to make it the least performance hungry, in the dayz scripting community there are other options available but those

are heavy on the system...

 

I say it was a good call on them to do it this way!. A better solution would be to add a keypress for it like one of the user actions...

We are working on trigger zones to replace it. but who knows depends on what loss we get after its tested

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The new build system:

 

No part requirements in the config hpp files yet so thats kinda weird right.

The camera is really weird and cluncky, the height for the shanty building is to low i'd say.

you can currently only rotate and the up and down keys are commented out in the spaceinterupt.

 

Overall a nice idea but i'd like it to be more an intensive job to build a house like it is on origins

 

1, There's a reason we have no part requirements. We wonted to try something different and allow the building to be upgraded(built)

2. Shanty building isnt finished and should not be used. We didn't add it to be used just yet.

3. This was due to a few concerns we have about the objects being used in ghost mode for funky stuff.

 

The house's ingame are not to be used at all. These are still being done.

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1, There's a reason we have no part requirements. We wonted to try something different and allow the building to be upgraded(built)

2. Shanty building isnt finished and should not be used. We didn't add it to be used just yet.

3. This was due to a few concerns we have about the objects being used in ghost mode for funky stuff.

 

The house's ingame are not to be used at all. These are still being done.

FYI both build manuals are on the loottables.

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You sure your admin hasnt added them. Our version they dont exist only the wooden fence has been added.

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