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Grimey Rick

POLL: Should recently-rendered-unconscious players be able to immediately respawn?

  

80 members have voted

  1. 1. Should we be able to respawn immediately upon being rendered unconscious?

    • Affirmative
      17
    • Negative
      44
    • FU Grimey Rick, you gloriously handsome bastard.
      19


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I'm just curious what others think about this. I feel that once knocked unconscious, we shouldn't be able to immediately respawn. I feel that we should have to lay there for perhaps sixty seconds or so awaiting our fate, be it death due to bleeding out, life after our assailant/someone else resuscitates us, or we wake up on our own.

 

Being unconscious is part of the game.

 

How is it we can respawn when we're still alive? Just because we don't have control over our characters, that shouldn't justify us being able to immediately respawn, should it? If that's the case, let's offer the option to respawn when handcuffed, too. There's nothing more lame than running up to someone you recently shot and finding them dead 95% of the time. I tend to shoot for the legs so that I can detain a person by knocking them unconscious, bandaging them, splinting them, and then handcuffing them.

 

If someone knows they're f***ed, they're not going to ride out an imminent torture session. They're just going to respawn and start looting again.

 

Anyway, what do you think?

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Holy shit, you are so right. KoS stars immediately try to respawn after we knock them out. That's no fun, we need prisoners for our stripper club.

 

I suggest a minimum respawn wait of 5 minutes if you are unconscious. That's about the same time it takes to swap a server, so you can choose to stay on or go elsewhere.

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If someone knows they're f***ed, they're not going to ride out an imminent torture session. They're just going to respawn and start looting again.

 

And that's a bad thing? If I know I'm going to be cuffed and fed rotten fruit/disinfectant, why should I sit about for 3 minutes to become conscious and then wait 15 minutes while a 12 year old Russian fumbles around trying to cause my character pain when I don't record anything for the benefit of an audiences entertainment?

 

It's just a colossal waste of time to do that. That's why I always double tap anything I get unconscious. 

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Holy shit, you are so right. KoS stars immediately try to respawn after we knock them out. That's no fun, we need prisoners for our stripper club.

 

I suggest a minimum respawn wait of 5 minutes if you are unconscious. That's about the same time it takes to swap a server, so you can choose to stay on or go elsewhere.

 

assuming you eventually die or wake up when KOed

 

I say you cannot respawn til dead 

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I voted for the 3rd because that shit is just down right true.

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And that's a bad thing? If I know I'm going to be cuffed and fed rotten fruit/disinfectant, why should I sit about for 3 minutes to become conscious and then wait 15 minutes while a 12 year old Russian fumbles around trying to cause my character pain when I don't record anything for the benefit of an audiences entertainment?

 

 

Because it doesn't always turn out like that, sometimes people give you morphine, bandages, take your gun and send you on your way. If it does turn out that some idiot kid is playing torture game 3d you can just not comply until they kill you. It's not rocket science. 

Edited by Capo

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You should be forced to be unconscious for a bit, maybe five or ten minutes, then after that it would give you the option to respawn. Unconsciousness would still last as long as it currently does.

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Rick makes a great point yet again. Yeah being able to respawn just because your unconcious is counter-productive for a survival game.

IMO the only way a player should respawn is by death. Plus for people who play this game as a SURVIVAL game it should be way more fun to survive an incounter where you were "tortured" then just give up and start from scratch.

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The option for respawning while handcuffed already exists to an extent; if you log while incapacitated, when you log back in you will be a fresh spawn.

 

More on topic:  I can understand a minute of 'forced' unconsciousness, but 10 minutes?  Really?  Do you really want to sit around your computer doing nothing while some 10 year old kid is cussing you out?  Even if this wasnt the case, it would take much less than 10 minutes to log out and log back in just to find yourself as a fresh spawn anyways.

 

The only argument in favor of this idea is realism.  You are knocked out, so you should be unable to do anything.  Well, there comes a point where quality of play surpasses realism, and this is one of those points.  If you are unconscious, yeah you can revive and be helped.  But that is up to YOU as the player to decide if you want that or want to believe you will be saved.  Most of the time, becoming unconscious means you are going to die or lose your gear anyways.  We might as well keep the option to expedite the process.

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Um. Won't people just relog if they take out the respawn option?

Edited by scriptfactory
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Respawn option should be removed completely once the game is out of alpha.

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If someone knows they're f***ed, they're not going to ride out an imminent torture session. They're just going to respawn and start looting again.

 

 

If someone knocks me out, of course I won't sit and wait and "ride out an imminent torture session". Thats just a waste of  time. And if there is no respawn I will just logg  out and start over. I will absolutely not wait until they are finished the "torture session".

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If someone knocks me out, of course I won't sit and wait and "ride out an imminent torture session". Thats just a waste of  time. And if there is no respawn I will just logg  out and start over. I will absolutely not wait until they are finished the "torture session".

 

Well that's part of the game, so why the fuck are you playing this

  • Like 4

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If someone knocks me out, of course I won't sit and wait and "ride out an imminent torture session". Thats just a waste of  time. And if there is no respawn I will just logg  out and start over. I will absolutely not wait until they are finished the "torture session".

 

 

You can just log off and join another server if u dont want the torture they will likely kill you anyways 

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You can just log off and join another server if u dont want the torture they will likely kill you anyways 

Yep.Thats what I said.

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Well that's part of the game, so why the fuck are you playing this

That part is most likely the end anyway so why not just skip it. If I respawn or logg out it will cause teares and anger when I rob them from that "fun for them part". I play this game because I can so thats why the f*** I am palying this game.

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I, too, find it quite annoying when I am trying to unconscious-ize someone and I get there and they're dead, even though sometimes I know for a fact they were UC. 

 

 

quite annoying.

 

 

I'm interested to see if the realism people get in on this discussion xD

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Because it doesn't always turn out like that, sometimes people give you morphine, bandages, take your gun and send you on your way. If it does turn out that some idiot kid is playing torture game 3d you can just not comply until they kill you. It's not rocket science. 

 

Having ruined gear, no blood/energy and no weapon is worse than being a fresh spawn. Also it's still a waste of time ignoring some kid while you're cuffed when you could have sat there for 30 seconds to respawn.

Edited by sabre05

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when you could have sat there for 30 seconds to respawn.

Thats the core issue. Those 30 seconds are way to short. Increase this so people would rather:

  • be handcuffed and abused while hoping to come free/get rescued
  • try to somehow survive injury/sickness
  • start over without any gear in the middle of nowhere
  • play nice if encountering a highly geared player as freshspawn or sneak past them

than to die and respawn. The fact that you can go "Oh - something bad happend to me - better kill myself and start over." without any downsides (30 seconds spawn time is hardyl a downside) really hurts the current gameplay. I am not saying you should have to wait for 24 hours but the "penalty" should be big enough to make the points above worthwhile enduring. Also it might make for a much more interesting experience than just spawning again with looting and gearing up.

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And that's a bad thing? If I know I'm going to be cuffed and fed rotten fruit/disinfectant, why should I sit about for 3 minutes to become conscious and then wait 15 minutes while a 12 year old Russian fumbles around trying to cause my character pain when I don't record anything for the benefit of an audiences entertainment?

 

It's just a colossal waste of time to do that. That's why I always double tap anything I get unconscious. 

 

If someone knocks me out, of course I won't sit and wait and "ride out an imminent torture session". Thats just a waste of  time. And if there is no respawn I will just logg  out and start over. I will absolutely not wait until they are finished the "torture session".

 

Dudes, how I would like to have such player interaction? NOT ONCE have I been handcuffed, held prisoner, anything, just killing, killing, killing and sometimes pulling through. Gimme a imminent torture session, please! Certainly does not seem to be such a waste of time compared to running alone through the woods...

 

EDIT: Just remembered, once I was gunned down on the nwaf, talked to the guys for a few minutes. They bandaged me, took my mosin, gave me a replacement FNX for the ruined one....I woke up later, went to grishino, found a new Mosin...all good.

 

That part is most likely the end anyway so why not just skip it. If I respawn or logg out it will cause teares and anger when I rob them from that "fun for them part". I play this game because I can so thats why the f*** I am palying this game.

 

Sounds like the same tears and anger combat logging causes.

 

Having ruined gear, no blood/energy and no weapon is worse than being a fresh spawn. Also it's still a waste of time ignoring some kid while you're cuffed when you could have sat there for 30 seconds to respawn.

 

A challange! Embrace it!

Edited by bautschi
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If I'm not enjoying the game then I wont play it.  Bohemia wants me to play the game.

 

I'm going to control my own fate here, not be a toy for some ridiculous torture nonsense.  The argument that you should have to endure the whims of some attention starved brat on the basis of realism (btw, this game has nothing to do with realism) is the most idiotic thing I've ever heard.  The 'realism' argument is totally flawed.  This is a game, it's only natural that it can't be 100% real anyway.  At some point you have to sacrifice extreme, nonsensical realism to incorporate game mechanics, because, this is a game, not real life.

 

Additionally, there are no gains to be made whatsoever in respawning.  When you respawn from unconsciousness you admit defeat.  That is actually okay in a survival video game.  You admit defeat and start again with nothing.  Your experience playing BI's product shouldn't be compromised because someone else is also playing, and playing differently.

 

Not being able to respawn out of a hopeless situation is terrible game design.

 

The only people that have anything to gain by introducing a respawn cooldown are people who are wasting your time.

Edited by Parazight

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You shouldn't be able to respawn until "you're dead".

 

While unconscious you could be saved by your white knight in shining armour. Why should you deny yourself of such a thing?

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You should be forced to be unconscious for a bit, maybe five or ten minutes, then after that it would give you the option to respawn. Unconsciousness would still last as long as it currently does.

Holy mackerel!!! That's a ridiculous amount of time to stare at a black screen waiting for someone to come by and, 9 times out of 10, just end up killing you anyways. That's a colossal waste of my time.

We need to remember that this is a game. This is NOT real life. 30 seconds is plenty of time, imho, to be unconscious. Actually, if it were up to me, I'd take unconsciousness out of the game entirely. It's just not needed.

Edited by Chepaco
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than to die and respawn. The fact that you can go "Oh - something bad happend to me - better kill myself and start over." without any downsides (30 seconds spawn time is hardyl a downside) really hurts the current gameplay. I am not saying you should have to wait for 24 hours but the "penalty" should be big enough to make the points above worthwhile enduring. Also it might make for a much more interesting experience than just spawning again with looting and gearing up.

 

If I want interesting experiences I'd turn my PC off and go outside. A 30 second respawn time does nothing to the current gameplay. It doesn't add to nor take away from the gameplay. Generally if you shoot at someone you want them dead. Why does it matter to you that they may have been unconscious and decided to just plop back to the East shore? It makes no personal difference to you that that one person didn't wake back up 5 minutes after being shot does it?

 

A challange! Embrace it!

 

Currently the only challenge in this game is the squiff melee bought by 0.47. 

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Why does it matter to you that they may have been unconscious and decided to just plop back to the East shore?

Because this means death is cheap and with almost no downsides attached to it. So instead of enduring the hardships that might cause a better experience overall (for you or for others) you can just choose the easy way and start over. A very bad thing in a game thats about survival and enduring hardships as it takes away any meaning of death.

If I want interesting experiences I'd turn my PC off and go outside.

So why are you playing the game then? And why for hells sake are you trying to influence the way its played if you don't have interest at all?

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