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gibonez

Love the New Sway

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It just does not make sense that you shot worse under calm conditions

 

I didn't too me either before that instructor tested us and we where all amazed how much better we could shoot afte being stressed abit. If I hadn't expirenced this myself I would probably not belive it either. I don't know the science behind it but it worked like magic on us :P

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New Arma 3 sway truly is awesome.

 

It is much higher than Dayz appears to be at the moment plus it has a stamina and weight system. So yes even more sway is probably a good thing.

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New Arma 3 sway truly is awesome.

 

It is much higher than Dayz appears to be at the moment plus it has a stamina and weight system. So yes even more sway is probably a good thing.

He describes my point entirely at the 7:57 mark.

Edited by SFRGaming
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Aha. Ahahaha. Ahahahahaha. No.

 

Do you really want to reduce the sprint speed? Do you want it to take 4 hours to get from Berezino to Elektro? Fuck that shit. Certainly not until vehicles are in. And not even then. 

 

Even crawling would take you less than 4 hours to do that trip and why does it need to be unrealistically fast btw?

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Even crawling would take you less than 4 hours to do that trip and why does it need to be unrealistically fast btw?

The running speed is fast now to compensate for the lack of vehicles.

 

People complain that we don't have bikes yet, but if they would do some research, they would see they basically are a bike with the current run speed.

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The running speed is fast now to compensate for the lack of vehicles.

 

People complain that we don't have bikes yet, but if they would do some research, they would see they basically are a bike with the current run speed.

 

Imagine if and when they add bikes they actually have a max speed lower than the current sprint speed.

 

I would love that just to see the complaining.

 

Bikes #1 bonus should not be increased movement speed around the map but far less fatigue when traversing the same distance vs on foot.

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The running speed is fast now to compensate for the lack of vehicles.

 

People complain that we don't have bikes yet, but if they would do some research, they would see they basically are a bike with the current run speed.

Haha that's very well said :thumbsup: :beans:

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Imagine if and when they add bikes they actually have a max speed lower than the current sprint speed.

 

I would love that just to see the complaining.

 

Bikes #1 bonus should not be increased movement speed around the map but far less fatigue when traversing the same distance vs on foot.

I love it when people think bikes are going to make traversing Chernarus so much easier, because it won't.

 

I could care less for vehicles at the moment. i'm siding with Dean on this one; I firmly believe Persistent Storage & Barricading will have a much larger impact.

 

Hell, I wonder what makes people so pissed at running everywhere....

 

Maybe it's the constant "crunch crunch crunch thump thump crunch smack crunch crunch thump crunch" sound you hear when you run.  V :huh: V

Edited by SFRGaming

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Maybe it's the constant "crunch crunch crunch thump thump crunch smack crunch crunch thump crunch" sound you hear when you run.  V :huh: V

 

Some people just want easy stuff they have this idea that if they are playing a video game every second of it should be enjoyable this is the case with 99 percent of video games it shouldn't be the case with dayz.

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The running speed is fast now to compensate for the lack of vehicles.

 

People complain that we don't have bikes yet, but if they would do some research, they would see they basically are a bike with the current run speed.

 

Hardly used vehicles to begin with anyway and I think the bikes are faster, definitely downhill. I still don't see why no cars should make a faster running speed. This is DayZ, not whimpylittlenoobZ

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Hardly used vehicles to begin with anyway and I think the bikes are faster, definitely downhill. I still don't see why no cars should make a faster running speed. This is DayZ, not whimpylittlenoobZ

It's not them making the game easier. It's just simply compensation for not having vehicles at all. It was a very good move made by the devs.

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ImmaculateDirtyAztecant.gif

 

Finally got my hands on an optic the building is 500m away and the sway seems pretty darn perfect for a non tired person holding it without having it rested on an object.

 

This will make shots a little harder thankfully.

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ImmaculateDirtyAztecant.gif

 

Finally got my hands on an optic the building is 500m away and the sway seems pretty darn perfect for a non tired person holding it without having it rested on an object.

 

This will make shots a little harder thankfully.

You should add a "Holding Breath" comparison so people can have something to compare it to.

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Waaay too fast, it's 23-25 km/h plus you can sprint forever. You would finish a marathon in 110 minutes, the world record is over 13 minutes slower. 4 minute miles every mile.

 

Sprint should be faster, that being said, you don't sprint marathons, with stamina in (after vehicles) you won't be making these 4 minute miles.

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Scope sway in .47 is ridiculous , ive hunted all my life and even after running , have NEVER seen a scope sway like it does in this game ,, and its the same for every weapon now , you can sit sitll for 1 minute or 10 , it doesnt matter , and has made the mosin useless

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For me it seems like all weapons got the same sway at least in rested and standing position. A SKS with PU Scope sweeps the same area as an Amphibia S. Can someone confirm this?

Edited by Evil Minion
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For me it seems like all weapons got the same sway at least in rested and standing position. A SKS with PU Scope sweeps the same area as an Amphibia S. Can someone confirm this?

Can confirm this, it seems as if all weapons got the same sway, makes sniping distances past about 300m extremely difficult and kills off the concept of sniping pretty hard unless you got "lucky" with a shot. 

There's no skill in sniping now, it's going to be about luck with this ridiculous sway, managed to hit a 600m shot after 6 shots on a target standing still because of the sway.

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Aha. Ahahaha. Ahahahahaha. No.

 

Do you really want to reduce the sprint speed? Do you want it to take 4 hours to get from Berezino to Elektro? Fuck that shit. Certainly not until vehicles are in. And not even then. 

 

And why not, you all talking about realism and now you would be bothered to acctualy spend some time in one town, it doesnt need to be 4h it can be less. I know that a lot of ppl not gona like stamina etc. new systems that is coming in, because then they would not be able to run to elektro (15mins) and then get back to berezino (15mins) to shoot fresh spawns. Traveling betwen NWA and Berezeni lets just say should take some time, give you some troubles, i run from Dubrovka to Pavlovo military base without any food and drink on the way and without stoping. Thats just mu opinion

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There's no skill in sniping now, it's going to be about luck with this ridiculous sway, managed to hit a 600m shot after 6 shots on a target standing still because of the sway.

Thats not right. The sway might make it harder but its visible to you and you can adjust to it. If you know where to aim and press the trigger at the right moment you can still hit your target. In fact sniping requires a lot of skill because of the sway. Random dispersion is the luck factor but it seems to be more of a factor for hand/shotguns than rifles.

 

However, in my opinion sway should depend on weapon (weight) and attachments while random disperson should depend on weapon (type) and condition with the former being by far the bigger aspect (because of both realism and the skills vs. luck argument).

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Thats not right. The sway might make it harder but its visible to you and you can adjust to it. If you know where to aim and press the trigger at the right moment you can still hit your target. In fact sniping requires a lot of skill because of the sway. Random dispersion is the luck factor but it seems to be more of a factor for hand/shotguns than rifles.

 

However, in my opinion sway should depend on weapon (weight) and attachments while random disperson should depend on weapon (type) and condition with the former being by far the bigger aspect (because of both realism and the skills vs. luck argument).

I just don't agree with that statement at all, sniping isn't a show of skill as it use to be -- you could hold your breath, like you actually can in real life and hit a moving target from x meters away taking into account bullet travel and distance. Now with the sway hitting a moving target at anything past 300-400m is about where your sway lands you, from what I've seen in-game there isn't a pattern to the dispersion of the sway, meaning that I can be looking at the same spot and there doesn't seem to be a noticeable pattern in the movement of the scope, even with my breath held.

In terms of realism the sway that it has right now when not holding the breath is somewhat accurate in accordance with sprinting and in what position your character is standing in. But I agree that all the factors you mentioned should be taken into account, especially since the sway on all gun seems to be the same as of right now. But as far as realism with the current sway, I can guarantee you it is not an accurate depiction of real life, having hunted for over 10 years and a former marine, I know first hand that the holding breath sway should definitely not be as heavy as it is.

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I just don't agree with that statement at all, sniping isn't a show of skill as it use to be -- you could hold your breath, like you actually can in real life and hit a moving target from x meters away taking into account bullet travel and distance. Now with the sway hitting a moving target at anything past 300-400m is about where your sway lands you, from what I've seen in-game there isn't a pattern to the dispersion of the sway, meaning that I can be looking at the same spot and there doesn't seem to be a noticeable pattern in the movement of the scope, even with my breath held.

In terms of realism the sway that it has right now when not holding the breath is somewhat accurate in accordance with sprinting and in what position your character is standing in. But I agree that all the factors you mentioned should be taken into account, especially since the sway on all gun seems to be the same as of right now. But as far as realism with the current sway, I can guarantee you it is not an accurate depiction of real life, having hunted for over 10 years and a former marine, I know first hand that the holding breath sway should definitely not be as heavy as it is.

 

Sniping has never, ever been about skill in Dayz or Arma 2.

 

Sniping sadly is the easiest way to obtain a kill both of these games and unlike other games even arcade games it requires the least amount of skill.

 

While counter strike and battlefield for instance put artificial unrealistic limitations of sniper rifles to decrease their overall effectiveness and increase the skill required IE. BF's drastically different and super slow bullet speed + insane bullet drop or counter strikes fast paced movement and high player skill where a person with an ak47 is just as deadly as the guy across the map with an awp.

 

In Dayz and Arma 2 the guy with the long range rifle has all the advantages in the world combine that with downright easy shooting that requires 0 lack of skill or experience and you have an overabundance of snipers.

 

The only way Skill will ever be introduced to sniping in dayz or arma 2 is if they remove the current system of range elevation adjustments and instead put in an true to life angular form in either moa adjustments or mrads. Then add wind + weapon resting or bipod deployment.

 

Sniping in dayz much like real life should be based on experience and skill not on press page up 5 times aim at the person if you miss walk the bullets to him.

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Nah not realistic. We won't have that until you need to physically aim and line both sights with your physical body, because that kind of thing isn't determined by a computer algorithm but rather your body and the laws of physics.

 

It is a very nice gamey way to simulate and compensate for not needing to do that yourself though. I agree that its a good addition and helps simulate the act of shooting a firearm in difficulty, I just wish we'd stop calling gameplay elements realistic. ;)

 

I been thinking about this - looking at sway, how it is calculated and what it looks like

http://forums.dayzgame.com/index.php?/topic/206630-sway-function-math-suggestion/#entry2072241

 

I think the mathematics can be revised, without altering the dimensions of sway as they are, to make it more realistic.

 

xx

Edited by pilgrim

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Sniping has never, ever been about skill in Dayz or Arma 2.

 

Sniping sadly is the easiest way to obtain a kill both of these games and unlike other games even arcade games it requires the least amount of skill.

 

While counter strike and battlefield for instance put artificial unrealistic limitations of sniper rifles to decrease their overall effectiveness and increase the skill required IE. BF's drastically different and super slow bullet speed + insane bullet drop or counter strikes fast paced movement and high player skill where a person with an ak47 is just as deadly as the guy across the map with an awp.

 

In Dayz and Arma 2 the guy with the long range rifle has all the advantages in the world combine that with downright easy shooting that requires 0 lack of skill or experience and you have an overabundance of snipers.

 

The only way Skill will ever be introduced to sniping in dayz or arma 2 is if they remove the current system of range elevation adjustments and instead put in an true to life angular form in either moa adjustments or mrads. Then add wind + weapon resting or bipod deployment.

 

Sniping in dayz much like real life should be based on experience and skill not on press page up 5 times aim at the person if you miss walk the bullets to him.

 

Lulz, walking into a room and lighting up a bunch of people requires no more skill than the guy sniping. In fact it's about 1000% easier to hit an object point blank than at range in Dayz and Arma.

 

I could maybe agree to that it could be safer? But even then there's more skill in finding a good position to snipe than opening a door with your rifle already up with both hands on the rifle and ready to go. Which is absurdly unrealistic.

 

The guy who is sniping is normally caring a bolt action rifle and at best a pistol maybe a MP5K if so lucky. That sniper is an easy kill should you get close enough. It's all apples to oranges man.

 

As someone who played over 3000k of Arma and well over 1000k in Dayz and then over 500 in DayZ SA. I'd personally say sniping is harder than being a door kicker any day of the week. Especially due to the fact the engine renders characters completely visible at long distances. You can glance a hill and spot a sniper under a tree behind a bush so fast it's laughable.

 

I play both styles depending on my mood and I've always found sniping to be much harder. As long as your not server hoping to your sniper position than logging off in place after killing some noobs that is. If they were to use all the exploits at the moment I'd say you could chalk it up to easy noobzor mode. But not everyone does that. After that first shot is taken you have just as good as a chance to spot and kill him as he did you.

 

I mean come on with over 3k comments you have got to have at least two or three hand fulls of sniper kills via your characters bare fists! 99% are lone shooters in game on top of that. Couldn't get any more fair than that. Just cause he had patience and another didn't doesn't make his job any easier than another. If you managed to hold still long enough in or near a high loot building that's not the snipers lack of skill. It's the other way around. If you play smart and don't stop moving chances are they will miss and that's when you go after them. And "all the advantages in the world" wont save that sorry sniper after he gave away his position. If hes gone by the time you got there it's no different than the guy who shot at you from 5' away outside the window of the house your in and ran of into the sunset.

 

And as for the page up page down comment. Literately spinning my dial so I can shoot another 100 yards is allot easier than you think. Add in a BDC Reticule and spinning is for old people. Times have changed. I have no military experience and I don't hunt on the regular but figuring out how to use a scope is far from rocket science. That kind of stuff doesn't kick in till after 600m anyways when environmental distortion accusers.

 

I use and own a Nightforce NXS 2.5-10x MOA/MOA "MOAR"  and I have yet to ever spin the dials. I have it sighted in for 200m which gets me a 50m zero also and the rest I can compensate via middle school math in my head and then proceed to adjust via Kentucky wind-age. I shoot over 600m at a target that's 10" by 18" with a 556 and hunt coyotes time to time. In regards to the human form I'm basically talking only head shots.

 

Give me a .308 and I could do the same at 800 yards. Add in wind in it's still a fairly easy. Unless they toss in some Afgan 30mph+  gusts. Which I've only experienced once and it only took me 1 shot to get on target at 575 yards. For the factors your leaning towards Dayz would need to be in the Arctic circle for it to be "legitimate" by your standards.

 

And no I don't shoot at a Range or with bags. Just prone with a bi-pod where ever we can find the distance. Be it on top of a snowy mountain in the Cascades to the flat running valleys at sea level below or the foot hills on the Eastern side of the mountains. Rain, sleet, snow it makes no difference.

 

Shooting is only as difficult as you perceive it to be. Hence why most women are better first time shooters than males but, that's another subject.

 

It's also sad to see people crap on one play style while they praise another when in the end there's no real difference.

 

I'm the Sheriff over at our Elektro Police Dept. and all we do as a Steam group is kick in doors. But, I fully understand why and how difficult it is to try other tactics such as sniping. It's not like they have invis hacks with god mode or a squad to back them up.

 

It's all about mind set.

 

#NotAllSnipers

Edited by RyBo

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I am really finding this new weapon say is really throwing me off this game completely. I am a sucker for old weaponry and i used to love my trusty mosin Nagant, now however it has become impossible to make long distance shots without complete luck. The new sway is completely unrealistic and makes no sense at all, i never heard or read any complaints about people being killed too much by snipers.

 

There was a balance before, if you had a mosin in close combat you were at a huge disadvantage but if you had a mosin at long distances you had the advantage, that is how it should have been yet now you can not make accurate shots with the mosin unless you are within 300 metres, past that it's anyone guess where your crosshair wants to go. Shooting someone from 900 metres was not easy before in dayz, you had to account for bullet drop and you had to account for bullet travel time, unless someone was standing still it was extremely hard but clearly not impossible to pull these shots off. Why has the dev team decided that this should now be almost impossible when no one asked them to or said that it was unbalanced.

 

Engaging people from long distances was its own playstyle and was very fun and very challenging, there was no reason to change that. I am all for making sniping even more of a challenge but i feel it should be done by actual real life variables such as wind and rifle quality, not a huge sway figure of eight pattern that makes no sense at all, i have seen a lot of people say they have not noticed a difference but believe me the difference is real, sure its barely noticeable at 200 meters but even laying down when you are 800 meters away from your target the sway is unrealistic, at that distance you are trying to hit a dinner plate not a full sized man and i think a lot of people seem to forget this, trying to hit a dinner plate sized target with the current sway is impossible and frustrating as hell. 

 

Furthermore the one thing i liked about engaging at long distances was that i could see if my target was up to no good or if he was just a fellow survivor and i did not have to shoot most of the time, i used to love just watching people loot up having no clue i was watching them and let them go on their way, now i am forced into combat at much closer distances i am shooting a lot more people then i normally would as i just can not take the risk of losing my avatar, before i could learn a player intentions by watching them now being so close to them their intentions factor in to me shooting them a lot less as i don't feel as safe as i did before.

 

If the intention in this new sway was to stop people killing on sight then i can safely say for me at least it has done the complete opposite, before i only used to shoot if i wanted to and now i shoot because i feel like i need to so i can be safe.

 

Fix it please, it is broken at long distances.

 

Would love to hear other peoples thoughts on this, do they also kill more now that they can not engage from a distance or do you now kill less?

 

Also if your reply says use a splint, i have several times and it is not the issue.

 

If your reply says i have not noticed, that is cool this is more for the people who have noticed, thanks for reading the post but there is no need to let us know that you have not noticed it.

Edited by anotherdeadhero

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sprint for an hour in real life, then stop and see how steady you can hold a rifle.

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