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svisketyggeren

New map in the future?...whats the rumours?

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To be honest...im fed up with the Chernarus map now, its the main reason I play very little these days. So in relation to that...does anyone know if there is plans to let modders build a map in the future?

 

I dont think Bohemia is planning to build a new map soon...

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They WILL do a new map. Just not for a long long long time. They will do maps once the game is fully released past alpha and beta. New maps are not important compared to fleshing out the current map, adding content, fixing bugs and increasing performance. 

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Bohemia making a new map would be pointless.

 

Why pay for a Bohemia map when the community will provide dozens for free.

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Their fix for the pathing issues tells me the game will not be easily converted to a different map. ;)

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So dont expect that the dozens of modder created maps out there to be converted to standalone?

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Hello there

 

Dont quote me on this, but there were rumours of letting folk create their own maps and mods at a MUCH later date.

 

Gotta finish the game first. Cant add it now, too much will change..

 

Rgds

 

LoK

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Their fix for the pathing issues tells me the game will not be easily converted to a different map. ;)

That's what I'm thinking as well. I'm no game designer or programmer but from my understanding the navmesh is specifically made for the map so zombies, loot and AI won't go places they aren't supposed to. If a new map is to be made it would have to be made with a corresponding new navmesh. BI would have to give modders the tools to make new navmeshes for their respective maps so I don't know how likely that would happen. It would be nice to see in the future though!

Edited by haknslash

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Bohemia making a new map would be pointless.

 

Why pay for a Bohemia map when the community will provide dozens for free.

 

I wonder how the navmesh part would work with user created content.

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Lots of exelent map designers can be hired to make new maps. Creators of lingor, namalsk and taviana. But they shoud ban those hudge useless mountains.

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I wonder how the navmesh part would work with user created content.

 

I would assume it would not affect it at all and the system is procedural.

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Bohemia has stated they will release maps. However they've comfirmed community maps will be made as well before.

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In my opinion, all the custom maps were preeeeeeeettttyyy bad.

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In my opinion, all the custom maps were preeeeeeeettttyyy bad.

I don't know about that. 

Lingor - Really showcases certain vehicles. If you play on a mod that has the Vodnik you really learn to appreciate it's amphibious nature. I escaped several bad encounters simply because I could go across  water that my pursuers ended up going around. Military gear is scattered around, a little bit here, a little there, but there are still a couple areas that have a bit more spawning there so you can find a decent gun by hitting all of the outlying little spawns instead of having to make a dash into a high traffic very dangerous area. It just means you will have to hit MORE of them to find anything worthwhile. I really like this map, especially the updated one with more land in the Northern area. Boats are actually useful on this map as well, not something you can say about most maps.

NAPF - Towns look like towns, many places look like they fit. There are 5 "bases" to find military loot in in different areas of the map. No one can camp the 2-3 that exist and choke down good gun spawns to the rare firestation spawn.  There are also things like houses in the woods overlooking a pond that look like vacation spots, castles in a couple areas, big cities, and wilderness. I enjoy this map.

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I don't know about that.

Lingor - Really showcases certain vehicles. If you play on a mod that has the Vodnik you really learn to appreciate it's amphibious nature. I escaped several bad encounters simply because I could go across water that my pursuers ended up going around. Military gear is scattered around, a little bit here, a little there, but there are still a couple areas that have a bit more spawning there so you can find a decent gun by hitting all of the outlying little spawns instead of having to make a dash into a high traffic very dangerous area. It just means you will have to hit MORE of them to find anything worthwhile. I really like this map, especially the updated one with more land in the Northern area. Boats are actually useful on this map as well, not something you can say about most maps.

NAPF - Towns look like towns, many places look like they fit. There are 5 "bases" to find military loot in in different areas of the map. No one can camp the 2-3 that exist and choke down good gun spawns to the rare firestation spawn. There are also things like houses in the woods overlooking a pond that look like vacation spots, castles in a couple areas, big cities, and wilderness. I enjoy this map.

Other than the vehicles I'm unsure how anything that you stated about the other maps isn't in the current one?

Any custom maps I downloaded for the mod were played a couple times and never touched again...

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I would first love to see new HD trees and grass and also a rework of the ground, because I'm not an expert of outside wilderness, but I don't think the floor is always flat like its concrete..

 

The wilderness feel empty (not in the way of there is nothing to do or loot, but empty because there is nothing special..), I would love to see more area such as they begin to implement in the north but everywhere ! Having more small bushes (new kind of bushes, not the ugly one) with dead trees on the ground. Also make the road less clean, its seems to that the road are quit new, same for the rails all along the map. 

 

I'm not sure about the lore of the game, but for me it's looks like more an Arma map than an zombie outbreak map.

 

I know it's not a priority, but still, the environment doesn't make me feel that we are the last survivors... ( would maybe see more dead corpse on the dead generated dynamically after each restart with some small loot on them)

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I don't know about that. 

Lingor - Really showcases certain vehicles. If you play on a mod that has the Vodnik you really learn to appreciate it's amphibious nature. I escaped several bad encounters simply because I could go across  water that my pursuers ended up going around. 

Lingor is my favorite map. There was "Hunting grounds" mod on modified map, with new islads and fixed "baracs of death" but it died quickly. Few times my car exploded in shalow water on flooded roads. Jungle was done very well, and you could get around map in boat. Too bad that it died.

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I'd kinda wish they could add Podagorsk to east from Chenarus. 

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I say NO.

 

Dayz = Cherno

 

and thats the point. Cherno = atmosphere

we must keep this east-european flair

Edited by TiMEDANCE

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Didn't i read somewhere they were hoping to extend the map, so as you passed the border of one map you'd arrive on another server playing another map, which would be completely seamless? the goal would be to have the whole country mapped out including the capital, Novigrad, which is a city almost the size of the current map on its own.

 

greensearegion_4.jpg

 

Then i'd find vehicles justified. 

Edited by foxdie_01
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Other than the vehicles I'm unsure how anything that you stated about the other maps isn't in the current one?

Any custom maps I downloaded for the mod were played a couple times and never touched again...

 

Chernarus+ is MUCH improved over the old Chernarus. Police stations in different cities help as do all the new "military" areas. It also helps that some of the "best" guns can spawn in non-military locations.

Go to DayZDB.com and open up the old mod map and then Lingor. Uncheck everything but the military spawns. Look at the distribution on Lingor then look at it on Chernarus. Notice how the military spawns in Lingor are distributed across the map but on old Chernarus there is a cluster on the South Central Coast, a bit in the NE and then a LOT in the NW? Ignore the castles they haven't spawned Military loot for a while now. You can't just camp a few spots and lock down the military gear that everyone heads towards.

 

I say NO.

 

Dayz = Cherno

 

and thats the point. Cherno = atmosphere

we must keep this east-european flair

Not for anyone who branched out into other maps. Lingor was actually rather fun for atmosphere. Water everywhere but very little of it could be used for drinking, jungle, small villas, a few castle forts, roads that ran over shallow spillways. Heck there is even a security checkpoint along one road with roadblocks. 

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They will possibly add elements of , panthera and namalsk into chenarus

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Just wondered on the possibility of new maps in the future and whether they could be delivered by modders or if they would have to be DLC?

 

I think it would be cool to see a London or USA map, maybe New York City, though the work there would be massive for all the buildings etc.

 

Cheers,

Ben.

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