Vekaras 7 Posted July 10, 2014 I think such zones will grow up by themselves once we get enough mechanics to build persistent objects, and when hanging around the same server will be much more important. Also, Forced safe zones were a bad idea (anyone played the lame WarZ) as they were scattered by sniper campers and provided no additional interaction... If any we need more means to interact with our environment and that's all. Share this post Link to post Share on other sites
Rigor Mortis (DayZ) 141 Posted July 11, 2014 (edited) The problem with 'letting players do it' is that people don't want to be shopkeepers or guards... I mean, who the hell goes into a game to sit in one place and offer goods or services? I know they have said they don't want to do NPCs, but I like this idea anyways. I could see a "safe zone" being useful, but not as it was described here. You should be allowed to do whatever you want inside, but there would/could be consequences. What would make the "safe zone" safe would be: 1) Many armed guards who shoot, disarm, or arrest anyone who pulls out a weapon (within their view anyways). 2) Walls around the whole town to keep zeds out and protect from snipers (the game would just not spawn zeds inside this particular town, but the fences would be there for aesthetics and to control entry) 3) Several controlled entrances/exits to the town so people can come in from a few directions, at least one going into some woods for cover. Also a fairly tall building so people could counter-snipe if necessary. 4) A 'jail' for those who break the rules within the 'safe zone' -- killing a person or NPC inside the town and getting caught by the guards would result in losing all your gear and getting dumped outside the walls. I know this will totally never happen, but I think it would be pretty nifty to see and is something that would likely exist in a post-apocalyptic world... heck, I'd probably be the guy to organize a town like this. Somewhere that you can meet up with people, go to a bar with no real concerns of getting shot... interact with other players, group up, trade for gear (I found 5 pistols but I just need 1 morphine auto injector :\ etc), and possibly even see a doctor or get other services like a heli drop somewhere on the other side of the map. Edited July 11, 2014 by Rigor Mortis 1 Share this post Link to post Share on other sites
Parazight 1599 Posted July 11, 2014 This thread reminds me Martin Luther King Jr. street in Indianapolis. Named after a pinnacle of non-violence and peace, it's anything but that!You want a 'safe zone'?? Go to the forums and pm people with similar interests. Then jump on a voice comms program and meet deep in the woods somewhere. Share this post Link to post Share on other sites
Zombie Milkman 167 Posted July 12, 2014 In DayZ, safe-zones should be non-existent. If players take over an area and call it safe due to heavy protection, that's another story.This.I think this is the logical progression of the game, but a hell of a lot more zombies are also a logical progression we have not seen yet. Just thinking this out...1) Group makes a safe defendable camp. That alone takes planning & resources.2) Group stocks camp.3) 24/7 servers... I hope you have enough people all around the world to make this work...4) Big camp = big sound = zombie encounters = gunshots that ring through the valleys5) Camp meets zombie hoard. You could even have a massive death hoard of zombies walking around in a clump like Walking Dead on the highway.6) Hoard = many bullets depleted.7) no more bullets and 3 to 1 zombie/human ratio = nom nom nom for many at the camp Share this post Link to post Share on other sites
Rigor Mortis (DayZ) 141 Posted July 12, 2014 This.I think this is the logical progression of the game, but a hell of a lot more zombies are also a logical progression we have not seen yet. Just thinking this out...1) Group makes a safe defendable camp. That alone takes planning & resources.2) Group stocks camp.3) 24/7 servers... I hope you have enough people all around the world to make this work...4) Big camp = big sound = zombie encounters = gunshots that ring through the valleys5) Camp meets zombie hoard. You could even have a massive death hoard of zombies walking around in a clump like Walking Dead on the highway.6) Hoard = many bullets depleted.7) no more bullets and 3 to 1 zombie/human ratio = nom nom nom for many at the camp Again, no one in their right mind wants to sit in one place all day in a game like this. 'Safe zone' cities would be places to do commerce, group up, and socialize.\ Perhaps we could combine the two ideas tho. If you build a large enough fenced in area with structures inside then the game could generate a couple of NPC 'guards' to keep violence to a minimum within the area... they could even be programmed different ways - KoS anyone without a certain type of clothes, only arrest/disarm ppl who bring out weapons, etc. Anyways, then if you built a large enough city, you could get doctors/merchants/other NPCs. This way you would need a large group and lot of motivation to build something like this, but it would be persistent when you left the world (although not impervious to attack/destruction). Definitely would be cool to build something like this into the game so we can make our own cities. 1 Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted July 13, 2014 If the world went to shit and a zombie apocalypse broke out the community would probably try to create some kind of safe zone.These safe zones don't spawn zombies in and only have food and medical spawns in and will either be bandit controlled or hero controlled. Pvp will not be turned off inside here.In the centre there could be a radio tower which works which will allow the user to broadcast a message out to walkie talkies on a certain frequency. This will be used to let people know heroes are there or bandits could use it to bait people there.Heroes can go there and take in people, give them shelter, heal them up and generally help them out.Bandits can go there and spray down the heroes who try to achieve a safe zone.It will give the game some purpose as they're may be huge hero v bandit battles (v v far fetched but its a game) to see who can control this area and it will allow more interaction between players and maybe future role play purposes.It may end up as a massive bloodbath arena but its just a suggestion:)And you can do this right away, you don't even need to have it hardcoded in. Come on, everyone's watching. Share this post Link to post Share on other sites
ColonelBurton 145 Posted July 13, 2014 And you can do this right away, you don't even need to have it hardcoded in. Come on, everyone's watching. Right. So that they can run in dressed as clowns to KoS him for the lulz then to run off to go find a bambi victim. You're missing the point. Share this post Link to post Share on other sites
liquidcactus 719 Posted July 13, 2014 safezone = craptastic, Jeeez.. Live a little man, just live a little Share this post Link to post Share on other sites
demongornot 23 Posted July 13, 2014 (edited) Safe zone is a good idea BUT, lets me finish !!!Its a good idea to prevent zombies to SPAWN next to us, in real life when you kill someone/something, their is not a magical friend/copy of him that just magically appear near to you and attack you.So yes, prevent zombies/animals (too easy to kill a dead and have another one appear in the area) to spawn near to where they get kill can be a good idea, BUT they should NOT be stopped by an invisible wall of a magical safe zone, we should MAKE safe zone, (clan or group of friendly that just kill all zombies from a town and do whatever they want (talk strategy/talk simply, share gear, heal someone or anything else) without having zombies that pop from nowhere.AND the best idea should be that zombies spawn in a near village, more than 5Km will be nice AND those new zombies that have spawn start slowly walking to the village where they are initially killed.It solve several issue, the one that you have have to face infinite zombies spawn where you need to kill 50 zombies (even if their is only one here) before you are far enough from the spawn to just have them don't run at you...It also make the game interesting and realistic, cause if 5 player with SKS/AKM/M4 empty a town from zombies (mainly when server will handle much more than actually where their will be zombies almost everywhere, make them respawn will turn DayZ into arcade shooter and impossible to survive even in a small town), they all spawn in another town, they walk slowly to the original town and while they travel while following the road or some waypoint in the navmesh, if they see or hear you, well, lets say that you DON'T want to cross the road of 50 zombies that walk between two town and can attack you or anyone else if too close...See big group of zombies walking slowly together will, i think, please everyone, it can be a good way to have zombies outside town WITHOUT make it always dangerous, just for some occasions, it is challenging to see it, cause if their are over 20 for example (imagine 100 or even more) it is mortal to have them run at you, the "safezone" will just be temporary, it is realistic cause it simulate for example a group of zombies that have hear your gunshoot or anything like this and make them walk in your direction.It make zombies spawn dynamic, make you for more than 10 minutes having a safe area in the town in a realistic way, don't make town empty from zombies, not for long anyway, you have way enough time to explore the town and it can add challenge while you traveling between two town. For those who have not understand, in short their is my idea of the PERFECT safe zone :When you kill zombies, they ONLY spawn in another village somewhere like 5 Km away, not where you are, it cause too many issues ! BUT they will slowly start to travel while slowly walking toward their original spot.Which mean if you want to keep the town you will have to face REALISTIC regular zombies waves that look like zombies from town around that you have attracted with your noise.You have enough time to explore the town, if you kill a single zombies, well a single one will spawn away and walk to be back where he come from, if you empty a town which is infected by 200 zombies or more, well all zombies you have killed will do it.And the best thing will be if they can simply wait a certain time before start to head from the "spawn" village to the one they have to go, it mean they will be on group. Devs talk about server that can handle 10000 zombies, we don't have unlimited town, it mean a huge number of zombies even in small town, my spawn idea is the best, it make everything :Protect you from infinite respawn loop, don't empty definitely town cause they will walk back here, it add realism, challenge and it fit perfectly with huge number of zombies handle by the server ! But yeah idea of town where their is NO zombies at all is not a good idea, we are more than 7 billions in the world, if even 50% of us turn into zombies, we will NEVER have town without zombies, simply cause they are stupid but still have primary functions such as reproducing (bite you) eat and probably survive (stay in group and move for find food is a good strategy that they will probably do).If you want a "safe" village, you will have to make it safe while killing every zombies that are inside and that come from around. Edited July 13, 2014 by Demongornot Share this post Link to post Share on other sites
byrgesen 1341 Posted July 13, 2014 Theres gonna be safe zones for sure, but these will be player controlled and player patrolled safe zones.Its up to us to create the stuff we want in this game, ie. safezones, refugee camps or what ever you want to call it :) We need to do it, not the devs. Share this post Link to post Share on other sites
doctorbadsign 645 Posted July 13, 2014 Safe zones that turn off PVP = campers/griefers paradise... If you want to annex an area, or create a manned camp once tents are in, then that would be wicked. But there should never be a safe zone added by the devs Share this post Link to post Share on other sites
angel_eyes42 8 Posted July 13, 2014 (edited) Figured I'd throw in my opinion so that we never, ever get anything like this in the game. Safe-zones? No. Big no. Massive no. There. :) (Safe-zones being PvP-free areas. I'm perfectly cool with player-created bases where everyone is welcome, but it's up to players to defend them. If zed-free and PvP-free spots ever come to this game, that will be the day I stop playing.) Edited July 13, 2014 by angel_eyes42 Share this post Link to post Share on other sites
ColonelBurton 145 Posted July 15, 2014 Figured I'd throw in my opinion so that we never, ever get anything like this in the game. Safe-zones? No. Big no. Massive no. There. :) (Safe-zones being PvP-free areas. I'm perfectly cool with player-created bases where everyone is welcome, but it's up to players to defend them. If zed-free and PvP-free spots ever come to this game, that will be the day I stop playing.) That's basically not much of an opinion. Only a "no" and "If it comes that's the day I stop playing" which is a pretty immature threat to make. Why the hell should I care if that would cause you to stop playing? Debate the subject. What exactly don't you like about the idea? Share this post Link to post Share on other sites
Lithium1056 45 Posted July 15, 2014 With player building safes zones can be constructed, I think it's save to assume that players buildings will be exempt from Zombie spawn(IE: four connected walls negate zombie spawn points inside the walls but not out) you will have to guard your own stuff, decide who you let in and deal with the consequences if those people turn on you. I foster the concept that successful guilds/clans will build bases/player towns on their servers, that's how this will function. But you cant really just have a zone where weapons suddenly lock Share this post Link to post Share on other sites
DeatHTaX 1217 Posted July 15, 2014 Why do people think safe-zones would even be safe? Safe-zones give bandits raging wood Share this post Link to post Share on other sites
angel_eyes42 8 Posted July 15, 2014 That's basically not much of an opinion. Only a "no" and "If it comes that's the day I stop playing" which is a pretty immature threat to make. Why the hell should I care if that would cause you to stop playing? Debate the subject. What exactly don't you like about the idea? It's not a threat, but ok. (And technically it is an opinion, but I understand what you mean, I should have debated it.) I just don't like the idea of god-mode safe-zones because I don't feel like there should be any kind of completely safe area in the map for a game like DayZ. Also, I am sure, just as in mods like Epoch, people would camp outside of said safe-zones and exploit players coming and going. What I like the idea of, though, is trader cities and areas that are guarded by the players. I would love Epoch trading cities without the god-mode, it being up to the players to defend it. Sorry I didn't explain my blunt "no". I am simultaneously following another topic similar to this one and explained myself there, I just neglected to do so here. Thanks. 1 Share this post Link to post Share on other sites
ColonelBurton 145 Posted July 15, 2014 I just don't like the idea of god-mode safe-zones because I don't feel like there should be any kind of completely safe area in the map for a game like DayZ. Also, I am sure, just as in mods like Epoch, people would camp outside of said safe-zones and exploit players coming and going. What I like the idea of, though, is trader cities and areas that are guarded by the players. I would love Epoch trading cities without the god-mode, it being up to the players to defend it. I agree that a "no PVP" zone that automatically jams your weapon when you enter is lame. That's why I came up with the version where you have mediocre NPCs guarding the inside of the "safe zone". Because in this scenario1.) a group of good players that team up still have a good chance at raiding the town if they feel like trolling. Once you shoot at someone, though, you are automatically "enemy faction" and players inside the safe-zone get to shoot at you. Meaning you have the NPCs and players to deal with.2.) you can still commit a murder in this "safe zone" and make a break for it if you're fast enough3.) using a silenced weapon, you can kill someone stealthily in some alley and loot his stuff4.) players will never dedicate themselves to such a job in the long run. Most people have a day job or a family to take care of and want to have fun when playing, not take up some unpaid chore as a guard. Player-based "safe zones" will not be established for more than several hours at a time. The fact that people would camp outside is okay in my opinion, since this would probably really happen in a SHTF world like DayZ. But give the town enough terrain around it (hills, rocks, chasms, forrest, a tunnel entrance and a sewer entrance) and it's fair game. Also: no logging off or on in the "safe zone" would be a necessity. Meaning if you get kicked or disconnected, you are placed to a point outside the zone by default. I know that many people don't want NPCs but I believe the success of this would depend on how well you implement these NPCs. PS: Spare me "what Dean said". Thank you. Share this post Link to post Share on other sites
demongornot 23 Posted July 15, 2014 This is simple, PVP safe zone should NOT be AT ALL put in the game.DayZ will (at least i hope) never feature some kind of safe zone, their is nothing to debate about player safe zone, it is clearly not the type of DayZ to have features like this.BUT ! Zombies free safe zone are still a good idea, not one where they don't get here, but just a simple solution for prevent them to spawn again and again near to you.I have already encounter a bug where i have kill 10 time the same zombies cause i shoot at him...He respawn next to me, shoot again, respawn again etc etc and i was expecting to do idk what in the area (loot an object i think) so their was no way for me to do it cause of the endless zombies respawn, they should simply not respawn near players.My idea permit a zombies respawn system and fix every issues that any kind of safe zone create without private the ability to cleaning a town/city AND it add new things which is a sort of (realistic) zombies waves that act like zombies on surrounding town that get attracted by gunfire, it also add traveler zombies and walking horde, anyway its all explain :http://forums.dayzgame.com/index.php?/topic/200642-safe-zones/?p=2044046So YES for zombies safe (only with a type of idea like mine) but NO for player safe area. Share this post Link to post Share on other sites
CJFlint 357 Posted July 15, 2014 (edited) If you want a safe zone. Group up and make your own safe zone.......If you can LOL There really is hero clans that try to do stuff like that. It does work sometimes and sometimes it does goes vary south. But I do not think it should be a game mechanic though....at all. It should left up to the players to do. And even if there was safe zones added in this hellish game, god dam there would be bandits camping right out side ALWAYS! LOL Nooblets would go in get geared up, then be robed are shot by bandits on there way out LOL It would be a rest heaven for nooblets and DayZ highway men. I would never go <_< Edited July 15, 2014 by CJFlint Share this post Link to post Share on other sites
King Raptor 191 Posted July 16, 2014 When I played the mod there we did so on a private hive because public servers were taken over by people who also liked to force their own rules onto others (i.e. cheaters) and once we were on the private hive they decided to force their rules onto everyone else by adding permanent buildings and no-combat zones. Get my point? Share this post Link to post Share on other sites
ColonelBurton 145 Posted July 16, 2014 And even if there was safe zones added in this hellish game, god dam there would be bandits camping right out side ALWAYS! LOL Nooblets would go in get geared up, then be robed are shot by bandits on there way out LOL It would be a rest heaven for nooblets and DayZ highway men. I would never go <_< I would. Because that would make it far easier to hunt bandits. FUN FUN FUN!! When I played the mod there we did so on a private hive because public servers were taken over by people who also liked to force their own rules onto others (i.e. cheaters) and once we were on the private hive they decided to force their rules onto everyone else by adding permanent buildings and no-combat zones. Get my point? No. I didn't understand anything. Sorry :o( Share this post Link to post Share on other sites
Combine (DayZ) 247 Posted July 16, 2014 There are surely pros and cons to this idea. But it's really simple in the end: If the Devs don't add it, do it yourself. If you cannot do it on your own, get some or the necessary manpower to do it. Or play a mod that has this as a game mechanic. Share this post Link to post Share on other sites
mercules 1290 Posted July 16, 2014 epoch mod has it, http://epochmod.gamepedia.com/Traders As stated... The only "safe-ish zones" will be those that are defended or barricaded by other players. This isn't Epoch or a gamey rendition thereof, until modding is allowed anyway. Well that's because it's Epoch and not Dayz. Go play Epoch if you want such things, or do as others suggested, gather in a larger group and take control of an area.Shall we reiterate for the ignorant? Epoch DOES NOT HAVE SAFE ZONES.Some server owners have put in code to create safe zones around the traders or other areas but out of the box generic and enjoyable Epoch does not have safe zones. Are we clear now? Do we understand that Epoch is much like vanilla DayZ Mod BUT that server owners go and put in easy mode additions all over the place just like Private server hosts often do with Vanilla DayZ Mod? Okay, back to topic at hand.I have played on servers with safe zones. The admins often find they don't work. In many cases they will have to add additional rules like banning people who abuse the invulnerability of safe zones to pop in and out of the zone while shooting people. All kinds of issues arise. Soon they have to add in anti-stealing additions since now you can't shoot someone who walks up and rummages through your backpack but then that means you can't easily trade with friends(in the mod putting something on the ground is asking it to be deleted immediately) and people will do things like try and steal your vehicles as you can't get out of the safe zone on foot in time to shoot them before they zip away... it just gets annoying. What I did on my Epoch server to deal with people stating others were camping traders was to add in a few AI guards of the appropriate type. Neutral traders had no guards. The "friendly" traders shot anyone below -2500 humanity. The bandit trader shot anyone with humanity above -5000. The Hero trader shot anyone below 2500. The AI wasn't that hard to kill, but not seeing them at the trader meant someone had come along and killed them and was a warning for people to avoid the area as someone is probably camping it. Unskilled PVPers would sometimes die to the AI so the traders were, "Safe" in a semi realistic manner without a magical dome that shuts off weapons and damage. Share this post Link to post Share on other sites
CJFlint 357 Posted July 16, 2014 (edited) Well with base building and blockading being added later down the roads, it would be possible for a large clan to create there own "Safe Zone" or base. This falls under base building. Also again there are "hero" clans out there that attempt to lock down areas to help fresh spawns and create there own safe zones. Another thing that some of us need to get out of the habit of here on the forums, is people using the term "Hero" or "Bandit" to often when there is no mechanic for this in the SA. Then categorizing players and often demonizing so they can feel better about shooting other players. Each player is who he or she is on a case by case basis in the SA, unless they make it clear they are Hero or Bandit or there group makes it clear. Its a fucking ZOMBIE apoc, there is no more rules LOL After I played a while I noticed ethics is a case by case thing as well. Its all grey really....If that makes since. For realism sake I prefer it stays this way. I want even more chaos and pandemonium for Pete sakes! The reason I say this is thread started of with the idea of creating safe zones for Bandits or Heros...well what the hell does that mean for the rest of us? Does this mean I have pick a side? I don't think it applies here, or want it to apply. Unless a player decides that's what he wants to call him or her self. Edited July 16, 2014 by CJFlint 2 Share this post Link to post Share on other sites
Rigor Mortis (DayZ) 141 Posted July 16, 2014 Well with base building and blockading being added later down the roads, it would be possible for a large clan to create there own "Safe Zone" or base. This falls under base building. Also again there are "hero" clans out there that attempt to lock down areas to help fresh spawns and create there own safe zones. There's a problem with your logic here -- if I build a whole city that's fenced in, the only way for zombies and players to 'get in' is to come through the fence, right? Wrong. Players can ghost in from other servers, and zombies can spawn wherever they please (based on the game devs). I would be OK with safe zones being player created -- but the mechanics aren't there and from everything I've heard they aren't even planned. There are two major ideas that would need to be implemented 1) anti ghosting and 2) zombie no-spawn areas. Personally, I would also want these areas to generate NPCs based on the size and number of buildings... but I already talked about that somewhere in this thread. As for labelling people heroes and bandits... well bro, if you rob people for supplies, you're a bandit, plain and simple (whether you murder them or not). If you try to protect people by taking out bandits, you're coined a hero. If you try to avoid all those crazy people in general, we call you a survivor... and if you kill people just for the fun of it, I will call you a psychopath. You might not like labels, but they have roots. You can start calling a car a jellarophantoluge all you want... but it's still a car to everyone else. Share this post Link to post Share on other sites