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You are fully geared, would you shoot these people?

You are fully geared, would you shoot these people?  

226 members have voted

  1. 1. A man with ruined pants and no shirt is wielding an M4 with damaged/ruined attatchments looks like he just came out of NEAF, but barely alive.

    • Yes I would fire
    • Let them live another day
  2. 2. You see two men with pistols running into a village nearby, they look to have plenty of pockets and seem to have looted the hospital

    • Yes I would fire
    • Let them live another day
  3. 3. You see two fully geared TTsKO mosin LRS snipers overwatching NWAF they seem to be gaurding their friend at the firestation 600m away

    • Yes I would fire
    • Let them live another day


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SAK, on 05 May 2014 - 04:52 AM, said:

Yesterday I shot someone to teach him a lesson. I was in Svetlo and could hear a player firing his SKS at multiple occasions, I assume killing zombies. He was some blocks away from me so I tracked him down, following his gunfire. When I finally saw him he disappeared around a corner and fired about 7 times in quick succession, it was unclear to me if he shot in my direction or had seen me but when I saw him again I shot him instantly taking no risk. I hope he learned it isn't very smart to run around a town shooting your gun and drawing attention to yourself. It is still best to use your axe and if you shoot to leave as soon as possible. Of course he didn't have a melee weapon because he wanted 2 primaries.(crossbow and sks) which imo is also not very smart, he should at least have used his crossbow on the Z's.

 

Let me translate, you were a JERK to a guy who was possibly fighting zombies and didn't want to melee possibly because he has no rags or bandages and with the current state of the game it is VERY hard to kill zombies without getting smacked at least a little and starting to bleed.

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I would murder them for taking part in forums polls instead of playing SA.  There's no excuse for that sort of thing.

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It's kind of funny because my ingame experience does not mirror the results here.
Not even closely.

 

50 % would let me live when I have an M4? Ehm.... it sure feels as if 90%+ would shoot at me immediately. :D

 

I do not KOS.
Even though it infuriates my teammates. ;)
But at least I am the bullet magnet when I appraoch the police station and go: "Hello?! Anybody at home?" and my whole TS goes "WTF! U KREZI!!!! DUUUUDE!!!" :D

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You're what's wrong with SA. I bet you don't even respond when someone talks to you. There's no fun with people like you running around. We could have some fun by me holding you up or even just conversing, but no. I long for the mod days, when it was extremely rare for someone not to respond. Where most bandits responded to a friendly player by befriending him and shooting him in the back later instead of just shooting them without as much as a "hi" and moving on. It's all a big free for all match to you, isn't it? 

When do you people start realising that such behaviour devours the fun interaction with other survivors? I can't count the amount of friends I made in the mod, with whom I sat at my camp talking, looted NWAF, killed bandits. How many friends have been shot by bandits, after which I vowed to hunt down their killers, how many times we died together. I've even had arch enemies in some servers, who constantly tracked me down and I them. 

THAT was DayZ, not the pale KoS ridden free for all matches we have now, without the human contact which made DayZ what it was. All you see is gear, we saw other survivors in the mod. 

/rant

 

I love how you gather that he wouldn't even respond to someone just because he said he wouldn't let someone rob them.  Exactly how do you put the two together?  I wouldn't ever be robbed, shot? yes.  Robbed? Never.  I will on the other hand always respond in direct chat if talked to.  Tell me to put my weapon down I won't.  Depending on how I take your actions I might just shoot you (or be shot trying).  If you seem friendly just cautious I'll simply tell you we need to go our separate ways.  I can't deal with someone who's paranoid around me always wondering if they will shoot me.  If they are intending to rob me we will see who's better in a shoot out.  If they honestly seem friendly we can chat.  Playing the game is for my fun, not yours.  Being robbed isn't fun, so I won't allow you to do that.  That doesn't mean I won't be friendly and chat just means I'm not going to let your EPeen grow by you thinking you can control my actions on a video game.

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If none of them are attacking me or anyone else, I shoot none of them regardless of their condition.

 

*I would never let a bandit have anything of mine without killing me first.  Snipers and bandits are fair game.

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Kill 1&2.

Why? They were bandits in disguise.

 

Let #3 live.

Why? They were heros in disguise, waiting to get a shot on their banditfriend.

Also, you don't wear TTsKO-things for camo-purpose. That would be hunting-pants+booiehat+green raincoat

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Let me translate, you were a JERK to a guy who was possibly fighting zombies and didn't want to melee possibly because he has no rags or bandages and with the current state of the game it is VERY hard to kill zombies without getting smacked at least a little and starting to bleed.

Big boy using bad words...Well if you read my post you'd notice he didn't have a melee weapon to begin with. He was fully geared and in camo, He did have a crossbow and bolts so he could have used that against zombies. If he didn't have rags he should have made sure he had some before going into town. Furthermore he had been running around town shooting for at least 15 minutes, he should have known he was drawing attention to himself. And lastly, like I said, he might have seen me, he shot his sks while I was within 50 metres of him and then showed himself with his sks in firing position. You would not have shot?

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Snipers covering or scoping the area are itching for a shot. I'd kill them. The rest can live. I'll even avoid them and flank around keeping myself on their three or nine to be sure I have the upper hand in case they become a threat.

That said they would not be a threat unless they see me which hopefully they won't. If they do it's a quick run into the woods and a sneaky flank. No movement, no sound. It all depends on them really

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SAK, on 05 May 2014 - 09:08 AM, said:

Big boy using bad words...Well if you read my post you'd notice he didn't have a melee weapon to begin with. He was fully geared and in camo, He did have a crossbow and bolts so he could have used that against zombies. If he didn't have rags he should have made sure he had some before going into town. Furthermore he had been running around town shooting for at least 15 minutes, he should have known he was drawing attention to himself. And lastly, like I said, he might have seen me, he shot his sks while I was within 50 metres of him and then showed himself with his sks in firing position. You would not have shot?

 

Let me further translate, you were a JERK who methodically hunted someone down for 15 minutes and shot them dead for not playing DayZ the way YOU think he should play.

 

Is that better?

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Let me further translate, you were a JERK who methodically hunted someone down for 15 minutes and shot them dead for not playing DayZ the way YOU think he should play.

 

Is that better?

No not really. But it is clear to me you only want to see this thing from one perspective so having a discussion seems futile.

Can we agree this game is about survival and that is is a fact there are other players with weapons? If you agree his course of action was not a very smart way to conduct himself.

I did hunt him down but I never said my initial motive wasn't to make contact. Once I saw him running around with his weapon up I made a decision to not take a risk with this person, I value my current character because I have been alive for a good many hours now (1 month), this is my first hardcore toon. (I'm actually still running around with most the gear I got from player pacific_coast -->http://forums.dayzgame.com/index.php?/topic/184031-confession-and-death-of-pacific-coast/

Having in-game interaction works 2 ways, if you act as being a threat to others what are the chances they will first try to talk to you?

 

And just to let you know, in 300 hours of play this is only the 5th player I killed.

Now if you really think I am completely in the wrong that is fine but please use arguments and not childish name-calling, thanks.

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These posts are honestly sad.  This game has turned into purely PVP.  That's not what DayZ is about.  

And all you people that say you would KOS in a heartbeat are the same ones that complain and cry when they get killed because when they get some that fights back, you suddenly become "friendly".

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I learned from other people stories, never surrender to children squads or just armed people who role-play policemen. I pretend friendly (if I am at disadvantage) and then shoot them in the backs. Always.

 

One time I spawned close to Titanic, found a FNX, didn't have more room in my pants so had to keep it in my hands and carried all the way to berezino being chased by 4 zombies. In police car I was lucky to find a FNX magazine, I loaded my pistol and entered police station (obviously looted). When I was in second floor I heard footsteps in first floor and childish faggy voice "surrender we need to check you". I knew they aren't gonna let me keep my fnx and will shoot after "checking". So I just threw away everything from my pants and put the pistol there and said "please don't shoot, I'm starving, please open beans". They were 3 amateur squad (only 2 had guns), and were so bad and careless that I had a tactical advantage and decided to kill them all while one of them was busy opening my cans. I killed one instantly, shot at another one who was armed too, I injured him and he ran away behind corner, I then took time to do a control shot to his friend's head and eventually the second guy showed up from the corner and shot me. At least I made them busy even though they weren't fully geared, just children with m4 and mosin.

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No not really. But it is clear to me you only want to see this thing from one perspective so having a discussion seems futile.

Can we agree this game is about survival and that is is a fact there are other players with weapons? If you agree his course of action was not a very smart way to conduct himself.

I did hunt him down but I never said my initial motive wasn't to make contact. Once I saw him running around with his weapon up I made a decision to not take a risk with this person, I value my current character because I have been alive for a good many hours now (1 month), this is my first hardcore toon. (I'm actually still running around with most the gear I got from player pacific_coast -->http://forums.dayzgame.com/index.php?/topic/184031-confession-and-death-of-pacific-coast/

Having in-game interaction works 2 ways, if you act as being a threat to others what are the chances they will first try to talk to you?

 

And just to let you know, in 300 hours of play this is only the 5th player I killed.

Now if you really think I am completely in the wrong that is fine but please use arguments and not childish name-calling, thanks.

 

I think the problem is (and your backing off it now trying to look like it was in self defense almost) you said you killed him just to teach him a lesson.  It seems you weren't really in jeopardy, you simply wanted to "teach him a lesson" yet now you spin it as killing him for your own safety possibly because someone called you on it?  I don't care either way, but stick with one story, either you were worried about your safety or you killed him to teach him a lesson it's a pretty big difference in stories even if neither one matters to me personally.  One you sound like a .. well.. and the other your trying to claim all but self defense of a hardcore character you have had for a month.

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Missing context here for me to answer. Am I seen, are they acting aggressive towards me or others, is my position compromised by their location, etc. I never just shoot someone based on looks - these other factors come into play more than their gear.

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I think the problem is (and your backing off it now trying to look like it was in self defense almost) you said you killed him just to teach him a lesson.  It seems you weren't really in jeopardy, you simply wanted to "teach him a lesson" yet now you spin it as killing him for your own safety possibly because someone called you on it?  I don't care either way, but stick with one story, either you were worried about your safety or you killed him to teach him a lesson it's a pretty big difference in stories even if neither one matters to me personally.  One you sound like a .. well.. and the other your trying to claim all but self defense of a hardcore character you have had for a month.

Okay, I understand that. I'm not trying to spin the story to make myself look better, I agree it is a form of KOS. It IS true I didn't decide yet what to do with this player when I started to track him down, his behaviour is what made me decide to not take any further risk.

BUT: I do think there a several forms of KOS. One is where the other player is guaranteed not aware of your presence and you shoot him. The other is not making contact because the other player seems to much of a threat, for instance when the weapon is shouldered.

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Okay, I understand that. I'm not trying to spin the story to make myself look better, I agree it is a form of KOS. It IS true I didn't decide yet what to do with this player when I started to track him down, his behaviour is what made me decide to not take any further risk.

BUT: I do think there a several forms of KOS. One is where the other player is guaranteed not aware of your presence and you shoot him. The other is not making contact because the other player seems to much of a threat, for instance when the weapon is shouldered.

 

But you said you tracked him for 15 minutes, you clearly wanted to kill him from the start, why else do you track someone shooting that much? You know odds are it's going to end up in a shoot out, or your going to KoS him.  He clearly wasn't a threat if you had to track him for that long, you could have just left the area, you were annoyed he was shooting that much (kind of a noob move to shoot that much I agree) and hunted him and killed him.  I'd rather you just stuck with that and let people like or hate it because it's obvious that's what happened.  You were never really in jeopardy and if you were it's because you took 15 minutes to put yourself that way.  Again, I don't care either way, play how you want, just own your actions and move on.  You hunted him to kill him because you didn't think he should be shooting that much and wanted to teach him a lesson, that's why you said it in your first post.

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The OP didn't specify what the behaviour was of the players in question.

 

But generally speaking, whenever there's a danger of somebody pointing a gun at me, I will shoot without hesitation. I will also shoot if it means that I can acquire better gear. Yet I don't always shoot people, I interact with them depending on the situation.

 

There's no reason for keeping players who pose a potential danger to you alive. The game simply doesn't motivate you enough to play as a hero. I'd rather adapt to the meta, rather than be victim of said meta.

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I will let those live another day but give me one unarmed guy and I'll shoot him instantly. I don't like people who punch me.

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I will not give pleasure to some underage spoiled brat, to handcuff me and force feed me detergent, only to kill me few minutes later, just because he has two or three friends playing with him. Even if I was heavily armed and came across a group of players, Im still not a threat to them I mean I could kill one but Im sure to die and loose everything, so why is there a need to handcuff a fresh spawn???

 

If I ever get handcuffed for any other reason than what I suspect as being just a general robbing incident, I log off straight away - I die and they lose their handcuffs.

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But you said you tracked him for 15 minutes, you clearly wanted to kill him from the start, why else do you track someone shooting that much? You know odds are it's going to end up in a shoot out, or your going to KoS him.  He clearly wasn't a threat if you had to track him for that long, you could have just left the area, you were annoyed he was shooting that much (kind of a noob move to shoot that much I agree) and hunted him and killed him.  I'd rather you just stuck with that and let people like or hate it because it's obvious that's what happened.  You were never really in jeopardy and if you were it's because you took 15 minutes to put yourself that way.  Again, I don't care either way, play how you want, just own your actions and move on.  You hunted him to kill him because you didn't think he should be shooting that much and wanted to teach him a lesson, that's why you said it in your first post.

Okay fuck it, you are right.

I am actually ashamed now, I guess I got defensive by being called a jerk.

I DID feel threatened by this player in the end though but I guess I could still have gotten out of the situation.

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And someone said that morale is the farthest thing from DayZ.

It is nice to see so many different ways of behavior. That makes the gameplay unpredictible. Every second you may surprise.

I think people are overthinking the simple situation. Being in the situation with no time for threat evaluation would replace the poll - I am sure that about 8 out of 10 would kill the contact on sight and with no further thinking. 2 out of 10 are natural loss that have forgotten why we survive daily.

Now, in different situation, results would vary greatly.

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1:

Well, he has a M4, the biggest douchebag weapon ingame. And what is he supposed to do with it? Run around and ask people to team up? Nope, this guy deserves to die.

 

2:

Well, those guys are stupid as they haven't spotted me by know. They deserve to die because they need to learn how to play the game. It will be a good lesson and obviously I like to kill people if they have an advantage, or atleast think they have an advantage. With my mosin, I'll kill both of them, or atleast try to.

Who doesn't want to be Killed on Sight, has to holster his weapons, simple as that.

 

3:

These guys will most likely kill everyone on sight. People in groups bigger than 2 behave mostly like animals. So I am going to kill them. And I have to teach them to not run to the NWAF, I mean, who runs for hours just to get gear? It's just pointless, you can get everything at the coast. And the fact that they are looting high end gear, is a deathsentence. You don't want to tell me that these douchebags will go back to the coast and play the friendly army guys, right?

Edited by Wayze

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Yes for the second. I don't go to airfields, but the answer would be yes for the other two as well if I would go.

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I love how you gather that he wouldn't even respond to someone just because he said he wouldn't let someone rob them.  Exactly how do you put the two together?  I wouldn't ever be robbed, shot? yes.  Robbed? Never.  I will on the other hand always respond in direct chat if talked to.  Tell me to put my weapon down I won't.  Depending on how I take your actions I might just shoot you (or be shot trying).  If you seem friendly just cautious I'll simply tell you we need to go our separate ways.  I can't deal with someone who's paranoid around me always wondering if they will shoot me.  If they are intending to rob me we will see who's better in a shoot out.  If they honestly seem friendly we can chat.  Playing the game is for my fun, not yours.  Being robbed isn't fun, so I won't allow you to do that.  That doesn't mean I won't be friendly and chat just means I'm not going to let your EPeen grow by you thinking you can control my actions on a video game.

I assumed that because of my experience in SA. I've never been spoken to. I understand your thought behind not giving up and all that, but it doesn't need to get into the suicidal area. I share your thoughts, but when there's no possible way for me to get out of it alive, I raise my hands and let them do whatever. The occasional suicidal nutjob who doesn't care about his life is fun, but when everyone is, not so much.  When I encounter yet another one of those, they end up dead and I think "well, that was fun  <_<". I just don't understand why. I do understand that there are assholes out there who'll feed you detergent or break your legs, but not complying at all just causes an awesome feature to vanish into thin air. Soon, bandits will become even rarer than they are now and only KoS'ers will remain. That's certainly isn't the game I'm waiting for. As I said before, the human interaction is what makes DayZ special, not the mindless killing. 

The old way of the bandit was a lot more fun. Befriending naive players and shooting them in the back at some point, etc. seems way more fun and challenging than shooting them. Here are the devs, trying to implement something on par with that awesome act of banditry and this happens. There is no depth in the game at this point. Interaction like holding up and gaining trust prior to shooting them is something that makes the game more complex, more refined, more DayZ.

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I assumed that because of my experience in SA. I've never been spoken to. I understand your thought behind not giving up and all that, but it doesn't need to get into the suicidal area. I share your thoughts, but when there's no possible way for me to get out of it alive, I raise my hands and let them do whatever. The occasional suicidal nutjob who doesn't care about his life is fun, but when everyone is, not so much.  When I encounter yet another one of those, they end up dead and I think "well, that was fun  <_<". I just don't understand why. I do understand that there are assholes out there who'll feed you detergent or break your legs, but not complying at all just causes an awesome feature to vanish into thin air. Soon, bandits will become even rarer than they are now and only KoS'ers will remain. That's certainly isn't the game I'm waiting for. As I said before, the human interaction is what makes DayZ special, not the mindless killing. 

The old way of the bandit was a lot more fun. Befriending naive players and shooting them in the back at some point, etc. seems way more fun and challenging than shooting them. Here are the devs, trying to implement something on par with that awesome act of banditry and this happens. There is no depth in the game at this point. Interaction like holding up and gaining trust prior to shooting them is something that makes the game more complex, more refined, more DayZ.

 

 

You do realize that the whole "befriending someone only to shoot them in the back" is a concept that cannibalizes itself right?  You wonder why people simply KoS and don't trust others yet you have had people trust you only to shoot them later?  First time shame on me kind of thing.  I trusted someone only to have it be a trap so screw that I'll just kill people for now on attitude is what happens from that.  You are actually only killing the very fun you like to have by.. having that fun. 

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